-
Posts
33 -
Joined
-
Last visited
Content Type
Profiles
Downloads
Forums
Store
Support
DOWNLOADS EXTRA
Services
Everything posted by VoodooLights
-
One of the greatest plugins out there. Until now I needed to edit my maps manually (or ask someone to do it for me since I'm not that experienced with the map editor tool) to add some flying island to my maps but with this I just can summon them with ease from inside the game and also can add them to my in-game shop for players to buy and place them at the location they desire. I find this to be a great addition to my server. I cant wait for new sites to be available for it. Thanks @Adem & @Gruber!
- 36 comments
-
- #adem
- #madmappers
-
(and 6 more)
Tagged with:
-
A really great addition to any server no matter if PVP or PVE. Finally an easy way to add custom monuments to procedural and custom maps also. This is suited for newbie server owners but also for those who just do not have the time to edit their maps (most of us have enough other things to do). Hope even more monuments will be available in the future for it! Thanks @Adem & @Gruber!
-
- 19 comments
-
- #myvehicle
- #vehicle
- (and 5 more)
-
- 19 comments
-
- 1
-
-
- #myvehicle
- #vehicle
- (and 5 more)
-
well your feet have to be in the water. since world 2 has changed the mechanics the check logic had to be also changed.
-
-
Changed Fixed In from 1.1.6 to 1.1.7
-
Changed Status from Pending to Closed Changed Fixed In to 1.1.6
-
Hello hid333, thank you for letting me know i will have a look and provide a fix as soon as possible.
-
- 20 comments
-
- 1
-
-
- #rust
- #automation
-
(and 4 more)
Tagged with:
-
- 19 comments
-
- #myvehicle
- #vehicle
- (and 5 more)
-
Changed Status from Not a Bug to Closed Changed Fixed In from 1.1.0 to 1.1.2
-
the fix is to unload the plugin , delete the files and reload the plugin. can you come to my discord? http://discord.milkdrinkers.com ?
-
- 19 comments
-
- #myvehicle
- #vehicle
- (and 5 more)
-
Changed Status from Pending to Not a Bug Changed Fixed In to 1.1.0
-
Hello. Please unload the plugin ( o.unload MyVehicle ) and delete the config file ( oxide\config\MyVehicle.json ) and the data file ( oxide\data\MyVehicle\SpawnedVehicles.json ) than reload the plugin ( o.reload MyVehicle ) and it will resolve the problem.
-
Hi guys! I am working on an update and try to implement most of the wishes but will need time because it is my first plugin and I'm not that fast with coding and need also to do testing before i can release it. @Garlandar i did not implement that on purpose because it would be something that players could exploit since the vehicles spawn directly with fuel and you can set the amount in the config. I think players just need to get used to take their fuel out of the vehicle. The PVP players do that anyways. I will think about it. @xAlloshFN can you explain what would be the purpose of that? I mean with the Despawn function you achieve that a player always has a single vehicle of a kind what he can despawn if he leaves it somewhere. @hid333as a little update: I added more vehicles including Snowmobile. still struggling with some car settings but they are already in just with random modules.
- 19 comments
-
- 1
-
-
- #myvehicle
- #vehicle
- (and 5 more)
-
- 19 comments
-
- 1
-
-
- #myvehicle
- #vehicle
- (and 5 more)
-
@mcsigu Hi! I do not know/use GUIShop but if you can set it to grant a permission when a player buys something than it would be doable. The despawn/delay functions only work on vehicles spawned with MyVehicle plugin. If you can sell a permission in GUIShop than you could manage the vehicles in MyVehicle.
