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SirApesALot

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Everything posted by SirApesALot

  1. After installing the new update, the players can now place the recyclers, but when they redeem them, it does not deduct from the total anymore
  2. SirApesALot

    easy bases

    Changed Status from Pending to Closed
  3. hello, how does this function for something like underwater labs? and do spawn points automatically work after a wipe? Or will i have to reset the spawn points wipe after wipe? Thanks in advance!
  4. SirApesALot

    Raidable Bases

    any chance you know of a fix yet? as I have 250+ base files with a TON of electric i need to figure out how to fix. Thanks in advance! Also @nivex I think something may be up with landmines, since the force wipe landmines in my raidables are not exploding, even if you break the structure they are on, they just float there. Not sure what is causing the issue but i have been trying to figure it out
  5. since i updated, this is spamming my console [WaterTreatmentEvent] [INFO] 19:59:00 [WaterTreatmentEvent] [INFO] PVE Mode false or the event didn't started
    Well done event, that comes configured really well out of the box also. Players absolutely love it!
  6. very well done with this plug in! Any chance we can eventually get more refined control of how many npcs spawn? Thanks!
  7. you are the man! will pick this up tonight and toy with it
  8. any chance the pvp kills is a thing in the works? I have a pvp server I'm working on this would be perfect for, and the previous plug ins I have purchased from you were stellar!
    My guys love this plug-in, really spices up the Oil Rigs a bit! Was easy to install and configure, and worked right out of the box. I highly recommend for newer server owners who struggle with configuration files, as this one is one of the easiest! Worth every penny!
  9. SirApesALot

    Heavy Rig

    my apologies for the delayed response, yes, your fix seems to have worked perfectly. I'll keep you posted of any further reports from my guys. But nothing but positive feedback from them now! Thanks for the hard work, and the quick response!
    The plugin does exactly what it advertises, adds extra vending machines. Responsive developer, good price, solid product!
  10. so i put in the update for this and now my vending machine is under the center of the map
    This plug-in mixed with some detailed npcs from Better NPC has made Airfield the most popular monument on my server. Great plug in and a responsive developer who regularly updates!
  11. SirApesALot

    Heavy Rig

    using a 3500 procedural map, only loot related plug in i have is "prevent looting" and I don;t know why just he would have had that issue, still poking around with it
  12. SirApesALot

    Heavy Rig

    so some slightly weird issues. On one trip one of my guys had it function as normal, heavies show up, but then he got a message "this crate belongs to someone else" when he tried to access it. The Next guys who ran it had it where the event didn;t trigger at all. I have been testing and when flying around i found a random card reader floating just under the heli pad. When i swiped it, the event worked perfectly
  13. i literally just want meteors. And i cannot get them to work right
  14. not gonna lie, all this update did was give me a ton of work to reconfigure it that i didn't really need.
  15. If you had to have wood in the furnace to get the charcoal, i would use this in a heartbeat, would even pay a bit for it
  16. I have a lot of these, at least a few dozen, any fix?
  17. Did you manage to get yours to spawn properly? As I am now having a similar issue and was wondering if you found a fix? My junk piles and npc kits are spawning perfectly. But the graveyards only spawned twice then never again. I even made the smallest graveyard i could with still no luck
  18. SirApesALot

    Graveyards Not Spawning

    I am having similar issues. At first they wouldn't spawn, then they spawned twice, and have not spawned since. And I never changed anything in the config after it was working lol. And the graveyard I'm using is tiny, only the size of a 1 x 1. nothing big. I also tried removing Time Of Day and any other plug in that would possibly conflict. What was your fix?
  19. you are the man!
  20. feel free to ignore this, i got it working, good plug-in!
  21. Seem to have done something wrong lol, I installed it, but nothing will spawn even with chance set to 100%. I have the following configuration settings. Any guidance is appreciated { "Use Debug": true, "Only Trigger at Night Time": false, "Night start": 20, "Night end": 8, "Inject Corpse": false, "Disable scientist sounds": true, "PumpkinHead triggers": { "Wild Pumpkins": { "Can spawn from wild Pumpkins": true, "Npc Name": "PumpkinHead", "Spawn chance (1-100%)": 100.0, "Sound and visual FX": { "FX used when npc spawns (at npc position)": "assets/bundled/prefabs/fx/explosions/water_bomb.prefab", "Spawn soundeffect (at player position)": "assets/bundled/prefabs/fx/player/howl.prefab", "FX used when npc dies (at npc position)": "assets/bundled/prefabs/fx/explosions/water_bomb.prefab", "Death soundeffect (npc deathsound)": "assets/prefabs/npc/murderer/sound/death.prefab" } }, "Wild Corn": { "Can spawn from wild Corn": true, "Use SnowmanHelmet": true, "Npc Name": "CornHead", "Spawn chance (1-100%)": 100.0, "Sound and visual FX": { "FX used when npc spawns (at npc position)": "assets/bundled/prefabs/fx/explosions/water_bomb.prefab", "Spawn soundeffect (at player position)": "assets/bundled/prefabs/fx/player/howl.prefab", "FX used when npc dies (at npc position)": "assets/bundled/prefabs/fx/explosions/water_bomb.prefab", "Death soundeffect (npc deathsound)": "assets/prefabs/npc/murderer/sound/death.prefab" } }
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