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Everything posted by VENIQQ
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13/06 17:24:04 | Server Exception: FSMComponent.BudgetedUpdate 13/06 17:24:04 | [Loottable] Failed to get value of field State_ScientistDead.LootSpawnSlots 13/06 17:24:04 | NullReferenceException: Object reference not set to an instance of an object 13/06 17:24:07 | Server Exception: FSMComponent.BudgetedUpdate 13/06 17:24:07 | [Loottable] Failed to get value of field State_ScientistDead.LootSpawnSlots 13/06 17:24:07 | NullReferenceException: Object reference not set to an instance of an object
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Hey @Brad Copp 1) After force wipe - respawned bots on ghost ships - just stare / aim at you but don't shoot 2) No codelock crate respawn - not seen in console logs as well. If I use "teleport2nearest codelockedhackablecrate_ghostship" - it doesn't teleport me to anything inside deepsea. If I spawn it manually - it works and finds crate. So locked crate respawn still doesn't work unfortunately, despite what you've mentioned here - https://codefling.com/files/support/28767-ghost-ship-npcs-and-locked-crate-not-respawning/
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Turbo skill not working after wipe
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it's true
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Temprorary fix to get it compiled before/if author does update. Replace code on lines 751 "arg.Args[0]" with "arg.GetString(0)" 762 and 768 "arg.Args[1]" with "arg.GetString(1)" 772 "arg.Args[1]" with "arg.GetString(1)" |Convert.ToInt32(arg.Args[2])" with "arg.GetInt(2)"
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Thanks! Should it update config automatically when new version is loaded? I didn't see an option to provide skinID anywhere... Also, would it work the same as currently - you can use only same skinned item ID but change quantity per tier or we can now use different skinned items per tier (e.g. different tickets, similarly as in raidable bases plugin)?
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Just an update - I can see patrol on ghost ships when outside of vanish, however locked crates are not respawning at all, as reported
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@Brad Copp any update? thanks
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Does it mean that if this config is set to true - then your plugin will continue to stack differently named items as before wipe? (After the fix)
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Yes, experiencing the same thing. Before force wipe items with the same skin ID but different names could be stacked if config set properly. After wipe - doesn't work. Here is the related config: "Stacking options": { "Allow stacking of items with different name": true, "Allow stacking of items with different text": true },
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My config: { "QuestID": 36364, "QuestDisplayName": "TEST Sc [1] a", "QuestDisplayNameMultiLanguage": "", "QuestDescription": "test crate loot", "QuestDescriptionMultiLanguage": "", "QuestMissions": "Loot normal crates", "QuestMissionsMultiLanguage": "", "QuestPermission": "", "QuestType": 9, "Target": "crate_normal_2", "IsReturnItemsRequired": false, "IsMultiLanguage": false, "ActionCount": 5, "IsRepeatable": false, "Cooldown": 0, "PrizeList": [ { "PrizeName": "iApple", "PrizeType": 0, "ItemShortName": "apple", "ItemAmount": 1, "CustomItemName": "Apple", "ItemSkinID": 0, "PrizeCommand": "", "CommandImageUrl": "", "IsHidden": false } ] },
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Hey, Just wanted to check if any fix is planned for this in the near future? Thanks
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Also note that after update loot respawns either in the air or inside the floor of the ghost ships. Not sure if this is related to your plugin or to RUST in general
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"Respawn (Crates/NPCs/Hackables)": { "Enable Respawn System": true, "Check Interval Minutes": 30, "Min Distance From Players To Allow Respawn": 200.0, "Respawn Hackable Crates Via Ghostship": true, "Hackable Crates Count": 1, "Respawn RHIB Patrol Groups When None Remain": false }
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I have forever opened Deep Sea. After first time - patrol on ghost ship is not respawning & also locked crate not respawning as well. Only regular crates respawn
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thanks!
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Pls update. 07/05 21:36:11 | Error while compiling AutoDemoRecord: 'BasePlayer' does not contain a definition for 'StartDemoRecording' and no accessible extension method 'StartDemoRecording' accepting a first argument of type 'BasePlayer' could be found (are you missing a using directive or an assembly reference?) | Line: 398, Pos: 20
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07/05 21:27:01 | Error while compiling RoadBradley: 'BasePlayer' does not contain a definition for 'SendFullSnapshot' and no accessible extension method 'SendFullSnapshot' accepting a first argument of type 'BasePlayer' could be found (are you missing a using directive or an assembly reference?) | Line: 1750, Pos: 24
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I was able to reopen manually when I removed default cooldown setting from config. Being stupid - was/is the issue in my case.
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Can't reopen also if closed manually via commands...
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Thanks, this worked as a temporary workaround
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This was fixed by adjusting default UserName column type in MySQL. You can fix it for the plugin by adjusting ALTER TABLE StoredDataT_pve MODIFY UserName VARCHAR(64) CHARACTER SET utf8mb4 COLLATE utf8mb4_unicode_ci; I suppose you can fix this in your code by forcing "UserName" column charset to utf8 when table is initially created by the plugin. line 867. _mySql.ExecuteNonQuery(Sql.Builder.Append($"CREATE TABLE IF NOT EXISTS {config.DB.TableName2} (userID BIGINT(17) PRIMARY KEY, ActStats BOOLEAN, PlayTimeAll INT(10), KillAll INT(10), DeathAll INT(10), FirstCon INT(10), LastCon INT(10), UserName VARCHAR(64), ActTOPChat BOOLEAN);"), _mySqlConnection);
