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VENIQQ

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Everything posted by VENIQQ

  1. 06/02/2026 20:35:02 | Failed to run a 300.00 timer in 'HarborEvent v2.3.8' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.HarborEvent+ControllerHarborEvent.EnablePveMode (Oxide.Plugins.HarborEvent+PveModeConfig config, BasePlayer player) [0x002d8] in <b84908af6a11460683d13af5ed8837e3>:0 at Oxide.Plugins.HarborEvent+<>c__DisplayClass90_0.<Start>b__0 () [0x0010d] in <b84908af6a11460683d13af5ed8837e3>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <15f61ddda771464d8246ebdce8ff4811>:0 06/02/2026 20:35:02 | [HarborEvent] HarborEvent has ended 06/02/2026 20:35:02 | [HarborEvent] There is no Harbor monument anywhere on the map to be able to launch this event! 06/02/2026 20:35:02 | [HarborEvent] HarborEvent has begun See map screen - we have Harbor (right side of the map)
  2. Please review how it behaves after this force wipe, we had convoy vehicles moving very far off from one another, at least one moving underground (as players report), and heli flies very far off the main convoy track.
  3. Yes I have, and their nicknames are not being stripped by the plugin
  4. 05/02 21:46:20 | MySql handle raised an exception (MySqlException: Incorrect string value: '\xF0\x9F\x8C\x9F' for column `of_xstatistics`.`StoredDataT_pve`.`UserName` at row 1) at MySqlConnector.Core.ServerSession.ReceiveReplyAsync (MySqlConnector.Protocol.Serialization.IOBehavior ioBehavior, System.Threading.CancellationToken cancellationToken) [0x0011b] in <dbba0abc564f4cbc913b724e430f6d9b>:0 at MySqlConnector.Core.ResultSet.ReadResultSetHeaderAsync (MySqlConnector.Protocol.Serialization.IOBehavior ioBeha
  5. I don't have a video, we have "fixed" it by disallowing non-owners to enter Launchsite when it's occupied. We have observed it only in Launchsite Basically when monument already has owner --> Non-owner enters zone --> Non-owner can hit tank and take ownership of it
  6. "Can deal damage to tanks if not an owner": false - Not working for Launchsite, if I leave setting that guests can visit if not owner - they can damage Bradley and own it separately from the Monument status
  7. Thank you!
  8. 1) Markers do not move and stay on the same place when vehicle moves 2) When re-ping is done on the same location without a vehicle - old markers still displayed on the map. I wanted this to use so that players can track their owned vehicles, but it seems it's more an admin tool rather than a functional feature that players can use on their own?
  9. Hi, If vehicle is destroyed then marker still remains on the map. I'm using this with longer ping times (1h) so that players are able to find their vehicle after a raid or other activity (60s is too short for that).
  10. VENIQQ

    Killed NPC ownership issue

    We encounter this issue recently multiple times for different players: A player is monument owner (highlighted on the map), player kills NpC - and then sees error message that NPC cannot be looted... Doesn't happen all the time, but we receive such reports from time to time. Attached screenshot from a player.
  11. sorry, disregard my message above
  12. No console errors for me, but no skins show up - all pooof gone
  13. VENIQQ

    Skinner

    Yes, issues with the latest version as well. Now opens the skinning menu but no skins available
  14. So if you exploit the system and bang tank with remote C4 instantly then player & other entities receive NO MLRS damage from incoming rockets at all. See attached video. So this happens when rockets start flying AFTER tank was destrouyed with C4 (triggering all breakpoints for the mlrs rockets) Any way this can be avoided so that rockets deal damage even if tank is already dead? Thanks Untitled+video+-+Made+with+Clipchamp+(1).mp4.mp4
  15. VENIQQ

    Auto-pickup doesn't work

  16. VENIQQ

    NPCs don't attack my animals

    Hey, Spawned animals can kill NPC in like 2 bites, however NPCs do not attack animals so they always have 100% hp - is that supposed to happen? Thanks
  17. VENIQQ

