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VENIQQ

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Everything posted by VENIQQ

  1. Yes, experiencing the same thing. Before force wipe items with the same skin ID but different names could be stacked if config set properly. After wipe - doesn't work. Here is the related config: "Stacking options": { "Allow stacking of items with different name": true, "Allow stacking of items with different text": true },
  2. My config: { "QuestID": 36364, "QuestDisplayName": "TEST Sc [1] a", "QuestDisplayNameMultiLanguage": "", "QuestDescription": "test crate loot", "QuestDescriptionMultiLanguage": "", "QuestMissions": "Loot normal crates", "QuestMissionsMultiLanguage": "", "QuestPermission": "", "QuestType": 9, "Target": "crate_normal_2", "IsReturnItemsRequired": false, "IsMultiLanguage": false, "ActionCount": 5, "IsRepeatable": false, "Cooldown": 0, "PrizeList": [ { "PrizeName": "iApple", "PrizeType": 0, "ItemShortName": "apple", "ItemAmount": 1, "CustomItemName": "Apple", "ItemSkinID": 0, "PrizeCommand": "", "CommandImageUrl": "", "IsHidden": false } ] },
  3. Hey, Just wanted to check if any fix is planned for this in the near future? Thanks
  4. Also note that after update loot respawns either in the air or inside the floor of the ghost ships. Not sure if this is related to your plugin or to RUST in general
  5. "Respawn (Crates/NPCs/Hackables)": { "Enable Respawn System": true, "Check Interval Minutes": 30, "Min Distance From Players To Allow Respawn": 200.0, "Respawn Hackable Crates Via Ghostship": true, "Hackable Crates Count": 1, "Respawn RHIB Patrol Groups When None Remain": false }
  6. I have forever opened Deep Sea. After first time - patrol on ghost ship is not respawning & also locked crate not respawning as well. Only regular crates respawn
  7. VENIQQ

    Not compiling after force wipe

    thanks!
  8. VENIQQ

    Not compiling after wipe

    Pls update. 07/05 21:36:11 | Error while compiling AutoDemoRecord: 'BasePlayer' does not contain a definition for 'StartDemoRecording' and no accessible extension method 'StartDemoRecording' accepting a first argument of type 'BasePlayer' could be found (are you missing a using directive or an assembly reference?) | Line: 398, Pos: 20
  9. 07/05 21:27:01 | Error while compiling RoadBradley: 'BasePlayer' does not contain a definition for 'SendFullSnapshot' and no accessible extension method 'SendFullSnapshot' accepting a first argument of type 'BasePlayer' could be found (are you missing a using directive or an assembly reference?) | Line: 1750, Pos: 24
  10. VENIQQ

    DeepSea dont open after closed

    I was able to reopen manually when I removed default cooldown setting from config. Being stupid - was/is the issue in my case.
  11. VENIQQ

    DeepSea dont open after closed

    Can't reopen also if closed manually via commands...
  12. VENIQQ

    Deep Sea Plus

    After adding the plugin - my server FPS instantly crashed into the abyss. I do not recommend it at this point.
  13. Thanks, this worked as a temporary workaround
  14. This was fixed by adjusting default UserName column type in MySQL. You can fix it for the plugin by adjusting ALTER TABLE StoredDataT_pve MODIFY UserName VARCHAR(64) CHARACTER SET utf8mb4 COLLATE utf8mb4_unicode_ci; I suppose you can fix this in your code by forcing "UserName" column charset to utf8 when table is initially created by the plugin. line 867. _mySql.ExecuteNonQuery(Sql.Builder.Append($"CREATE TABLE IF NOT EXISTS {config.DB.TableName2} (userID BIGINT(17) PRIMARY KEY, ActStats BOOLEAN, PlayTimeAll INT(10), KillAll INT(10), DeathAll INT(10), FirstCon INT(10), LastCon INT(10), UserName VARCHAR(64), ActTOPChat BOOLEAN);"), _mySqlConnection);
  15. 1) damage multipliers - again, see the original message, config was shared there... "Damage Multipliers for calculate to become the Event Owner": { "Npc": 1.0, "Bradley": 2.0, "Helicopter": 1.0 }, What is available (spawned): 1) All crates spawn inside container on cargoship (the one with doors) 2) Hackable crate also is spawned in same container 3) yes, custom NPCs spawned at the Harbor and on the deck of the ship 4) yes, Default NPCs spawn 5) yes, Bradley spawns
  16. Please see the error log - it's version 2.4.1 So it's not fixed yet
  17. VENIQQ

