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Everything posted by Markiii
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Ok mate i tested Lifesupport and Playerrevive - they wipe the stats off the inventory due to the way they copy it i guess? Can this be overcome?
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Could there be a conflict with lifesupport? i just used it and all my gear, I've been working on again for over 2 hours, is now wiped again, that's the only thing i can think of - you've fixed stack modifiers, plus I've had them on the whole time edit: no. So the shirt icon disappeared randomly and I reloaded the plugin, that's when i noticed my stats had gone, so have some of the players - I'm not sure what else it could be we have a lot of plugins
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Hello, So the gear I was swearing, which had taken considerable time to get and was all yellow epic loot, is entirely plain (no stats or piece name)- the other drops i stored in a box didnt get stripped but everything I was wearing before updating has been wiped.. something that needs looking into
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Hi Mate The line; "What % chance each craft should they have for their item to be enhanced?": 1, This doesn't seem to actually be 1% since I just crafted about 20 hoodies in a row, every one of them was enhanced. Can you look into this please? Thanks
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Hi there, Can I make your EpicLoot spawn in raidable bases? Thanks
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Update: You have Abimals as a typo for animals somewhere, it's popped up a few times now,
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Ok so I unloaded all other plugins loading just this and this time i got this; [Epic Loot] Added 143 items to loot table. [Epic Loot] Setup 4 pages of buffs. Loaded plugin Epic Loot v1.0.0 by imthenewguy - So i use CustomLoot for BotReSpawn - disabling that wasn't the fix but im running quite a few
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Everything, from drops to /genitem "new guy" pants miners s - will spawn a bunny hat with stats, whats going on? Not sure if this is why? EpicLoot was compiled successfully in 2086ms [Epic Loot] Added 1 items to loot table. [Epic Loot] Setup 4 pages of buffs.
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Nothing at all - I have just cottened onto something though. I was running the OUTPUT at decimals - 1, 1.5, 2, 2.5 - could this have been the problem? i just realised if there was a decimal it wasnt burning to that amount, only whole numbers?
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Yes - i have tried reinstalling several times before. It still works now, but last night stopped again
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Does this mean anything? reloaded addons and spotted it ; Failed to run a 2.00 timer in 'FurnaceLevels v1.2.8' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at Oxide.Plugins.FurnaceLevels+c__AnonStorey0.<>m__0 () [0x00010] in :0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in :0
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I have a lot of addons you would need to help me find the cause to be honest, I'm not sure how I would be able to help.. anything i can give you?
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Great idea, but it doesn't work as well as you may hope, atleast on a pve server. The bot doesn't do any damage to NPCs so whacking a gun in him is pretty pointless. When it comes to sending your bit out to farm, that sounds great but again it's only 50 metres then it'll stand there, that's not many nodes but ok for trees. The bot will often get stuck or left behind which is a bit of a pain. It's a great idea which will only improve, I just felt that 50$ is steep for this one as it doesn't bring as much as you'd like to the table.
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Also would ne nice to see a VIP reduced cost option....
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Hello. So this plugin will randomly stop working, even without furnace splitter installed, and only cook charcoal. Can we look into this as a priority please? It's happening daily with so many reports from players, reloading the plugin temporarily fixed the issue but it's driving me mad. Thanks Mark
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Any ideas? Running a pve server, the bot, if given a gun, just shoots in the base at traps...
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I'm having this problem as well.
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Version 1.0.0
208 downloads
This is my first monument, I obviously used the bandit boathouse prefab as a base and expanded from there. There's a lot of detail so I know that can effect performance. I've tweaked things a little to improve FPS. This monument consists of - Some scattered crates, a toolbox and barrels outside rooms. Green room (open for 120 seconds)(When the fuse it put into the green fuseboxbox the blue LED will start flashing to indicate the monument is in use) - 2x Normal crates, 2x Medical crates, 1x Food crate 1x Toolbox - some barrels. Blue keycard. Blue room - 3x Normal crates, 2x Green crates, some food. Red keycard. Red room - 1 Military crate, 3x Green crates, 3x Normal crates, 1x Toolbox, 1x Food crate, 1x Medical crate - some barrels. 6 Scientists scattered throughout. Size: Small Implementation difficulty: Easy - I've set default perimeters to have this as a swamp-like monument, but you could just as easily remove the LakeV2 prefab and possibly the swamp fog and have it as a water-based monument as the ladders make this possible. Hope you enjoy! Markiii https://discord.gg/Markiii-RustFree-
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- #monument
- #rust monument
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Looking for a plugin that allows players to see at night for the cost of RP.