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Everything posted by JackMachine
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Changed Status from Pending to Can't Reproduce Changed Fixed In to 1.0.0
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@Gruber There is a problem on the map: there is a place where you can't use the boat, they get stuck in the sea, you can't do anything with them, and when you dive to unblock them or figure out what's going on, the sea disappears and you... fall... to the ocean floor where you can run as if there was no water. Try teleporting to teleportpos (1766.90,-30.96,-1408.43) Here, there is no water, and you can run on the ocean ground. You can't use any boat here as well. I don't know if there is another place like that on the map. We can't use the boat around this point.
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Hi @leejames1990, Is the plugin working with regular monuments, like Power Plant ? I just want to be sure it’s working. If yes, when you use /monuments_list , does your custom monument appear in the list ? If yes, when you use /monuments_show , do you see the bounding box around your custom monument ? Be sure to have the third point UNDER the ground, all the loot must be inside the box. After placing the third point, you should see the whole box for a few seconds. Be sure the box is consistent with the loot you want to include. I added a lot of custom monuments to my server with the last wipe. What I'm doing is to start with the 2 higher points of the box, and then, I go to the other side, under the ground, and place the third point. After that, the bounding box appears, and I checked if my loot is inside the box. Let me know if it's work.
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Version 1.0.0
4 downloads
Why This Plugin is a Game-Changer Transform your Rust server with Monument Loot Notifier, the essential tool to revolutionize gameplay for PVE and PVP alike! This plugin isn’t just functional—it’s a must-have for creating thrilling, efficient, and dynamic interactions on your server. On PVE Servers: Keep the action flowing and eliminate wasted time. With real-time notifications, players can focus on what matters most: exploration, teamwork, and thriving in the environment. No more looting empty monuments—this plugin boosts efficiency and keeps your players engaged. On PVP Servers: Turn up the heat! Notifications amplify the tension as players race to claim loot or ambush their rivals. Every notification becomes a high-stakes moment, transforming your server into a battleground of strategy and adrenaline. Support for Custom Monuments: Do you have unique, hand-crafted monuments on your server? No problem! Monument Loot Notifier fully supports custom monuments, which can be added manually through an integrated system. With just a few simple commands, you can define the boundaries of your custom creations and make them part of the action. This feature ensures your custom content gets the recognition and integration it deserves. Whether you’re fostering collaboration in PVE or creating heart-pounding moments in PVP, Monument Loot Notifier adds life and energy to your server! Documentation Commands /monument_add <name> Start creating a new custom monument by providing a name. Example: /monument_add CustomPowerPlant /add_point Add points to define the bounding box of the custom monument. Requires three points to complete. How have to start the session first by typing /monument_add NameOfYourMonument /monument_cancel Cancel the current monument creation session. No changes will be saved. /monuments_list Display a list of all custom monuments, including their name, position, and size. /monuments_show Visualize the bounding boxes of all custom monuments on the map for verification. Bounding Box System The bounding box system allows admins to define and manage custom monuments precisely. Here’s how it works: Begin by setting three points: top-left, top-right, and bottom-right corners. The plugin automatically calculates the bounding box and the center point. Bounding boxes are visually represented using spheres and lines, ensuring easy verification. This feature ensures accurate monument management for any monument size or layout, including custom monuments created by your team. Configuration File The configuration file empowers you to tailor the plugin to your server’s unique needs. Key options include: LootThreshold: Determines the number of loots required to trigger a notification. Example: Set it to 3 to notify players after three containers are looted. Default: 3. TrackLockedCrates: Enables or disables notifications for locked crate hacks. Default: true. TrackAirdrops: Enables or disables notifications for airdrop loots. Default: true. MapPreset: A critical setting that determines which custom monument configuration file to load. If your map is a regular procedural map with a seed, leave this blank, otherwise, add the preset name and the plugin will load the file with the same