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Everything posted by Wizla
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- 655 comments
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- 2
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- #shop
- #shop ui
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(and 25 more)
Tagged with:
- #shop
- #shop ui
- #store
- #market
- #server rewards
- #gui shop
- #custom items
- #rust shop
- #mevent
- #market system
- #marketplace
- #buy
- #sell
- #in game
- #economics
- #humannpc
- #market and magazine
- #gui
- #money exchange
- #rust shop plugin
- #shop system
- #best shop
- #best rust shop
- #shop items
- #shop mevent
- #shop in menu
- #shop gui
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Oxide.Plugins.TalkingNpc+ConversationHandler.CheckPlayersWalkAway () [0x00038] in <290c5f2228274242874337af456a763e>:0 at InvokeHandlerBase`1[T].DoTick () [0x00138] in <d520df2e5517482dbc0a74e77a88b92f>:0 at InvokeHandlerBase`1[T].LateUpdate () [0x0000c] in <d520df2e5517482dbc0a74e77a88b92f>:0 Dont know how this was triggered unfortunately! Seen it twice in the past 2 days, reloading fixes the error spam
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- 2 comments
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- 2
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- #10x
- #loottable
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(and 4 more)
Tagged with:
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- 655 comments
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- 1
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- #shop
- #shop ui
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(and 25 more)
Tagged with:
- #shop
- #shop ui
- #store
- #market
- #server rewards
- #gui shop
- #custom items
- #rust shop
- #mevent
- #market system
- #marketplace
- #buy
- #sell
- #in game
- #economics
- #humannpc
- #market and magazine
- #gui
- #money exchange
- #rust shop plugin
- #shop system
- #best shop
- #best rust shop
- #shop items
- #shop mevent
- #shop in menu
- #shop gui
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Does this show chat commands added by other plugins then? I thought it was just a list of server convars (amoungst a load of other features lol)
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Oh and kinda unrelated to original question, but if there was also a way for admins to be completely hidden from the list it would be great, players love setting bounties on me when I dont even play
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I've grouped all my various ui panels into one command to turn them all on and off at once, but there seems to be no command to turn this off, just a button. Would be great if another command was added as a alternate to the button
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The search feature. Please add Plugins and Maps to the dropdown box, or make the results order in relevance to name. Just searched the word "Skin" and the top results were: Virtual Quarries, Raidable Bases, Stack Everything and THEN Building Skins (which should of been top along with XSkinMenu, Skinner Etc
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Untitled video - Made with Clipchamp (11).mp4
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KeyNotFoundException: The given key '76561198350416573' was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0 at Oxide.Plugins.TalkingNpc+ConversationHandler.EndConversation (BasePlayer player, System.Boolean endConversation) [0x00033] in <13ef7224633e40158413f8516454068b>:0 at Oxide.Plugins.TalkingNpc+ConversationHandler.OnDestroy () [0x00032] in <13ef7224633e40158413f8516454068b>:0 I have been seeing this spam console every now and then, I caught it happening while I was testing different conversation endings to see if that was the issue. The player seemed to close the menu really fast after the vehicle spawned, but I've been unable to re-create this error, and even got the same player to come and show me what he done, and it worked fine. Heres the conversation config for this NPC: { "0": { "Message": "Hi $displayName, take a look at some of these vehicles I made!", "Message Display Time (seconds) - Only used if there are no responses": 2.0, "Responses": [ { "Message": "I would like to buy one of your vehicles.", "Needs Permission (null = No)": null, "Player Commands": [], "Server Commands": [], "Next Message (null = Close UI)": 1, "Price": 0, "Currency": { "Item