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Everything posted by SirApesALot
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I have to manually reload plug in after restart, getting this error ExType: HarmonyException Failed to initialize plugin 'PumpkinHead v1.2.1' (Exception: Parameter "cache" not found in method static System.Void BasePlayer::OcclusionPlayerFound(BasePlayer player1, BasePlayer player2, System.Single networkTime, System.Boolean ordered)) at HarmonyLib.MethodPatcher.EmitCallParameter (System.Reflection.MethodInfo patch, System.Collections.Generic.Dictionary`2[TKey,TValue] variables, System.Reflection.Emit.LocalBuilder runOriginalVariable, System.Boolean allowFirsParamPassthrough, System.Reflection.Emit.LocalBuilder& tmpInstanceBoxingVar, System.Reflection.Emit.LocalBuilder& tmpObjectVar, System.Boolean& refResultUsed, System.Collections.Generic.List`1[T] tmpBoxVars) [0x00ada] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 at HarmonyLib.MethodPatcher+<>c__DisplayClass35_0.<AddPrefixes>b__0 (System.Reflection.MethodInfo fix) [0x00070] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 at HarmonyLib.CollectionExtensions.Do[T] (System.Collections.Generic.IEnumerable`1[T] sequence, System.Action`1[T] action) [0x00014] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 at HarmonyLib.MethodPatcher.AddPrefixes (System.Collections.Generic.Dictionary`2[TKey,TValue] variables, System.Reflection.Emit.LocalBuilder runOriginalVariable) [0x0001b] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 at HarmonyLib.MethodPatcher.CreateReplacement (System.Collections.Generic.Dictionary`2[System.Int32,HarmonyLib.CodeInstruction]& finalInstructions) [0x0029e] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 at HarmonyLib.PatchFunctions.UpdateWrapper (System.Reflection.MethodBase original, HarmonyLib.PatchInfo patchInfo) [0x00059] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 at HarmonyLib.PatchClassProcessor.ProcessPatchJob (HarmonyLib.PatchJobs`1+Job[T] job) [0x000be] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 Unloaded plugin PumpkinHead v1.2.1 by Krungh Crow No previous version to rollback plugin: PumpkinHead
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Plug in Currently not compiling right: ExType: HarmonyException Failed to initialize plugin 'PumpkinHead v1.2.1' (Exception: Parameter "cache" not found in method static System.Void BasePlayer::OcclusionPlayerFound(BasePlayer player1, BasePlayer player2, System.Single networkTime, System.Boolean ordered)) at HarmonyLib.MethodPatcher.EmitCallParameter (System.Reflection.MethodInfo patch, System.Collections.Generic.Dictionary`2[TKey,TValue] variables, System.Reflection.Emit.LocalBuilder runOriginalVariable, System.Boolean allowFirsParamPassthrough, System.Reflection.Emit.LocalBuilder& tmpInstanceBoxingVar, System.Reflection.Emit.LocalBuilder& tmpObjectVar, System.Boolean& refResultUsed, System.Collections.Generic.List`1[T] tmpBoxVars) [0x00ada] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 at HarmonyLib.MethodPatcher+<>c__DisplayClass35_0.<AddPrefixes>b__0 (System.Reflection.MethodInfo fix) [0x00070] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 at HarmonyLib.CollectionExtensions.Do[T] (System.Collections.Generic.IEnumerable`1[T] sequence, System.Action`1[T] action) [0x00014] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 at HarmonyLib.MethodPatcher.AddPrefixes (System.Collections.Generic.Dictionary`2[TKey,TValue] variables, System.Reflection.Emit.LocalBuilder runOriginalVariable) [0x0001b] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 at HarmonyLib.MethodPatcher.CreateReplacement (System.Collections.Generic.Dictionary`2[System.Int32,HarmonyLib.CodeInstruction]& finalInstructions) [0x0029e] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 at HarmonyLib.PatchFunctions.UpdateWrapper (System.Reflection.MethodBase original, HarmonyLib.PatchInfo patchInfo) [0x00059] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 at HarmonyLib.PatchClassProcessor.ProcessPatchJob (HarmonyLib.PatchJobs`1+Job[T] job) [0x000be] in <6c906b4f1de440f3a86cb0ebb3f48ea6>:0 Unloaded plugin PumpkinHead v1.2.1 by Krungh Crow No previous version to rollback plugin: PumpkinHead
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I'm currently getting the same thing as SlayersRust is, any idea of a fix?
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I'm late to the party for the terms of service change, I have 2 questions 1 as a base builder and 1 as a server owner. I saw you say in to an earlier question, that using DLC skins and such in Raidable Bases is ok as long as they cannot be picked up, is that still true? As I have sold my bases and they have lots of DLC content. If so then I only need to stop any DLC content from dropping in my raids on my server correct? Even if your answer breaks my heart, thanks in advance!
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- 20 comments
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- #ferry terminal
- #ch47
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- 20 comments
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- #ferry terminal
- #ch47
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yes, I am slowly working on fixing all electrical, this is on my to do list, FP really messed me up with 3 updates last year breaking various electrical implements. I managed to get most of my bases fixed, this is on Januarys Itinerary. I promise!
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- 6 comments
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what gather rate and wipe length do you run? it clearly states it was designed for a vanilla gather rate weekly server and were best meant for servers with balanced and not broken loot. They can be bumped down a tier for the new player friendly/ long wipe / broken loot servers. I also included some settings recommendations at the bottom of the page to help increase the difficulty. I also recommend changing your skin settings in config, those garage doors are preskinned to be clear, i wouldn;'t randomize them.
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- 1,407 comments
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- #leveling
- #progression
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Just a heads up this is currently broke and needs an update
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yup, hand me my dunce cap lol, you are correct! Thanks!
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After installing the new update, the players can now place the recyclers, but when they redeem them, it does not deduct from the total anymore
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Changed Status from Pending to Closed
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any chance you know of a fix yet? as I have 250+ base files with a TON of electric i need to figure out how to fix. Thanks in advance! Also @nivex I think something may be up with landmines, since the force wipe landmines in my raidables are not exploding, even if you break the structure they are on, they just float there. Not sure what is causing the issue but i have been trying to figure it out
