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VENIQQ

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Everything posted by VENIQQ

  1. Hey, Players on my server noticed that raid protection doesn't cover Computer Station for some reason. I've tried it and damage comes through. Even if we have everything set to "true" in config file and protection is enabled. Any idea why that item is not covered? Thanks
  2. VENIQQ

    Custom permission skill issues

    Ok, please disregard and close the ticket, managed to solve everything eventually. Created additional permission in .json file - skilltree.standard Added that as a condition for the node - and it showed up. Once permission removed node also disappeared, as expected. Previously tried to use permissions from external plugins, which didn't work. Thanks
  3. VENIQQ

    Custom permission skill issues

    Please add me to the support group on Discord as well Thanks!
  4. VENIQQ

    Custom permission skill issues

    Ok, question 1 is solved. I can just change enabled: true to false and this did the trick. Since it seems I can't remove it from JSON, it keeps appearing there from somewhere else.
  5. Hey, When I added the custom permission skill - Backpacks, same as in your video, I encountered several issues: 1) When I just add the skill instead of the "Extra Pockets" it doesn't remove extra pockets but shows the new skill alongside. How to get rid of extra pockets completely (or any other skill in the future)? I don't have that in my config file at all... 2) How to format the field "Permissions required to show this node" ? If I just use string "vip" or "skilltree.vip" it doesn't show up. If Use other plugin permissions it doesn't show up either. I have those permissions, but whenever value is set to something other than NULL the skill just disappears from the tree. In general, I just want to have 2 tiers for my skill - standard backpacks & vip backpacks. Users with VIP won't have permission to see standard skill and all other users won't see vip skill (that gives more slots). Would be great if you could help to clarify those 2 questions above. Adding config file as well. Backpacks are under "Harvesting" tree. Thanks. SkillTree.json
  6. VENIQQ

    Stacks not working properly

    Hey, I'm new to Harmony mods, and I can't manage to make this plugin to work properly. I want to have x3 stacks for everything - what values should I use in the .json config? (attached my current config). Here is what I've tried without success: I've removed my Oxide-based plugin and loaded this one. Then I change json config value from 1.0 to 3.0 but it stacks (e.g. stone) 1002 instead of expected 3000. Server restart doesn't help, it seems stack values are almost random after each file edit or server restart. Then if I change this value from 1.0 to 9.0 then it stacks something like 3031 which is closer to what I would expect. If I change this from 1.0 to 3000 then it stacks more than 50K items in one stack. Any help or guidance for this plugin would be appreciated. Thanks Oxidation.StackManager.json
  7. Thanks for the info! Didn't know you need to restart the server before effects would apply. This works for me now
  8. Hey, I've tried to change some skill icons, but after using the appropriate skin ID and reloading the plugin they are not showing up. For creating skin I was using the same tool as you did The PNG image size was 512x512, here is the link - https://steamcommunity.com/sharedfiles/filedetails/?id=3121161185 Am I missing something here? Can't quite understand why the icon doesn't load. Any tips would be appreciated. Thanks!
  9. VENIQQ

    Errors in console

    I get this error in the console from this plugin Failed to call hook 'OnEntityKill' on plugin 'StashWarningSystem v1.4.4' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.StashWarningSystem.OnEntityKill (StorageContainer entity) [0x0008a] in <40fdd1b927344dd2ab40eba80e603ccd>:0 at Oxide.Plugins.StashWarningSystem.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x001e7] in <40fdd1b927344dd2ab40eba80e603ccd>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <18d4f19bbc844191b11ed9e69284d09b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <18d4f19bbc844191b11ed9e69284d09b>:0
  10. I'm not sure if that's client-side only, yesterday we saw items floating in the same place by multiple people at the same time so that's not just visual glitch. And we for sure know that in the same place player had purchased a raidable base, so that was a leftover from RB or a copy-paste plugin. More than that, in some cases those deployables can't be removed using the Remover plugin, but only by using in-game explosives.
  11. Hey, We noticed that sometimes some garbage remains floating in the air or half-underground after raidable base despawn (e.g. repair desks, doors, water purifiers, furnaces, etc.). Is there anything that we can do to prevent that from happening? Thanks.
  12. VENIQQ

    Base Despawn issue

    Ok, thanks a lot for the feedback. We will try to do that
  13. VENIQQ

    Base Despawn issue

    Will these console logs work for you? Archive.zip
  14. VENIQQ

    Base Despawn issue

    Hey, thanks for the plugin! It worked well so far but recently we started seeing some bases not being despawned after their timer expires or in some cases even fully raided bases remain on the map. Bases with the issue have no zone around them (dark circle) and no map marker. Plugin reload doesn't remove those bases. Server restart doesn't remove broken bases as well. We are using Raidable Bases (Tier 3) package, if that makes any difference. We delete those broken manually at the moment when somebody reports them, however it would be great to understand possible reasons related to this and how we could fix that. I believe there were no issues with v2.7.8 so far until the Rust server Xmas update. Any help would be appreciated, thanks!
  15. Ok, this works for me now, sorry for causing any confusion. Thanks!
  16. I've added Custom Status Framework (v.1.0.10) and changed the config to use that in Raid Protection, but it doesn't show up when I'm near my TC or use Hammer. Could you please advise how to get that indicator to show up? Thanks. Adding configs from both plugins: { "Position": "top", "Offset X": 0, "Offset Y": 0, "Fast Refresh (negatively impacts performance)": false, "Show Console Warnings": false } --- }, "Indicator Settings": { "Enabled": true, "ShowBalanceDeducted": true, "FontSize": 18, "AnchorMin": "0.94 0.9", "AnchorMax": "0.94 0.9", "OffsetMin": "0 0", "OffsetMax": "64 64" }, "Custom Status Framework Settings": { "Popup Attack Indicator": true, "Persistent Status For Owners": true, "Persistent Status For Non Owners": false, "Popup Status When Hammer Equipped": true }, "Simple Status Settings": { "Text Value": "duration", "Always Show For Owners": false, "Always Show For Non Owners": false, "Show When Holding Hammer": true, "Show When Attacking": true, "Show Balance Bleed When Attacking": true }, "Plugin Integration": { "Economics": false, "Server Rewards": false, "Custom Status Framework": true, "Simple Status": false, "Notify": false, "Clans": false, "Abandoned Bases": false, "Skill Tree": false },

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