    Auto-pickup doesn't work

    Hey, Just purchased your plugin. Enabled option to allow auto-pickup for my animals. However when I'm using /panimal auto-pickup - animal just walks by resources without picking them up. Only way it works when I click on the resource manually with a middle mouse. Am I doing anything wrong?
  18. My console is full with these errors. Appears randomly + when I do some oxide permission related commands - these errors spam (e.g. add user to vip group or ranking group etc - not related to RaidProtection plugin at all ) 22/11 21:11:20 | Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.RaidProtection+ProtectedEntity.get_FounderUserId () [0x00006] in <34ec2f9099304f0a92e953bb9d68bb85>:0 at Oxide.Plugins.RaidProtection+ProtectedEntity.get_HasFounder () [0x00000] in <34ec2f9099304f0a92e953bb9d68bb85>:0 at Oxide.Plugins.RaidProtection+ProtectedCupboardManager+<>c__DisplayClass8_0.<GetCupboardsForFounder>b__0 (Oxide.Plugins.RaidProtection+ProtectedEntity x) [0x00003] in <34ec2f9099304f0a92e953bb9d68bb85>:0 at System.Linq.Enumerable+WhereEnumerableIterator`1[TSource].ToList () [0x0001b] in <8b0c76c7efa244bc95eeee75bf1314cd>:0 at System.Linq.Enumerable.ToList[TSource] (System.Collections.Generic.IEnumerable`1[T] source) [0x0001f] in <8b0c76c7efa244bc95eeee75bf1314cd>:0 at Oxide.Plugins.RaidProtection+ProtectedCupboardManager.GetCupboardsForFounder (System.UInt64 userId) [0x00028] in <34ec2f9099304f0a92e953bb9d68bb85>:0 at Oxide.Plugins.RaidProtection+<>c__DisplayClass176_0.<UpdatedPermission>b__0 () [0x00018] in <34ec2f9099304f0a92e953bb9d68bb85>:0 at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Oxide.Core.OxideMod.OnFrame_Patch0(Oxide.Core.OxideMod,single) 22/11 21:11:20 | Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.RaidProtection+ProtectedEntity.get_FounderUserId () [0x00006] in <34ec2f9099304f0a92e953bb9d68bb85>:0 at Oxide.Plugins.RaidProtection+ProtectedEntity.get_HasFounder () [0x00000] in <34ec2f9099304f0a92e953bb9d68bb85>:0 at Oxide.Plugins.RaidProtection+ProtectedCupboardManager+<>c__DisplayClass8_0.<GetCupboardsForFounder>b__0 (Oxide.Plugins.RaidProtection
  19. I'm sorry - where is that fixed? or it is planned to be fixed?
    Ordered custom plugin and crash created it really fast and on budget. We are satisfied with his work and will definitely use his services again.
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  20. VENIQQ

    Error in console

    08/11 19:04:42 | Failed to call hook 'OnEntityGroundMissing' on plugin 'BarrelStacks v1.0.4' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.BarrelStacks.OnEntityGroundMissing (BoxStorage barrel) [0x00015] in <71a86d6e03684cf4b4c62de1267a82ae>:0 at Oxide.Plugins.BarrelStacks.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00235] in <71a86d6e03684cf4b4c62de1267a82ae>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.P
  21. Same happens on our server after update. - All users on server are shown same base location (which they didn't start raiding) - If they actually go to the base - they can enter even though they didn't start the raid. On the server we are using this together with TruePVE plugin, if that helps, but we don't see any error messages either
  22. Tried this, set from 30min to 60min. Still sometimes called helis despawn after 3minutes of being spawned. Also noticed today this red error in the console ( maybe could be related )
  23. Is it possible to transfer my purchase on Chaoscode to Codefling? To open support tickets. More than a year has passed, many patches, but NPCs still keep on roaming, shooting, raiding freely underwater…. Player cant shoot them or counter the raid underwater
  24. Hey, 1) Does the arena spawn somewhere in the sky when event starts or how does that work? 2) Does it split players into teams automatically when event starts? 3) What happens if your teammate gets into other team(color) - will you see a green tag and location of your teammate on the map (even though he is in opposite color team) 4) To what extent command blocking possible? E.g. not only teleportation commands but Backpack & other stuff we might have on the server. 5) Can you loot opposing team kit/clothes to pretend to be from another team? Can this be prevented? Thanks

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