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IIIaKa

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Everything posted by IIIaKa

  1. IIIaKa

    Wipe Status

    Hello, just to the right, right below the 'Buy' button, there's a bundle and a button to buy that bundle.
  2. IIIaKa

    Can this log be ignored?

    Changed Status from Pending to Work in Progress
  3. Version 0.1.0

    4 downloads

    The plugin displays the time until restart in the status bar. Depends on AdvancedStatus plugin. The ability to to add and modify any restart plugins; The ability to automatically generate code for restart hooks; The ability to choose between bar types(TimeCounter and TimeProgressCounter); The ability to specify the order of the bar; The ability to change the height of the bar; The abillity to customize the color and transparency of the background; The ability to set a material for the background; The ability to switch between CuiRawImageComponent and CuiImageComponent for the image; The ability to get images from the local folder(*SERVER*\oxide\data\AdvancedStatus\Images); The abillity to set own image and customize the color and transparency of the image; The abillity to set sprite instead of the image; The ability to customize the color, size and font of the text. { "Is it worth generating restart hooks? 0 - disabled, 1 - one-time activation, 2 - always enabled": 2, "List of restart hooks": [ { "Hook triggered at the start of a restart": "OnSmoothRestartInit", "Argument position containing the number of seconds until restart(counting from 0)": 0, "Hook triggered at the cancellation of a restart": "OnSmoothRestartCancelled" } ], "Status. Bar - Type(TimeProgressCounter or TimeCounter)": "TimeCounter", "Status. Bar - Height": 26, "Status. Bar - Order": 10, "Status. Background - Color(Hex or RGBA)": "#E5423F", "Status. Background - Transparency": 0.7, "Status. Background - Material(empty to disable)": "", "Status. Image - Url": "https://i.imgur.com/rAiHloW.png", "Status. Image - Local(Leave empty to use Image_Url)": "RestartStatus_Restart", "Status. Image - Sprite(Leave empty to use Image_Local or Image_Url)": "", "Status. Image - Is raw image": false, "Status. Image - Color(Hex or RGBA)": "#E5423F", "Status. Image - Transparency": 1.0, "Status. Image Outline - Is it worth enabling an outline for the image?": false, "Status. Image Outline - Color(Hex or RGBA)": "0.1 0.3 0.8 0.9", "Status. Image Outline - Transparency": 1.0, "Status. Image Outline - Distance": "0.75 0.75", "Status. Text - Size": 12, "Status. Text - Color(Hex or RGBA)": "#FFFFFF", "Status. Text - Font(https://umod.org/guides/rust/basic-concepts-of-gui#fonts)": "RobotoCondensed-Bold.ttf", "Status. Text - Offset Horizontal": 0, "Status. Text Outline - Is it worth enabling an outline for the text?": false, "Status. Text Outline - Color(Hex or RGBA)": "#000000", "Status. Text Outline - Transparency": 1.0, "Status. Text Outline - Distance": "0.75 0.75", "Status. SubText - Size": 12, "Status. SubText - Color(Hex or RGBA)": "#FFFFFF", "Status. SubText - Font": "RobotoCondensed-Bold.ttf", "Status. SubText Outline - Is it worth enabling an outline for the sub text?": false, "Status. SubText Outline - Color(Hex or RGBA)": "0.5 0.6 0.7 0.5", "Status. SubText Outline - Transparency": 1.0, "Status. SubText Outline - Distance": "0.75 0.75", "Status. Progress - Background Color(Hex or RGBA)": "1 1 1 0.15", "Status. Progress - Background Transparency": 0.15, "Status. Progress - Reverse": true, "Status. Progress - Color(Hex or RGBA)": "#E5423F", "Status. Progress - Transparency": 0.7, "Status. Progress - OffsetMin": "0 0", "Status. Progress - OffsetMax": "0 0", "Version": { "Major": 0, "Minor": 1, "Patch": 0 } } EN: { "MsgText": "RESTART IN" } RU: { "MsgText": "РЕСТАРТ ЧЕРЕЗ" }
    $3.99
  4. Answered in this ticket: https://codefling.com/files/support/20776-the-vending-machine-is-not-accessible-for-drones/
  5. If you still have any questions, feel free to ask!
  6. Changed Status from Work in Progress to Fixed Changed Fixed In to 0.1.4
  7. Re-download the plugin, the issue should be resolved.
  8. Changed Status from Pending to Work in Progress
  9. IIIaKa

