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Everything posted by Papi Rusty
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nm so the issue is that the UI since you added the inventory option its overlapping with this. anyway to add a option in the config to disable the inventory sorter?? . any
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Its showing the UI for a composter for me even tho i do not have it enabled in the config
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There are holes near the furnaces and players fall through the island. check again. The barge was my mistake but the holes and many areas rocks are not set properly.
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- 176 comments
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- #jtedal
- #mad mappers
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(and 7 more)
Tagged with:
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- 176 comments
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- #jtedal
- #mad mappers
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(and 7 more)
Tagged with:
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Also many areas where the alpha is not set correctly. Please fix
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- 176 comments
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- #jtedal
- #mad mappers
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(and 7 more)
Tagged with:
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Pretty sure he doesnt use that hook either, well now i gotta go buy that one.
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Theres always a way
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im no coder tbh i would consult with someone has experience
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Could you rework or use something else? Onplayerinput hook is very expensive to run.
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I believe it is acceptable to use AI for writing text-based content, but not for developing plugins. As for images, their presence on this platform is ultimately determined by the platform owners. Personally, I find them to appear somewhat unconventional.
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i will dm you my config od true pve
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i would like the airstrike to only kill NPCS and not players also no damage to bases or raidable bases. I use TruePVE F15AirStrike.json
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it still damaged players even tho i have it disabled
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[Trivia] Error encountered in API response processing: After parsing a value an unexpected character was encountered: V. Path 'results[0].question', line 1, position 135.. Response: {"response_code":0,"results":[{"type":"multiple","difficulty":"medium","category":"Science & Nature","question":"Which planet did the "Viking 1" spacecraft send surface images of, starting in 1976?","correct_answer":"Mars","incorrect_answers":["Saturn","Jupiter","Venus"]}]}. Attempt 1 of 3. Falling back to local file if max attempts reached. Happens every time the api call fails i think. anyway to hide these?
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Error while compiling WTrading: No overload for method 'Clear' takes 1 arguments | Line: 3220, Pos: 29 My offer to beta test before you release updates still stands. Your probably busy but i have time on my hands. lmk!
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InvalidOperationException: Another request has been sent from this player Stack: Oxide.Plugins.WTrading+Trade.Send () (at <eaff2d35c7194d118face5fa02d9cbff>:0) Oxide.Plugins.WTrading+TradeCommand.Execute (Oxide.Plugins.WTrading+TradePlayer caller, System.String[] arguments) (at <eaff2d35c7194d118face5fa02d9cbff>:0) Oxide.Plugins.WTrading.CommandHandler (BasePlayer player, System.String name, System.String[] arguments) (at <eaff2d35c7194d118face5fa02d9cbff>:0) Oxide.Plugins.WTrading+<>c__DisplayClass28_0.<RegisterCommand>b__0 (ConsoleSystem+Arg run) (at <eaff2d35c7194d118face5fa02d9cbff>:0) Oxide.Game.Rust.Libraries.Command+ConsoleCommand.HandleCommand (ConsoleSystem+Arg arg) (at <88b3df758e87421cabdaeceaac254c09>:0) ConsoleSystem.Internal (ConsoleSystem+Arg arg) (at <b86dcb1e70304bad949f4c9e9d5f3af0>:0) UnityEngine.Debug:LogException(Exception) ConsoleSystem:Internal(Arg) ConsoleSystem:Run(Option, String, Object[]) ConsoleNetwork:OnClientCommand(Message) ServerMgr:OnNetworkMessage(Message) Facepunch.Network.Raknet.Server:ProcessRead(NetRead) Network.BaseNetwork:Cycle() ServerMgr:Update() Send a manual trade request and send another trade request through the UI this error appears. It should show that there is already a pending trade to wait or cancel or the previous trade Man talk about a beta plugin. Who approved this lol
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yea the blocking of tags is also not working
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any update on this. its very annoying seeing tags merged