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Krungh Crow

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Everything posted by Krungh Crow

  1. Create kit with 3 wearables or 4 if you want glowing eyes and weapon or whatever you want in the belt/inventory. Edit the kits_data.json file and change the 3 wearable items to the Frankenstein wearables. Can mix them around if you want more different looks The following item shortnames can be used : frankensteins.monster.01.torso [itemid : -1624770297] frankensteins.monster.01.head [itemid : -134959124] frankensteins.monster.01.legs [itemid : 106959911] frankensteins.monster.02.torso [itemid : 1491753484] frankensteins.monster.02.head [itemid : -1732475823] frankensteins.monster.02.legs [itemid : 835042040] frankensteins.monster.03.torso [itemid : 1614528785] frankensteins.monster.03.head [itemid : -297099594] frankensteins.monster.03.legs [itemid : -2024549027] Example cfg section from Kits [New Version] : "WearItems": [ { "Shortname": "frankensteins.monster.01.head", "Skin": 0, "Amount": 1, "Condition": 0.0, "MaxCondition": 0.0, "Ammo": 0, "Ammotype": null, "Position": 0, "Frequency": -1, "BlueprintShortname": null, "Contents": null }, { "Shortname": "frankensteins.monster.01.torso", "Skin": 0, "Amount": 1, "Condition": 0.0, "MaxCondition": 0.0, "Ammo": 0, "Ammotype": null, "Position": 1, "Frequency": -1, "BlueprintShortname": null, "Contents": null }, { "Shortname": "frankensteins.monster.01.legs", "Skin": 0, "Amount": 1, "Condition": 0.0, "MaxCondition": 0.0, "Ammo": 0, "Ammotype": null, "Position": 2, "Frequency": -1, "BlueprintShortname": null, "Contents": null } ],
  2. yeah its in its weapon list
  3. Version 1.2.0

