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Everything posted by VENIQQ
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Failed to compile: 'PlayerInventory' does not contain a definition for 'AllItems' and no accessible extension method 'AllItems' accepting a first argument of type 'PlayerInventory' could be found (are you missing a using directive or an assembly reference?) | Line: 3712, Pos: 46
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@Mr01sam not compiling after server update!
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I have the same issue. Bots and vehicles spawn, start moving, and then all disappear... only bots are left without vehicles. Then it tries to restart event again in different location and goes in circles creating bots around the map. Can't end event with convoystop - I need to kill/unload the plugin For me this happens only for nightmare_reforged preset. If I test with the old one - hard - then all works fine. Screen attached RCON is spammed with these kind of messages when the issue happens 09/30 13:34:57 | dynamicpreventbuilding[92662525] changed its network group to null 09/30 13:35:00 | dynamicpreventbuilding[92662618] changed its network group to null 09/30 13:35:02 | NullReferenceException: Object reference not set to an instance of an object 09/30 13:35:09 | dynamicpreventbuilding[92662992] changed its network group to null 09/30 13:35:12 | dynamicpreventbuilding[92663068] changed its network group to null 09/30 13:35:28 | dynamicpreventbuilding[92663567] changed its network group to null 09/30 13:35:31 | dynamicpreventbuilding[92663682] changed its network group to null 09/30 13:35:39 | dynamicpreventbuilding[92664674] changed its network group to null 09/30 13:35:42 | dynamicpreventbuilding[92664756] changed its network group to null 09/30 13:35:57 | dynamicpreventbuilding[92665247] changed its network group to null 09/30 13:36:00 | dynamicpreventbuilding[92665335] changed its network group to null 09/30 13:36:09 | dynamicpreventbuilding[92665723] changed its network group to null 09/30 13:36:12 | dynamicpreventbuilding[92665816] changed its network group to null
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server fps drops from 45 to 11 when hard convoy gets attacked
VENIQQ replied to mark bergervoet's Support Request in Support
So after update nightmare preset is useless? Or will give 50% fps drop. Still hesitating to update to the new version.... -
Ok got it, thanks for info!
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There is a small glitch when selecting a wallpapaer that is at the end of the list. When you click on it - a list of wallpepers is refreshed and it appears as if no wallpaper was selected.... Small bug but a bit confusing from UX perspective. When you click ones at the top - they are shown as selected since you don't need to scroll to see them. Here is a video attached to illustrate 2024-09-25 01-28-50.mp4
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Nevermind, restarted SimpleStatus plugin a couple of times and this one started working as well. FYI @Stark
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Maybe incompatible with latest version of Simple Status?
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Just purchased this, doesn't work for me as well
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- 203 comments
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- #builder
- #automation
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- 203 comments
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- 203 comments
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Error spam still ongoing @Mr01sam
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Ok, that worked, thank you! I thought that PreStartTrain works on train start, but it seems would work only if scheduled from plugin settings not from server commends and will notify before event even started.
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Adding config file. I'm triggering event few times per week using this console command - atrainstartaboveground train_hard ArmoredTrain.json
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Hi, When I added discord webhook (in default config file) I can see only notification about event ended, and not other messages (e.g. event started). Is it supposed to work like that? I would expect to see event started notification at least. Please advise, Thanks!
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1. Insane support - worth way more than sale price here! I wish more plugin authors would support their customers like @Scalbox 2. Great plugin by itself - Initially used as a better alternative to fix turret interference for Raid bases, but then as developer added more and more features we allowed this to be used on player bases. We also had small performance issue and author was really quick in responding and providing multiple possible solutions. At the end even debugged this directly on our own server and created an improvement that worked brilliantly. Highly recommend!
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- #auto turret interference
- #auto turret
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- #auto turret interference
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- #auto turret target scan
- #auto turret health
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- #auto turret bullet speed
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From 60-70 to around 110-120fps now, with plugin enabled loading/unloading doesn't have dramatic impact now, great job
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@ScalboxThis is awesome, now it looks this actually helped! Thanks for your effort!
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I've copied everything to dev server and can now reproduce the same issue as on LIVE. Sent you all details in private. Thanks again for taking a look into this!
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Ok, I used "objects" command to get turret count (not sure if this is the correct way). it seems there are only a little over 200 on the server. I will try to set up identical dev server
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I've set up an empty server without any plugins and can confirm that FPS stays the same when loading/unloading. Then I tried uploading exactly the same plugins on an empty server - see no impact. Loading / Unloading doesn't impact FPS How can this be? Could it be that there is some large data file or something else that is affecting fps this way?
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Unfortunately didn't work for me, it seems FPS is now even lower than before I'm not sure what's going on and why it behaves like that on my server. CleanShot 2024-07-24 at 22.57.44.mp4
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Thanks, I will try new update once I get to my PC and let you know! just a question from your videos - Have you also tried physically unloading plugin or just used command? Since using chat command it still will be loaded and active on server, right? Also are you on Carbon or Oxide? I'm using Oxide on my server