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eov-dev

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Everything posted by eov-dev

    Behind this very long plugin name is something tryly incredible. Everything you've ever dreamed of for industrial and farming automation, the author has either already created it, is planning to, or has gone even further (e.g. special seeds and upcoming custom food). It's easy to set up, highly configurable, and the overall quality of the plugin is outstanding. For that price, you're essentially getting several plugins in one. I'm amazed by the work of Scalbox and highly recommend this plmugin if you need to add any kind of automation or simply want to expand the industrial capabilities of Rust!
  1. Hi Krungh Crow, Love the plugin (and all of your plugins). Any plans to add the map markers back?
  2. Hello, thanks for your answer. I've tried unloading nextgenpve and can confirm bradleys are doing damage again. This is strange as I've had Convoy and NextGenPVE together on my server for several months and never had any problems with bradleys damage. Also, other Bradleys do work (vanilla, bradleytiers and bradley from other plugin events like Watertreatment Event). I've tried a few rules inside NextGenPVE but couldn't figure out which one is preventing bradley damage. Just a heads up: I will probably change my pve plugin next wipe for TruePVE as I have increasing problems with NextGenPVE compatibilities so if it is too much work to figure out, we can just drop it Update on my other problem: I figured the problem with NPC loot, I just forgot to clear container first, so that is fixed
  3. Hi, any news on this ? I appreiate the time you are taking to answer all support request
  4. Hello, since this update bradley does not do any damage to the players (NPC do however). I did not had that problem during previous wipes, and as far as I know I did not change anything significant in the config file that could have caused this. I do run a PVE server with NextGenPVE, but as I mentioned the problem did not occur previously. No idea if the problem is from Convoy Reforged, but other bradleys do damage (launch site, watertreatment event, etc.) I also have completly different problem : I have a hard time to make the loot of NPC work. I use customloot but I can't seem to find what profile to use to populate NPC corpses, so I tried to use loot from prefabs (crate food or tech parts) but I still get default. Appreciate the help (and obviously I love the plugin) !
  5. eov-dev

    BotReSpawn

    The problem I mentioned above occurs while I have 3 bots with markers enabled
  6. eov-dev

    BotReSpawn

    Hi ! Love the plugin, but just one question : i cannot seem to make map markers work correctly, are there any other configs as the "marker_visible" and "marker_visibe_when_npcs_are_dead" ? When I reload the plugin, the map markers show, but they do net seem to persist with players : it will only show for players online, any player connecting after the plugin reload will not see the map markers. Also, even if the player was present when the marker was created, when the player leaves and then comes back online, the marker will not show for that player anymore. I am testing this on my local server so I cannot be sure what the behavior is with multiple players (I will know with forced wipe in a few hours when I'll deploy the plugin on my live server). Did I miss something ? Thanks
  7. eov-dev

    Hydrae Oxide

    Thank you for your prompt response. I tried a spawn cargoshiptest and indeed observed that it follows a squared route, except for the section where it heads to the harbor. However, it still passes directly through the oil rig, not sure where that problem is coming from . Nevertheless, thanks for taking the time to check this, in the meantime I just disabled the cargoship event (it is a somewhat minor event on my server, so not a big deal for me). And again, love your map
  8. eov-dev

    Hydrae Oxide

    Hey, First of all, love the map, thanks for the upload ! I am not sure if the problem comes from the map itself but the cargoship's route seems to be off, resulting in the cargoship going litteraly through the map/oil rigs (see image below). Any idea if there is a fix to this ? Thanks again
  9. Hello, Not sure if the problem just appeared (as we did not run the event last wipe), but the boat gets stuck around the new harbors in ocean junk since this wipe. I've only encountered the problem around harbors but maybe it is a more general problem with ocean junkpiles. Thanks
  10. eov-dev

    RadTownLoot

    Hello Krungh Crow, Would it be possible to use this plugin to spawn loot ONLY for the alpha/omega animals ? My understanding of the config file is that you can only exclude them from the loot drop system. If possible, I would like to add loot drop only for alpha and omega animals and exclude all other animals, but I might be wrong Thank you
  11. Hey Krungh Crow, Love this plugin (as I love all of your plugins tbh) ! Would it be possible to let us rename the Alpha Animal names ? Maybe the config already exists but I didn't find it. I would like to change the name for all alphas of a given animal (not individual names, the same name for all alphas of a given animal); like for example replace "Alpha Wolf" by "The Big Bad Wolf". Thanks again for your hard work on all these amazing plugins !
  12. Hi I can confirm this is fixed in the new version, thank you very much !
  13. The first two after "Favorites", called "Bonus (vehicules)" and "Bonus (autre)"
  14. Hi, I have the following error when trying to access some of the categories in my shop (see below). The two categories contain command-type items and worked well before the update. I also have two other categories with command-type items that work fine with the new update. The difference is that the categories that don't work have cooldown and limit player data. I have converted the with the shop.convert.from.1.2.26 but it doesn't work either. Any idea where this error is coming from and how to prevent it ? N.B. I had to enable the new "Favorites" category, as the category that doesn't work is the first category in my shop and the /shop command didn't work without the "Favorites" category showing as first Thanks Error message : Failed to call hook 'CmdConsoleShop' on plugin 'Shop v1.3.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Shop+OpenedShop.AddItemToUpdate (System.Collections.Generic.List`1[T] items) [0x00000] in :0 at Oxide.Plugins.Shop.MainUi (BasePlayer player, System.Int32 catPage, System.Int32 shopPage, System.String search, System.Int32 searchPage, System.Boolean first, System.Boolean categories, System.Int32 iCategory) [0x00162] in :0 at Oxide.Plugins.Shop.CmdConsoleShop (ConsoleSystem+Arg arg) [0x007b3] in :0 at Oxide.Plugins.Shop.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x01582] in :0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in :0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0
  15. eov-dev