    336 downloads

    When picking up wild pumpkins [PumpkinHead] or his twin [CornHead] from picking up corn can appear Features : Set configurable chance of [PumpkinHead] spawning after a wild pumpkin is picked up (not from harvesting pumpkins from planters) Set configurable chance of [CornHead] spawning after a wild Corn is picked up (not from harvesting Corn from planters) Set npc to be triggered during Nighttime (or during the set values in cfg) Configurable NPC (HP, Damage scaling, spawn amount and more) Support for Kits. Will yield corn and plant fibers on harvesting the PumpkinHead's corpse Will yield pumpkins and plant fibers on harvesting the Corn Head's corpse [PumpkinHead] and [CornHead] can drop a backpack (internal lootprofile through configuration) The npc can only spawn on the surface (no support for tunnel/caves) npc has 1 starter outfit and changes weapon each time it spawns out of the box (or when assigned kit(s) is not found) npc has various spawn and death effects (sound and visual) Permissions : pumpkinhead.use : Assign to players/groups to trigger the mini event Commands : /phinfo : Replies plugin info and version to chat Configuration : To make a item spawn as a blueprint add .bp behind the shortname (for example ammo.pistol.bp) Different prefabs can be used for visual and sound FX on the spawn and kills of Pumpkinhead (not every prefab works) If you do not want to change the Deathsound (murderer) or use any effect just remove the line between the " " as shown in the example "Sound and visual FX": { "FX used when npc spawns (at npc position)": "", "Spawn soundeffect (at player position)": "", "FX used when npc dies (at npc position)": "", "Death soundeffect (npc deathsound)": "" } Probability from value 0 to 1 is the spawn chance of any item Usage of custom naming is now possible (> v1.1.7) Example of custom items like the ExtendedRecycler plugins recycler item. { "probability": 0.6, "shortname": "box.repair.bench", "name": "Recycler", "skin": 1594245394, "amountMin": 1, "amount": 1 }, { "Use Debug": true, "Only Trigger at Night Time": false, "Night start": 20, "Night end": 8, "Inject Corpse": false, "Disable scientist sounds": true, "PumpkinHead triggers": { "Wild Pumpkins": { "Can spawn from wild Pumpkins": true, "Npc Name": "Pumpkin Crawler", "Spawn chance (1-100%)": 10.0, "Sound and visual FX": { "FX used when npc spawns (at npc position)": "assets/bundled/prefabs/fx/explosions/water_bomb.prefab", "Spawn soundeffect (at player position)": "assets/bundled/prefabs/fx/player/howl.prefab", "FX used when npc dies (at npc position)": "assets/bundled/prefabs/fx/explosions/water_bomb.prefab", "Death soundeffect (npc deathsound)": "assets/prefabs/npc/murderer/sound/death.prefab" } }, "Wild Corn": { "Can spawn from wild Corn": true, "Use SnowmanHelmet": true, "Npc Name": "Corn Crawler", "Spawn chance (1-100%)": 10.0, "Sound and visual FX": { "FX used when npc spawns (at npc position)": "assets/bundled/prefabs/fx/explosions/water_bomb.prefab", "Spawn soundeffect (at player position)": "assets/bundled/prefabs/fx/player/howl.prefab", "FX used when npc dies (at npc position)": "assets/bundled/prefabs/fx/explosions/water_bomb.prefab", "Death soundeffect (npc deathsound)": "assets/prefabs/npc/murderer/sound/death.prefab" } } }, "NPC Settings": { "Spawn Amount": 1, "Health": 250, "Max Roam Distance": 20, "Damage multiplier": 0.6, "Lifetime (minutes)": 10.0, "Use kit (clothing)": false, "Kit ID PumpkinHead": [ "npc-bluesuit01", "npc-dragon" ], "Kit ID CornHead": [ "npc-bluesuit01", "npc-dragon" ], "Show messages": true, "NPC drop a Backpack with loot": true, "Use Random Skins": true, "Spawn Min Amount Items": 2, "Spawn Max Amount Items": 6, "Loot Table": [ { "probability": 1.0, "shortname": "ammo.pistol", "name": "", "skin": 0, "amountMin": 5, "amount": 5 }, { "probability": 1.0, "shortname": "ammo.pistol.fire", "name": "", "skin": 0, "amountMin": 5, "amount": 5 }, { "probability": 1.0, "shortname": "ammo.pistol.hv", "name": "", "skin": 0, "amountMin": 5, "amount": 5 }, { "probability": 1.0, "shortname": "ammo.rifle", "name": "", "skin": 0, "amountMin": 5, "amount": 5 }, { "probability": 1.0, "shortname": "ammo.rifle.explosive", "name": "", "skin": 0, "amountMin": 5, "amount": 5 }, { "probability": 1.0, "shortname": "ammo.rifle.hv", "name": "", "skin": 0, "amountMin": 5, "amount": 5 }, { "probability": 1.0, "shortname": "ammo.rifle.incendiary", "name": "", "skin": 0, "amountMin": 5, "amount": 5 }, { "probability": 1.0, "shortname": "ammo.shotgun", "name": "", "skin": 0, "amountMin": 8, "amount": 12 }, { "probability": 1.0, "shortname": "explosive.timed", "name": "", "skin": 0, "amountMin": 1, "amount": 1 }, { "probability": 1.0, "shortname": "explosives", "name": "", "skin": 0, "amountMin": 1, "amount": 1 }, { "probability": 1.0, "shortname": "pistol.m92", "name": "", "skin": 0, "amountMin": 1, "amount": 1 }, { "probability": 1.0, "shortname": "shotgun.spas12", "name": "", "skin": 0, "amountMin": 1, "amount": 1 }, { "probability": 1.0, "shortname": "pickaxe", "name": "", "skin": 0, "amountMin": 1, "amount": 1 }, { "probability": 1.0, "shortname": "hatchet", "name": "", "skin": 0, "amountMin": 1, "amount": 1 }, { "probability": 1.0, "shortname": "can.beans", "name": "", "skin": 0, "amountMin": 1, "amount": 3 }, { "probability": 1.0, "shortname": "can.tuna", "name": "", "skin": 0, "amountMin": 1, "amount": 3 }, { "probability": 1.0, "shortname": "black.raspberries", "name": "", "skin": 0, "amountMin": 3, "amount": 5 } ] } } Localisation : English language file included to use a different language just make a new file in the language folder. { "PumpkinHead_Spawn": "My Pumpkiiiin", "PumpkinHead_Spawn_Backpack": "A Backpack dropped!", "Prefix": "[<color=green>PumpkinHead</color>] : ", "info": "\nGathering the wild pumpkins outside you could be jumped by PumpkinHead.", "CornHead_Spawn": "My Coooorn", "CornHead_Spawn_Backpack": "A Backpack dropped!" }
    $8.50
  4. that is possible but not the intention of the plugin ^^ unless i rebrand(rename) and add more functionality to it
  5. yes correct Bazzels version does not have a option to skip hp and crate setup.
  6. yes same for serverrewards should not be to hard to implement
  7. GUIDToPath: guid is empty is kinda spammy in my rcon
  8. corect but that would take a vanilla bradley in the random list other plugins tend to force their settings upon it.mine loads it first then another sets his HP and crate settings unless there are options to skip it on their end
  9. NpcSpawn was not included in the zip ? Ah nvm its at top of the readme cheers
  10. check the other plugins that alter bradleys in any way if using alphaloot there was a option not to change bradley crate/hp if i am correct
  11. nothing in debug after hitting trees ? I might have to add more credentials to the tree list (beech oak birch pine). will be added thx for the report
  12. Version 1.2.0

