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SirApesALot

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Everything posted by SirApesALot

  1. SirApesALot

    Heavy Rig

    love the changes! Is there a way we can get a setting to disable Small Oil rig, as the heavy's are always glitched for me and make it too easy for my players.
  2. SirApesALot

    Patrol Helicopter

    before i reinstall this in my server, has this been remedied?
  3. Ok seems updating Vanish which had a similar issue, has fixed my compiling error. on restart this appeared then both plug ins loaded correctly: [Vanish] Automatically Harmony patched 'BaseNetworkable.GetConnectionsWithin_Patch2' method. (BaseNetworkable_GetConnectionsWithin_Patch) [Vanish] Automatically Harmony patched 'BaseEntity.SignalBroadcast_Patch2' method. (BaseEntity_SignalBroadcast_Patch) [Vanish] Automatically Harmony patched 'EffectNetwork.Send_Patch2' method. (EffectNetwork_Send_Patch) [Vanish] Automatically Harmony patched 'Item.SetItemOwnership_Patch2' method. (Item_SetItemOwnership_phrase_Patch) [Vanish] Automatically Harmony patched 'Item.SetItemOwnership_Patch2' method. (Item_SetItemOwnership_string_Patch) [Vanish] Automatically Harmony patched 'BasePlayer.Teleport_Patch2' method. (BasePlayer_Teleport_Patch) [Vanish] Load Data
  4. SirApesALot

    Plugin won't compile

    I was having the same issue, and getting a similar issue from vanish. I updated vanish and it fixed both, not sure why. But this did appear on my console on restart [Vanish] Automatically Harmony patched 'BaseNetworkable.GetConnectionsWithin_Patch2' method. (BaseNetworkable_GetConnectionsWithin_Patch) [Vanish] Automatically Harmony patched 'BaseEntity.SignalBroadcast_Patch2' method. (BaseEntity_SignalBroadcast_Patch) [Vanish] Automatically Harmony patched 'EffectNetwork.Send_Patch2' method. (EffectNetwork_Send_Patch) [Vanish] Automatically Harmony patched 'Item.SetItemOwnership_Patch2' method. (Item_SetItemOwnership_phrase_Patch) [Vanish] Automatically Harmony patched 'Item.SetItemOwnership_Patch2' method. (Item_SetItemOwnership_string_Patch) [Vanish] Automatically Harmony patched 'BasePlayer.Teleport_Patch2' method. (BasePlayer_Teleport_Patch) [Vanish] Load Data This may be totally useless to you, and sorry if i wasted your time. But now both plug ins load correctly on restart
  5. it appears vanish had a similar issue at update. maybe you can implement a similar fix? actually since i used the Vanish update it appears to have done something to my harmony or maybe there was a conflict. [Vanish] Automatically Harmony patched 'BaseNetworkable.GetConnectionsWithin_Patch2' method. (BaseNetworkable_GetConnectionsWithin_Patch) [Vanish] Automatically Harmony patched 'BaseEntity.SignalBroadcast_Patch2' method. (BaseEntity_SignalBroadcast_Patch) [Vanish] Automatically Harmony patched 'EffectNetwork.Send_Patch2' method. (EffectNetwork_Send_Patch) [Vanish] Automatically Harmony patched 'Item.SetItemOwnership_Patch2' method. (Item_SetItemOwnership_phrase_Patch) [Vanish] Automatically Harmony patched 'Item.SetItemOwnership_Patch2' method. (Item_SetItemOwnership_string_Patch) [Vanish] Automatically Harmony patched 'BasePlayer.Teleport_Patch2' method. (BasePlayer_Teleport_Patch) [Vanish] Load Data and now Pumpkinhead loads correcetly, any idea why. Does this help at all lol
  6. I have to manually reload plug in after restart, getting this error ExType: HarmonyException Failed to initialize plugin 'PumpkinHead v1.2.1' (Exception: Parameter "cache" not found in method static System.Void BasePlayer::OcclusionPlayerFound(BasePlayer player1, BasePlayer player2, System.Single networkTime, System.Boolean ordered)) at HarmonyLib.MethodPatcher.EmitCallParameter (System.Reflection.MethodInfo patch, System.Collections.Generic.Dictionary`2[TKey,TValue] variables, System.Reflection.Emit.LocalBuilder runOriginalVariable, System.Boolean allowFirsParamPassthrough, System.Reflection.Emit.LocalBuilder& tmpInstanceBoxingVar, System.Reflection.Emit.LocalBuilder& tmpObjectVar, System.Boolean& refResultUsed, System.Collections.Generic.List`1[T] tmpBoxVars) [0x00ada] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 at HarmonyLib.MethodPatcher+<>c__DisplayClass35_0.<AddPrefixes>b__0 (System.Reflection.MethodInfo fix) [0x00070] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 at HarmonyLib.CollectionExtensions.Do[T] (System.Collections.Generic.IEnumerable`1[T] sequence, System.Action`1[T] action) [0x00014] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 at HarmonyLib.MethodPatcher.AddPrefixes (System.Collections.Generic.Dictionary`2[TKey,TValue] variables, System.Reflection.Emit.LocalBuilder runOriginalVariable) [0x0001b] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 at HarmonyLib.MethodPatcher.CreateReplacement (System.Collections.Generic.Dictionary`2[System.Int32,HarmonyLib.CodeInstruction]& finalInstructions) [0x0029e] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 at HarmonyLib.PatchFunctions.UpdateWrapper (System.Reflection.MethodBase original, HarmonyLib.PatchInfo patchInfo) [0x00059] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 at HarmonyLib.PatchClassProcessor.ProcessPatchJob (HarmonyLib.PatchJobs`1+Job[T] job) [0x000be] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 Unloaded plugin PumpkinHead v1.2.1 by Krungh Crow No previous version to rollback plugin: PumpkinHead
  7. Plug in Currently not compiling right: ExType: HarmonyException Failed to initialize plugin 'PumpkinHead v1.2.1' (Exception: Parameter "cache" not found in method static System.Void BasePlayer::OcclusionPlayerFound(BasePlayer player1, BasePlayer player2, System.Single networkTime, System.Boolean ordered)) at HarmonyLib.MethodPatcher.EmitCallParameter (System.Reflection.MethodInfo patch, System.Collections.Generic.Dictionary`2[TKey,TValue] variables, System.Reflection.Emit.LocalBuilder runOriginalVariable, System.Boolean allowFirsParamPassthrough, System.Reflection.Emit.LocalBuilder& tmpInstanceBoxingVar, System.Reflection.Emit.LocalBuilder& tmpObjectVar, System.Boolean& refResultUsed, System.Collections.Generic.List`1[T] tmpBoxVars) [0x00ada] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 at HarmonyLib.MethodPatcher+<>c__DisplayClass35_0.<AddPrefixes>b__0 (System.Reflection.MethodInfo fix) [0x00070] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 at HarmonyLib.CollectionExtensions.Do[T] (System.Collections.Generic.IEnumerable`1[T] sequence, System.Action`1[T] action) [0x00014] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 at HarmonyLib.MethodPatcher.AddPrefixes (System.Collections.Generic.Dictionary`2[TKey,TValue] variables, System.Reflection.Emit.LocalBuilder runOriginalVariable) [0x0001b] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 at HarmonyLib.MethodPatcher.CreateReplacement (System.Collections.Generic.Dictionary`2[System.Int32,HarmonyLib.CodeInstruction]& finalInstructions) [0x0029e] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 at HarmonyLib.PatchFunctions.UpdateWrapper (System.Reflection.MethodBase original, HarmonyLib.PatchInfo patchInfo) [0x00059] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 at HarmonyLib.PatchClassProcessor.ProcessPatchJob (HarmonyLib.PatchJobs`1+Job[T] job) [0x000be] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 Unloaded plugin PumpkinHead v1.2.1 by Krungh Crow No previous version to rollback plugin: PumpkinHead
  8. SirApesALot

