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mrdecoder

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Everything posted by mrdecoder

  1. you cant yet , but i om going to make more maps like this also for sell
    nice map, i dont say this much but alot of things on this map is actualy pretty well made as a map builder myself i sometimes check maps out to see if there are still people with some skill out there and to be honest most builders are noobs but this one actualy looks realy good so good job altho christmass is almost over i do have some tips for you to be even better i noticed alot of stuff is double mostly your christmass stuff in the map also some mountains are nice but others seem to have no detail add detail stuff everywhere, not just on some spots ps: im updating your mountain a bit look at picture
  2. mrdecoder

    Jet Ski

    as i did not get any message yet from staff here is a small fix that you can add yourself in line 413 till 443 replace the compleet if (SkinID != 0) with below if (SkinID != 0) { // Create lists for player items and items to collect var playerItems = Pool.GetList<Item>(); var itemsToCollect = Pool.GetList<Item>(); try { // Collect all items from the player's inventory playerItems.AddRange(player.inventory.containerMain.itemList); playerItems.AddRange(player.inventory.containerBelt.itemList); playerItems.AddRange(player.inventory.containerWear.itemList); // Filter items based on SkinID, short name, and amount foreach (var item in playerItems) { if (item.skin == SkinID && item.info.shortname == ShortName && item.amount > 0) { itemsToCollect.Add(item); } } // Check if there are enough items to meet the required amount if (itemsToCollect.Count < Amount) { Instance.PrintToChat(player, string.Format(noResourcesText, itemDef.displayName.english.ToLower())); return false; } // Remove the items from the inventory foreach (var item in itemsToCollect) { item.RemoveFromContainer(); } } finally { // Free pooled lists to avoid memory leaks Pool.FreeList(ref itemsToCollect); Pool.FreeList(ref playerItems); } break; } next step replace arround line 472 _buoyancy.SavePointData(); with _buoyancy.SavePointData(false);
  3. mrdecoder

    Jet Ski

    already messaged the moderators and i only give to people that i know have payed for it
  4. mrdecoder

    Jet Ski

    i have a fixed version !!! if want it let me know
  5. hi uhm i can help you with that ... the import works but after you imported it you have to remove or rename the old folder else it wil constantly after each update try to get the old files so any change you make after import will not be saved after wipe if you not remove or rename the old folder as for loot not working from the import this is because in this new system its looking for a default grey item in your loot if there is no grey iten the custom loot button is auto set to disabled this is why you think it not work to fix this ... add 1 grey/default item to your loottable on each of the boxes that show vanilla loot after its added you can put on custom loot button it will work fine after that stack work but you have to look closely at global multiplier , and normal multiplier also maybe some sttings need changing but main issue is the old loottable folder its messing with the new one
  6. i have same problem something to do with gathering and also having items to give at same time i think
  7. you can also add them as an item normaly, but i think its easyer to add it in the custom list
  8. i got bored so i made new style
  9. yes offcourse
  10. Hello members/creators/designers on codefling Im bringing back LPR. originaly build by the team of project nova, i want to bring it back to live i was planning to do this much much sooner but due to IRL i was not able to. most work goes into making maps and i have special ideas for this, and because i do this alone its taking way to much time to make a good map and thats just talking about 1 map i want to have multiple cool maps so just to speed things up ive decided to give other designers a chance to make maps that i might use on LPR but there are some rules on the design and size of map 1. Low poly as in low polygons (this means no use of prebuild prefabs or atleast as littile as possible ) i dont care what it is but if you can build it with cubes then use cubes 2. total map size +-500 (its ment for pvp) smaller or bigger , not real matter just keep it pvp size small 3. map file size max 1MB but preferred below 500kb , yes you heard me KB as in kilo bytes 4 if possible try remaking some old maps from the old days, known arenas is also good DUST 2 INFERNO LOOKOUT NUKE TOWN are already made so no need for those im also remaking some old Unreal Tournament maps in which you are the size of a toy (see screenshot below what you get in return.!!! well uhm nothing besides your name in history, as of one of the creators of maps for LPR if you want to be a part of this, then now is your chance. i will hand pick the map or maps personaly contact me for mare information ps: im very picky when it comes to design, so good luck Bommies resort (unreal tournament) Lookout (halo2)
  11. ok im using this for a while now and its a cool plugin, BUT!!! lol im missing some little things in it that maybe can be added (im also willing to pay for this to get it in ) 1. old commands from known loadout plugins /loadout save (automatic create a name ) /loadout save {name} (saves it with name) /loadout list (shows list in chat with small information) 2. when lose vip not lose the loadout from list , but just cant select it anymore atm it compleetly deletes it which is realy annoying on pvp servers and i mostlikely have some other ideas but i think these are the ones that people are looking for the most greets from mrdecoder
  12. mrdecoder

    Smooth Night

    could you send me your config and do you have any other time plugins cause it not work if having other plugins that controll time
  13. mrdecoder

    Smooth Night

    hi uhm it should still work, if issues let me know
  14. lol i need to think about that, its not something thats build in
  15. mrdecoder

    Sky Base

    yes it would , i think just 1 would be good i do have some cool ideas for this tho you could add windmills sideways to make it even look more fun not sure on performance on that tho
  16. mrdecoder

    Sky Base

    itm it seems to work pretty nice , some users are testing it atm i added the foundations in my shop instead of crafting them
  17. mrdecoder

    Anticheat+

    yes ill confirm manual but that is almost never so its realy hard to detect ps did you test if it also works when mounted? like sitting in a mini while its falling ?
  18. mrdecoder

    Sky Base

    what is done against drone server crashes ? if you add alot of drones like that on the floor , like spam them. it will crash the server so how did you prevent this in the air my players build bases that are 20x20 or more
  19. send me a message ill help you out
  20. altho i do agree that if you want other game just go play other game but the problem is this .. facepunch has alot of issues and problems in the current game wich they simply not going to fix this is partly to do with the use of unity some map makers like myself ask for years for better prefabs to be used in rust or better looking textures so we can make our own stuff atm we can use texture cubes but this took facepunch a very very long time to be added with carbon this limitation is gone we simply not want to going to wait any longer on facepunch to add stuff in if we can make it ourselfs in alot of cases it will also be much much faster cause it not have to get files from the server anymore but it basicly stores it on your own pc when you enter a server this is also done this way in unreal engine this is one of the main reasons that unreal is much more smooth and has way more options but there need to be better ways to protect agains cheaters
  21. mrdecoder

    Anticheat+

    Anticheat Alert Player: ********* Steam ID: **************** Reason: Anticheat+ Violation [Shooting-in-air] Position: (817.31, 89.26, -414.63) Time: 22 januari 2024 23:32 (14 uur geleden) Server: SKUNKPUSS x100000000|Battlefield|FUN|PVP|NoBP|MILLION Violations Summary: Shooting in Air: 3 Max Distance Shots: 1 Flyhack Attempts: 0 Anticheat System so this person is cheating ? @Nord
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