Possible issue with NightLantern from Umod
cursedcauldron.deployed[5827116]
Stack: System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) (at <f98723dd4586469db5213ec59da723ca>:0)
System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) (at <f98723dd4586469db5213ec59da723ca>:0)
Spatial.Grid`1[T].Add (T obj, System.Single x, System.Single y) (at <29d93113d0064f8e84597c03ad9d2bb4>:0)
NpcFireManager.Add (BaseEntity entity) (at <396601723cc444aeaa5dcb8a6dba3d16>:0)
BaseOven.StartCooking () (at <396601723cc444aeaa5dcb8a6dba3d16>:0)
BaseOven.SVSwitch (BaseEntity+RPCMessage msg) (at <396601723cc444aeaa5dcb8a6dba3d16>:0)
BaseOven.OnRpcMessage (BasePlayer player, System.UInt32 rpc, Network.Message msg) (at <396601723cc444aeaa5dcb8a6dba3d16>:0)
UnityEngine.Debug:LogException(Exception)
BaseOven:OnRpcMessage(BasePlayer, UInt32, Message)
BaseEntity:SV_RPCMessage(UInt32, Message)
ServerMgr:OnRPCMessage(Message)
ServerMgr:OnNetworkMessage(Message)
Facepunch.Network.Raknet.Server:ProcessRead(NetRead)
Network.BaseNetwork:Cycle()
ServerMgr:Update()
Noticed this rpc error kick when player went to go toggle a cursed cauldron when the night lantern plugin was finiishing up the cycle for the night.