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Wizla

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Everything posted by Wizla

    This is a super useful plugin with many customization options, which the included default configs make it very easy to edit and make your own. Razor has been brilliant, managed to add a reqeusted feature and fix some compatability issues with it super fast! Perfect for adding custom vendors directly to monuments without having to move them each wipe, and its nice that its not completely locked to that system as I have some vendors in a safe zone that spawns in the sky, which is in the same position every wipe. Was a little tricky adding vending machines to them but managed to get that sorted in the end by following the section of the video. The video included was a nice touch, but I was hoping for a little bit for on the documentation side instead of having to scroll through a video (although the video section markers made this very easy, and the video covered most of the plugins functionality), It would be nice to have some of the main features from the video put into text form
  1. Wizla

    Talking Npc Vendors

    Working with Gunships but not having the same luck with other custom vehicles. Untitled video - Made with Clipchamp (8).mp4 Planes - Made with Clipchamp (1).mp4
  2. Wizla

    Talking Npc Vendors

    Would be great if something could be put in to stop vehicles spawning if the area is occupied, I keep having players spawn things on top of each other.
  3. Wizla

    Skin Controller

    Is there a easy way to copy over skin configs from other plugins? I have years of skins collected on Skinbox and the only thing putting me off this is having to manually enter them all in again.
  4. Wizla

    How to change template?

    That done the trick, I think I must of not clicked the new style when selecting the first time! Thanks
  5. Wizla

    How to change template?

    Or can I run /shop.install again?
  6. Wizla

    How to change template?

    Yep, on the install screen I clicked on the new version, the shops all loaded up with my items and everything, but it was the old style, I just wanted to see these new fancy styles Had a scroll through the description page couldn't see how to change the templates over. Is it this in oxide/config/shop "Display type (Overlay/Hud)": "Overlay", or do I need to change anything in data/shop/ui "Is Full Screen UI Set": true, "Full Screen UI": { ... "Is In-Menu UI Set": false, "In-Menu UI": null
  7. Wizla

    How to change template?

    Not included in information page. I clicked new version when doing the install but it’s still the old one
  8. Wizla

    Radial Menu

    bind mouse2 +attack3 In F1 console will set middle mouse button back to default
  9. Wizla

    GunShips

    @TGWA Any chance of getting a HV rocket only option for the gunships? The Hueys using rockets causes insane amounts of damage!
  10. Wizla

    Kicked RPC_WantsMount

    @TGWA Thanks for speedy response! I had one player say it was the Sedan that kicked them, and another had a kick from the Fighter. The kicks were immediately after trying to enter the seat. After applying the update earlier, there were a few error messages that appeared on loading the plugin (attached below) and also all the existing gunships on the server spawned in around 50-100m in the sky, I tried entering one to start engine and let it fall but I got the same kick for RPC_WantsMount, so removed them using ent kill instead. Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.GunShip+Guardian.<Init>b__27_0 () [0x0000c] in <ea86c6701c64486f8871d59f0bcc4157>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <beb2b64691c64e2b95b99491bd85442c>:0
  11. Wizla

    Kicked RPC_WantsMount

    Players keep getting kicked trying to enter gunships: NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vector3&) at UnityEngine.Transform.get_position () [0x00000] in <5f55adde392a4f559fa097c2225879c0>:0 at BaseVehicle.GetIdealMountPoint (UnityEngine.Vector3 eyePos, UnityEngine.Vector3 pos, BasePlayer playerFor) [0x000bf] in <b511cfa23ce140008320a4b72b79b053>:0 at BaseVehicle.GetIdealMountPointFor (BasePlayer player) [0x00031] in <b511cfa23ce140008320a4b72b79b053>:0 at BaseVehicle.AttemptMount (BasePlayer player, System.Boolean doMountChecks) [0x00019] in <b511cfa23ce140008320a4b72b79b053>:0 at BaseMountable.WantsMount (BasePlayer player) [0x00041] in <b511cfa23ce140008320a4b72b79b053>:0 at BaseMountable.RPC_WantsMount (BaseEntity+RPCMessage msg) [0x00000] in <b511cfa23ce140008320a4b72b79b053>:0 at BaseMountable.OnRpcMessage (BasePlayer player, System.UInt32 rpc, Network.Message msg) [0x001a9] in <b511cfa23ce140008320a4b72b79b053>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BaseMountable:OnRpcMessage(BasePlayer, UInt32, Message) BaseVehicle:OnRpcMessage(BasePlayer, UInt32, Message) PlayerHelicopter:OnRpcMessage(BasePlayer, UInt32, Message) BaseEntity:SV_RPCMessage(UInt32, Message) ServerMgr:OnRPCMessage(Message) ServerMgr:OnNetworkMessage(Message) Facepunch.Network.Raknet.Server:ProcessRead(NetRead) Network.BaseNetwork:Cycle() ServerMgr:Update()
  12. Wizla

    GunShips

    These commands could be made a bit clearer, typing /gunship minicopter_fighter doesnt work, same for /gunship light_technical. I could not see this list in the lang file so am unable to change myself. Players are getting frustrated not being able to spawn things in or having to guess to commands...
  13. Wizla

    Broken after force wipe 06/06

    HelicopterInstantTakeoff - Failed to compile: 'PlayerHelicopter' does not contain a definition for 'Grounded' and no accessible extension method 'Grounded' accepting a first argument of type 'PlayerHelicopter' could be found (are you missing a using directive or an assembly reference?) | Line: 82, Pos: 51
  14. Wizla

    Error when firing rocket

    Failed to call hook 'OnRocketLaunched' on plugin 'TheDoorKnocker v1.4.3' (KeyNotFoundException: The given key '76561198179830950' was not present in the dictionary.) at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <b11ba2a8fbf24f219f7cc98532a11304>:0 at Oxide.Plugins.TheDoorKnocker.OnRocketLaunched (BasePlayer player, BaseEntity entity) [0x00019] in <c80a76f19bad4e44b9dc55b2dd0f467b>:0 at Oxide.Plugins.TheDoorKnocker.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x003af] in <c80a76f19bad4e44b9dc55b2dd0f467b>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 Default config, I done /tdk true then/tdk 2 basic All permissions were given, any other ideas?
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