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IIIaKa

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Everything posted by IIIaKa

  1. IIIaKa

    Error

    Hello. It's still not clear what you mean. Are you saying that when a player enters the monument, they are not offered an option to purchase access? Is the monument free or paid?
  2. IIIaKa

    Error

    Changed Status from Pending to Work in Progress
  3. IIIaKa

    Raid protection

    Hello. In this plugin, the entire area is PvE by default, and it blocks damage from other players. However, it has API methods that allow you to mark entities/players as PvP, so the plugin will stop blocking damage.
  4. IIIaKa

    Raid protection

    Changed Status from Pending to Work in Progress
  5. IIIaKa

    Loot

    Is the monument free or paid? If it's paid, did he definitely purchase access?
  6. IIIaKa

    Loot

    Hello. I didn't quite understand you. This plugin does not block access to other players monuments, it only blocks looting.
  7. IIIaKa

    Loot

    Changed Status from Pending to Work in Progress
  8. IIIaKa

    Error

    If you have anything to add, feel free to write in this thread.
  9. IIIaKa

    Error

    Changed Status from Work in Progress to Not a Bug
  10. IIIaKa

    Error

    @ProjektEU I double-checked again and realized that the issue is with damage dealt to BuildingBlock(walls, ceilings, etc). For some unknown reason, fire damage(Heat) is being identified as Cannon, even on a clean server. Because of this, the changes actually need to be made in the RaidableBases plugin. https://codefling.com/files/support/28103-onraidabledespawnupdate/
  11. IIIaKa

    OnRaidableDespawnUpdate

    As far as I understand, Protector is called every second, as well as on player entry and when the owner is updated. I might be wrong, but I think it would be even better to replace lastDespawnUpdateTime with a boolean value(something like despawnTimeUpdated). Then, inside UpdateDespawnDateTime(float time, HitInfo info), set it to true. Also, the HitInfo parameter can be removed from the UpdateDespawnDateTime method. And in Protector(), before if (DateTime.Now >= despawnDateTime), call the OnRaidableDespawnUpdate hook if despawnTimeUpdated == true, and then set it back to false after the call.
  12. IIIaKa

    OnRaidableDespawnUpdate

    Hello. I launched a clean PvP(server.pve false) server with only two plugins: CopyPaste and RaidableBases. The only thing I added was a PrintWarning before calling the OnRaidableDespawnUpdate hook. Then I fired an incendiary rocket from a rocket launcher at BuildingBlock(walls, ceilings, etc), and it shows that, for some unknown reason, the damage type is Cannon. Because of this, your Heat protection doesn't work, which results in the OnRaidableDespawnUpdate hook being spammed. I suggest removing the damage type check and replacing lastDespawnUpdateTime with nextDespawnUpdateTime. I tried this, and the spam decreased. I'm not sure who else uses the OnRaidableDespawnUpdate hook, but I think the delay could be increased to around 0.3-0.5(for RealPVE it's enough).
  13. IIIaKa

    Industrial Dung

    Hello. The first message is just a notification. If you want to use Notify plugins, you can download and install them using the provided links. The second message is related to the hosting where the image is uploaded. Try switching to any other image hosting that is accessible for your server.
  14. If you have anything to add, feel free to write in this thread.
  15. Changed Status from Work in Progress to Fixed Changed Fixed In to 0.1.13
  16. Hello. There is an issue with the storage box scaling. Pipes behave unpredictably. I tried different approaches, but they don't work properly. The problem mostly occurs with entities that were created before the server restart.
  17. Changed Status from Pending to Work in Progress
  18. IIIaKa

    plugin issues

    If you have anything to add, feel free to write in this thread.
  19. IIIaKa

    Noobie Kit

    If you have anything to add, feel free to write in this thread.
  20. IIIaKa

    plugin issues

    Changed Status from Work in Progress to No Response
  21. IIIaKa

    Noobie Kit

    Changed Status from Work in Progress to Fixed Changed Fixed In to Next Version
  22. Hello. The issue with the "OnPlayerSleepEnded" hook is that it doesn't always trigger(for example, if the player teleports and at the same moment logs out or the game crashes, and etc.). And for MonumentsWatcher, it's necessary to know exactly when a player leaves the monument(even if player is offline).
  23. IIIaKa

    No custom monuments possible

    If you have anything to add, feel free to write in this thread.
  24. IIIaKa

    No custom monuments possible

    Changed Status from Work in Progress to Fixed Changed Fixed In to Next Version
  25. IIIaKa

    The letters are overlapping.

    Hello. Try removing the bleeding. Sometimes this can happen with very small bleeding. It usually occurs with admins who have god mode.

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