ID": -932201673, "Skin ID": 0 }, "Insufficient Funds Message (null = Close UI)": null, "Cooldown": 0, "Server Wide Cooldown": false }, { "Message": "I am just browsing.", "Needs Permission (null = No)": null, "Player Commands": [], "Server Commands": [], "Next Message (null = Close UI)": null, "Price": 0, "Currency": { "Item ID": -932201673, "Skin ID": 0 }, "Insufficient Funds Message (null = Close UI)": null, "Cooldown": 0, "Server Wide Cooldown": false } ] }, "1": { "Message": "I can currently spawn in: Helicopters. Which one would you like?", "Message Display Time (seconds) - Only used if there are no responses": 2.0, "Responses": [ { "Message": "I would like a Littlebird.", "Needs Permission (null = No)": null, "Player Commands": [], "Server Commands": [], "Next Message (null = Close UI)": 2, "Price": 0, "Currency": { "Item ID": -932201673, "Skin ID": 0 }, "Insufficient Funds Message (null = Close UI)": null, "Cooldown": 0, "Server Wide Cooldown": false }, { "Message": "I would like a Warbird.", "Needs Permission (null = No)": null, "Player Commands": [], "Server Commands": [], "Next Message (null = Close UI)": 3, "Price": 0, "Currency": { "Item ID": -932201673, "Skin ID": 0 }, "Insufficient Funds Message (null = Close UI)": null, "Cooldown": 0, "Server Wide Cooldown": false } ] }, "2": { "Message": "Nice choice! This has 10 seats and is much more nible than regular Minicopters!", "Message Display Time (seconds) - Only used if there are no responses": 2.0, "Responses": [ { "Message": "Here is my 250 Coins.", "Needs Permission (null = No)": null, "Player Commands": [ "talking_npc vehicle spawn minicopter $npcName" ], "Server Commands": [ "give {player.id} parachute" ], "Next Message (null = Close UI)": 6, "Price": 250, "Currency": { "Item ID": 1, "Skin ID": 0 }, "Insufficient Funds Message (null = Close UI)": 7, "Cooldown": 600, "Server Wide Cooldown": false }, { "Message": "I changed my mind.", "Needs Permission (null = No)": null, "Player Commands": [], "Server Commands": [], "Next Message (null = Close UI)": null, "Price": 0, "Currency": { "Item ID": -932201673, "Skin ID": 0 }, "Insufficient Funds Message (null = Close UI)": null, "Cooldown": 0, "Server Wide Cooldown": false } ] }, "3": { "Message": "Nice choice! This can shoot H.V Rockets & 5.56 Ammo!", "Message Display Time (seconds) - Only used if there are no responses": 2.0, "Responses": [ { "Message": "Here is my 1000 Coins.", "Needs Permission (null = No)": null, "Player Commands": [ "talking_npc vehicle spawn scraptransporthelicopter $npcName" ], "Server Commands": [], "Next Message (null = Close UI)": 6, "Price": 1000, "Currency": { "Item ID": 1, "Skin ID": 0 }, "Insufficient Funds Message (null = Close UI)": 7, "Cooldown": 600, "Server Wide Cooldown": false }, { "Message": "I changed my mind.", "Needs Permission (null = No)": null, "Player Commands": [], "Server Commands": [], "Next Message (null = Close UI)": null, "Price": 0, "Currency": { "Item ID": -932201673, "Skin ID": 0 }, "Insufficient Funds Message (null = Close UI)": null, "Cooldown": 0, "Server Wide Cooldown": false } ] }, "5": { "Message": "Let me know if there's anything I can do to help!", "Message Display Time (seconds) - Only used if there are no responses": 2.0, "Responses": [] }, "6": { "Message": "I've given you a Parachute too! Go get your ride before someone steals it and please stop by again.", "Message Display Time (seconds) - Only used if there are no responses": 2.0, "Responses": [ { "Message": "See you later.", "Needs Permission (null = No)": null, "Player Commands": [], "Server Commands": [ "inventory.giveto $userID parachute" ], "Next Message (null = Close UI)": null, "Price": 0, "Currency": { "Item ID": -932201673, "Skin ID": 0 }, "Insufficient Funds Message (null = Close UI)": null, "Cooldown": 0, "Server Wide Cooldown": false } ] }, "7": { "Message": "I am sorry you do not have enough money.", "Message Display Time (seconds) - Only used if there are no responses": 2.0, "Responses": [ { "Message": "I will come back later.", "Needs Permission (null = No)": null, "Player Commands": [], "Server Commands": [], "Next Message (null = Close UI)": null, "Price": 0, "Currency": { "Item ID": -932201673, "Skin ID": 0 }, "Insufficient Funds Message (null = Close UI)": null, "Cooldown": 0, "Server Wide Cooldown": false } ] } } TalkingNpcBug.mp4
