Players keep getting kicked trying to enter gunships:
NullReferenceException
at (wrapper managed-to-native) UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vector3&)
at UnityEngine.Transform.get_position () [0x00000] in <5f55adde392a4f559fa097c2225879c0>:0
at BaseVehicle.GetIdealMountPoint (UnityEngine.Vector3 eyePos, UnityEngine.Vector3 pos, BasePlayer playerFor) [0x000bf] in <b511cfa23ce140008320a4b72b79b053>:0
at BaseVehicle.GetIdealMountPointFor (BasePlayer player) [0x00031] in <b511cfa23ce140008320a4b72b79b053>:0
at BaseVehicle.AttemptMount (BasePlayer player, System.Boolean doMountChecks) [0x00019] in <b511cfa23ce140008320a4b72b79b053>:0
at BaseMountable.WantsMount (BasePlayer player) [0x00041] in <b511cfa23ce140008320a4b72b79b053>:0
at BaseMountable.RPC_WantsMount (BaseEntity+RPCMessage msg) [0x00000] in <b511cfa23ce140008320a4b72b79b053>:0
at BaseMountable.OnRpcMessage (BasePlayer player, System.UInt32 rpc, Network.Message msg) [0x001a9] in <b511cfa23ce140008320a4b72b79b053>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
BaseMountable:OnRpcMessage(BasePlayer, UInt32, Message)
BaseVehicle:OnRpcMessage(BasePlayer, UInt32, Message)
PlayerHelicopter:OnRpcMessage(BasePlayer, UInt32, Message)
BaseEntity:SV_RPCMessage(UInt32, Message)
ServerMgr:OnRPCMessage(Message)
ServerMgr:OnNetworkMessage(Message)
Facepunch.Network.Raknet.Server:ProcessRead(NetRead)
Network.BaseNetwork:Cycle()
ServerMgr:Update()