    Wipe Status

    🛠️ Welcome to the WipeStatus Plugin Discussion Section! Hello! This section is exclusively for discussing WipeStatus plugin. 🤔 Encountered Issues? If you're facing any difficulties with the plugin's functionality, feel free to create a topic in the Support section for assistance! 💡 Ideas and Suggestions? Have ideas to share or new features to suggest? Feel free to start a discussion by creating a topic in the Support section. Feel free to share your thoughts and experiences - together we can make our plugin even better!
  10. IIIaKa

    Restart Status

    🛠️ Welcome to the RestartStatus Plugin Discussion Section! Hello! This section is exclusively for discussing RestartStatus plugin. 🤔 Encountered Issues? If you're facing any difficulties with the plugin's functionality, feel free to create a topic in the Support section for assistance! 💡 Ideas and Suggestions? Have ideas to share or new features to suggest? Feel free to start a discussion by creating a topic in the Support section. Feel free to share your thoughts and experiences - together we can make our plugin even better!
  11. IIIaKa

    Tree with bees

    Changed Status from Pending to Work in Progress
  12. IIIaKa

    It would be incredible

    If you still have any questions, feel free to ask!
  13. IIIaKa

    It would be incredible

    Changed Status from Pending to Not a Bug
  14. IIIaKa

    It would be incredible

    IndustrialDung is subscribed to OnAnimalDungProduced, but only for RidableHorse2, as there was no need to support other animals. Of course, support for the AnimalFarm plugin can be added, but it would be more efficient to implement it directly in AnimalDung. You could ask the author of that plugin, I believe he wouldn’t mind.
  15. IIIaKa

    It would be incredible

    Hello, if you're referring to auto-pickup, I think it would be easier to implement this feature directly in the AnimalFarm plugin, so that when dung is produced, it is automatically transferred to a chest, which can also be added when the farm is spawned.
  16. Hello, try using the Pre-release version. https://github.com/CarbonCommunity/Carbon/releases/tag/edge_build
  17. Hello, it seems like the overloads are working, thank you so much!
  18. IIIaKa

    Rules

    Hello, you can do this using the regular console command "unban *userID*"
  19. I changed from object to void and now it's being called in two methods. I don't think this is correct at all. In Oxide, overloads work without any issues, regardless of their position in the plugin.
  20. @Stewie I understand, if you move the method object OnEntityTakeDamage(BaseCombatEntity) after all the other OnEntityTakeDamage methods, the overload will be called correctly.
  21. I figured it out, if I moved the method 'object OnEntityTakeDamage(BaseCombatEntity)' after all the other OnEntityTakeDamage overloads, it started being called correctly.
  22. During server startup, I received 2 errors several times and there are no Harmony patches from any plugins until the server is fully loaded(OnServerInitialized), and everything works perfectly on Oxide. Error while patching hook 'OnPlayerDeath[1ed550]' (Invalid IL code in (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:BasePlayer.Die_Patch0 (BasePlayer,HitInfo): IL_0112: ret ) at MethodInfo HarmonyLib.PatchFunctions.UpdateWrapper(MethodBase original, PatchInfo patchInfo) at MethodInfo HarmonyLib.PatchProcessor.Patch() at MethodInfo HarmonyLib.Harmony.Patch(MethodBase original, HarmonyMethod prefix, HarmonyMethod postfix, HarmonyMethod transpiler, HarmonyMethod finalizer) at bool Carbon.Hooks.HookEx.ApplyPatch() in /__w/Carbon/Carbon/Carbon.Core/Carbon/src/Hooks/HookEx.cs:line 173 A general error occured while installing 'OnPlayerDeath[1ed550]' Error while patching hook 'CanAssignBed[6f1c80]' (Invalid IL code in (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:SleepingBag.AssignToFriend_Patch0 (SleepingBag,BaseEntity/RPCMessage): IL_0265: ret ) at MethodInfo HarmonyLib.PatchFunctions.UpdateWrapper(MethodBase original, PatchInfo patchInfo) at MethodInfo HarmonyLib.PatchProcessor.Patch() at MethodInfo HarmonyLib.Harmony.Patch(MethodBase original, HarmonyMethod prefix, HarmonyMethod postfix, HarmonyMethod transpiler, HarmonyMethod finalizer) at bool Carbon.Hooks.HookEx.ApplyPatch() in /__w/Carbon/Carbon/Carbon.Core/Carbon/src/Hooks/HookEx.cs:line 173 A general error occured while installing 'CanAssignBed[6f1c80]'
  23. Temporary workaround, until Carbon is fixed, find the method 'object OnEntityTakeDamage(BaseCombatEntity' in the plugin, and inside the method, add the following lines. if (entity is BasePlayer victim) return OnEntityTakeDamage(victim, info); I also suspect that the other overloads are affected as well...
1.7m

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