    Custom Loot

    Hey Steenamaroo, any news on this ? Would be awesome, thanks
  16. eov-dev

    Custom Loot

    Oh, that's strange. I also have GuardedCrate but removing it did not solve the problem. I've just tested it again with only GuardedCrate and no problems with map markers. As soon as I add CustomLoot however, the problem reappears: that is, mapmarkers are actively destroyed (it is not just the new ones)
  17. eov-dev

    Custom Loot

    Hi, Sorry to bother (again) But as of yesterdays update, map markers for locked crates disappear due to CustomLoot. This can be reproduced with only CustomLoot installed, and it only seem to destroy cratemarkers, the console gives as message : Calling kill - but already IsDestroyed!? cratemarker[0] However, no idea if that message is directly generated by CustomLoot or by Rust itself. The map marker appears for a split second and then is killed. Oil rig, chinook crate and event-based locked crate are all affected by this. Removing CustomLoot resolved the issue for me, I have also tested it locally with only CustomLoot installed and got the same problem. Any idea what could cause this ? Thanks in advance (Also, I don't know if it is better to write here for these kind of problems or to open a support ticket ?)
  18. eov-dev

    Custom Loot

    So I tested it and indeed if I unload LootDefender, CustomLoot works again on those crates. It's really surprising because it worked fine until now, and none of the two plugins have been updated recently. Also, for some reason Hackable locked crates or supply drops, which are also accounted for in LootDefender, do have CustomLoot loots. I have tried a few settings but I haven't found any that worked. Guess I'll have to remove LootDefender for now
  19. eov-dev

    Custom Loot

    Thanks for your quick response. I do have LootDefender (by nivex) installed, but I always had that plugin and never encountered the problem with Bradley/Heli crates before. I've checked the config file and did not see any option relating to CustomLoot. I'll investigate further this evening.
  20. eov-dev

    Custom Loot

    Hi, Since this wipe, custom loot for Bradley and Heli crates does not seem to work anymore. While other crates have their loot changed with no problem (I have at least tested hackablelockedcrates, elitecrates and supplydrops). I do run Bradley Tiers/Bradley Guards as well as Personal Heli on my server, but all loot options on their side have been set to false, and Custom Loot has always worked with those plugins as well. My server had a one-week event with vanilla loot at the end of previous wipe, therefor I cannot guarantee this happened because of the new wipe, but when reactiving CustomLoot for this wipe both Bradley crates and Heli crates had their loot reverted to vanilla loot (no change in configs from when it was working). Any idea as to why this happened ? And specifically only for (presumably) these two types of crates ? Thanks for the help
  21. eov-dev

    PookEvent

    What a fun event to add to your servers ! Very creative idea for an affordable event, I highly recommend it. The configuration is simple and, above all, the dev is very responsive, receptive and will help to fix any problem encountered : great support !
  22. eov-dev

    Shop

    I've just tested the shop again : when I purchase an item with a cooldown/limit, I can see the cooldown in the shop UI however the data files are not updated automatically. Only when I o.reload Shop can I see the edits in the data cooldown and limit files. No idea if this is intended or how the plugin saves data but I figured it might help find the problem ? (I have the logging to file set to true)
  23. eov-dev

    Shop

    I have manually edit the Shop.json config file to add limits and cooldowns as I haven't found how to do that with the in game UI. I've also changed the order of some items. I have not edit any of the data json files however. I've checked all my json files on jsonlint.com and they are all valid.
  24. eov-dev

    Shop

    Hey, did you have time to look into this ? It's not really urgent as the workaround seemed to work. However, I've had another problem that is a bit more of a concern : for some reason (and I have no idea who is the culprit) the Shop data seem to be erased at every server restart. More specifically the files containing information of Cooldowns and Limits in the data folder are erased (for at least part of) the players). Any idea what could cause this ? Just for info if it has any value to find what the problem might be: - Because of the problem with the limits detailed in my previous message, I've added both a limit (=2) and a cooldown (of 10 years) to reduce possible problems when my players buy some one-time commands in the shop. - My server automatically restarts everyday during the night through an in-built scheduled task of my hosting service provider - I've never tested this during an actual restart (as I am usually asleep), but when I look at the data files I can clearly see info missing that was there the night before (the files are note empty however, at the moment I have cooldowns for one player even though at least four have bought items with cooldowns in the shop, and limit info for several players but with a last update value of "0001-01-01T00:00:00") - When I buy an item in the shop that has a cooldown, the cooldown does appear in the shop UI afterwards, and the data is written in the data/shop/cooldown file; when the data is erased the cooldown in the shop ui has disappeared and I can rebuy the item Thanks again and sorry to bother you with this problem The plugin is amazing aside from this !
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