- 19 comments
-
- 1
-
-
- #myvehicle
- #vehicle
- (and 5 more)
-
Version 1.2.0
125 downloads
The "MyVehicle" plugin introduces a vehicle management system that allows admins/players to spawn, de-spawn, and manage a variety of vehicles directly within the game. Leveraging a user-friendly interface, players can access this feature through permissions-based commands, ensuring control and customization. The plugin supports configuration for different vehicles, including aspects like spawn distance, fuel amount, and unique permissions for each vehicle type. It also incorporates a cool-down system to regulate vehicle spawning frequency, enhancing game-play balance. Additionally, the plugin tracks and saves data on player-spawned vehicles, ensuring a seamless gaming experience even across server restarts. The plugin is light weighted with a clean and user friendly graphical user interface (GUI). Commands: /myvehicle - Opens graphical user interface (GUI) of the vehicle spawner. /spawn <Vehicle> - (Admins only) Spawns desired vehicle /despawn - (Admins only) Despawn last spawned vehicle. mv.cspawn - Console command for shop integration. Permissions: MyVehicle Use - Permission to use/open the GUI. MyVehicle Despawn - If you already have a vehicle spawned and you want to spawn another one of the same type, the previous will disappear. You can set which vehicles are affected by this permission in the config. MyVehicle cooldown.1m - 1 minute cool-down between spawning vehicles of the same type. MyVehicle cooldown.1h - 1 hour cool-down between spawning vehicles of the same type. MyVehicle cooldown.1d - 1 day cool-down between spawning vehicles of the same type. MyVehicle cooldown.30d - 30 day cool-down between spawning vehicles of the same type. myvehicle minicopter - Allow spawning Mini(s). myvehicle attackhelicopter - Allow spawning Attack Heli(s). myvehicle scrapheli - Allow spawning Scrap Heli(s). myvehicle baloon - Allow spawning Balloon(s). myvehicle rhib - Allow spawning RHIB(s). myvehicle horse - Allow spawning Horse(s). myvehicle tugboat - Allow spawning Tugboat(s). myvehicle subsolo - Allow spawning Solo Sub(s). myvehicle subduo - Allow spawning Duo Sub(s). myvehicle rowboat - Allow spawning Rowboat(s). myvehicle kayak - Allow spawning Kayak(s). myvehicle snowmobile - Allow spawning Snowmobile(s) and Tomaha(s). myvehicle sedan - Allow spawning Sedan(s) and Sedan Rail(s). myvehicle car2modules - Allow spawning Car(s) with 2 modules. myvehicle car3modules - Allow spawning Car(s) with 3 modules. myvehicle car4modules - Allow spawning Car(s) with 4 modules. myvehicle pedalbike - Allow spawning Pedal Bike(s). myvehicle pedaltrike - Allow spawning Pedal Trike(s). myvehicle motorbike - Allow spawning Motorbike(s). myvehicle motorbikesidecar - Allow spawning Motorbikes with Sidecars. myvehicle train - Allow spawning Locomotive(s), Workcart(s) and Caboose(s). myvehicle siegetower - Allow spawning Siege Tower(s). myvehicle catapult - Allow spawning Catapults(s). myvehicle ballista - Allow spawning Ballista(s). myvehicle batteringram - Allow spawning Battering Ram(s). myvehicle magnetcrane - Allow spawning Magnetcrane(s). myvehicle chinook - Allow spawning Chinook(s). myvehicle patrolheli - Allow calling