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Krungh Crow

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Everything posted by Krungh Crow

  1. delete the old cfg file and try again
  2. Krungh Crow

    Npc

    Changed Status from Pending to Closed
  3. almost ready for this error, was currently updating the plugin will be released in a few minutes
  4. yes the convoy messages doubling with tiers is almost finished
  5. yes there should be a catch of max 40 if they decide to stroll but...yeah ill try to rewrite the whole monobehaviour differently
  6. yeah seems to be another Rust feature ..they seriously need to work on their basic AI
  7. i tested it and seems the new rocks are kinda crapping the navmesh hit since they are only half prefabs with open sides.
  8. yeah noticed that but attempting to rewrite the behaviour in total since rusts native roam does not work
  9. Krungh Crow

    no loot

    Changed Status from Pending to Closed Changed Fixed In to 1.1.0
  10. Krungh Crow

    Photograph

    ye that part is not needed since its not requiring a permission
  11. Krungh Crow

    Photograph

    didnt work for me either till the server save kicked in might be a steam thing
  12. Krungh Crow

    Photograph

    Changed Status from Pending to Closed Changed Fixed In to 1.0.9
  13. Krungh Crow

    Photograph

    Hmm good one ill have a check
  14. Thx DD
  15. Version 1.2.5

    2,315 downloads

    Better NPC Names wil give the nameless NPC's a title and/or name instead of their id number or NPC type. And has API to monetize your npc naming if other plugins are willing to use it. Features : Setup custom titles Names will be generated on random Generated names will be having a Uppercase first letter A random initial can be generated. Set up how you want your npc name to be This will not modify existing custom npc names Corpse name will be having the npc full title and name instead of the generic Scarecrow or Scientist titles Option to use a player corpse panel instead of a simple box panel. (New v1.1.4) Does not interfere with BotReSpawn npc's Waits for server to be fully initiated after a restart or wipe before naming the npc When other plugins use the API the Name Buildup will be used from this config monetizing the npc names Now supports individual scientist type Titles (1.2.5) Extra Bonus Features : Corpses of the npc will contain skulls body fat and human meat Corpses will take over npc inventory from custom npc Option to clear default loot Option to clear Beltbar items Option to clear Clothingbar items API support for other plugins Configuration : {Title} : Uses the [Npc Titles] variables for each type {RandomName} : Uses the location for the generated name {RandomLetter} : Location for a initial You can change the naming order around , see the examples below : "{Title} {RandomName} {RandomLetter}" "{RandomName} {RandomLetter}" "{Title} {RandomLetter} {RandomName}" "{Title} {RandomName}" { "Use Debug": false, "Name the npcplayertest": false, "Npc Titles": { "Frankenstein": "Frankenstein", "Scarecrow": "Scarecrow", "Scientist (Global fallback)": "Dr", "Scientists individual": { "scientistnpc_arena": "Gladiator", "scientistnpc_bradley": "Guard", "scientistnpc_bradley_heavy": "Heavy Guard", "scientistnpc_cargo": "Cargo Sailor", "scientistnpc_cargo_turret_any": "Cargo Officer", "scientistnpc_cargo_turret_lr300": "Cargo Guard", "scientistnpc_ch47_gunner": "Airman", "scientistnpc_excavator": "Digger", "scientistnpc_full_any": "Rougue", "scientistnpc_full_lr300": "Riflemen", "scientistnpc_full_mp5": "Trooper", "scientistnpc_full_pistol": "Gunman", "scientistnpc_full_shotgun": "Gunner", "scientistnpc_heavy": "Fatty", "scientistnpc_junkpile_pistol": "Junker", "scientistnpc_oilrig": "Oiler", "scientistnpc_outbreak": "Investigator", "scientistnpc_patrol": "Patroller", "scientistnpc_patrol_arctic": "Arctic", "scientistnpc_peacekeeper": "Peacekeeper", "scientistnpc_ptboat": "Sailor", "scientistnpc_rhib": "Frogmen", "scientistnpc_roam": "Roamer", "scientistnpc_roam_nvg_variant": "Nightswatch", "scientistnpc_roamtethered": "Tethered" }, "UnderwaterDweller": "UnderwaterDweller", "TunnelDweller": "TunnelDweller", "GingerbreadNPC": "Ginger", "npcplayertest": "playertest" }, "Name Buildup": "{Title} {RandomName} {RandomLetter}", "Corpse setup": { "Clear Deafault loot": false, "Clear Belt": false, "Clear Clothes": false } } API : string GiveName(global::HumanNPC npc, string Title,bool UseName,bool UseLetter) string GiveName(ScarecrowNPC npc, string Title,bool UseName,bool UseLetter) example call : if (BetterNpcNames != null) npc.displayName = (BetterNpcNames.Call<string>("GiveName",npc , configData.NpcTitle, true, true));
    Free
  16. Krungh Crow

    Adding Heli?

    Changed Status from Pending to Closed
  17. Changed Status from Pending to Closed Changed Fixed In to 2.2.1
  18. Changed Status from Pending to Closed Changed Fixed In to 1.4.1
  19. it works with any bradley and regarding the error i will have a patch for that released tonight
  20. next version adds more support and hopefully a permanent fix for the timer issue
  21. Krungh Crow

    Npc

    болЬшинство полЬзователЬских карт имеют обочину дороги, эти области будут генерироватЬ груды мусора / автокатастрофы most custom maps have roadside those areas will generate the junk piles / car wrecks
  22. Krungh Crow

    Npc

    Они исполЬзуют кучи спавна из самой ржавчины, где ранЬше исполЬзовали спавн.| They use the spawn junk piles from rust itself where they used to spawn before
  23. working on new updates for all the bradley plugins hopefully this will be fixed
  24. on the corpses ? they removed that in rust long time ago when they changed the AI. And custom names on kills are shown but they are hardcoded i could add it to config though
  25. lang files should work nontheless unload plug first before deleting cfg and lang files

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