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Snaplatack

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Everything posted by Snaplatack

  1. could you add an enable or disable option at the top of each category?
  2. Snaplatack

    SimplePVE

    Any way to add the ability to set the PVE/PVP toggles status per zone rather than all zones?
  3. Snaplatack

    Bug with kits

    I found the issue. When I made the kit, it saved the invisible items that spawn in your plugin to the kit. Had to clear the items in the Kits.json config. @Ryuk_
  4. Snaplatack

    Bug with kits

    Hello. So I give players a kit thats just a building hammer and building plan and when the player first spawns, they have stone, sulfur, HQM, wood, cloth, leather, and low grade fuel in their inventory (I know it should be there but should be invisible). After they f1 kill it just shows stone, sulfur and wood in the same spots in their inventory.
  5. Had to change to Under to fix it.
  6. Changed it and it didnt fix the issue. This line is what I changed and reloaded the plugin. I also checked the other status' and they didnt have an overlay/hud option "Bar - Display Layer(https://umod.org/guides/rust/basic-concepts-of-gui#layers)": "Hud",
  7. Hello! So whenever I have Advanced status loaded, I cannot click on any of the button on the right side of the map, even though no status are close to the buttons. I cannot click anything on that entire strip of the map. Dont mind the scuffed recording as I havent redone my OBS
  8. If anyone wants to help make this please shoot me a message
  9. Doesnt work
  10. Dang okay. Thank you for pointing those out.
  11. Would that be doable? @IIIaKa
  12. Would it be too server intensive if the PVE players have tags above their heads for everyone else and the PVPers dont have tags to help tell the difference. Everyone including PVErs will see the tags for other PVErs and PVPers. PVPers will not see tags for other PVPers but will see them for PVErs. Maybe only see tags above their head from x amount of meters
  13. Okay. So maybe then it will change the status based on the team . It will read if anyone in that team chose PVP and sync it to everyone that joins the team. Also, if you chose PVE and joined your friend that chose PVP and it syncs with anyone in the team that chose PVP, no one can leave the team. An admin can change their status with a command but they are locked to the team with the option of PVP mode so that they cannot abuse leaving and joining new teams.
  14. Hello. I was looking for someone to make a passive mode plugin that allows the player to choose if they want to play on the server in a PVP mode or PVE mode. A UI would be nice that has a color config option for the text and background of the UI. A description box above the 2 choices would be nice so that the player knows what the UI is. The player will only be allowed to choose when they join the server the first time. Default or no response will be placed in the PVE state. Carbon compatiblity. Would be nice to have -> Compatible with Simple PVE - https://codefling.com/plugins/simplepve and Zone Manager - https://umod.org/plugins/zone-manager A plugin to reference: https://umod.org/plugins/pvx-selector PVE MODE Cannot be raided Cannot raid others Cannot deal damage in any way to other players except teammates(Teammates can always kill each other for fun, in any way.) Player can get damaged by a NPC, Vehicles, Fire, Bradley, Patrol Heli, and animals. PVP MODE Can be raided Can raid only others that have enabled pvp mode. Can kill other players that have enabled pvp mode.
  15. Snaplatack

    ZLogs

    It does not but it shows literally everything, anybody, loots. I highly suggest this plugin and that one. Great combo imo. The LootLogs is good for verifying what people looted with a lot more detail.
  16. Snaplatack

    ZLogs

    I would just use umods LootLogs by K1lly0u https://umod.org/plugins/loot-logs
  17. Snaplatack

    Restart error

    Now with our other server, It would not reboot after this update at all. Same error as well but Didnt work after failing once like normal. I had to reinstall with the same settings for it to boot
  18. Snaplatack

    Restart error

    Tried just the most recent server update since Oxide hasnt released yet and get that same error. Here is a screenshot of the startup settings and the log file Once the server finishes validating the files and applies the startup commands, it errors in console with Exit code 1. It will then just say that the server is waiting for RCON indefinetly. Server Logs Mono path[0] = '/home/container/RustDedicated_Data/Managed' Mono config path = '/home/container/RustDedicated_Data/MonoBleedingEdge/etc' The assembly mscorlib.dll was not found or could not be loaded. It should have been installed in the `/home/container/RustDedicated_Data/Managed/mono/4.5/mscorlib.dll' directory.
  19. Snaplatack

    Restart error

    Alos I normally leave it set to auto validate because when I didnt, it would never restart. It would always exit the process with error code 1
  20. Snaplatack

    Restart error

    I reinstalled the egg and the server completely and it seems to be an issue only when there is an update. Idk if its server or if its oxide specifically
  21. I can get it to show at least if I use "stats" as the addon. But it still says it doesnt exist. Plus it seems the kills are off a little. @David
  22. Can you add the ability to adjust the UI in game like your custom buttons plugin does?
  23. Snaplatack

    Carbon support

    Vanish Advnaced Status not working with the Umod Vanish for me. I have the Carbon Vanish Module disabled Failed to call internal hook 'OnVanishDisappear' on plugin 'VanishStatus v0.1.3' [1470437449] (Object reference not set to an instance of an object) at bool Oxide.Plugins.VanishStatus.IsInvisible(BasePlayer player) in /home/container/carbon/plugins/VanishStatus.cs:line 196 at void Oxide.Plugins.VanishStatus.SendBar(BasePlayer player) in /home/container/carbon/plugins/VanishStatus.cs:line 149 at void Oxide.Plugins.VanishStatus.OnVanishDisappear(BasePlayer player) in /home/container/carbon/plugins/VanishStatus.cs:line 220 at object Oxide.Plugins.VanishStatus.InternalCallHook(uint hook, object[] args) in VanishStatus.cs/Internal:line 114 Failed to call internal hook 'OnPlayerConnected' on plugin 'VanishStatus v0.1.3' [3704844088] (Object reference not set to an instance of an object) at bool Oxide.Plugins.VanishStatus.IsInvisible(BasePlayer player) in /home/container/carbon/plugins/VanishStatus.cs:line 196 at void Oxide.Plugins.VanishStatus.SendBar(BasePlayer player) in /home/container/carbon/plugins/VanishStatus.cs:line 149 at void Oxide.Plugins.VanishStatus.OnPlayerConnected(BasePlayer player) in /home/container/carbon/plugins/VanishStatus.cs:line 203 at object Oxide.Plugins.VanishStatus.InternalCallHook(uint hook, object[] args) in VanishStatus.cs/Internal:line 72 EDIT: Disregard. Forgot I needed the custom vanish plugin you provide.
  24. Snaplatack

    Restart error

    Getting a weird error when validating the servers and an update for the server is released. The server will get to the waiting for econ stage but will not do anything. This is the log. Mono path[0] = '/home/container/RustDedicated_Data/Managed' Mono config path = '/home/container/RustDedicated_Data/MonoBleedingEdge/etc' The assembly mscorlib.dll was not found or could not be loaded. It should have been installed in the `/home/container/RustDedicated_Data/Managed/mono/4.5/mscorlib.dll' directory.
  25. Snaplatack

    May 2nd Update

    Issues compiling for May 2nd update 75 BlockRustPlus - Failed to compile: The type or namespace name 'Harmony' could not be found (are you missing a using directive or an assembly reference?) | Line: 8, Pos: 7
2m

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