in the Patrol Heli. myvehicle bradley - Allow spawning Bradley(s). The "Despawn Last" button will remove all spawned vehicles one by one from last to first! !!! Magnetcrane, Patrol Heli and Bradley should only be used by admins !!! Magnetcrane will explode if spawned outside Junkyard! Patrol Heli will spawn in a random location outside the map and will fly in. Bradley will open fire at player as soon as it is spawned! These vehicles ( if spawned with MyVehicle ) can also be despawned with the "Despawn Last" button from the GUI. Cars can be customized through the config. The identifiers for the modules can be obtained on https://rusthelp.com/ or https://www.corrosionhour.com Cockpit With Engine Vehicle Module: 170758448 Cockpit Vehicle Module: -1501451746 Armored Cockpit Vehicle Module: 1874610722 Engine Vehicle Module: 1559779253 Camper Vehicle Module: -1040518150 Fuel Tank Vehicle Module: 1186655046 Storage Vehicle Module: 268565518 Flatbed Vehicle Module: -1880231361 Large Flatbed Vehicle Module: -1693832478 Taxi Vehicle Module: -626174997 Rear Seats Vehicle Module: 1376065505 Passenger Vehicle Module: 895374329 Armored Passenger Vehicle Module: -1615281216 The tier of the engine parts can be set in the config. Use 1 for low, 2 for medium or 3 for high quality parts. I want to thank M&B-Studios for assisting me in putting this plugin together. I appreciate his help and recommend his work and services! Config: { "Vehicles": { "assets/content/vehicles/minicopter/minicopter.entity.prefab": { "Despawn": true, "DisplayName": "Mini Copter", "Permission": "myvehicle.minicopter", "ButtonColor": "vlgreen", "FuelAmount": 100, "SpawnDistance": 5.0, "ModuleIDs": null, "EnginePartsTier": 0 }, "assets/content/vehicles/attackhelicopter/attackhelicopter.entity.prefab": { "Despawn": true, "DisplayName": "Attack Heli", "Permission": "myvehicle.attackhelicopter", "ButtonColor": "vlgreen", "FuelAmount": 100, "SpawnDistance": 5.0, "ModuleIDs": null, "EnginePartsTier": 0 }, "assets/content/vehicles/scrap heli carrier/scraptransporthelicopter.prefab": { "Despawn": true, "DisplayName": "Scrap Heli", "Permission": "myvehicle.scrapheli", "ButtonColor": "vlgreen", "FuelAmount": 100, "SpawnDistance": 5.0, "ModuleIDs": null, "EnginePartsTier": 0 }, "assets/content/vehicles/horse/ridablehorse2.prefab": { "Despawn": false, "DisplayName": "Horse", "Permission": "myvehicle.horse", "ButtonColor": "vlgreen", "FuelAmount": 0, "SpawnDistance": 5.0, "ModuleIDs": null, "EnginePartsTier": 0 }, "assets/content/vehicles/boats/rhib/rhib.prefab": { "Despawn": true, "DisplayName": "RHIB", "Permission": "myvehicle.rhib", "ButtonColor": "vlgreen", "FuelAmount": 100, "SpawnDistance": 5.0, "ModuleIDs": null, "EnginePartsTier": 0 }, "assets/content/vehicles/boats/tugboat/tugboat.prefab": { "Despawn": true, "DisplayName": "Tugboat", "Permission": "myvehicle.tugboat", "ButtonColor": "vlgreen", "FuelAmount": 100, "SpawnDistance": 15.0, "ModuleIDs": null, "EnginePartsTier": 0 }, "assets/content/vehicles/submarine/submarinesolo.entity.prefab": { "Despawn": true, "DisplayName": "Solo Sub", "Permission": "myvehicle.subsolo", "ButtonColor": "vlgreen", "FuelAmount": 100, "SpawnDistance": 5.0, "ModuleIDs": null, "EnginePartsTier": 0 }, "assets/content/vehicles/submarine/submarineduo.entity.prefab": { "Despawn": true, "DisplayName": "Duo Sub", "Permission": "myvehicle.subduo", "ButtonColor": "vlgreen", "FuelAmount": 100, "SpawnDistance": 5.0, "ModuleIDs": null, "EnginePartsTier": 0 }, "assets/content/vehicles/boats/rowboat/rowboat.prefab": { "Despawn": true, "DisplayName": "Rowboat", "Permission": "myvehicle.rowboat", "ButtonColor": "vlgreen", "FuelAmount": 100, "SpawnDistance": 5.0, "ModuleIDs": null, "EnginePartsTier": 0 }, "assets/content/vehicles/boats/kayak/kayak.prefab": { "Despawn": true, "DisplayName": "Kayak", "Permission": "myvehicle.kayak", "ButtonColor": "vlgreen", "FuelAmount": 0, "SpawnDistance": 5.0, "ModuleIDs": null, "EnginePartsTier": 0 }, "assets/content/vehicles/snowmobiles/snowmobile.prefab": { "Despawn": true, "DisplayName": "Snowmobile", "Permission": "myvehicle.snowmobile", "ButtonColor": "vlgreen", "FuelAmount": 100, "SpawnDistance": 5.0, "ModuleIDs": null, "EnginePartsTier": 0 }, "assets/content/vehicles/snowmobiles/tomahasnowmobile.prefab": { "Despawn": true, "DisplayName": "Tomaha", "Permission": "myvehicle.snowmobile", "ButtonColor": "vlgreen", "FuelAmount": 100, "SpawnDistance": 5.0, "ModuleIDs": null, "EnginePartsTier": 0 }, "assets/prefabs/deployable/hot air balloon/hotairballoon.prefab": { "Despawn": true, "DisplayName": "Balloon", "Permission": "myvehicle.baloon", "ButtonColor": "vlgreen", "FuelAmount": 100, "SpawnDistance": 10.0, "ModuleIDs": null, "EnginePartsTier": 0 }, "assets/content/vehicles/sedan_a/sedantest.entity.prefab": { "Despawn": true, "DisplayName": "Sedan", "Permission": "myvehicle.sedan", "ButtonColor": "vlgreen", "FuelAmount": 0, "SpawnDistance": 5.0, "ModuleIDs": null, "EnginePartsTier": 0 }, "assets/content/vehicles/sedan_a/sedanrail.entity.prefab": { "Despawn": true, "DisplayName": "Sedan Rail", "Permission": "myvehicle.sedan", "ButtonColor": "vlgreen", "FuelAmount": 100, "SpawnDistance": 5.0, "ModuleIDs": null, "EnginePartsTier": 0 }, "assets/content/vehicles/modularcar/car_chassis_2module.entity.prefab": { "Despawn": true, "DisplayName": "Car 2", "Permission": "myvehicle.car2modules", "ButtonColor": "vlgreen", "FuelAmount": 100, "SpawnDistance": 5.0, "ModuleIDs": [ 170758448, 268565518 ], "EnginePartsTier": 1 }, "assets/content/vehicles/modularcar/car_chassis_3module.entity.prefab": { "Despawn": true, "DisplayName": "Car 3", "Permission": "myvehicle.car3modules", "ButtonColor": "vlgreen", "FuelAmount": 100, "SpawnDistance": 5.0, "ModuleIDs": [ 170758448, -1040518150 ], "EnginePartsTier": 2 }, "assets/content/vehicles/modularcar/car_chassis_4module.entity.prefab": { "Despawn": true, "DisplayName": "Car 4", "Permission": "myvehicle.car4modules", "ButtonColor": "vlgreen", "FuelAmount": 100, "SpawnDistance": 5.0, "ModuleIDs": [ 1559779253, 170758448, 268565518, 268565518 ], "EnginePartsTier": 3 }, "assets/content/vehicles/bikes/pedalbike.prefab": { "Despawn": true, "DisplayName": "Pedal Bike", "Permission": "myvehicle.pedalbike", "ButtonColor": "vlgreen", "FuelAmount": 0, "SpawnDistance": 3.0, "ModuleIDs": null, "EnginePartsTier": 0 }, "assets/content/vehicles/bikes/pedaltrike.prefab": { "Despawn": true, "DisplayName": "Pedal Trike", "Permission": "myvehicle.pedaltrike", "ButtonColor": "vlgreen", "FuelAmount": 