    658 downloads

    When gathering ore nodes ,picking up resource deposits ,cutting down trees or harvesting animal corpses u Can be rewarded with a random item. Features : Supports : Ore nodes/Trees/Driftwood/Cactus/Roadsigns/Animal corpses/Farming crops/Resource pickups (incl the halloween lootpiles) Chance for a rewarded item is random through cfg for each type Single item handout through lootprofile lists (item shortnames are used) No double handouts when collecting seeds or bonus hits on trees/nodes Option to disable the chat messages (this could get spammy) Easy setup and ideal for seasonal events like Halloween ! Permissions : gatherbonus.bonus : Ore Nodes gatherbonus.harvest : Crop harvesting gatherbonus.corpse : Animal corpses gatherbonus.pickup : Resource pickup gatherbonus.chat : To use the chat command Commands : /gatherbonus : Displays plugin info and whatever is set through language file (info) Configuration : { "Main config": { "Debug": false, "Use Chat messages": true, "Chat Prefix": "[<color=orange>Halloween</color>] : " }, "GatherBonus Profile": true, "Pickup Profile": true, "Harvest Profile": true, "Drop Chance on GatherBonus (0.0-1.0)": { "Cactus": 0.5, "Driftwood": 0.5, "Roadsigns": 0.5, "Tree": 0.8, "Metal Node": 0.5, "Stone Node": 0.5, "Sulfur Node": 0.5 }, "Drop Chance on Pickup (0.0-1.0)": { "Hemp": 0.05, "Wood": 0.05, "Stone": 0.05, "Sulfur": 0.05, "metal": 0.05, "Mushroom": 0.05, "Bones": 0.05, "Corn": 0.05, "Pumpkin": 0.05, "Potato": 0.05, "Berries": 0.05 }, "Drop Chance on Crops Harvest (0.0-1.0)": { "Hemp": 0.5, "Corn": 0.5, "Pumpkin": 0.5, "Potato": 0.5, "Berries": 0.5 }, "Drop Chance on Animal Corpse Harvest (0.0-1.0)": { "Bear": 0.5, "Boar": 0.5, "Chicken": 0.5, "Horse": 0.5, "Shark": 0.5, "Stag": 0.5, "Wolf": 0.5 }, "Reward Item setup": { "Items From Gathering (shortname)": [ "radiationresisttea", "healingtea", "maxhealthtea", "oretea", "scraptea", "woodtea", "halloween.mummysuit", "skull_fire_pit", "halloween.lootbag.small", "halloween.lootbag.medium", "halloween.lootbag.large", "halloween.surgeonsuit", "scarecrowhead", "spookyspeaker", "wall.graveyard.fence", "knife.butcher", "skullspikes.pumpkin", "coffin.storage", "pitchfork", "spiderweb", "gravestone", "cursedcauldron", "ghostsheet" ], "Items From Pickup (shortname)": [ "radiationresisttea", "healingtea", "maxhealthtea", "oretea", "scraptea", "woodtea", "halloween.mummysuit", "skull_fire_pit", "halloween.lootbag.small", "halloween.surgeonsuit", "spookyspeaker", "wall.graveyard.fence", "scarecrowhead", "knife.butcher", "skullspikes.pumpkin", "coffin.storage", "pitchfork", "spiderweb", "gravestone", "cursedcauldron", "ghostsheet" ], "Items From Harvesting Crops (shortname)": [ "radiationresisttea", "healingtea", "maxhealthtea", "oretea", "scraptea", "woodtea", "halloween.mummysuit", "skull_fire_pit", "halloween.lootbag.small", "halloween.lootbag.medium", "halloween.surgeonsuit", "spookyspeaker", "scarecrowhead", "wall.graveyard.fence", "knife.butcher", "skullspikes.pumpkin", "coffin.storage", "pitchfork", "spiderweb", "gravestone", "cursedcauldron", "ghostsheet" ], "Items From Harvesting Animal Corpses (shortname)": [ "radiationresisttea", "healingtea", "maxhealthtea", "oretea", "scraptea", "woodtea", "halloween.mummysuit", "skull_fire_pit", "halloween.lootbag.small", "halloween.lootbag.medium", "halloween.lootbag.large", "halloween.surgeonsuit", "spookyspeaker", "wall.graveyard.fence", "scarecrowhead", "knife.butcher", "skullspikes.pumpkin", "coffin.storage", "pitchfork", "spiderweb", "gravestone", "cursedcauldron", "ghostsheet" ] } } Localisation : English language file included to use a different language just make a new file in the language folder. { "Info": "\n<color=green>Available Commands</color>\n<color=green>/gatherbonus info</color> : Shows info on version/author and commands", "InvalidInput": "Please enter a valid command!", "NoPermission": "You do not have permission to use that command!", "ItemReward": "You found a <color=#4A95CC>{0}</color> around a {1}", "ItemRewardPickup": "You picked up <color=#4A95CC>{0}</color> and found a <color=#4A95CC>{1}</color>", "ItemRewardHarvest": "<color=#4A95CC>{0}</color> harvested and found a <color=#4A95CC>{1}</color>", "Version": "Version : V" }
    Free
  13. they are murderer npc so they can shoot but reload frequently by default i could assign them to have separate profiles for each node instead of combined (needs a partial rewrite) Same goes for if it would be using a more Ranged weapon friendly npc like a scientist. I attempt to have a working edit for the profiles before the Halloween event but i have weird shifts this week so that might be at a later point (testing/writing)
  14. added some more cfg settings and the tree zombie
  15. yes already working on that update hopefully will be finished before start of Halloween event. spawn chance per node type sulfur stone metal will also be added nice suggestion for the tree zombie thx
  16. Krungh Crow

