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IIIaKa

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Everything posted by IIIaKa

  1. Changed Status from Pending to Work in Progress
  2. IIIaKa

    HELI SIGNALS

    If you have anything to add, feel free to write in this thread.
  3. IIIaKa

    HELI SIGNALS

    Changed Status from Work in Progress to Not a Bug
  4. If you have anything to add, feel free to write in this thread.
  5. Changed Status from Work in Progress to Fixed Changed Fixed In to Next Version
  6. @Bob Kazamakis Hello, on line 469, you need to replace "i++" with "j++" for (int j = 0; j < groupData.PermissionsList.Count; i++) to this: for (int j = 0; j < groupData.PermissionsList.Count; j++) Thank you for reporting the bug. It will be fixed in the next update.
  7. IIIaKa

    Timed group

    If you have anything to add, feel free to write in this thread.
  8. IIIaKa

    Timed group

    Changed Status from Work in Progress to Not a Bug
  9. Changed Status from Pending to Work in Progress
  10. Hello, sorry for the late reply, I've been very busy this month and still barely have any free time. Have you checked the logs? Maybe there's some kind of error when trying to assign the temporary permission. So far, you're the only one who's encountered this issue. I'll also try to reproduce the bug on my side. Just to clarify, did I understand correctly that after entering the command "tperm grant group default skilltree.xpweekend "2025-07-09 14:00"" in the console, the console stop responding?
  11. IIIaKa

    HELI SIGNALS

    I didn’t quite understand your message. But based on your download history, you haven’t downloaded the latest version.
  12. IIIaKa

    HELI SIGNALS

    The question about turrets is in a separate topic. What issue are you having with HeliSignals?
  13. IIIaKa

    HELI SIGNALS

    Judging by the logs, this is a Carbon related issue. Carbon often has cases where certain variables end up being null(unlike Oxide), which leads to such errors. These errors can be difficult to reproduce because they don’t always happen for everyone, making them hard to find and fix. Additionally, they can just disappear on their own. Are you still experiencing this issue?
  14. IIIaKa

    HELI SIGNALS

    Hello. I’ve tested it on my end, helicopters deal damage to all players without any issues. You're currently using version 0.1.18, version 0.1.19(06.15.2025) is available for download. Please update to the latest version.
  15. IIIaKa

    venda_vole: Sentry Turrets

    @venda_vole Is this happening with all sentry turrets or only with the ones created through the plugin?
  16. IIIaKa

    venda_vole: Sentry Turrets

    Changed Status from Pending to Work in Progress
  17. IIIaKa

    venda_vole: Sentry Turrets

    By @venda_vole
  18. IIIaKa

    HELI SIGNALS

    Hello, what exactly isn’t working? Do you have the latest versions of those plugins installed?
  19. IIIaKa

    HELI SIGNALS

    Changed Status from Pending to Work in Progress
  20. Hello. Is the issue still present? If so, I’ll buy the plugin a bit later and check everything myself.
  21. IIIaKa

    Real PvE

    @Antag0nisticWomble has already replied to you, thanks to him. Quarries and pumpjacks are assigned to a player if they are the owner(based on OwnerID), or if the quarry or pumpjack is located at a tracked monument. In that case, they are assigned to the players who loot those monument(vanilla quarries are also considered monuments). As for the abandoned bases, I apologize, I still haven’t found the time, but I’ll definitely try to resolve it.
  22. IIIaKa

    Real PvE

    Hello, I haven't checked it yet. I'll definitely take a look when I have time. RealPVE allows players to have a PvE flag without applying any reflective damage to players or NPCs for dealing damage to other players or structures. RealPVE also provides an API for other plugins for enabling PvP between players, such as in PVP arenas.
  23. IIIaKa

    Real PvE

    Hello. As far as I understand, you're talking about monuments. The purpose of your request isn't entirely clear. Do you want the monument claiming functionality to remain, but with unlimited looting time? If that's the case, you can set the looting time for a specific monument to 3600 seconds(1 hour) in its config file(*SERVER*\oxide\data\RealPVE\MonumentsConfig.json), that should be more than enough to loot everything. However, keep in mind that giving too much time can allow players to camp there indefinitely and prevent others from accessing the loot. Or do you want monument looting to work like it does in vanilla?
  24. If you have anything to add, feel free to write in this thread.
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