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Krungh Crow

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Everything posted by Krungh Crow

  1. Krungh Crow

    3 golden eggs

    Changed Status from Work in Progress to Closed Changed Fixed In to 1.1.6
  2. Krungh Crow

    can't die in PVE

    unless i add a command for it. Any luck on the dmg issue ? the npc used is a regular spawnable scientist
  3. i run some tests in the weekend maybe i can build in some exclusions
  4. Krungh Crow

    3 golden eggs

    Changed Status from Closed to Work in Progress
  5. Krungh Crow

    3 golden eggs

    good suggestion first lets check the limiting might have to delay the removal of the extra eggs with a fraction because it might trigger the removing before the eggs where able to get into the inventory.
  6. Krungh Crow

    can't die in PVE

    most likely a flagg like
  7. yes planning to take in requests and tweeks mostl likely the naming of skull through language file instead
  8. yes you have to set them to 0 in bazzels version that should work
  9. Krungh Crow

    3 golden eggs

    hmm ok i need to think of a way to block the multiplier itself from happening pls bear with me
  10. Krungh Crow

    3 golden eggs

    most likely just for the first couple of chickens ?
  11. Krungh Crow

    3 golden eggs

    Changed Fixed In from 1.1.4 to 1.1.5
  12. Krungh Crow

    3 golden eggs

    found it...fixing and testing patching it soon when fixing load order gold egg had silver egg cfg settings linked
  13. Krungh Crow

    3 golden eggs

    check if a gold egg is injected i see it on my testserver now aswell tho when using your cfg so i need to do a diff measure to skipp the eggs if set to 0
  14. Krungh Crow

    3 golden eggs

    can u activate the debugg and check console ill hop on testserver again
  15. Changed Status from Pending to Closed Changed Fixed In to 1.2.1
  16. Will be fixed in next update
  17. Krungh Crow

    3 golden eggs

    Changed Fixed In from 1.1.3 to 1.1.4
  18. Krungh Crow

    3 golden eggs

    V1.1.4 should fix that
  19. Krungh Crow

    3 golden eggs

    ill do some testing thx for the feedback
  20. Krungh Crow

    Bug in Names

    yes its hardcoded into client files even the recyclers u can place with plugins show a chest description or the repairbench descriptions
  21. Krungh Crow

    Bug in Names

    Changed Status from Pending to Closed
  22. Krungh Crow

    Bug in Names

    That is correct we cannot change description only icons and names. The description is clientside so all custom items are having the description of the skinned item that was used
  23. Krungh Crow

    3 golden eggs

    main page description has a list of the eggs above the cfg
  24. Krungh Crow

    3 golden eggs

    set default egg to a diffrent egg it will choose the default one of all the others didnt trigger but was set to have a egg injection
  25. Version 1.3.0

    1,050 downloads

    Trade market for bones where prices are dynamic and change each gameday at a set time. Features : Dynamic prices that will change on a set time. The market will exchange your animal bones to resources (whatever is set in configuration). Prices are made with a min/max setup and uses the random amount generated then saves it to a data file this price is then used as the value of the bones you want to trade (value is per 10 units). Support for the HumanNPC plugin This requires SkinAndBones and Fishr plugins to work (these handle the various bones) Commands : /bone market /bonemarket : Both these commands will open the Bone Market Interface. /bone info : Shows plugin info/version/author (Or any info edited in the language file about the event) Permissions : bonemarket.useshop : Grants permission to use market through Chat commands. bonemarket.usenpc : Grants permission to use market through NPC (HumanNPC) Configuration : The following Fonts are available for ANY UI text in plugins ! droidsansmono.ttf permanentmarker.ttf robotocondensed-bold.ttf robotocondensed-regular.ttf { "Chat Prefix": "[<color=#4A95CC>Bone Market</color>] : ", "NPC Vendor settings": { "Use NPC shop": false, "NPC Id's": [] }, "Skin settings": { "Bear SkinID": 2582006231, "Boar SkinID": 2582018117, "Chicken SkinID": 2582002045, "Crocodile SkinID": 3531046639, "Feline SkinID": 3531044884, "Fish SkinID": 2583801321, "Horse SkinID": 2582022311, "Snake SkinID": 3531103631, "Stag SkinID": 2582020463, "Wolf SkinID": 2582021640 }, "UI Settings": { "Font to use": "permanentmarker.ttf", "Market Title": "Bone Market", "Market Title Color (RGBA)": "0.5 1 1 0.90", "Market Description": "Trade market for hunters\nTrade your Bones right here !!!", "Market Description Color (RGBA)": "1 1 1 0.90", "Bone item text Color (RGBA)": "0.5 1 1 0.90", "Use a background image": true, "Background Image link": "https://i.ibb.co/6NQmCgZ/Quail-Bird-Hunting-Silhouette-Free-Vector.jpg", "Background Image transparency (0-1)": 0.2 }, "Market refresh time (gameday)": 7.0, "Market Trade item (shortname)": "scrap", "Market Trade item (View name in GUI)": "Scrap", "Market Unit Value": { "Bear bones Low value": 2, "Bear bones High value": 6, "Boar bones Low value": 1, "Boar bones High value": 3, "Chicken bones Low value": 1, "Chicken bones High value": 3, "Horse bones Low value": 1, "Horse bones High value": 3, "Fish bones Low value": 1, "Fish bones High value": 3, "Stag bones Low value": 1, "Stag bones High value": 3, "Wolf bones Low value": 1, "Wolf bones High value": 4, "Crocodile bones Low value": 1, "Crocodile bones High value": 5, "Feline bones Low value": 1, "Feline bones High value": 5, "snake bones Low value": 1, "snake bones High value": 5 } } Localisation : English language file included to use a different language just make a new file in the language folder. { "FullInventory": "Your inventory was full handout is dropped on the floor", "FullInventoryUI": "Your Inventory is full handout will drop on the floor", "Info": "\n\n<color=#4A95CC>Available Commands</color> :\n<color=#4A95CC>/bone info</color> : Shows info on version/author and commands\n<color=#4A95CC>/bone market</color> : Opens the market interface where prices change each gameday", "InvalidInput": "Please enter a valid command!", "OnlyNPC": "The Bone Market is only available at the Bone Trader NPC in Town", "Succesfulltrade": "You traded your bones for {0} {1}", "MarketReset": "Market started a new day with fresh trade prices.", "NotFound": "You dont have any to trade", "NotEnough": "You dont have enough bones for this trade" }
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