    Plugin won't compile

    I'm currently getting the same thing as SlayersRust is, any idea of a fix?
  9. SirApesALot

    Raidable Bases

    I'm late to the party for the terms of service change, I have 2 questions 1 as a base builder and 1 as a server owner. I saw you say in to an earlier question, that using DLC skins and such in Raidable Bases is ok as long as they cannot be picked up, is that still true? As I have sold my bases and they have lots of DLC content. If so then I only need to stop any DLC content from dropping in my raids on my server correct? Even if your answer breaks my heart, thanks in advance!
  10. SirApesALot

    Drone Event

    seems since i updated it, my players cannot damage the drones. I even tried myself, stays at 100 health. I run True PVE maybe it is conflicting with that now? Or maybe I'm a dunce and missed something in the config
  11. there is no need to update them, as they are not broken. anymore. Copy Paste fixed it. Thanks for asking! Though an update is coming adding a new nightmare, and slightly enlarged expert raids
  12. sorry, late response, yest, patrol heli stays locked on the hostages if it encounters them during the event.
  13. SirApesALot

    Shooting Range

    yes, I am slowly working on fixing all electrical, this is on my to do list, FP really messed me up with 3 updates last year breaking various electrical implements. I managed to get most of my bases fixed, this is on Januarys Itinerary. I promise!
  14. SirApesALot

    Drone Event

    Currently having an issue with my drones not spawning after a restart, if I manually use DRErespawndrones they appear just fine, otherwise they don't spawn for me
  15. and is it just one base, or all bases? Your best bet would be most likely to talk to Nivex the creator of Raidable Bases, as I have had no complaints of this from anyone else I presume (maybe wrongly) that the issue lies with one of your settings
  16. what gather rate and wipe length do you run? it clearly states it was designed for a vanilla gather rate weekly server and were best meant for servers with balanced and not broken loot. They can be bumped down a tier for the new player friendly/ long wipe / broken loot servers. I also included some settings recommendations at the bottom of the page to help increase the difficulty. I also recommend changing your skin settings in config, those garage doors are preskinned to be clear, i wouldn;'t randomize them.
  17. currently working on it, now that i know for sure misticos is not fixing door controller, or at least not soon, i need to go through and redo all trap doors, currently about 20% done. This update will take me some time, I have around 250 bases to redo
  18. not sure what the cause is, but randomly this morning after restart, my players all started recieving "you don't have permission to use this command". I had not changed or even touched it since force wipe. Permissions seem to be in order also. Any idea why it randomly just started happening?
  19. any chance of this coming back out for purchase?
  20. SirApesALot

    Air Event

    every time i jump up the center near the flag, after looting the basic crate, I get flyhacked.
  21. SirApesALot

    Heavy Rig

    I have a certain skill for breaking things lol. I ran the event and everything worked properly, setting a restart now lol
  22. SirApesALot

    Heavy Rig

    i have a button and a card reader on smoil, is this the way it should be?
  23. Just a heads up this is currently broke and needs an update
  24. yup, hand me my dunce cap lol, you are correct! Thanks!
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