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Everything posted by VoodooLights
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- 51 comments
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- #trainserver
- #train
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any fix for this: 158 TrainBases - Failed to compile: 'Construction.Target' does not contain a definition for 'inBuildingPrivilege' and no accessible extension method 'inBuildingPrivilege' accepting a first argument of type 'Construction.Target' could be found (are you missing a using directive or an assembly reference?) | Line: 1643, Pos: 52
- 51 comments
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- #trainserver
- #train
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- 9 comments
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- 1
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- #multi-tool
- #tool
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(and 2 more)
Tagged with:
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the Float values were more flexible than the Integers. why did you have to change those ? they allowed better control....
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it changed the settings in the config and it seems it deleted everything i have set ....
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One of the greatest plugins out there. Until now I needed to edit my maps manually (or ask someone to do it for me since I'm not that experienced with the map editor tool) to add some flying island to my maps but with this I just can summon them with ease from inside the game and also can add them to my in-game shop for players to buy and place them at the location they desire. I find this to be a great addition to my server. I cant wait for new sites to be available for it. Thanks @Adem & @Gruber!
- 39 comments
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- #adem
- #madmappers
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(and 6 more)
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A really great addition to any server no matter if PVP or PVE. Finally an easy way to add custom monuments to procedural and custom maps also. This is suited for newbie server owners but also for those who just do not have the time to edit their maps (most of us have enough other things to do). Hope even more monuments will be available in the future for it! Thanks @Adem & @Gruber!
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- 19 comments
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- #myvehicle
- #vehicle
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- 19 comments
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- 1
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- #myvehicle
- #vehicle
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well your feet have to be in the water. since world 2 has changed the mechanics the check logic had to be also changed.
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Changed Fixed In from 1.1.6 to 1.1.7
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Changed Status from Pending to Closed Changed Fixed In to 1.1.6
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Hello hid333, thank you for letting me know i will have a look and provide a fix as soon as possible.
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- 20 comments
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- 1
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- #rust
- #automation
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(and 4 more)
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- 19 comments
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- #myvehicle
- #vehicle
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Changed Status from Not a Bug to Closed Changed Fixed In from 1.1.0 to 1.1.2
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the fix is to unload the plugin , delete the files and reload the plugin. can you come to my discord? http://discord.milkdrinkers.com ?
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- 19 comments
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- #myvehicle
- #vehicle
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Changed Status from Pending to Not a Bug Changed Fixed In to 1.1.0
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Hello. Please unload the plugin ( o.unload MyVehicle ) and delete the config file ( oxide\config\MyVehicle.json ) and the data file ( oxide\data\MyVehicle\SpawnedVehicles.json ) than reload the plugin ( o.reload MyVehicle ) and it will resolve the problem.
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Hi guys! I am working on an update and try to implement most of the wishes but will need time because it is my first plugin and I'm not that fast with coding and need also to do testing before i can release it. @Garlandar i did not implement that on purpose because it would be something that players could exploit since the vehicles spawn directly with fuel and you can set the amount in the config. I think players just need to get used to take their fuel out of the vehicle. The PVP players do that anyways. I will think about it. @xAlloshFN can you explain what would be the purpose of that? I mean with the Despawn function you achieve that a player always has a single vehicle of a kind what he can despawn if he leaves it somewhere. @hid333as a little update: I added more vehicles including Snowmobile. still struggling with some car settings but they are already in just with random modules.
- 19 comments
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- 1
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- #myvehicle
- #vehicle
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