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Everything posted by Krungh Crow
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yeah been testing it on testserver and disabled the BG.cs not to edit the hp and crates as long if BradleyTiers is running/installed
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unload BradleyGuards and see if it is still happening
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Says don't have any bones to trade but...2
Krungh Crow replied to MissPriss's Support Report in Support
Changed Status from Pending to Closed Changed Fixed In to 1.0.3 -
Changed Status from Pending to Closed Changed Fixed In to 1.0.7
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might have found the problem testing and releasing shortly
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is it only with the nightmare bradley ?
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BradleyGuards from umod is overriding the HP
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which bradley plugins are currently used ?
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did u edit the file ? or having other bradley plugins running ? outside my BradleyGuards and BradleyOptions those will override the HP so Initial spawn is Nightmare then the other plugins can and will force their HP set
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i can look into that after current projects are fixed and updated but no promisses
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- 232 comments
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- #bradley
- #krunghcrow
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- 232 comments
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- #bradley
- #krunghcrow
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- 232 comments
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- #bradley
- #krunghcrow
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- 9 comments
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- #oxide
- #krunghcrow
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Says don't have any bones to trade but...2
Krungh Crow replied to MissPriss's Support Report in Support
When storing bones in Bank it removes the custom name and the plugin does not recognize the bone as a type. I asked long time ago for custom name support for that to its dev but no response. Having the bones in separate stacks has some issues still even if you have the correct amount as a total. could you check in your case if the bones have a correct name ? -
- 46 comments
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- 1
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- #spawn
- #modular vehicle
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no nre so far on my test and main server let me know if it is still occuring
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Changed Status from Pending to Closed Changed Fixed In to 1.1.4
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Patching it after dinner cheers
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- 21 comments
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- 21 comments
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so u want to have additions to that plugin in a new plugin ?
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- 46 comments
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- #spawn
- #modular vehicle
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- 46 comments
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- 1
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- #spawn
- #modular vehicle
- (and 12 more)