    Discord message localisation

    I want to change values sent to discord channel e.g. change "HarborEvent" value to "My Specific Event name". 1) it's not editable in JSON config. I can only change in-game chat prefix "Chat settings". In discord it it still stays "HarborEvent" regardless of the value I use here. "Chat setting": { "Do you use the chat? [true/false]": true, "Prefix of chat messages": "[Ventspils Harbor]" }, 2) It's not available in lang files as well, as you can see below { "PreStart": "{0} Valuable cargo will begin unloading from the cargo ship at harbor in <color=#55aaff>{1}</color>!", "Start": "{0} The cargo ship <color=#738d43>arrives</color> at harbor in (square <color=#55aaff>{1}</color>)\nCargo unloading will <color=#738d43>begin</color> soon!\nCamera: <color=#55aaff>{2}</color>", "PreFinish": "{0} Cargo ship unloading will <color=#ce3f27>finish</color> in <color=#55aaff>{1}</color>!", "Finish": "{0} Cargo ship unloading <color=#ce3f27>completed</color>! The ship will head away from the island now", "SetOwner": "{0} Player <color=#55aaff>{1}</color> <color=#738d43>has received</color> the owner status for the <color=#55aaff>Harbor Event</color>", "EventActive": "{0} This event is active now. To finish this event (<color=#55aaff>/harborstop</color>), then (<color=#55aaff>/harborstart</color>) to start the next one!", "EnterPVP": "{0} You <color=#ce3f27>have entered</color> the PVP zone, now other players <color=#ce3f27>can damage</color> you!", "ExitPVP": "{0} You <color=#738d43>have left</color> the PVP zone, now other players <color=#738d43>cannot damage</color> you!", "HeliArrive": "{0} A patrol helicopter <color=#ce3f27>has been called</color> to protect some of the important loot at the harbor!", "KillBradley": "{0} <color=#55aaff>{1}</color> <color=#738d43>destroyed</color> the tank!", "OpenDoor": "{0} <color=#55aaff>{1}</color> <color=#738d43>started</color> unloading a container with valuable loot!", "NTeleportation": "{0} You <color=#ce3f27>cannot</color> teleport into the event zone!", "SendEconomy": "{0} You <color=#738d43>have earned</color> <color=#55aaff>{1}</color> points in economics for participating in the event", "NoCommand": "{0} You <color=#ce3f27>cannot</color> use this command in the event zone!" }
  18. VENIQQ

    Discord message localisation

    It would be great if you could add localisation keys for Discord event name (and messages). I had it changed directly in the plugin, however that is overwritten each time new version is released.
  19. 1) I get this error when Harbor event starts: 11/04 07:50:03 | Failed to run a 0.20 timer in 'HarborEvent v2.4.1' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.HarborEvent+ControllerHarborEvent.EnablePveMode (Oxide.Plugins.HarborEvent+PveModeConfig config, BasePlayer player) [0x002d8] in <de2c5c89a2874bb594ca616e76f07ec2>:0 at Oxide.Plugins.HarborEvent+<>c__DisplayClass89_0.<Start>b__1 () [0x0001b] in <de2c5c89a2874bb594ca616e76f07ec2>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <15f61ddda771464d8246ebdce8ff4811>:0 2) Ownership doesn't work - not becoming event owner after bots or tank is killed. I'm using PVE version of the plugin. Here are the settings from MonumentOwner related to PVE: "PVE Mode Setting (only for users PveMode plugin)": { "Use the PVE mode of the plugin? [true/false]": true, "The amount of damage that the player has to do to become the Event Owner": 300.0, "Damage Multipliers for calculate to become the Event Owner": { "Npc": 1.0, "Bradley": 2.0, "Helicopter": 1.0 }, "Can the non-owner of the event loot the crates? [true/false]": false, "Can the non-owner of the event hack locked crates? [true/false]": false, "Can the non-owner of the event loot NPC corpses? [true/false]": false, "Can the non-owner of the event deal damage to the NPC? [true/false]": false, "Can the non-owner of the event do damage to Bradley? [true/false]": false, "Can the non-owner of the event do damage to Patrol Helicopter? [true/false]": false, "Can an Npc attack a non-owner of the event? [true/false]": false, "Can Bradley attack a non-owner of the event? [true/false]": false, "Can Patrol Helicopter attack a non-owner of the event? [true/false]": false, "Allow the non-owner of the event to enter the event zone? [true/false]": true, "Allow a player who has an active cooldown of the Event Owner to enter the event zone? [true/false]": true, "The time that the Event Owner may not be inside the event zone [sec.]": 300, "The time until the end of Event Owner status when it is necessary to warn the player [sec.]": 60, "Prevent the actions of the RestoreUponDeath plugin in the event zone? [true/false]": true, "The time that the player can`t become the Event Owner, after the end of the event and the player was its owner [sec.]": 86400.0, "Darkening the dome (0 - disables the dome)": 12 }, I also have MonumentOwner plugin - but I don't see any points shown to me when event starts. Existing Harbor ownership just disappears
  20. Just FYI - I've renamed STCanGainXP to CanGainXp in source code, and reloaded both plugins - EXP still not being updated in XPanel
  21. So will you patch the plugin?
  22. Always shows 0LVL and 0 exp - doesn't work after latest RUST update
  23. @ThePitereq Would it be a huge effort to add a hook before tank is purchased or purchase initiated? So other plugins could use it to check if some conditions are met - and if not - prevent the purchase. For example if user is TC authed. Or alternatively add that as a config option in the plugin itself - prevent any purcahses if not in TC auth zone. My reasoning is that players exploit monuments for taking extra-hard tanks - so they are not hit by mlrs or by a tank and can shoot it relatively easy
  24. Thanks for the reply. Yes, that makes sense. But in my opinion it would be logical to support this since non-owners can OWN bradley, which is essential part of the monument. Anyway, adjusted your plugin to block bradley damage if not owner, it's just unfortunate that this can't be natively supported.
  25. Or at least - if there is a cooldown for monument it should be possible to block entrance for THAT SPECIFIC monument (not all). Otherwise players take bradley even if they have cooldown for the monument or they are not even the owners of the monument - damage gets through.

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