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Everything posted by Papa Bear
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Having this error with yesterday's update, Ver. 0.1.8 Error while compiling NoVehicleCollisionDamage: 'PlayerHelicopter' does not contain a definition for 'crashEffect' and no accessible extension method 'crashEffect' accepting a first argument of type 'PlayerHelicopter' could be found (are you missing a using directive or an assembly reference?) | Line: 33, Pos: 30 Tried to put in Ver. 0.1.7, got this message Error while compiling NoVehicleCollisionDamage: 'PlayerHelicopter' does not contain a definition for 'crashEffect' and no accessible extension method 'crashEffect' accepting a first argument of type 'PlayerHelicopter' could be found (are you missing a using directive or an assembly reference?) | Line: 35, Pos: 26 reverting back to ver. 0.1.6 Last Update: 9-13-2023 - Oxide Update 2.0.6023 Is there another update besides this? I don't see anything posted on OxideMod/UMod Discord Channel?
- 11 comments
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- #vehicle
- #collision
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(and 3 more)
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Having this error with yesterday's update, Ver. 0.1.8 Error while compiling NoVehicleCollisionDamage: 'PlayerHelicopter' does not contain a definition for 'crashEffect' and no accessible extension method 'crashEffect' accepting a first argument of type 'PlayerHelicopter' could be found (are you missing a using directive or an assembly reference?) | Line: 33, Pos: 30 Tried to put in Ver. 0.1.7, got this message Error while compiling NoVehicleCollisionDamage: 'PlayerHelicopter' does not contain a definition for 'crashEffect' and no accessible extension method 'crashEffect' accepting a first argument of type 'PlayerHelicopter' could be found (are you missing a using directive or an assembly reference?) | Line: 35, Pos: 26 reverting back to ver. 0.1.6 Loaded plugin No Vehicle Collision Damage v0.1.6 by bsdinis No issues with that one. Thank you, Mike
- 11 comments
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- #vehicle
- #collision
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Two Issues with on of the three plugins I brought to your attention. This is only about the Airfield Event one, because it wouldn't load. I have fixed this but want you to know about it. Then I noticed, you had named the plugin, "MagicAirEventPanel.cs instead of the original "MagicAirfieldEventPanel.cs. So I loaded it up by the new name (O.Reload MagicAirEventPanel) I got this message. The order is reversed when I reload the plug in. It loads it, then unloads it. (13:24:17) | Loaded plugin Magic Air Event Panel v1.0.1 by MJSU edit MeinRust (13:24:17) | Unloaded plugin Magic Air Event Panel v1.0.1 by MJSU edit MeinRust Then I opened up both versions and compared them and found only two lines that were omitted in the new version. I double checked this with the other two plugins to be sure this was the update change. I edited the original CS file, deleting those two lines as show below, renamed the version 1.01 and reloaded it. It came up right away. ------------------------------------------------------------------------------------ Version 1.0.0------------------------------------------------ 6 using UnityEngine; 7 #regionInfo (Deleted on ver. 1.0.1) 8 /********************************************************************** 9 * The plugin is still owned by MJSU, we just edited it! 10 * 11 * v1.0.0 : Support for the Airfield Event plugin by Fruster | Paid on "Codefling" 12 * Icon by Freepik 13 * 14 **********************************************************************/ 15 #endregion (Deleted on ver. 1.0.1) 16 namespace Oxide.Plugins ------------------------------------------------------------------------------------ Version 1.0.1------------------------------------------------ 6 using UnityEngine; 7 /********************************************************************** 8 * The plugin is still owned by MJSU, we just edited it! 9 * 10 * v1.0.0 : Support for the Airfield Event plugin by Fruster | Paid on "Codefling" 11 * Icon by Freepik 12 * 13 **********************************************************************/ 14 namespace Oxide.Plugins Thank you very much. I don't code, but I'm trying to understand where I can. So, I do appreciate you for helping out. I just did this to help out others like myself that are still trying to understand what is going on here. Mike
- 7 comments
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- #event
- #magicpanel
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- 7 comments
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- #event
- #magicpanel
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Since September Update, several of the Event windows for Magic Panel no longer work. Is there a fix forthcoming? Error while compiling MagicCargoPlaneCrashEventPanel: Preprocessor directive expected | Line: 9, Pos: 2 Error while compiling MagicAirfieldEventPanel: Preprocessor directive expected | Line: 9, Pos: 2 Error while compiling MagicTugboatPiratesEventPanel: Preprocessor directive expected | Line: 9, Pos: 2 Thank you in advance for anything you can do to remedy this. Mike
- 7 comments
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- #event
- #magicpanel
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I use Better Chat and all of our players have titles (unless I opt them out, which is also a permission setting. Better Chat allows up to 4 titles (we limit them to 2) because we also have Player Rankings (Titles by hours played) and Clans (another title). I hope this helps. Players really do like the recognition titles give them. Actually, that's why I'm here today. To pose my own question. Good luck, Mike
- 424 comments
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- #statistics
- #leaderboard
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Same thing was happening to me. I set it to 1% ... I guess it's either Off or On ... (0 or 100). Working great now.
