-
Posts
2,391 -
Joined
-
Last visited
-
Days Won
9
Content Type
Profiles
Warranty Claims
Downloads
Forums
Store
Services
Downloads Plus Support
DOWNLOADS EXTRA
Everything posted by IIIaKa
-
- 126 comments
-
- 1
-
-
- #rust
- #real
-
(and 56 more)
Tagged with:
- #rust
- #real
- #pve
- #pvp
- #solo
- #build
- #friendly
- #raid
- #npc
- #monument
- #monuments
- #loot
- #looting
- #farm
- #newbie
- #custom
- #bar
- #ui
- #cui
- #panel
- #vehicle
- #claim
- #limit
- #limits
- #sleeping
- #bag
- #sleeping bag
- #bed
- #shelter
- #permission
- #permissions
- #vip
- #economy
- #economics
- #rad
- #town
- #radtown
- #queue
- #bypass
- #vehicles
- #raidable
- #base
- #bases
- #raidablebases
- #raider
- #raiders
- #humannpc
- #event
- #events
- #copy
- #paste
- #copypaste
- #plugin
- #plugins
- #umod
- #oxide
- #carbon
- #iiiaka
-
Hello. The overlapping issue with the Clan Table will be fixed. However, the new Apartment Complex is not supported yet.
-
Changed Status from Pending to Work in Progress
-
If you have anything else to add regarding this issue, feel free to reply in this thread. For unrelated questions or issues, please create a new support ticket.
-
Changed Status from Work in Progress to Not a Bug
-
Everything is working correctly on my side as well.
-
I checked it on my end, and everything works. Most likely, you have vanilla events enabled and haven't purchased access to the event(a UI appears on damage, similar to monuments).
-
Changed Status from Fixed to Work in Progress
-
Hello, is this issue present in version 0.1.25? And are you sure it's not caused by Carbon? Carbon sometimes has bugs that appear out of nowhere and can't be reproduced on Oxide.
-
Changed Status from Pending to Work in Progress
-
If you have anything else to add regarding this issue, feel free to reply in this thread. For unrelated questions or issues, please create a new support ticket.
-
Changed Status from Work in Progress to Not a Bug
-
If you have anything else to add regarding this issue, feel free to reply in this thread. For unrelated questions or issues, please create a new support ticket.
-
Changed Status from Pending to Fixed Changed Fixed In to 0.1.24
-
Hello. Do you mean removing the unlock timer for hackable crates? If so, you can remove the unlock timer by setting "Seconds that will be skipped when opening HackableLockedCrate" to 900(or more) in the permission settings(*SERVER*\oxide\data\RealPVE\PermissionConfig.json) for the desired permission. When a player attempts to open a hackable crate, if a value is set for them in the permission settings, the unlock time of such crates will be reduced by the specified number of seconds.
- 126 comments
-
- #rust
- #real
-
(and 56 more)
Tagged with:
- #rust
- #real
- #pve
- #pvp
- #solo
- #build
- #friendly
- #raid
- #npc
- #monument
- #monuments
- #loot
- #looting
- #farm
- #newbie
- #custom
- #bar
- #ui
- #cui
- #panel
- #vehicle
- #claim
- #limit
- #limits
- #sleeping
- #bag
- #sleeping bag
- #bed
- #shelter
- #permission
- #permissions
- #vip
- #economy
- #economics
- #rad
- #town
- #radtown
- #queue
- #bypass
- #vehicles
- #raidable
- #base
- #bases
- #raidablebases
- #raider
- #raiders
- #humannpc
- #event
- #events
- #copy
- #paste
- #copypaste
- #plugin
- #plugins
- #umod
- #oxide
- #carbon
- #iiiaka
-
I tested this by unloading them at Train Yard. From your video, it looks like you're using some plugin that automatically "unloads" the wagons when they spawn, since you were trying to open them outside of that monument. Could you please tell me which plugin you're using? There's a high probability that the issue is on its side and that it doesn't fully unlock those wagons.
-
Hello. Are you sure the issue is caused by RealPVE? This plugin doesn't affect unloadable wagons in any way. I tested it on my side, both with and without the plugin, and everything works fine.