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Everything posted by VENIQQ
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Hi, Our players are reporting that bots are now running through outer raid base walls. (after update) Is this a known issue? Thanks
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Until author fixes it properly, this is what worked for me: 1. Comment out lines 4079 - 4082 2. comment out lines 4402 - 4405 3. Upload new file to server and it should work now Basically removing horse checks.
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Basically, when you create them using "respawnsites" command
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No, I'm talking about if monuments are spawned automatically (not summoned by player) on the map and player then comes and builds TC on more than 1 building location.
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How could I limit automatically spawned building sites so 1 player (or better 1 team/group) can't have more than 1 monument with their TC? Thanks
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Thanks! Missed that setting. Will it work even if I have "Allow Bases To Float Above Water": false ?
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Hey, It seems it is possible to easily raid any base of any size, e.g. nightmares if they are spawned near/in the water. Players use submarines and torpedos and it deals loads of damage for a fraction of a cost compared to C4/rockets. So any base goes down easily. I've tried to prevent that by disallowing damage from mounts, however players still found workaround for that: They launch torpedo and then dismount from submarine into the water... then damage comes through. Is there any way to block damage to raidable bases from specific entity/ammo type? In this case I would block torpedos. Thanks in advance
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- 39 comments
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- #rust
- #supply drop
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The best XP plugin for Rust. period. Buy now or regret forever It is actually a bundle of dozens of plugins since there are a lot of skills for which you would normally need a separate plugin. * Easily customizable and extendable with other plugins * Over the year that I own it there were many updates and new features. Countless improvements based on user feedback as well. imthenewguy is the GOAT, thanks for this gem
- 1,337 comments
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- #leveling
- #progression
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The plugin is loved by old farts on our rust server, especially the wallpaper feature. It was the first plugin to supoort those (I think), this is why we switched. We were also able to easily add our own custom wallpapers, which was super easy to set up. I love to see that many are also using this with Raid Protection plugin and we quickly found an example how to adjust button positioning etc. Recommend
- 282 comments
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- #builder
- #automation
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(and 9 more)
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- 1,039 comments
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- #loot
- #customloot
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- 2 comments
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- #rust plugin
- #plugin
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- 2 comments
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- #rust plugin
- #plugin
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Ok, I've commented out line 3712 and replaced with return null; Tugboat protection doesn't work anyway so don't need that. Here is my quick "fix" if anyone interested public override List<Item> InventoryItemList { get { return null; // this is added //return Driver?.inventory.AllItems().ToList() ?? new List<Item>(); } }
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@TacTicToeplease share the fix
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Failed to compile: 'PlayerInventory' does not contain a definition for 'AllItems' and no accessible extension method 'AllItems' accepting a first argument of type 'PlayerInventory' could be found (are you missing a using directive or an assembly reference?) | Line: 3712, Pos: 46
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@Mr01sam not compiling after server update!
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I have the same issue. Bots and vehicles spawn, start moving, and then all disappear... only bots are left without vehicles. Then it tries to restart event again in different location and goes in circles creating bots around the map. Can't end event with convoystop - I need to kill/unload the plugin For me this happens only for nightmare_reforged preset. If I test with the old one - hard - then all works fine. Screen attached RCON is spammed with these kind of messages when the issue happens 09/30 13:34:57 | dynamicpreventbuilding[92662525] changed its network group to null 09/30 13:35:00 | dynamicpreventbuilding[92662618] changed its network group to null 09/30 13:35:02 | NullReferenceException: Object reference not set to an instance of an object 09/30 13:35:09 | dynamicpreventbuilding[92662992] changed its network group to null 09/30 13:35:12 | dynamicpreventbuilding[92663068] changed its network group to null 09/30 13:35:28 | dynamicpreventbuilding[92663567] changed its network group to null 09/30 13:35:31 | dynamicpreventbuilding[92663682] changed its network group to null 09/30 13:35:39 | dynamicpreventbuilding[92664674] changed its network group to null 09/30 13:35:42 | dynamicpreventbuilding[92664756] changed its network group to null 09/30 13:35:57 | dynamicpreventbuilding[92665247] changed its network group to null 09/30 13:36:00 | dynamicpreventbuilding[92665335] changed its network group to null 09/30 13:36:09 | dynamicpreventbuilding[92665723] changed its network group to null 09/30 13:36:12 | dynamicpreventbuilding[92665816] changed its network group to null
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server fps drops from 45 to 11 when hard convoy gets attacked
VENIQQ replied to mark bergervoet's Support Request in Support
So after update nightmare preset is useless? Or will give 50% fps drop. Still hesitating to update to the new version.... -
Ok got it, thanks for info!
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There is a small glitch when selecting a wallpapaer that is at the end of the list. When you click on it - a list of wallpepers is refreshed and it appears as if no wallpaper was selected.... Small bug but a bit confusing from UX perspective. When you click ones at the top - they are shown as selected since you don't need to scroll to see them. Here is a video attached to illustrate 2024-09-25 01-28-50.mp4
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Nevermind, restarted SimpleStatus plugin a couple of times and this one started working as well. FYI @Stark