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tacman1981

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Everything posted by tacman1981

  1. latest update, no load Loottable - Failed to compile: Loottable.cs(866,33): error CS0117: `Oxide.Plugins.CSharpExtension' does not contain a definition for `SandboxEnabled'
  2. tacman1981

    cant open creates

    Changed Status from No Response to Closed
  3. tacman1981

    cant open creates

    sorry about the oversight. the problem should now be fixed. upon testing the crates become immediately lootable the second they land on the water
  4. tacman1981

    cant open creates

    Changed Status from Pending to No Response Changed Fixed In to 1.4.0
  5. i will look into it tomorrow, but ive had no complaints from my players. which crate is the problem?
  6. Version 2.1.1

    329 downloads

    Permission based full stack composting. This plugin allows full stacks to be done at 1 time inside composter. I am not sure if anyone needs this but here you go.
    Free
  7. tacman1981

    boxes not lootable

    Changed Status from Work in Progress to Closed
  8. tacman1981

    boxes not lootable

    Changed Fixed In 1.2.0
  9. tacman1981

    boxes not lootable

    Changed Status from Pending to Work in Progress
  10. tacman1981

    boxes not lootable

    it works but on a seemingly long delay, totally inconsistant with desired results. im looking into making it lootable immediately
  11. Version 2.1.6

    2,043 downloads

    Support for 3 crate types, heli_crate, codelockedhackablecrate and supply_drop by default, now fully configurable. They can be removed or you can add more, it is now up to you as the user. CONFIG { "How long after the crate lands in water does it apply buoyancy (lower is faster)": 1, "Buoyancy Scale (recommended to use between 0.7 and 2.0, any higher and it will be a trampoline)": 1.0, "Debug Mode": false, "Crates which will float (list by crate name)": [ "heli_crate", "codelockedhackablecrate", "supply_drop" ] }
    Free
  12. forgot to mention in update notes. Added frequency check on c4 so it should now function as normal if RF is detected, else it continues to the stored data like before. previous upload i forgot to include permission for the OnExplosiveThrown hook so updated with same version number after fix. console spam can be solved by commenting or removing line 326 `Puts($"Player {player.displayName} threw an RFTimedExplosive");` also i should mention, if not figured out yet, permissions are now throw and drop, to allow for functionality of the plugin throw and drop must be assigned. command permission is still required to open the ui.
  13. "List of rewards the player receives based on level" you probably added a bunch of extra stuff under this
  14. these unfortunate souls, could edit the plugin locally, then upload it the usual way you upload plugins
  15. Failed to call hook 'OnItemAddedToContainer' on plugin 'AmmoHUD v1.1.6' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Core.Libraries.Permission.UserHasPermission (System.String playerId, System.String permission) [0x0000a] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Plugins.AmmoHUD.OnItemAddedToContainer (ItemContainer container, Item item) [0x0003a] in <d061de02c0f64dbb87406f04f13e0cba>:0 at Oxide.Plugins.AmmoHUD.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x002c6] in <d061de02c0f64dbb87406f04f13e0cba>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <ccbecb1690ac40048b5b01f4ad263c1c>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0 this was from my console upon restart, nobody online yet. any ideas?
    Another amazing piece of work. I just used this to find a crap ton of skins that no longer exist in the workshop from my skinbox config.
  16. tacman1981

    IQAlcoholFarm

    conflict OnNpcTarget between IQAlcoholFarm and NeutralNPCs
  17. tacman1981

    IQAlcoholFarm

    im curious as to why this plugin spams conflict errors with a plugin that makes npcs passive.
  18. tacman1981

    Ammo HUD

    thanks for the quick fix, this will definitely be a long term addition for my server
  19. tacman1981

    Ammo HUD

    Great plugin. My players love it, and it adds that extra touch that I didnt know was missing. 5 stars from me.
  20. tacman1981

    Ammo HUD

    yes, sorry for the late reply. i have sent you a private message. it is very late here
  21. tacman1981

    Ammo HUD

    could it be possible that it is being caused by the ui being linked globally, so if another player is putting away a gun, it removes the ui for all? it is happening to everyone online at the same time
  22. tacman1981

    Ammo HUD

    hi, i just installed it to give it a try, but i find the ui disappears sometimes when reloading or even shooting. it was tested with m249 and assault rifle, both vanished on reload. this is a great idea, could this please be looked in to. not tested with other weapons for full disclosure, only using these 2 currently thanks
  23. you use the command /setgenes before planting and it will set any seeds planted with whatever you told it to
  24. tacman1981

    Fail in Console

    ok, it looks like its related to the PVE flag TurretsIgnorePlayers. i turned this off and the spam went away, however player turrets shoot at players without this.
1.8m

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