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IIIaKa

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Everything posted by IIIaKa

  1. IIIaKa

    some issue

    Everything is working correctly on my side as well.
  2. IIIaKa

    some issue

    I checked it on my end, and everything works. Most likely, you have vanilla events enabled and haven't purchased access to the event(a UI appears on damage, similar to monuments).
  3. IIIaKa

    some issue

    Changed Status from Fixed to Work in Progress
  4. IIIaKa

    big fail founded

    Hello, is this issue present in version 0.1.25? And are you sure it's not caused by Carbon? Carbon sometimes has bugs that appear out of nowhere and can't be reproduced on Oxide.
  5. IIIaKa

    big fail founded

    Changed Status from Pending to Work in Progress
  6. IIIaKa

    Raid protection

    If you have anything else to add regarding this issue, feel free to reply in this thread. For unrelated questions or issues, please create a new support ticket.
  7. IIIaKa

    Raid protection

    Changed Status from Work in Progress to Not a Bug
  8. IIIaKa

    Error

    If you have anything else to add regarding this issue, feel free to reply in this thread. For unrelated questions or issues, please create a new support ticket.
  9. IIIaKa

    Error

    Changed Status from Work in Progress to Not a Bug
  10. IIIaKa

    Error

    If you have anything else to add regarding this issue, feel free to reply in this thread. For unrelated questions or issues, please create a new support ticket.
  11. IIIaKa

    Error

    Changed Status from Work in Progress to No Response
  12. IIIaKa

    Logs Error

    If you have anything else to add regarding this issue, feel free to reply in this thread. For unrelated questions or issues, please create a new support ticket.
  13. IIIaKa

    Logs Error

    Changed Status from Pending to Fixed Changed Fixed In to 0.1.24
  14. IIIaKa

    Error

    If you have anything else to add regarding this issue, feel free to reply in this thread. For unrelated questions or issues, please create a new support ticket.
  15. IIIaKa

    Error

    Changed Status from Work in Progress to Fixed Changed Fixed In to 0.1.24
  16. IIIaKa

    Spam

    If you have anything else to add regarding this issue, feel free to reply in this thread. For unrelated questions or issues, please create a new support ticket.
  17. IIIaKa

    Spam

    Changed Status from Work in Progress to Fixed Changed Fixed In to 0.1.24
  18. IIIaKa

    Real PvE

    Hello. Do you mean removing the unlock timer for hackable crates? If so, you can remove the unlock timer by setting "Seconds that will be skipped when opening HackableLockedCrate" to 900(or more) in the permission settings(*SERVER*\oxide\data\RealPVE\PermissionConfig.json) for the desired permission. When a player attempts to open a hackable crate, if a value is set for them in the permission settings, the unlock time of such crates will be reduced by the specified number of seconds.
  19. I tested this by unloading them at Train Yard. From your video, it looks like you're using some plugin that automatically "unloads" the wagons when they spawn, since you were trying to open them outside of that monument. Could you please tell me which plugin you're using? There's a high probability that the issue is on its side and that it doesn't fully unlock those wagons.
  20. Hello. Are you sure the issue is caused by RealPVE? This plugin doesn't affect unloadable wagons in any way. I tested it on my side, both with and without the plugin, and everything works fine.
  21. IIIaKa

    Trader

    Are you sure you've installed the plugin correctly and granted all the required permissions?
  22. IIIaKa

    Trader

    Hello. I'm not quite sure which code you're referring to.
  23. IIIaKa

    Trader

    Changed Status from Pending to Work in Progress
  24. Changed Status from Pending to Work in Progress
  25. If you have anything to add, feel free to write in this thread.

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