Hello. RealPVE used to ignore actions from turrets(traps, npc and etc) created by third-party plugins, and the unused "skinID" property was used for identification.
However, with skins now being added to turrets and traps(guntrap), this property is no longer suitable for this purpose.
I created a request to add an alternative property so that RealPVE(and other plugins) can avoid conflicts with other plugins, but I haven't received any response from MrBlue yet.
Therefore, most likely, in the next update I'll have to enable handling for all turrets, including those created by other plugins, which may cause conflicts with other plugins.