Jump to content

Krungh Crow

Creator
  • Posts

    1,505
  • Joined

  • Last visited

  • Days Won

    43

Everything posted by Krungh Crow

  1. that is default scientist loot . this is not botrespawn with a major list of options
  2. can disable the tiered loot inside cfg in the BradleyTiers Plugin
  3. they are not so you have 150 junkpiles that have at least 150 npc ?
  4. they have basic behaviours but i could check the beancan stuff out same for dormant and naming. 20 frames is allot are you setting it to 10% spawn rates ?
  5. no they broke the junkpile scientists from spawning this make them spawn again and can spawn scarecrows walking around piles now too
  6. Each time a junkpile spawns it will do a random 10% like vanilla to add a scientist(s) or scarecrow roaming that pile. Just like vanilla used to do Added a video to the description page @Covfefe
  7. Krungh Crow

    Error on plugin

    hmm ok seems something is hitting it outside the checks back to testing
  8. Version 1.2.1

    248 downloads

    Brings back the Junkpile scientists and the possibility to add Scarecrows. Video : Spawned junkpiles in to see the spawns in action (cfg was set to 10% which is/was the vanilla rate) Features : Complete configuration options. Support for kits or out of the box NPC's. Simple setup. No permissions needed the config sets up the randomization for their spawns and uses the vanilla spawned junkpiles (land types). No language files. No loot options. Configuration : example pre generated config below use "kit1","kit2" like in all my plugins for multiple kits { "Scarecrow Settings": { "Spawn chance (0-100)": 100, "Min NPC Spawn Amount": 2, "Max NPC Spawn Amount": 4, "Max Roam Distance": 15, "Scarecrow Normal": { "Prefix (Title)": "Scarecrow", "Health (HP)": 250 }, "Scarecrow Chainsaw": { "Prefix (Title)": "Scarecrow", "Health (HP)": 250 }, "Scarecrow Jackhammer": { "Prefix (Title)": "Scarecrow", "Health (HP)": 250 }, "Life Duration (minutes)": 15.0, "Damage multiplier": 1.0, "Use kit (clothing)": true, "Kit ID": [] }, "Scientist Settings": { "Spawn chance (0-100)": 100, "Min NPC Spawn Amount": 1, "Max NPC Spawn Amount": 3, "Max Roam Distance": 15, "Prefix (Title)": "Scientist", "Health (HP)": 250, "Life Duration (minutes)": 15.0, "Damage multiplier": 1.5, "Use kit (clothing)": true, "Kit ID": [ "npc-heavy1" ] } }
    $8.50
  9. Krungh Crow

    Error on plugin

    if you have a list of other bradley plugins running i can try test some stuff out thx for the reports
  10. last update was not a update for their behaviour but still doing some tests
  11. using any customNPC plugins that replaces npc's ?
  12. seems to be totaly random aswel
  13. Changed Status from Pending to Closed
  14. E does nothing but P is the standard key to use the menu
  15. ill check but works nicely on my servers
  16. still looking into this might have to rewrite behaviour
  17. Changed Status from Pending to Closed
  18. Krungh Crow

    hook error

    Changed Status from Pending to Closed Changed Fixed In to 1.3.3
  19. Krungh Crow

    NRE error as follows

    weird
  20. either the one with scarecrow or the ranged scientist not both
  21. same config is used for both plugin versions
  22. Krungh Crow

    Error on plugin

    was this during cooldown ?
  23. Npckits maybe ?
  24. installed another npc related plugin that had a patch out recently ?
  25. Krungh Crow

    Running Huntsmen

    Installed any new npc related plugins ? Or updated other npc plugins ?

About Us

Codefling is the largest marketplace for plugins, maps, tools, and more, making it easy for customers to discover new content and for creators to monetize their work.

Downloads
2.5m
Total downloads
Customers
11.3k
Customers served
Files Sold
161.5k
Total sales
Payments
3.5m
Processed total
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.