name to get the monument layout configuration. Example: Setting MapPreset to "CustomMap1" will load CustomMap1.json from the data folder. This makes managing multiple map setups seamless, especially for servers with unique content. To edit the configuration, navigate to the oxide/config folder and find the MonumentLootNotifier.json file. Make your changes and reload the plugin to apply them. Installation Copy MonumentLootNotifier.cs into your oxyde/plugins folder Copy Frostland.json into your oxyde/data/MonumentLootNotifier folder Permissions Control access to the plugin’s features with these permissions: • monumentlootnotifier.exclude.monuments: Exclude a player from monument-related notifications. • monumentlootnotifier.exclude.drops: Exclude a player from airdrop notifications. • monumentlootnotifier.exclude.lockedcrates: Exclude a player from locked crate hack notifications. • monumentlootnotifier.custommonument.create: Allow a player to create custom monuments using admin commands. Custom map preset included Map preset included in the ZIP file : - Frostland (map from gruber) Why Wait? Install Monument Loot Notifier Now! Whether you’re optimizing gameplay on your PVE server, cranking up the pressure in PVP, or showcasing your custom monuments, this plugin is the ultimate solution to transform your server into an unforgettable experience. Boost efficiency, increase adrenaline, and let your players thrive in the dynamic world of Rust. What are you waiting for?$7.00 -
Everything is in the title PersonalAnimal - Failed to compile PersonalAnimal.cs - 'PhoneController' does not contain a definition for 'PositionToGridCoord' (L: 1126 | P: 98) | Removing from project
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I don't know if I'm alone in this case but PrisonAlert plugin crash. The funciton FinAlarms() is unable to instanciate an alarm. Line 141 : alarm = GameManager.server.CreateEntity("assets/prefabs/building/wall.frame.cell/wall.frame.cell.gate.prefab", dic.Key, Quaternion.Euler(dic.Value)) as AudioAlarm; alarm is null. And the plugin crash.
- 52 comments
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Version 1.0.1
20 downloads
BattleMessages - Transform Your Patrol Heli Fights with Custom Alerts! BattleMessages brings your in-game battles to life with fully customizable, dynamic messages triggered by your interactions with the fearsome Patrol Helicopter. Every intense moment—from the first daring shot to the final takedown—is announced to the whole server in style, making every encounter feel epic. Whether you’re chasing down the heli or becoming its latest victim, BattleMessages amplifies the tension and excitement with immersive alerts. What Makes BattleMessages Special? Dynamic Messaging: Each event triggers a different message, keeping the action unpredictable and engaging. Whether you’re the one shooting the heli first, or watching it turn players into smoldering heaps, the plugin makes sure your server knows who’s making moves. Customizable Content: Don’t like the default messages? No problem. You can fully customize all messages in the plugin’s configuration files. Switch languages (English and French included), or rewrite messages entirely to match your server’s vibe and humor. Craft the perfect narrative for your in-game world! Player Recognition: Every time a player interacts with the heli, their name is featured in the broadcasted messages, adding personal stakes to every encounter. Get your players hooked by making every victory or defeat part of the community story. Easy Customization – Your Server, Your Style With BattleMessages, you have complete control over how the plugin communicates. Changing the messages is as easy as editing a language file. Go into the oxide/lang/ folder and customize the json files to your liking—change the text, the color codes, or even the language! Whether you want serious, humorous, or downright chaotic alerts, it’s all up to you.$4.00-
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- #patrol
- #patrolhelicopter
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Hello ! For the UltimateLocker Can you add these items : the chinese lamp, tuna can lamp, lantern, cursed cauldron, camp fire, skull fire pit Please ? Thanks a lot
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I'm pretty sure I update the config file but I will double check and make another clean install. I will double check everything and come back to you.
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Bug in Skill Tree XP calculation with THINKERER
JackMachine replied to JackMachine's Support Request in Support
Oh, ok, thank you. I will explain that to my players! -
Hi! When the harbor event start, my console is spamed with Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Again and again. After an amount of time, the server crash and I have big log. It's only when the harbo event start. The last time is when the event occur in the harbor where the recycler is back to a big gray building next to a telephone booth.
