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VENIQQ

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Everything posted by VENIQQ

  1. VENIQQ

    Dungeon Events

    Ok, I can see the "Custom Economy Item Skin ID": 0, setting now, sorry. Would it be easy to expose some API method, to allow purchasing dungeons from custom plugin? Then I could make it work with different ticket tiers (different skin IDs for each tear) more cleanly.
  2. VENIQQ

    Dungeon Events

    Thanks! Should it update config automatically when new version is loaded? I didn't see an option to provide skinID anywhere... Also, would it work the same as currently - you can use only same skinned item ID but change quantity per tier or we can now use different skinned items per tier (e.g. different tickets, similarly as in raidable bases plugin)?
  3. Just an update - I can see patrol on ghost ships when outside of vanish, however locked crates are not respawning at all, as reported
  4. @Brad Copp any update? thanks
  5. VENIQQ

    Dungeon Events

    @Martian "Buy Cost": 500 - Is that scrap? is it possible to add purchase cost a custom skinned item? if not - can this be easily extended to add support for that ( hooks or API )?
  6. Does it mean that if this config is set to true - then your plugin will continue to stack differently named items as before wipe? (After the fix)
  7. Yes, experiencing the same thing. Before force wipe items with the same skin ID but different names could be stacked if config set properly. After wipe - doesn't work. Here is the related config: "Stacking options": { "Allow stacking of items with different name": true, "Allow stacking of items with different text": true },
  8. My config: { "QuestID": 36364, "QuestDisplayName": "TEST Sc [1] a", "QuestDisplayNameMultiLanguage": "", "QuestDescription": "test crate loot", "QuestDescriptionMultiLanguage": "", "QuestMissions": "Loot normal crates", "QuestMissionsMultiLanguage": "", "QuestPermission": "", "QuestType": 9, "Target": "crate_normal_2", "IsReturnItemsRequired": false, "IsMultiLanguage": false, "ActionCount": 5, "IsRepeatable": false, "Cooldown": 0, "PrizeList": [ { "PrizeName": "iApple", "PrizeType": 0, "ItemShortName": "apple", "ItemAmount": 1, "CustomItemName": "Apple", "ItemSkinID": 0, "PrizeCommand": "", "CommandImageUrl": "", "IsHidden": false } ] },
  9. Hey, Just wanted to check if any fix is planned for this in the near future? Thanks
  10. Also note that after update loot respawns either in the air or inside the floor of the ghost ships. Not sure if this is related to your plugin or to RUST in general
  11. "Respawn (Crates/NPCs/Hackables)": { "Enable Respawn System": true, "Check Interval Minutes": 30, "Min Distance From Players To Allow Respawn": 200.0, "Respawn Hackable Crates Via Ghostship": true, "Hackable Crates Count": 1, "Respawn RHIB Patrol Groups When None Remain": false }
  12. I have forever opened Deep Sea. After first time - patrol on ghost ship is not respawning & also locked crate not respawning as well. Only regular crates respawn
  13. VENIQQ

    Not compiling after force wipe

    thanks!
  14. VENIQQ

    Not compiling after wipe

    Pls update. 07/05 21:36:11 | Error while compiling AutoDemoRecord: 'BasePlayer' does not contain a definition for 'StartDemoRecording' and no accessible extension method 'StartDemoRecording' accepting a first argument of type 'BasePlayer' could be found (are you missing a using directive or an assembly reference?) | Line: 398, Pos: 20
  15. 07/05 21:27:01 | Error while compiling RoadBradley: 'BasePlayer' does not contain a definition for 'SendFullSnapshot' and no accessible extension method 'SendFullSnapshot' accepting a first argument of type 'BasePlayer' could be found (are you missing a using directive or an assembly reference?) | Line: 1750, Pos: 24
  16. VENIQQ

    DeepSea dont open after closed

    I was able to reopen manually when I removed default cooldown setting from config. Being stupid - was/is the issue in my case.
  17. VENIQQ

    DeepSea dont open after closed

    Can't reopen also if closed manually via commands...
  18. VENIQQ

    Deep Sea Plus

    After adding the plugin - my server FPS instantly crashed into the abyss. I do not recommend it at this point.
  19. Thanks, this worked as a temporary workaround
  20. This was fixed by adjusting default UserName column type in MySQL. You can fix it for the plugin by adjusting ALTER TABLE StoredDataT_pve MODIFY UserName VARCHAR(64) CHARACTER SET utf8mb4 COLLATE utf8mb4_unicode_ci; I suppose you can fix this in your code by forcing "UserName" column charset to utf8 when table is initially created by the plugin. line 867. _mySql.ExecuteNonQuery(Sql.Builder.Append($"CREATE TABLE IF NOT EXISTS {config.DB.TableName2} (userID BIGINT(17) PRIMARY KEY, ActStats BOOLEAN, PlayTimeAll INT(10), KillAll INT(10), DeathAll INT(10), FirstCon INT(10), LastCon INT(10), UserName VARCHAR(64), ActTOPChat BOOLEAN);"), _mySqlConnection);
  21. 1) damage multipliers - again, see the original message, config was shared there... "Damage Multipliers for calculate to become the Event Owner": { "Npc": 1.0, "Bradley": 2.0, "Helicopter": 1.0 }, What is available (spawned): 1) All crates spawn inside container on cargoship (the one with doors) 2) Hackable crate also is spawned in same container 3) yes, custom NPCs spawned at the Harbor and on the deck of the ship 4) yes, Default NPCs spawn 5) yes, Bradley spawns
  22. Please see the error log - it's version 2.4.1 So it's not fixed yet
  23. VENIQQ

