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Everything posted by Nstahg8r
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- 16 comments
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- #event
- #rust event
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(and 1 more)
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the text of the file confused me, did not realize the . was folder name in front of files,
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EDIT: I think i see the problem, not sure how i missed that
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< I had made this a post in the discussion tab first, Apologies, meant to make it here,> just got this plugin and installed but when I attempt to launch it It does say it will launch in 60 seconds, but does not launch. looked through console and this is what it showed when attempting to launch [OperationFortress] Base preset 'OperationFortressBaseOne' is empty, so the event will start with no fortress on the map. Add a base layout to the data file 'OperationFortress\Bases\OperationFortressBaseOne', or restore the base file that ships with the plugin. I have deleted that file and reuploaded what came with the purchase, and still not working, is there something obvious I am missing? (cause that does happen on my part) any help would be greatly appreciated,
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- 16 comments
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- #event
- #rust event
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(and 1 more)
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- 1,626 comments
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- 1
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- #leveling
- #progression
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- 315 comments
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- #bradley
- #bradleyapc
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- 315 comments
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- #bradley
- #bradleyapc
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- 315 comments
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- #bradley
- #bradleyapc
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- 315 comments
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- #bradley
- #bradleyapc
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- 202 comments
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- #stacks
- #rust stacks
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Not Pushing, just wanted to also say this. [Stack Modifier]
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- 1,626 comments
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- #leveling
- #progression
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- 202 comments
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- 1
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- #stacks
- #rust stacks
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- 202 comments
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- #stacks
- #rust stacks
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I have a question, but first I want to thank you for this addition, question- I have these annoying AF lights set to zero, however they still spawn in game, and sometimes i find that players have added a sh*tton of them. is their a way to ERASE these from even spawning in game? Kinda new to configs and the like if their is something I am missing, maybe? any help would be greatly appreciated.
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is there a way to have assets/prefabs/misc/xmas/poweredlights/xmas.advanced.lights.deployed.prefab be able to disable on server, or have it where one can limit it to zero with this plugin, cause as of now it says its not tracked, and I cannot remove them. or is there a setting/convar I adjust to make these go byebye, I have yet to find a solution to this annoying item. thanks.
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is there a setting that I am missing? because the space shuttles (the ones spawning on the map) will not lift off, meaning they do not fly, holding shift they do not lift off the ground, it feels like the rear of the shuttle is so heavy that it is not coming off the ground, you can see the nose of the shuttle move upwards a tik, but will not lift off ground, am I missing a config that allows lift off?