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Everything posted by Wizla
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This is a super useful plugin with many customization options, which the included default configs make it very easy to edit and make your own. Razor has been brilliant, managed to add a reqeusted feature and fix some compatability issues with it super fast! Perfect for adding custom vendors directly to monuments without having to move them each wipe, and its nice that its not completely locked to that system as I have some vendors in a safe zone that spawns in the sky, which is in the same position every wipe. Was a little tricky adding vending machines to them but managed to get that sorted in the end by following the section of the video. The video included was a nice touch, but I was hoping for a little bit for on the documentation side instead of having to scroll through a video (although the video section markers made this very easy, and the video covered most of the plugins functionality), It would be nice to have some of the main features from the video put into text form
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- 752 comments
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- #shop
- #shop ui
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(and 25 more)
Tagged with:
- #shop
- #shop ui
- #store
- #market
- #server rewards
- #gui shop
- #custom items
- #rust shop
- #mevent
- #market system
- #marketplace
- #buy
- #sell
- #in game
- #economics
- #humannpc
- #market and magazine
- #gui
- #money exchange
- #rust shop plugin
- #shop system
- #best shop
- #best rust shop
- #shop items
- #shop mevent
- #shop in menu
- #shop gui
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That done the trick, I think I must of not clicked the new style when selecting the first time! Thanks
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Or can I run /shop.install again?
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Yep, on the install screen I clicked on the new version, the shops all loaded up with my items and everything, but it was the old style, I just wanted to see these new fancy styles Had a scroll through the description page couldn't see how to change the templates over. Is it this in oxide/config/shop "Display type (Overlay/Hud)": "Overlay", or do I need to change anything in data/shop/ui "Is Full Screen UI Set": true, "Full Screen UI": { ... "Is In-Menu UI Set": false, "In-Menu UI": null
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Not included in information page. I clicked new version when doing the install but it’s still the old one
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- 89 comments
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@TGWA Thanks for speedy response! I had one player say it was the Sedan that kicked them, and another had a kick from the Fighter. The kicks were immediately after trying to enter the seat. After applying the update earlier, there were a few error messages that appeared on loading the plugin (attached below) and also all the existing gunships on the server spawned in around 50-100m in the sky, I tried entering one to start engine and let it fall but I got the same kick for RPC_WantsMount, so removed them using ent kill instead. Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.GunShip+Guardian.<Init>b__27_0 () [0x0000c] in <ea86c6701c64486f8871d59f0bcc4157>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <beb2b64691c64e2b95b99491bd85442c>:0
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Players keep getting kicked trying to enter gunships: NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in <5f55adde392a4f559fa097c2225879c0>:0 at BaseVehicle.GetIdealMountPoint (UnityEngine.Vector3 eyePos, UnityEngine.Vector3 pos, BasePlayer playerFor) [0x000bf] in <b511cfa23ce140008320a4b72b79b053>:0 at BaseVehicle.GetIdealMountPointFor (BasePlayer player) [0x00031] in <b511cfa23ce140008320a4b72b79b053>:0 at BaseVehicle.AttemptMount (BasePlayer player, System.Boolean doMountChecks) [0x00019] in <b511cfa23ce140008320a4b72b79b053>:0 at BaseMountable.WantsMount (BasePlayer player) [0x00041] in <b511cfa23ce140008320a4b72b79b053>:0 at BaseMountable.RPC_WantsMount (BaseEntity+RPCMessage msg) [0x00000] in <b511cfa23ce140008320a4b72b79b053>:0 at BaseMountable.OnRpcMessage (BasePlayer player, System.UInt32 rpc, Network.Message msg) [0x001a9] in <b511cfa23ce140008320a4b72b79b053>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BaseMountable:OnRpcMessage(BasePlayer, UInt32, Message) BaseVehicle:OnRpcMessage(BasePlayer, UInt32, Message) PlayerHelicopter:OnRpcMessage(BasePlayer, UInt32, Message) BaseEntity:SV_RPCMessage(UInt32, Message) ServerMgr:OnRPCMessage(Message) ServerMgr:OnNetworkMessage(Message) Facepunch.Network.Raknet.Server:ProcessRead(NetRead) Network.BaseNetwork:Cycle() ServerMgr:Update()
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HelicopterInstantTakeoff - Failed to compile: 'PlayerHelicopter' does not contain a definition for 'Grounded' and no accessible extension method 'Grounded' accepting a first argument of type 'PlayerHelicopter' could be found (are you missing a using directive or an assembly reference?) | Line: 82, Pos: 51
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Failed to call hook 'OnRocketLaunched' on plugin 'TheDoorKnocker v1.4.3' (KeyNotFoundException: The given key '76561198179830950' was not present in the dictionary.) at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <b11ba2a8fbf24f219f7cc98532a11304>:0 at Oxide.Plugins.TheDoorKnocker.OnRocketLaunched (BasePlayer player, BaseEntity entity) [0x00019] in <c80a76f19bad4e44b9dc55b2dd0f467b>:0 at Oxide.Plugins.TheDoorKnocker.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x003af] in <c80a76f19bad4e44b9dc55b2dd0f467b>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 Default config, I done /tdk true then/tdk 2 basic All permissions were given, any other ideas?