-
Posts
2,467 -
Joined
-
Last visited
-
Days Won
10
Content Type
Profiles
Warranty Claims
Downloads
Forums
Store
Services
Downloads Plus Support
DOWNLOADS EXTRA
Reels
Support Center
Everything posted by IIIaKa
-
If you have anything else to add regarding this issue, feel free to reply in this thread. For unrelated questions or issues, please create a new support ticket.
-
Changed Status from Work in Progress to Can't Reproduce
-
Hello. It seems you may have misunderstood the purpose of AdvancedStatus. It's an API plugin that allows other plugins to create custom status bars. AdvancedStatusDemo is an example plugin for developers, designed to help them understand how to use the AdvancedStatus API. To create or display your own status bar, you need to create a plugin that tells AdvancedStatus which status bar to display, who to display it to, and when. You can use AdvancedStatusDemo as a starting point to create your own plugin with the functionality you need.
-
- 139 comments
-
- #rust
- #real
-
(and 56 more)
Tagged with:
- #rust
- #real
- #pve
- #pvp
- #solo
- #build
- #friendly
- #raid
- #npc
- #monument
- #monuments
- #loot
- #looting
- #farm
- #newbie
- #custom
- #bar
- #ui
- #cui
- #panel
- #vehicle
- #claim
- #limit
- #limits
- #sleeping
- #bag
- #sleeping bag
- #bed
- #shelter
- #permission
- #permissions
- #vip
- #economy
- #economics
- #rad
- #town
- #radtown
- #queue
- #bypass
- #vehicles
- #raidable
- #base
- #bases
- #raidablebases
- #raider
- #raiders
- #humannpc
- #event
- #events
- #copy
- #paste
- #copypaste
- #plugin
- #plugins
- #umod
- #oxide
- #carbon
- #iiiaka
-
Changed Status from Pending to Work in Progress
-
- 139 comments
-
- #rust
- #real
-
(and 56 more)
Tagged with:
- #rust
- #real
- #pve
- #pvp
- #solo
- #build
- #friendly
- #raid
- #npc
- #monument
- #monuments
- #loot
- #looting
- #farm
- #newbie
- #custom
- #bar
- #ui
- #cui
- #panel
- #vehicle
- #claim
- #limit
- #limits
- #sleeping
- #bag
- #sleeping bag
- #bed
- #shelter
- #permission
- #permissions
- #vip
- #economy
- #economics
- #rad
- #town
- #radtown
- #queue
- #bypass
- #vehicles
- #raidable
- #base
- #bases
- #raidablebases
- #raider
- #raiders
- #humannpc
- #event
- #events
- #copy
- #paste
- #copypaste
- #plugin
- #plugins
- #umod
- #oxide
- #carbon
- #iiiaka
-
Hello. Please try testing it on a clean server with only this plugin installed, as that would help rule out conflicts with other plugins or your server setup. So far, you're the only person who has reported this issue. If it were caused by the plugin itself, I would expect other users to encounter it as well. I tested it both when you first reported the problem and again now, and everything works correctly on my end.
-
If you have anything else to add regarding this issue, feel free to reply in this thread. For unrelated questions or issues, please create a new support ticket.
-
Changed Status from Work in Progress to Not a Bug
-
Hello! Are you still experiencing this issue? I checked again, and the horses are producing dung without any problems.
-
If you have anything else to add regarding this issue, feel free to reply in this thread. For unrelated questions or issues, please create a new support ticket.
-
Changed Status from Work in Progress to Fixed Changed Fixed In to Next Version
-
Hello! Thanks for reporting the issue. This happened because of changes to the composter's inventory type. It will be fixed in the next update.
-
Changed Status from Pending to Work in Progress
-
If you have anything else to add regarding this issue, feel free to reply in this thread. For unrelated questions or issues, please create a new support ticket.
-
Changed Status from Work in Progress to Fixed Changed Fixed In to Next Version
-
@DefianceLlama @firefighter5708 @ZIm Hello! Thanks for reporting the issue. It will be fixed in the next update.
-
@DefianceLlama Hello. Could you please send a screenshot of the window you're referring to?
-
Changed Status from Pending to Work in Progress
-
By @DefianceLlama
-
- 139 comments
-
- 1
-
-
- #rust
- #real
-
(and 56 more)
Tagged with:
- #rust
- #real
- #pve
- #pvp
- #solo
- #build
- #friendly
- #raid
- #npc
- #monument
- #monuments
- #loot
- #looting
- #farm
- #newbie
- #custom
- #bar
- #ui
- #cui
- #panel
- #vehicle
- #claim
- #limit
- #limits
- #sleeping
- #bag
- #sleeping bag
- #bed
- #shelter
- #permission
- #permissions
- #vip
- #economy
- #economics
- #rad
- #town
- #radtown
- #queue
- #bypass
- #vehicles
- #raidable
- #base
- #bases
- #raidablebases
- #raider
- #raiders
- #humannpc
- #event
- #events
- #copy
- #paste
- #copypaste
- #plugin
- #plugins
- #umod
- #oxide
- #carbon
- #iiiaka
-
Hello. RealPVE used to ignore actions from turrets(traps, npc and etc) created by third-party plugins, and the unused "skinID" property was used for identification. However, with skins now being added to turrets and traps(guntrap), this property is no longer suitable for this purpose. I created a request to add an alternative property so that RealPVE(and other plugins) can avoid conflicts with other plugins, but I haven't received any response from MrBlue yet. Therefore, most likely, in the next update I'll have to enable handling for all turrets, including those created by other plugins, which may cause conflicts with other plugins.