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Everything posted by SirApesALot
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After installing the new update, the players can now place the recyclers, but when they redeem them, it does not deduct from the total anymore
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Changed Status from Pending to Closed
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any chance you know of a fix yet? as I have 250+ base files with a TON of electric i need to figure out how to fix. Thanks in advance! Also @nivex I think something may be up with landmines, since the force wipe landmines in my raidables are not exploding, even if you break the structure they are on, they just float there. Not sure what is causing the issue but i have been trying to figure it out
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- 10 comments
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- #economy
- #rankup system
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- 10 comments
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- #economy
- #rankup system
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- 51 comments
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- #vendingmachine
- #vending
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- 51 comments
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- #vendingmachine
- #vending
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so some slightly weird issues. On one trip one of my guys had it function as normal, heavies show up, but then he got a message "this crate belongs to someone else" when he tried to access it. The Next guys who ran it had it where the event didn;t trigger at all. I have been testing and when flying around i found a random card reader floating just under the heli pad. When i swiped it, the event worked perfectly
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- 46 comments
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- #christmas
- #npc
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- 111 comments
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- #halloween
- #zombie
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I am having similar issues. At first they wouldn't spawn, then they spawned twice, and have not spawned since. And I never changed anything in the config after it was working lol. And the graveyard I'm using is tiny, only the size of a 1 x 1. nothing big. I also tried removing Time Of Day and any other plug in that would possibly conflict. What was your fix?
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- 111 comments
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- #halloween
- #zombie
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Seem to have done something wrong lol, I installed it, but nothing will spawn even with chance set to 100%. I have the following configuration settings. Any guidance is appreciated { "Use Debug": true, "Only Trigger at Night Time": false, "Night start": 20, "Night end": 8, "Inject Corpse": false, "Disable scientist sounds": true, "PumpkinHead triggers": { "Wild Pumpkins": { "Can spawn from wild Pumpkins": true, "Npc Name": "PumpkinHead", "Spawn chance (1-100%)": 100.0, "Sound and visual FX": { "FX used when npc spawns (at npc position)": "assets/bundled/prefabs/fx/explosions/water_bomb.prefab", "Spawn soundeffect (at player position)": "assets/bundled/prefabs/fx/player/howl.prefab", "FX used when npc dies (at npc position)": "assets/bundled/prefabs/fx/explosions/water_bomb.prefab", "Death soundeffect (npc deathsound)": "assets/prefabs/npc/murderer/sound/death.prefab" } }, "Wild Corn": { "Can spawn from wild Corn": true, "Use SnowmanHelmet": true, "Npc Name": "CornHead", "Spawn chance (1-100%)": 100.0, "Sound and visual FX": { "FX used when npc spawns (at npc position)": "assets/bundled/prefabs/fx/explosions/water_bomb.prefab", "Spawn soundeffect (at player position)": "assets/bundled/prefabs/fx/player/howl.prefab", "FX used when npc dies (at npc position)": "assets/bundled/prefabs/fx/explosions/water_bomb.prefab", "Death soundeffect (npc deathsound)": "assets/prefabs/npc/murderer/sound/death.prefab" } }
