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Everything posted by tacman1981
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- 1,015 comments
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- #loot
- #customloot
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Changed Status from No Response to Closed
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sorry about the oversight. the problem should now be fixed. upon testing the crates become immediately lootable the second they land on the water
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Changed Status from Pending to No Response Changed Fixed In to 1.4.0
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- 33 comments
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Changed Status from Work in Progress to Closed
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Changed Fixed In 1.2.0
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Changed Status from Pending to Work in Progress
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it works but on a seemingly long delay, totally inconsistant with desired results. im looking into making it lootable immediately
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Version 2.1.6
2,043 downloads
Support for 3 crate types, heli_crate, codelockedhackablecrate and supply_drop by default, now fully configurable. They can be removed or you can add more, it is now up to you as the user. CONFIG { "How long after the crate lands in water does it apply buoyancy (lower is faster)": 1, "Buoyancy Scale (recommended to use between 0.7 and 2.0, any higher and it will be a trampoline)": 1.0, "Debug Mode": false, "Crates which will float (list by crate name)": [ "heli_crate", "codelockedhackablecrate", "supply_drop" ] }Free- 33 comments
- 2 reviews
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- 5
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forgot to mention in update notes. Added frequency check on c4 so it should now function as normal if RF is detected, else it continues to the stored data like before. previous upload i forgot to include permission for the OnExplosiveThrown hook so updated with same version number after fix. console spam can be solved by commenting or removing line 326 `Puts($"Player {player.displayName} threw an RFTimedExplosive");` also i should mention, if not figured out yet, permissions are now throw and drop, to allow for functionality of the plugin throw and drop must be assigned. command permission is still required to open the ui.
- 12 comments
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- #explosives
- #control
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(and 1 more)
Tagged with:
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- 1,315 comments
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- 1
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- #leveling
- #progression
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- 1,315 comments
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- #leveling
- #progression
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regular occurence of error when calling OnItemAddedToContainer
tacman1981 posted A Support Request in Support
Failed to call hook 'OnItemAddedToContainer' on plugin 'AmmoHUD v1.1.6' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Core.Libraries.Permission.UserHasPermission (System.String playerId, System.String permission) [0x0000a] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Plugins.AmmoHUD.OnItemAddedToContainer (ItemContainer container, Item item) [0x0003a] in <d061de02c0f64dbb87406f04f13e0cba>:0 at Oxide.Plugins.AmmoHUD.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x002c6] in <d061de02c0f64dbb87406f04f13e0cba>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <ccbecb1690ac40048b5b01f4ad263c1c>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0 this was from my console upon restart, nobody online yet. any ideas? -
hi, i just installed it to give it a try, but i find the ui disappears sometimes when reloading or even shooting. it was tested with m249 and assault rifle, both vanished on reload. this is a great idea, could this please be looked in to. not tested with other weapons for full disclosure, only using these 2 currently thanks
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- 1,315 comments
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- 1
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- #leveling
- #progression
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ok, it looks like its related to the PVE flag TurretsIgnorePlayers. i turned this off and the spam went away, however player turrets shoot at players without this.