0, "SpawnDistance": 3.0, "ModuleIDs": null, "EnginePartsTier": 0 }, "assets/content/vehicles/bikes/motorbike.prefab": { "Despawn": true, "DisplayName": "Motorbike", "Permission": "myvehicle.motorbike", "ButtonColor": "vlgreen", "FuelAmount": 100, "SpawnDistance": 3.0, "ModuleIDs": null, "EnginePartsTier": 0 }, "assets/content/vehicles/bikes/motorbike_sidecar.prefab": { "Despawn": true, "DisplayName": "Motorbike with Sidecar", "Permission": "myvehicle.motorbikesidecar", "ButtonColor": "vlgreen", "FuelAmount": 100, "SpawnDistance": 3.0, "ModuleIDs": null, "EnginePartsTier": 0 }, "assets/content/vehicles/trains/locomotive/locomotive.entity.prefab": { "Despawn": true, "DisplayName": "Locomotive", "Permission": "myvehicle.train", "ButtonColor": "vlgreen", "FuelAmount": 100, "SpawnDistance": 15.0, "ModuleIDs": null, "EnginePartsTier": 0 }, "assets/content/vehicles/trains/workcart/workcart.entity.prefab": { "Despawn": true, "DisplayName": "Workcart", "Permission": "myvehicle.train", "ButtonColor": "vlgreen", "FuelAmount": 100, "SpawnDistance": 15.0, "ModuleIDs": null, "EnginePartsTier": 0 }, "assets/content/vehicles/trains/workcart/workcart_aboveground2.entity.prefab": { "Despawn": true, "DisplayName": "Workcart 2", "Permission": "myvehicle.train", "ButtonColor": "vlgreen", "FuelAmount": 100, "SpawnDistance": 15.0, "ModuleIDs": null, "EnginePartsTier": 0 }, "assets/content/vehicles/trains/workcart/workcart_aboveground.entity.prefab": { "Despawn": true, "DisplayName": "Workcart 3", "Permission": "myvehicle.train", "ButtonColor": "vlgreen", "FuelAmount": 100, "SpawnDistance": 15.0, "ModuleIDs": null, "EnginePartsTier": 0 }, "assets/content/vehicles/trains/caboose/traincaboose.entity.prefab": { "Despawn": true, "DisplayName": "Caboose", "Permission": "myvehicle.train", "ButtonColor": "vlgreen", "FuelAmount": 0, "SpawnDistance": 15.0, "ModuleIDs": null, "EnginePartsTier": 0 }, "assets/content/vehicles/trains/wagons/trainwagonc.entity.prefab": { "Despawn": true, "DisplayName": "Flatbed", "Permission": "myvehicle.train", "ButtonColor": "vlgreen", "FuelAmount": 0, "SpawnDistance": 15.0, "ModuleIDs": null, "EnginePartsTier": 0 }, "assets/content/vehicles/crane_magnet/magnetcrane.entity.prefab": { "Despawn": true, "DisplayName": "Magnetcrane", "Permission": "myvehicle.magnetcrane", "ButtonColor": "vlgreen", "FuelAmount": 100, "SpawnDistance": 5.0, "ModuleIDs": null, "EnginePartsTier": 0 }, "assets/content/vehicles/siegeweapons/siegetower/siegetower.entity.prefab": { "Despawn": true, "DisplayName": "Siege Tower", "Permission": "myvehicle.siegetower", "ButtonColor": "vlgreen", "FuelAmount": 0, "SpawnDistance": 10.0, "ModuleIDs": null, "EnginePartsTier": 0 }, "assets/content/vehicles/siegeweapons/catapult/catapult.entity.prefab": { "Despawn": true, "DisplayName": "Catapult", "Permission": "myvehicle.catapult", "ButtonColor": "vlgreen", "FuelAmount": 0, "SpawnDistance": 5.0, "ModuleIDs": null, "EnginePartsTier": 0 }, "assets/content/vehicles/siegeweapons/ballista/ballista.entity.prefab": { "Despawn": true, "DisplayName": "Ballista", "Permission": "myvehicle.ballista", "ButtonColor": "vlgreen", "FuelAmount": 0, "SpawnDistance": 5.0, "ModuleIDs": null, "EnginePartsTier": 0 }, "assets/content/vehicles/siegeweapons/batteringram/batteringram.entity.prefab": { "Despawn": true, "DisplayName": "Battering Ram", "Permission": "myvehicle.batteringram", "ButtonColor": "vlgreen", "FuelAmount": 100, "SpawnDistance": 10.0, "ModuleIDs": null, "EnginePartsTier": 0 }, "assets/prefabs/npc/ch47/ch47.entity.prefab": { "Despawn": true, "DisplayName": "Chinook", "Permission": "myvehicle.chinook", "ButtonColor": "vlblue", "FuelAmount": 0, "SpawnDistance": 15.0, "ModuleIDs": null, "EnginePartsTier": 0 }, "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab": { "Despawn": true, "DisplayName": "Patrol Heli", "Permission": "myvehicle.patrolheli", "ButtonColor": "vlred", "FuelAmount": 0, "SpawnDistance": 15.0, "ModuleIDs": null, "EnginePartsTier": 0 }, "assets/prefabs/npc/m2bradley/bradleyapc.prefab": { "Despawn": true, "DisplayName": "Bradley", "Permission": "myvehicle.bradley", "ButtonColor": "vlred", "FuelAmount": 0, "SpawnDistance": 15.0, "ModuleIDs": null, "EnginePartsTier": 0 } }, "DefaultButtonColor": "vlgreen", "ScrollUPButtonColor": "yellow", "ScrollDownButtonColor": "yellow", "DespawnButtonColor": "vlorange", "CloseButtonColor": "vlred", "UIChatCommand": "myvehicle", "SpawnCommand": "spawn", "DespawnCommand": "despawn", "SpawnEffect": "assets/prefabs/missions/portal/proceduraldungeon/effects/appear.prefab", "DespawnEffect": "assets/prefabs/missions/portal/proceduraldungeon/effects/disappear.prefab", "ChatPrefix": "<color=green>[MyVehicle]</color>", "UITitle": "Vehicle Spawner" } Language EN: { "NoPermission": "You don't have permission to use this command.", "NoVehicles": "You have no spawned vehicles to despawn.", "Despawned": "Your last spawned vehicle has been despawned.", "CantFind": "Could not find your last spawned vehicle.", "NotFound": "Vehicle not found.", "Spawn": "Spawning {0}.", "WaterVehicle": "This vehicle can only be spawned in water.", "Usage": "Usage: /spawn <vehicleType>", "NoType": "Vehicle type '{0}' not found.", "NoPermissionToSpawn": "You don't have permission to spawn '{0}'.", "Cooldown": "You need to wait for {0} seconds to spawn your vehicle.", "AlreadyDestroyed": "Previously destroyed vehicle has been removed from your data." }$9.99- 19 comments
- 2 reviews
-
- 3
-
-
- #myvehicle
- #vehicle
- (and 5 more)
-
-
A great guy and really helpful developer! The plugins he makes are on point and the support really fast. He helped me develop my own plugin and gave me useful advice on how to set up and organize things in my code. I highly recommend him and his work for everyone who wants things done the right way!
-
- 1
-
-
- 45 comments
-
- 1
-
-
- #wipe
- #playerwipe
-
(and 2 more)
Tagged with:
-
The Loot Table & Stacksize GUI plugin is a complex and many-sided gem for Rust servers. With this plugin admins have a real opportunity of reducing the number of mods used on their servers which of course means reducing the resources the server needs to operate. For me it means 4 plugins less to worry about. Thank you The_Kiiiing!
- 992 comments
-
- 1
-
-
- #loot
- #customloot
- (and 13 more)
-
Conflict with Stack Modifier by Khan
VoodooLights replied to VoodooLights's Support Request in Support
i wrote to you on DISCORD. we can communicate faster there if you want.