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Krungh Crow

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Everything posted by Krungh Crow

  1. Krungh Crow

    issue about spawn bradley

    yeah been testing it on testserver and disabled the BG.cs not to edit the hp and crates as long if BradleyTiers is running/installed
  2. Krungh Crow

    issue about spawn bradley

    unload BradleyGuards and see if it is still happening
  3. Changed Status from Pending to Closed Changed Fixed In to 1.0.3
  4. Krungh Crow

    issue about spawn bradley

    Changed Status from Pending to Closed Changed Fixed In to 1.0.7
  5. Krungh Crow

    issue about spawn bradley

    might have found the problem testing and releasing shortly
  6. Krungh Crow

    issue about spawn bradley

    is it only with the nightmare bradley ?
  7. Krungh Crow

    issue about spawn bradley

    BradleyGuards from umod is overriding the HP
  8. Krungh Crow

    issue about spawn bradley

    which bradley plugins are currently used ?
  9. Krungh Crow

    issue about spawn bradley

    did u edit the file ? or having other bradley plugins running ? outside my BradleyGuards and BradleyOptions those will override the HP so Initial spawn is Nightmare then the other plugins can and will force their HP set
  10. i can look into that after current projects are fixed and updated but no promisses
  11. if its a vanilla (1k hp brad) it uses the normal loot thats set up and ignores the loottables from BradleyTiers same if you choose to not use lootsystem it spawns whatever is set by the CustomLoot plugin or vanilla vallues
  12. }, "Loot Tables": { "Use lootsystem": false, "Use Random Skins": true }, would use the loottable generated by the lootplugin instead if the loottable of BradleyTiers
  13. if not used then it uses the vanilla lootsystem when used it will used the random of the items in the custom loottable. whatever amounts u set and that is Randomised for each spawned chest Not as a total
  14. Krungh Crow

    FishR

    well The values set in the standard cfg are vanilla amounts. so if not having the permissions would grant that amount allready. If i understand correctly you would like to have a additional setup for lets say Vip with a multiplier or diffrent items ?
  15. Planning to remove the skins from cfg to have more control on checks anyone changed them ?
  16. When storing bones in Bank it removes the custom name and the plugin does not recognize the bone as a type. I asked long time ago for custom name support for that to its dev but no response. Having the bones in separate stacks has some issues still even if you have the correct amount as a total. could you check in your case if the bones have a correct name ?
  17. Krungh Crow

    Garage

    yes i am rearranging the UI to fit the other modules better.
  18. no nre so far on my test and main server let me know if it is still occuring
  19. Changed Status from Pending to Closed Changed Fixed In to 1.1.4
  20. Patching it after dinner cheers
  21. Krungh Crow

    Graves

    patched it on v1.1.3
  22. Krungh Crow

    Graves

    will be made available in next patch sometime during this week i have a weird working shift this week so hopefully i can release the patch soon
  23. so u want to have additions to that plugin in a new plugin ?
  24. Krungh Crow

    Garage

    yeah sorry for the delay untill i made the bones plugins i always failed getting items from inventory ^^. its a big chunk of coding so it will be added eventualy. THX for the patience.
  25. Krungh Crow

    Garage

    not yet working on usage of scrap or other items as payments. Released it now to see if the HumanNPC part is working correctly I also need to reposition the items in the ui to fit more stuff since the new module will come out this coming rust update.

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