    Discord message localisation

    I want to change values sent to discord channel e.g. change "HarborEvent" value to "My Specific Event name". 1) it's not editable in JSON config. I can only change in-game chat prefix "Chat settings". In discord it it still stays "HarborEvent" regardless of the value I use here. "Chat setting": { "Do you use the chat? [true/false]": true, "Prefix of chat messages": "[Ventspils Harbor]" }, 2) It's not available in lang files as well, as you can see below { "PreStart": "{0} Valuable cargo will begin unloading from the cargo ship at harbor in <color=#55aaff>{1}</color>!", "Start": "{0} The cargo ship <color=#738d43>arrives</color> at harbor in (square <color=#55aaff>{1}</color>)\nCargo unloading will <color=#738d43>begin</color> soon!\nCamera: <color=#55aaff>{2}</color>", "PreFinish": "{0} Cargo ship unloading will <color=#ce3f27>finish</color> in <color=#55aaff>{1}</color>!", "Finish": "{0} Cargo ship unloading <color=#ce3f27>completed</color>! The ship will head away from the island now", "SetOwner": "{0} Player <color=#55aaff>{1}</color> <color=#738d43>has received</color> the owner status for the <color=#55aaff>Harbor Event</color>", "EventActive": "{0} This event is active now. To finish this event (<color=#55aaff>/harborstop</color>), then (<color=#55aaff>/harborstart</color>) to start the next one!", "EnterPVP": "{0} You <color=#ce3f27>have entered</color> the PVP zone, now other players <color=#ce3f27>can damage</color> you!", "ExitPVP": "{0} You <color=#738d43>have left</color> the PVP zone, now other players <color=#738d43>cannot damage</color> you!", "HeliArrive": "{0} A patrol helicopter <color=#ce3f27>has been called</color> to protect some of the important loot at the harbor!", "KillBradley": "{0} <color=#55aaff>{1}</color> <color=#738d43>destroyed</color> the tank!", "OpenDoor": "{0} <color=#55aaff>{1}</color> <color=#738d43>started</color> unloading a container with valuable loot!", "NTeleportation": "{0} You <color=#ce3f27>cannot</color> teleport into the event zone!", "SendEconomy": "{0} You <color=#738d43>have earned</color> <color=#55aaff>{1}</color> points in economics for participating in the event", "NoCommand": "{0} You <color=#ce3f27>cannot</color> use this command in the event zone!" }
  24. VENIQQ

    Discord message localisation

    It would be great if you could add localisation keys for Discord event name (and messages). I had it changed directly in the plugin, however that is overwritten each time new version is released.
  25. 1) I get this error when Harbor event starts: 11/04 07:50:03 | Failed to run a 0.20 timer in 'HarborEvent v2.4.1' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.HarborEvent+ControllerHarborEvent.EnablePveMode (Oxide.Plugins.HarborEvent+PveModeConfig config, BasePlayer player) [0x002d8] in <de2c5c89a2874bb594ca616e76f07ec2>:0 at Oxide.Plugins.HarborEvent+<>c__DisplayClass89_0.<Start>b__1 () [0x0001b] in <de2c5c89a2874bb594ca616e76f07ec2>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <15f61ddda771464d8246ebdce8ff4811>:0 2) Ownership doesn't work - not becoming event owner after bots or tank is killed. I'm using PVE version of the plugin. Here are the settings from MonumentOwner related to PVE: "PVE Mode Setting (only for users PveMode plugin)": { "Use the PVE mode of the plugin? [true/false]": true, "The amount of damage that the player has to do to become the Event Owner": 300.0, "Damage Multipliers for calculate to become the Event Owner": { "Npc": 1.0, "Bradley": 2.0, "Helicopter": 1.0 }, "Can the non-owner of the event loot the crates? [true/false]": false, "Can the non-owner of the event hack locked crates? [true/false]": false, "Can the non-owner of the event loot NPC corpses? [true/false]": false, "Can the non-owner of the event deal damage to the NPC? [true/false]": false, "Can the non-owner of the event do damage to Bradley? [true/false]": false, "Can the non-owner of the event do damage to Patrol Helicopter? [true/false]": false, "Can an Npc attack a non-owner of the event? [true/false]": false, "Can Bradley attack a non-owner of the event? [true/false]": false, "Can Patrol Helicopter attack a non-owner of the event? [true/false]": false, "Allow the non-owner of the event to enter the event zone? [true/false]": true, "Allow a player who has an active cooldown of the Event Owner to enter the event zone? [true/false]": true, "The time that the Event Owner may not be inside the event zone [sec.]": 300, "The time until the end of Event Owner status when it is necessary to warn the player [sec.]": 60, "Prevent the actions of the RestoreUponDeath plugin in the event zone? [true/false]": true, "The time that the player can`t become the Event Owner, after the end of the event and the player was its owner [sec.]": 86400.0, "Darkening the dome (0 - disables the dome)": 12 }, I also have MonumentOwner plugin - but I don't see any points shown to me when event starts. Existing Harbor ownership just disappears

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