-
Posts
1,892 -
Joined
-
Last visited
-
Days Won
8
Content Type
Profiles
Downloads
Forums
Store
Support
DOWNLOADS EXTRA
Services
Everything posted by IIIaKa
-
Please share your launch parameters(start.bat). Make sure to remove your RCON password and any other sensitive information before sending it.
-
Hello. The console duplication issue is not related to the plugin itself. In a previous support ticket, I pointed out some possible causes. I had the same problem after one of the Rust updates, duplicate console messages, and I resolved it by modifying my start.bat file(I changed something related to the log file, but I don't remember exactly what). After that, the duplication stopped. I also shared a link to a uMod thread where others encountered the same issue. Have you tried changing your launch parameters? And have you tried running the server on a different PC? At this point, no one else has reported this issue, so it appears to be specific to your setup.
-
Changed Status from Pending to Work in Progress
-
If you have anything to add, feel free to write in this thread.
-
Changed Status from Work in Progress to Can't Reproduce
-
If you have anything to add, feel free to write in this thread.
-
Changed Status from Pending to Not a Bug
-
Version 0.1.0
2 downloads
The plugin displays the fishing rod strain level in the status bar. Depends on AdvancedStatus plugin. The ability to display the strain level of the fishing rod in the status bar; The ability to notify when a high strain level is reached; The ability to specify the order of the bar; The ability to change the height of the bar; The ability to customize the color and transparency of the background; The ability to set a material for the background; The ability to switch between CuiRawImageComponent and CuiImageComponent for the image; The ability to get images from the local folder (*SERVER*\oxide\data\AdvancedStatus\Images); The ability to set own image and customize the color and transparency of the image; The ability to set sprite instead of the image; The ability to customize the color, size and font of the text; The ability to set a color for each strain percentage. { "Interval in seconds to update the rod strain state": 0.3, "Strain percentage(0.0 to 1.0) threshold for player notification. A value of 0 disables this": 0.7, "The effect that will be triggered upon a warning(Choose the effect carefully). An empty string disables the effect call": "assets/prefabs/locks/keypad/effects/lock.code.denied.prefab", "List of language keys for creating language files": [ "en" ], "Status. Bar - Height": 26, "Status. Bar - Order": 2, "Status. Background - Color(Hex or RGBA)": "#FFFFFF", "Status. Background - Transparency": 0.15, "Status. Background - Material(empty to disable)": "", "Status. Image - Url": "https://i.ibb.co/HDt2pD6G/Fishing-Status-Strain.png", "Status. Image - Local(Leave empty to use Image_Url)": "FishingStatus_Strain", "Status. Image - Sprite(Leave empty to use Image_Local or Image_Url)": "", "Status. Image - Is raw image": false, "Status. Image - Color(Hex or RGBA)": "#E2DBD6", "Status. Image - Transparency": 0.55, "Status. Image Outline - Is it worth enabling an outline for the image?": false, "Status. Image Outline - Color(Hex or RGBA)": "0.1 0.3 0.8 0.9", "Status. Image Outline - Transparency": 1.0, "Status. Image Outline - Distance": "0.75 0.75", "Status. Text - Size": 14, "Status. Text - Color(Hex or RGBA)": "#E2DBD6", "Status. Text - Font(https://umod.org/guides/rust/basic-concepts-of-gui#fonts)": "RobotoCondensed-Bold.ttf", "Status. Text - Offset Horizontal": 0, "Status. Text Outline - Is it worth enabling an outline for the text?": false, "Status. Text Outline - Color(Hex or RGBA)": "#000000", "Status. Text Outline - Transparency": 1.0, "Status. Text Outline - Distance": "0.75 0.75", "Status. SubText - Size": 14, "Status. SubText - Color(Hex or RGBA)": "#E2DBD6", "Status. SubText - Font": "RobotoCondensed-Bold.ttf", "Status. SubText Outline - Is it worth enabling an outline for the sub text?": false, "Status. SubText Outline - Color(Hex or RGBA)": "0.5 0.6 0.7 0.5", "Status. SubText Outline - Transparency": 1.0, "Status. SubText Outline - Distance": "0.75 0.75", "Status. Progress - Transparency": 0.8, "Status. Progress - OffsetMin": "0 0", "Status. Progress - OffsetMax": "0 0", "List of colors for strain levels": [ { "MinRange": 0.0, "MaxRange": 0.4, "Color(Hex or RGBA)": "#B1C06E" }, { "MinRange": 0.4, "MaxRange": 0.7, "Color(Hex or RGBA)": "#F7BB00" }, { "MinRange": 0.7, "MaxRange": 1.0, "Color(Hex or RGBA)": "#F70000" } ], "Version": { "Major": 0, "Minor": 1, "Patch": 0 } } The values of MaxRange and MinRange set the range of values over which the color applies. The values for MaxRange and MinRange must be between 0.0 and 1.0 (inclusive), where 0.0 equals 0%, and 1.0 equals 100%. The value of MaxRange must be equal to the value of MinRange of the previous. EN: { "BarWaiting": "Waiting for a bite", "BarStrain": "Strain level" } RU: { "BarWaiting": "Ожидание поклёвки", "BarStrain": "Натяжение лески" }$3.99 -
