-
Posts
89 -
Joined
-
Last visited
Content Type
Profiles
Downloads
Forums
Store
Support
DOWNLOADS EXTRA
Services
Everything posted by gena
-
- 234 comments
-
- #rust server tool
- #rust server management
-
(and 28 more)
Tagged with:
- #rust server tool
- #rust server management
- #server administration
- #game server hosting
- #rust game
- #server creation
- #server installation
- #plugin management
- #server wiping
- #game server tools
- #easy server setup
- #rust gaming community
- #multiplayer server
- #server extensions
- #rust community
- #server modding
- #server hosting
- #rust server hosting
- #rust server setup
- #server automation
- #myrustserver
- #umod
- #carbon
- #wipe
- #rust
- #installer
- #auto update
- #auto restart
- #discord integration
- #plugin update
-
- 12 comments
-
- #door
- #door health
-
(and 3 more)
Tagged with:
-
- 34 comments
-
- #custom
- #protection
-
(and 6 more)
Tagged with:
-
- 184 comments
-
- #stacks
- #rust stacks
- (and 22 more)
-
- 129 comments
-
- 129 comments
-
- 1
-
-
- 23 comments
-
- #custom map
- #rust edit
-
(and 4 more)
Tagged with:
-
- 391 comments
-
- #helicopter
- #helicopters
- (and 16 more)
-
- 20 comments
-
- #custom rust plugin
- #turrettweaks
- (and 8 more)
-
- 129 comments
-
Overall, the plugin is good. 1) Works with IQTurret 1.3.7, but infinite ammo does not work in this case. 2) All turret settings are saved even after server restart. 3) All of your previously installed turrets will be modified. 4) It works great with Copy Paste. When copying a build with modified turrets and pasting it using Copy Paste, the turret settings remain modified. The turrets remain modified even after server restart. 5) You cannot change the value of "turrettweaks.default" to any other value. You can change the others, for example, "turrettweaks.vip" на "turrettweaks.vip1" 6) It works for me with a value of "0" in "AutoTurrets per player (0 means infinite):". Overall, I recommend it. However, I haven't fully understood how "AutoTurrets per player" works. From what I understand, if the value is set For example to 2, it will modify the first 2 turrets placed, not the most recent ones, after server restart.
- 20 comments
-
- #custom rust plugin
- #turrettweaks
- (and 8 more)
-
then I will wait for IQTurrets support, I cannot remove this plugin from the server
-
infinite ammo doesn't work with IQTurrets, but if you just connect it to electricity without turning on the breaker on IQTurrets, everything works as it should. Can you make it compatible in the future?
-
bro, I already understand what the problem is, yes, it really does not reset the settings until it writes "Auto Turrets on player (0 means infinity):": 0, when you change for example to 2, the settings are reset. please check this
-
sorry, the problem is probably not in IQTurret 1.3.7, but in the fact that your plugin does not keep the settings when reloading only the plugin
-
I also tested without IQTurret 1.3.7, with a simple restart of the plugin, the properties of the turrets disappear to the standard ones
-
Bro, hi, checked, it does not work with IQTurret 1.3.7, turns into a normal turret when you run these two plugins (abilities disappear). Can you fix it?
-
- 20 comments
-
- #custom rust plugin
- #turrettweaks
- (and 8 more)
-
- 20 comments
-
- #custom rust plugin
- #turrettweaks
- (and 8 more)
-
damage c4 works
-
bro when firing napalm, there is no damage to the building. Standard settings HeliSignals.json
-
- 391 comments
-
- #helicopter
- #helicopters
- (and 16 more)