    Bradleyguards

    Changed Status from Pending to Closed
  17. Krungh Crow

    Bradleyguards

    Hi you have the wrong BradleyGuards running i do know latest version fixes it (Bazzels version from umod) This is a complete diffrent aproach of the BradleyGuards
  18. trees can be done i will have a look for that corpse spawn issue today
  19. Version 1.4.0

    401 downloads

    When running in the forest on the quest of finding some ore nodes and finally hitting the rock to get some valuable resources , there can be a zombie sleeping under the rock Features : Set configurable chance of a [Rock Zombie] spawning after a ore node is depleted (last hit) Set configurable chance of a [Ore/Wood Zombie] spawning after a ore or wood spawn is picked up Set configurable chance of a [Tree Zombie] spawning after a tree is cut down Configurable NPC (HP, Damage scaling, spawn amount and more) Support for Kits. The NPC can drop a backpack (internal lootprofile through configuration) The npc can only spawn on the surface (no support for tunnel/cave nodes) npc has 2 starter outfits and changes weapon each time it spawns out of the box (or when assigned kit(s) is not found) Ore/Wood zombies use their Stone and Tree zombie kits Permissions : zombierocks.pickup : Assign to players/groups to trigger the resource pickup mini event zombierocks.nodestone : Assign to players/groups to trigger stone mining mini event zombierocks.nodeiron : Assign to players/groups to trigger the iron mining mini event zombierocks.nodesulfur : Assign to players/groups to trigger the sulfur mining mini event zombierocks.tree: Assign to players/groups to trigger the tree cutting mini event Pickup items : On resource pickups only 1 npc can spawn Wood stones iron sulfur Commands : /zrinfo : Replies plugin info and version to chat Configuration : To make a item spawn as a blueprint add .bp behind the shortname (for example ammo.pistol.bp) Probability from value 0 to 1 is the spawn chance of any item Usage of custom naming is now possible (> v1.2.4) Example of custom items like the ExtendedRecycler plugins recycler item. { "probability": 0.6, "shortname": "box.repair.bench", "name": "Recycler", "skin": 1594245394, "amountMin": 1, "amount": 1 }, { "Use Debug": true, "Only Trigger at Night Time": true, "Night start": 20, "Night end": 8, "Tree spawns": { "Can spawn from trees": true, "Spawn chance (1-100%)": 40.0 }, "Pickup spawns": { "Can spawn from resource pickups": true, "Spawn chance (1-100%)": 10.0 }, "Node spawns": { "Stone Nodes": { "Can spawn from stone nodes": true, "Spawn chance (1-100%)": 50.0 }, "Sulfur Nodes": { "Can spawn from sulfur nodes": true, "Spawn chance (1-100%)": 40.0 }, "Metal Nodes": { "Can spawn from metal nodes": true, "Spawn chance (1-100%)": 40.0 } }, "NPC Settings": { "Spawn Amount": 1, "Health": 250, "Max Roam Distance": 20, "Damage multiplier": 0.6, "Lifetime (minutes)": 10.0, "Use kit (clothing)": true, "Kit ID Rock Zombie": [ "RockZombie-01", "RockZombie-02", "RockZombie-03" ], "Kit ID Tree Zombie": [ "TreeZombie-01", "TreeZombie-02", "TreeZombie-03" ], "Show messages": true, "NPC drop a Backpack with loot": true, "Use Random Skins": true, "Spawn Min Amount Items": 2, "Spawn Max Amount Items": 6, "Loot Table": [ { "probability": 1.0, "shortname": "ammo.pistol", "name": "", "skin": 0, "amountMin": 5, "amount": 5 }, { "probability": 1.0, "shortname": "box.repair.bench", "name": "Recycler", "skin": 1594245394, "amountMin": 1, "amount": 1 }, { "probability": 