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Potential rare NRE fix - NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.BotReSpawn.SelectWeapon. LoL .. I just read this in your last update, then looked for your response. I honestly thought I had the latest update and I don't. (over 175 plugins) and Codefling has never notified me by email as they claim they will. But, still ... my bad, totally. Will d/l and retest today. Sorry to have wasted your time. Oh, and sorry about that comment to the other player .. I had started a new thread about this on another server, but to makers of HuntsMan, and so, I was thinking this was a stand alone thread. Again, my bad. Mike
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Getting the same error as someone in July. I thought it was because my bot had two weapons (which he used flawlessly) ... in my Rust Admin RCON it simply spams NullReferenceException: Object reference not set to an instance of an object over and over again. But in my Server Console it reads as this here below. (Filename: <38001cac836d4f4c8c36c643d202f2e9> Line: 0) NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.BotReSpawn.SelectWeapon (ScientistNPC npc, Oxide.Plugins.BotReSpawn+BotData bData, BaseAIBrain brain) [0x00194] in <38001cac836d4f4c8c36c643d202f2e9>:0 at Oxide.Plugins.BotReSpawn+BotData.SelectWeapon () [0x00000] in <38001cac836d4f4c8c36c643d202f2e9>:0 I'm using this plugin with HuntsMan. I'm using it on a Hapis Map (Community 2..1.1) and I would like my RCON to be error free so I can see other notifications that I should be watching. Thank you, Mike
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I also use BotReSpawn and I do get a backpack. There is additional config in Data/BotReSpawn/default-CustomProfiles.json and in there is a setting for backpacks, kits and length of stay for body and backpack. But, I am getting this error. My kit has both an LR300 and L96. This bot will heal itself as well, since I gave it bandages, syringes and a medkit. Close range he shoots full auto and at a distance he will use the L96. Great plugin and I've downloaded many more of Sabby's plugins that compliment this one. But, I am getting this code. I will try replacing the two rifles for a M39 so he doesn't have choice and see if this helps, and if so, I'll update. But in the meantime if anyone can help me, I'm really just grabbing at straws at this point. (Filename: <37987358b6ce423db1c78b7095ef1db1> Line: 0) NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.BotReSpawn.SelectWeapon (ScientistNPC npc, Oxide.Plugins.BotReSpawn+BotData bData, BaseAIBrain brain) [0x00194] in <37987358b6ce423db1c78b7095ef1db1>:0 at Oxide.Plugins.BotReSpawn+BotData.SelectWeapon () [0x00000] in <37987358b6ce423db1c78b7095ef1db1>:0 Thank you, Mike
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- 5 comments
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- #noclip
- #admin noclip
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(and 1 more)
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This plugin doesn't prevent anyone from using Brick ... that is entirely false. I have plenty of players with the purchased skin and use it and ignore this plugin entirely. I sure hope something hasn't happened to our Dev. You know, sometimes Life happens, sometime Death happens. I hope you guys think that far ahead before you slam someone for not responding. I sure hope that's NOT THE CASE, but seriously, think before you speak. (this portion not intended toward V.O.I.D., but to the angry ones in the thread.