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If you add some point in the AMATURE TINKERER, ADEPT TINKERER and EXPERT TINKERER, it will reduce the XP you gain when you craft. If you have maximum points in this 3 skills, your XP earn when you craft is reduced to 0 when you r craft your stuf. Pretty sure it's a bug, some players reported it to me, and we did some tests..
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- #leveling
- #progression
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Hi @Shemov, I have this DLL. To be sure, I downloaded it again, the last version. But same problem. There is less than half of the loot in main regular monument like LaunchSite. There is nothing in / on the dome for example. In Oil Tank custom monument, there is only one crate oustside and two scientist, and nothing in the green Room. In the top of the tank we have to clinb in water treatment there is no loot In carrer settlement there is no loot in the blue room (only a red card on the desk) That's only few examples. I updated my test server. I removed all my plugins exept Vanish. I updated the Oxide.Ext.RustEdit.dll And I have also this message : Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Again and agin in the console. What do you think ? Something is broken somewhere, isn't it ?
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- #rust custom
- #custom monument
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- #rust custom
- #custom monument
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- 30 comments
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- #rust custom
- #custom map
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- 33 comments
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- #gruber
- #custom map
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Hello! I bought the map, but I don't understand how the zombie mechanic works. I have zombies in the prison, but I don't see any other zombies on the map. How can I check if it is working? By the way, what is the zombie mechanic supposed to do? In the description, I read that the dead become zombies, so I killed some NPCs, but... nothing. Is there a simple test to know if it is working? Thanks in advance!
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Hi @Gruber I don't know if you saw my last message. I spent hours this morning trying to fix the NPC behaviors related to the sensor. Nothing seems to work correctly. It looks like when you are out of the sensor range, NPCs group together and do nothing, even if I extend all the range values. So, the first problem ... The second problem is that some sensors don't work. Actually, I'm in the quarantine zone, and the sensors don't work. I have unloaded all the plugins to be sure and restarted the NpcHordeRustEdit plugin, but I can't hear the sensors like in all the other places and NPCs don't spawn. The third problem: I tried to add a sensor myself to supply the lack of bots. But it doesn't work either. And we don't have any fallback other than NpcHordeRustEdit, like BetterNPC profiles could be. Now, the wipe is in 3 days ... and I'm feeling stuck with this map.
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Hi there! I just wanted to check if it's just me or if it's the map. At the beginning of the wipe, everything worked great. But for about the past week, I've been having a major issue with the horses. All the horses can't cross the railways. I can't bring a horse into a base, and I can't use a horse at any monument. I've turned off all my plugins, but there's no change. Am I the only one experiencing this? Does the map need to be fixed after a Facepunch update, or is this unrelated to the map?
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Another Grüber masterpiece! A mix of the former series Dallas and the Mad Max movie. Visit J. R. Ewing's fallen empire with this incredible map. A fabulous industrial desert where oil is king and a greener and more radiant part to heal your wounds. Do you want to be peaceful? No problem, build your base on a bridge in the open sea or in a secret underground. The atmosphere is incredible, the monuments well-thought-out and in the desert, I can almost taste the taste of petrol in my mouth and the sun burns on my skin!! The included BetterNpc profiles add life and challenge if you want. I highly recommend this map.
- 33 comments
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- #gruber
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Do you want to change the atmosphere on your server? This map is for you! During a wipe, you feel like you're playing rust on another planet. The architecture is different, the atmosphere is different, the theme is original, and ... I love "secret" caves and "secret" access! We really liked this map and the feedback from certain players was very good, a breath of freshness and originality. The included BetterNpc profiles add challenges to the map and make life easier for the admin. As usual, the good NPCs, in the right place, with their fabulous outfits! I highly recommend this map.
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