Jump to content

Papi Rusty

Creator
  • Posts

    720
  • Joined

  • Last visited

Everything posted by Papi Rusty

  1. ah thats pretty cool
  2. Papi Rusty

    Maze

    so then im gonna need zone manager
  3. Papi Rusty

    Maze

    how well does this do with restore upon death by killyou? or is there anyway you could block the effects of that plugin while in the maze. this is whats really stopping me from getting this.
  4. how well does this do with restore upon death, considering getting it.
  5. Papi Rusty

    spawning in the air

    The walkers are spawning in the air. Please fix this. its been an issue for the longest.
  6. Does this work with Server rewards?
  7. Papi Rusty

    redeem storage

    I dont know what i could be doing wrong, But the redeem storage is not working for me. When their inv is full it they type the command and it doesnt show anything in there
  8. Papi Rusty

    to work with skill tree

    Can you make this compatible with skill tree from im thenewguy?
  9. Papi Rusty

    error

    honestly i dont even know. i dont have anything on my server named that
  10. Papi Rusty

    error

    Calling hook OnEntityTakeDamage resulted in a conflict between the following plugins: DeployableCore - True (Boolean), TruePVE - True (Boolean), NadePlus (False (Boolean))
  11. Papi Rusty

    Maze

    is this dynamic through wipes. or do i gottat set it up every wipe? Does it depend on any mod to detect the zones etc
  12. Papi Rusty

    RPC ERROR KICK

    cursed cauldron to be exact
  13. Papi Rusty

    RPC ERROR KICK

    Hey! So i have furnace disbled. That was never an issue for me, My problem is with camp fires.
  14. Papi Rusty

    images not showing

    what are the image specs for steam? tried uploading and it went through but in game its not showing the skin. and when i try to update it through the application it does not update the image in steam.
  15. Papi Rusty

    elites

    all good man. ill keep trying to reproduce it and when i have pin pointed the issue i will let you know. thanks!
  16. Papi Rusty

    elites

    one more thing i found i have it set to where only owner and team can loot crates. if someone tags the heli it will include them in the kill feed when the heli is dead and it will let them loot the crates.
  17. Papi Rusty

    not spawning

    NullReferenceException: Object reference not set to an instance of an object Stack: Oxide.Plugins.BradleyDrops.IsInBuildingPriv (UnityEngine.Vector3 position, System.String apcProfile) (at <1bd6f3b0662d478e8888a9e206a883da>:0) Oxide.Plugins.BradleyDrops+BradleyDropSignal.DropAborted () (at <1bd6f3b0662d478e8888a9e206a883da>:0) Oxide.Plugins.BradleyDrops+BradleyDropSignal.CustomExplode () (at <1bd6f3b0662d478e8888a9e206a883da>:0) when thrown near base it does not spawn
  18. Papi Rusty

    elites

    sent you my config. sorry for the late reply. forgot about this
  19. Papi Rusty

    RPC ERROR KICK

    Thanks!
  20. Papi Rusty

    error

    Failed to call hook 'PinApplyCommand' on plugin 'StaticLootables v2.9.9' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.StaticLootables.PinApplyCommand (ConsoleSystem+Arg arg) [0x0008b] in <52486fb077d24fefa0da0cf2642e554a>:0 at Oxide.Plugins.StaticLootables.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0017a] in <52486fb077d24fefa0da0cf2642e554a>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <9c80d821d00a44c9a24497c73ad2d20d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d646191a355d43a6b3ab36b7ee14c740>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d646191a355d43a6b3ab36b7ee14c740>:0
  21. Papi Rusty

    RPC ERROR KICK

    according to khan its a furnace upgrade issue as it lets the player turn it on and cook something when its not supposed to since the night lantern plugin turns it on
  22. Papi Rusty

    RPC ERROR KICK

    well in this case it was when player toggled a campfire (cursed caulron) i set those to default stacks. this happened as it was becoming day (night lantern mod turns off)
  23. Papi Rusty

    RPC ERROR KICK

    Possible issue with NightLantern from Umod cursedcauldron.deployed[5827116] Stack: System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) (at <f98723dd4586469db5213ec59da723ca>:0) System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) (at <f98723dd4586469db5213ec59da723ca>:0) Spatial.Grid`1[T].Add (T obj, System.Single x, System.Single y) (at <29d93113d0064f8e84597c03ad9d2bb4>:0) NpcFireManager.Add (BaseEntity entity) (at <396601723cc444aeaa5dcb8a6dba3d16>:0) BaseOven.StartCooking () (at <396601723cc444aeaa5dcb8a6dba3d16>:0) BaseOven.SVSwitch (BaseEntity+RPCMessage msg) (at <396601723cc444aeaa5dcb8a6dba3d16>:0) BaseOven.OnRpcMessage (BasePlayer player, System.UInt32 rpc, Network.Message msg) (at <396601723cc444aeaa5dcb8a6dba3d16>:0) UnityEngine.Debug:LogException(Exception) BaseOven:OnRpcMessage(BasePlayer, UInt32, Message) BaseEntity:SV_RPCMessage(UInt32, Message) ServerMgr:OnRPCMessage(Message) ServerMgr:OnNetworkMessage(Message) Facepunch.Network.Raknet.Server:ProcessRead(NetRead) Network.BaseNetwork:Cycle() ServerMgr:Update() Noticed this rpc error kick when player went to go toggle a cursed cauldron when the night lantern plugin was finiishing up the cycle for the night.
  24. Papi Rusty

    kingston pen

    Its only on this monument too
  25. Papi Rusty

    kingston pen

    Must be rust edit. ive had this happen before
1.9m

Downloads

Total number of downloads.

8.9k

Customers

Total customers served.

131k

Files Sold

Total number of files sold.

2.7m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.