Hello. The plugin works exclusively through hooks, it detects restarts via hook calls that pass the number of seconds before the restart. When the "restart" console command is entered, the default hook is usually triggered. This allows the plugin to detect the restart and show the status bar with the countdown timer to all players. However, in your case, since you're using the GUI Announcements plugin for restarts, the RestartStatus plugin cannot detect the restart in advance, because the GUI plugin calls the "restart 0" command(on line 1626), which executes immediately before the restart. If it, for example, called "restart 60"(60 seconds before the restart), then RestartStatus would be able to detect the restart in advance.
-
Welcome to the FishingStatus Plugin Discussion Section! Hello! This section is exclusively for discussing FishingStatus plugin. Encountered Issues? If you're facing any difficulties with the plugin's functionality, feel free to create a topic in the Support section for assistance! Ideas and Suggestions? Have ideas to share or new features to suggest? Feel free to start a discussion by creating a topic in the Support section. Feel free to share your thoughts and experiences - together we can make our plugin even better!
-
Could you send me the configuration files for the ActivityRewards and ZFloatingLoot plugins?
-
Hello, unfortunately, this is not possible at the moment, except for the Harbor event, but for that, you need to enable Harbor tracking in the monument settings.
-
- 93 comments
-
- #rust
- #real
-
(and 56 more)
Tagged with:
- #rust
- #real
- #pve
- #pvp
- #solo
- #build
- #friendly
- #raid
- #npc
- #monument
- #monuments
- #loot
- #looting
- #farm
- #newbie
- #custom
- #bar
- #ui
- #cui
- #panel
- #vehicle
- #claim
- #limit
- #limits
- #sleeping
- #bag
- #sleeping bag
- #bed
- #shelter
- #permission
- #permissions
- #vip
- #economy
- #economics
- #rad
- #town
- #radtown
- #queue
- #bypass
- #vehicles
- #raidable
- #base
- #bases
- #raidablebases
- #raider
- #raiders
- #humannpc
- #event
- #events
- #copy
- #paste
- #copypaste
- #plugin
- #plugins
- #umod
- #oxide
- #carbon
- #iiiaka
-
CargoShip, ferry_terminal_1, harbor_1, harbor_2 and etc.
-
As for vanilla events, disable the "IsEnabled" property for each event in the *SERVER*\oxide\data\RealPVE\VanillaEventsConfig.json file.
-
@Kleementin Hello. As I understand it, you want to make some monuments PvP zones and leave the others as vanilla? If so, you need to specify a comma-separated list of all the monument IDs you want to ignore (leave as vanilla) in the "List of IGNORED monument names. Example: powerplant_1" field in the *SERVER*\oxide\data\RealPVE\MonumentsConfig.json "List of IGNORED monument names. Example: powerplant_1": [ "powerplant_1", "ferry_terminal_1", "oilrig_1" ], There’s also an option to disable tracking by monument type using the "List of tracked categories of monuments" setting, just make sure your PvP monument doesn’t belong to that type. "List of tracked categories of monuments": [ "RadTown", "RadTownWater", "RadTownSmall" ], To convert monuments into PvP zones, find the desired monuments by their IDs and set the "PvP - Is PvP enabled at this monument? If so, players will be able to kill each other and loot will be publicly accessible" to true. This can also be done via admin commands in-game.
-
When exactly does this error occur? Which specific item? I tried with different items but didn't get any error. And just to clarify, is it carbon or oxide?
-
Hello, I didn't quite understand the title 'Using Rotating Pickups'.
-
Changed Status from Pending to Work in Progress
-
If you have anything to add, feel free to write in this thread.
-
Changed Status from Work in Progress to Not a Bug