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Everything posted by IIIaKa
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I didn’t quite understand your message. But based on your download history, you haven’t downloaded the latest version.
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The question about turrets is in a separate topic. What issue are you having with HeliSignals?
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Judging by the logs, this is a Carbon related issue. Carbon often has cases where certain variables end up being null(unlike Oxide), which leads to such errors. These errors can be difficult to reproduce because they don’t always happen for everyone, making them hard to find and fix. Additionally, they can just disappear on their own. Are you still experiencing this issue?
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Hello. I’ve tested it on my end, helicopters deal damage to all players without any issues. You're currently using version 0.1.18, version 0.1.19(06.15.2025) is available for download. Please update to the latest version.
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@venda_vole Is this happening with all sentry turrets or only with the ones created through the plugin?
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Changed Status from Pending to Work in Progress
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Hello, what exactly isn’t working? Do you have the latest versions of those plugins installed?
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Changed Status from Pending to Work in Progress
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Hello. Is the issue still present? If so, I’ll buy the plugin a bit later and check everything myself.
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@Antag0nisticWomble has already replied to you, thanks to him. Quarries and pumpjacks are assigned to a player if they are the owner(based on OwnerID), or if the quarry or pumpjack is located at a tracked monument. In that case, they are assigned to the players who loot those monument(vanilla quarries are also considered monuments). As for the abandoned bases, I apologize, I still haven’t found the time, but I’ll definitely try to resolve it.
- 76 comments
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- 1
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- #rust
- #real
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(and 56 more)
Tagged with:
- #rust
- #real
- #pve
- #pvp
- #solo
- #build
- #friendly
- #raid
- #npc
- #monument
- #monuments
- #loot
- #looting
- #farm
- #newbie
- #custom
- #bar
- #ui
- #cui
- #panel
- #vehicle
- #claim
- #limit
- #limits
- #sleeping
- #bag
- #sleeping bag
- #bed
- #shelter
- #permission
- #permissions
- #vip
- #economy
- #economics
- #rad
- #town
- #radtown
- #queue
- #bypass
- #vehicles
- #raidable
- #base
- #bases
- #raidablebases
- #raider
- #raiders
- #humannpc
- #event
- #events
- #copy
- #paste
- #copypaste
- #plugin
- #plugins
- #umod
- #oxide
- #carbon
- #iiiaka
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Hello, I haven't checked it yet. I'll definitely take a look when I have time. RealPVE allows players to have a PvE flag without applying any reflective damage to players or NPCs for dealing damage to other players or structures. RealPVE also provides an API for other plugins for enabling PvP between players, such as in PVP arenas.
- 76 comments
-
- #rust
- #real
-
(and 56 more)
Tagged with:
- #rust
- #real
- #pve
- #pvp
- #solo
- #build
- #friendly
- #raid
- #npc
- #monument
- #monuments
- #loot
- #looting
- #farm
- #newbie
- #custom
- #bar
- #ui
- #cui
- #panel
- #vehicle
- #claim
- #limit
- #limits
- #sleeping
- #bag
- #sleeping bag
- #bed
- #shelter
- #permission
- #permissions
- #vip
- #economy
- #economics
- #rad
- #town
- #radtown
- #queue
- #bypass
- #vehicles
- #raidable
- #base
- #bases
- #raidablebases
- #raider
- #raiders
- #humannpc
- #event
- #events
- #copy
- #paste
- #copypaste
- #plugin
- #plugins
- #umod
- #oxide
- #carbon
- #iiiaka
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Hello. As far as I understand, you're talking about monuments. The purpose of your request isn't entirely clear. Do you want the monument claiming functionality to remain, but with unlimited looting time? If that's the case, you can set the looting time for a specific monument to 3600 seconds(1 hour) in its config file(*SERVER*\oxide\data\RealPVE\MonumentsConfig.json), that should be more than enough to loot everything. However, keep in mind that giving too much time can allow players to camp there indefinitely and prevent others from accessing the loot. Or do you want monument looting to work like it does in vanilla?
- 76 comments
-
- #rust
- #real
-
(and 56 more)
Tagged with:
- #rust
- #real
- #pve
- #pvp
- #solo
- #build
- #friendly
- #raid
- #npc
- #monument
- #monuments
- #loot
- #looting
- #farm
- #newbie
- #custom
- #bar
- #ui
- #cui
- #panel
- #vehicle
- #claim
- #limit
- #limits
- #sleeping
- #bag
- #sleeping bag
- #bed
- #shelter
- #permission
- #permissions
- #vip
- #economy
- #economics
- #rad
- #town
- #radtown
- #queue
- #bypass
- #vehicles
- #raidable
- #base
- #bases
- #raidablebases
- #raider
- #raiders
- #humannpc
- #event
- #events
- #copy
- #paste
- #copypaste
- #plugin
- #plugins
- #umod
- #oxide
- #carbon
- #iiiaka
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If you have anything to add, feel free to write in this thread.
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Changed Status from Work in Progress to Fixed Changed Fixed In to Next Version
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Hello. Do you mean that smokes and flashbangs thrown by NPCs don't work? I didn't consider the fact that NPCs could use them too. This will be fixed in the next update. I'll add a check for NPCs, so everything will remain vanilla for them.
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Changed Status from Pending to Work in Progress
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Hello, I'm glad the issue is resolved. As far as I understand, he added the OnRestartScheduled and OnRestartCancelled hooks and you just added them to the config? If that's the case, I might add them to the default config in the next update.
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If you have anything to add, feel free to write in this thread.
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Changed Status from Work in Progress to Not a Bug
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Hello. Support for the HeliSignals plugin was fixed back in version 0.1.18.
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Changed Status from Pending to Work in Progress
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If you have anything to add, feel free to write in this thread.
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If you have anything to add, feel free to write in this thread.
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Changed Status from Work in Progress to Not a Bug