1.0, "shortname": "ammo.pistol.fire", "name": "", "skin": 0, "amountMin": 5, "amount": 5 }, { "probability": 1.0, "shortname": "ammo.pistol.hv", "name": "", "skin": 0, "amountMin": 5, "amount": 5 }, { "probability": 1.0, "shortname": "ammo.rifle", "name": "", "skin": 0, "amountMin": 5, "amount": 5 }, { "probability": 1.0, "shortname": "ammo.rifle.explosive", "name": "", "skin": 0, "amountMin": 5, "amount": 5 }, { "probability": 1.0, "shortname": "ammo.rifle.hv", "name": "", "skin": 0, "amountMin": 5, "amount": 5 }, { "probability": 1.0, "shortname": "ammo.rifle.incendiary", "name": "", "skin": 0, "amountMin": 5, "amount": 5 }, { "probability": 1.0, "shortname": "ammo.shotgun", "name": "", "skin": 0, "amountMin": 8, "amount": 12 }, { "probability": 1.0, "shortname": "explosive.timed", "name": "", "skin": 0, "amountMin": 1, "amount": 1 }, { "probability": 1.0, "shortname": "explosives", "name": "", "skin": 0, "amountMin": 1, "amount": 1 }, { "probability": 1.0, "shortname": "pistol.m92", "name": "", "skin": 0, "amountMin": 1, "amount": 1 }, { "probability": 1.0, "shortname": "shotgun.spas12", "name": "", "skin": 0, "amountMin": 1, "amount": 1 }, { "probability": 1.0, "shortname": "pickaxe", "name": "", "skin": 0, "amountMin": 1, "amount": 1 }, { "probability": 1.0, "shortname": "hatchet", "name": "", "skin": 0, "amountMin": 1, "amount": 1 }, { "probability": 1.0, "shortname": "can.beans", "name": "", "skin": 0, "amountMin": 1, "amount": 3 }, { "probability": 1.0, "shortname": "can.tuna", "name": "", "skin": 0, "amountMin": 1, "amount": 3 }, { "probability": 1.0, "shortname": "black.raspberries", "name": "", "skin": 0, "amountMin": 3, "amount": 5 } ] } } Localisation : English language file included to use a different language just make a new file in the language folder. { "Zombie_Spawn": "Braaains", "Zombie_Dropped_Backpack": "{npc} dropped his old Backpack !", "Prefix": "[<color=green>Rock Zombie</color>] : ", "infoRock": "The diffrent stone/sulfur/metal rocks can hide a Zombie that can ressurect from their rocky grave.", "infoTree": "When cutting down Trees a Zombie can ressurect from under their roots.", "infoPickup": "When picking up resources a Zombie can sneak up behind you.", "Nodes": "<<color=orange>Nodes</color>> ", "Trees": "<<color=green>Trees</color>> ", "Pickups": "<<color=orange>Pickups</color>> " } API : bool IsZombieRocksNpc(global::HumanNPC npc) example call : object OnEntityDeath(global::HumanNPC npc, HitInfo info) { if (npc == null) return null; if (ZombieRocks.Call<bool>("IsZombieRocksNpc", npc)) { Puts($"Target : {npc} net.ID : [{npc.net.ID}] Event : ZombieRocks NPC"); } return null; }
    $8.50
  20. ye other plugins dont have a option to disable crate or hp settings has to be edited out in their plugins or a option to be added to change their values
  21. Krungh Crow

    Botspawn bots

    Noticed while testing the animals where humping the npc vendors created by the HumanNPC plugin so each time i logd in my test base the npc where surrounded by bears and wolves lol reason i made this small plugin to counter that
  22. Krungh Crow

    Botspawn bots

    ah yes there are different types like NPCPlayerApex / HumanNPC / HumanNPCNew / BaseNpc / NPCPlayer /ScientistNPC / ScientistNPCNew etc etc
  23. Krungh Crow

    Botspawn bots

    "Animal_Safe": true, in botspawn main cfg file will solve that for you
  24. Krungh Crow

    Botspawn bots

    Changed Status from Pending to Closed
1.8m

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