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This is a super useful plugin with many customization options, which the included default configs make it very easy to edit and make your own. Razor has been brilliant, managed to add a reqeusted feature and fix some compatability issues with it super fast! Perfect for adding custom vendors directly to monuments without having to move them each wipe, and its nice that its not completely locked to that system as I have some vendors in a safe zone that spawns in the sky, which is in the same position every wipe. Was a little tricky adding vending machines to them but managed to get that sorted in the end by following the section of the video. The video included was a nice touch, but I was hoping for a little bit for on the documentation side instead of having to scroll through a video (although the video section markers made this very easy, and the video covered most of the plugins functionality), It would be nice to have some of the main features from the video put into text form
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- 655 comments
-
- #shop
- #shop ui
-
(and 25 more)
Tagged with:
- #shop
- #shop ui
- #store
- #market
- #server rewards
- #gui shop
- #custom items
- #rust shop
- #mevent
- #market system
- #marketplace
- #buy
- #sell
- #in game
- #economics
- #humannpc
- #market and magazine
- #gui
- #money exchange
- #rust shop plugin
- #shop system
- #best shop
- #best rust shop
- #shop items
- #shop mevent
- #shop in menu
- #shop gui
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That done the trick, I think I must of not clicked the new style when selecting the first time! Thanks
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Or can I run /shop.install again?
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Yep, on the install screen I clicked on the new version, the shops all loaded up with my items and everything, but it was the old style, I just wanted to see these new fancy styles Had a scroll through the description page couldn't see how to change the templates over. Is it this in oxide/config/shop "Display type (Overlay/Hud)": "Overlay", or do I need to change anything in data/shop/ui "Is Full Screen UI Set": true, "Full Screen UI": { ... "Is In-Menu UI Set": false, "In-Menu UI": null
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Not included in information page. I clicked new version when doing the install but it’s still the old one
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- 84 comments
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@TGWA Thanks for speedy response! I had one player say it was the Sedan that kicked them, and another had a kick from the Fighter. The kicks were immediately after trying to enter the seat. After applying the update earlier, there were a few error messages that appeared on loading the plugin (attached below) and also all the existing gunships on the server spawned in around 50-100m in the sky, I tried entering one to start engine and let it fall but I got the same kick for RPC_WantsMount, so removed them using ent kill instead. Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.GunShip+Guardian.<Init>b__27_0 () [0x0000c] in <ea86c6701c64486f8871d59f0bcc4157>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <beb2b64691c64e2b95b99491bd85442c>:0
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Players keep getting kicked trying to enter gunships: NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in <5f55adde392a4f559fa097c2225879c0>:0 at BaseVehicle.GetIdealMountPoint (UnityEngine.Vector3 eyePos, UnityEngine.Vector3 pos, BasePlayer playerFor) [0x000bf] in <b511cfa23ce140008320a4b72b79b053>:0 at BaseVehicle.GetIdealMountPointFor (BasePlayer player) [0x00031] in <b511cfa23ce140008320a4b72b79b053>:0 at BaseVehicle.AttemptMount (BasePlayer player, System.Boolean doMountChecks) [0x00019] in <b511cfa23ce140008320a4b72b79b053>:0 at BaseMountable.WantsMount (BasePlayer player) [0x00041] in <b511cfa23ce140008320a4b72b79b053>:0 at BaseMountable.RPC_WantsMount (BaseEntity+RPCMessage msg) [0x00000] in <b511cfa23ce140008320a4b72b79b053>:0 at BaseMountable.OnRpcMessage (BasePlayer player, System.UInt32 rpc, Network.Message msg) [0x001a9] in <b511cfa23ce140008320a4b72b79b053>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BaseMountable:OnRpcMessage(BasePlayer, UInt32, Message) BaseVehicle:OnRpcMessage(BasePlayer, UInt32, Message) PlayerHelicopter:OnRpcMessage(BasePlayer, UInt32, Message) BaseEntity:SV_RPCMessage(UInt32, Message) ServerMgr:OnRPCMessage(Message) ServerMgr:OnNetworkMessage(Message) Facepunch.Network.Raknet.Server:ProcessRead(NetRead) Network.BaseNetwork:Cycle() ServerMgr:Update()