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Everything posted by Frook
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- 203 comments
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- #builder
- #automation
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(and 9 more)
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Hello, I’ve encountered an issue with the upgrade system in the plugin where it requires the player to have resources both in their inventory and in the cupboard for an upgrade to proceed. This is quite inconvenient, as players need to carry resources in their inventory even if they have them in the cupboard. Would it be possible to modify the plugin so that upgrades only check the cupboard for resources, and the player’s inventory is not considered at all? This would make the process more user-friendly, especially when players have resources stored in the cupboard but do not want to carry them in their inventory. Thank you for your help! I appreciate the work you’ve done on the plugin.
- 203 comments
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- 1
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- #builder
- #automation
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Hello, here are the current bugs: When you go to sleep on the barge, your body sinks under the water. Upon rejoining the server, you will appear underwater instead of on the barge. While the barge is moving, there is a desynchronization issue with players on the barge. It looks like you're being teleported under the map, but in reality, you are still on the barge, and others can see you there, even though it seems like you're under the map. Doors often glitch during collisions with the tugboat. They appear to float in the air but are actually in their correct position. Sorters on the barge cannot connect properly. It shows that they can be connected, but the pipes don’t appear. Garage doors and barge gates appear open, but you can't pass through them because they are technically closed. You also can't open or close them.
- 81 comments
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- 1
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Hello, here are the current bugs: When you go to sleep on the barge, your body sinks under the water. Upon rejoining the server, you will appear underwater instead of on the barge. While the barge is moving, there is a desynchronization issue with players on the barge. It looks like you're being teleported under the map, but in reality, you are still on the barge, and others can see you there, even though it seems like you're under the map. Doors often glitch during collisions with the tugboat. They appear to float in the air but are actually in their correct position. Sorters on the barge cannot connect properly. It shows that they can be connected, but the pipes don’t appear. Garage doors and barge gates appear open, but you can't pass through them because they are technically closed. You also can't open or close them.
- 81 comments
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- 1
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[21:16:30]Failed to call hook 'OnPlayerRespawned' on plugin 'BuildingSkins v2.0.9' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BuildingSkins.OnPlayerRespawned (BasePlayer player) [0x0003f] in <6b672418e38149ba81fd3f5b73ef95e2>:0 at Oxide.Plugins.BuildingSkins.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0038b] in <6b672418e38149ba81fd3f5b73ef95e2>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <58a9bd7f6e0746638054bf1318c946eb>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 [21:16:30]zlukaa_bober with steamid 76561199434391191 joined from ip 109.95.116.214:49530
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Hi, I wanted to buy the plugin, but I’m missing a couple of features that are available in another plugin. If you could add these updates, it would become the best plugin ever. Enable and disable friendly fire within the team (available to every team member). Add a new player to the team via a chat command.
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- 72 comments
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- #custom
- #customizable
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- 191 comments
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- #permissions
- #admin
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(and 7 more)
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- 191 comments
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- #permissions
- #admin
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(and 7 more)
Tagged with: