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Krungh Crow

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Everything posted by Krungh Crow

  1. they have basic behaviours but i could check the beancan stuff out same for dormant and naming. 20 frames is allot are you setting it to 10% spawn rates ?
  2. no they broke the junkpile scientists from spawning this make them spawn again and can spawn scarecrows walking around piles now too
  3. Each time a junkpile spawns it will do a random 10% like vanilla to add a scientist(s) or scarecrow roaming that pile. Just like vanilla used to do Added a video to the description page @Covfefe
  4. Krungh Crow

    Error on plugin

    hmm ok seems something is hitting it outside the checks back to testing
  5. Version 1.2.1

    233 downloads

    Brings back the Junkpile scientists and the possibility to add Scarecrows. Video : Spawned junkpiles in to see the spawns in action (cfg was set to 10% which is/was the vanilla rate) Features : Complete configuration options. Support for kits or out of the box NPC's. Simple setup. No permissions needed the config sets up the randomization for their spawns and uses the vanilla spawned junkpiles (land types). No language files. No loot options. Configuration : example pre generated config below use "kit1","kit2" like in all my plugins for multiple kits { "Scarecrow Settings": { "Spawn chance (0-100)": 100, "Min NPC Spawn Amount": 2, "Max NPC Spawn Amount": 4, "Max Roam Distance": 15, "Scarecrow Normal": { "Prefix (Title)": "Scarecrow", "Health (HP)": 250 }, "Scarecrow Chainsaw": { "Prefix (Title)": "Scarecrow", "Health (HP)": 250 }, "Scarecrow Jackhammer": { "Prefix (Title)": "Scarecrow", "Health (HP)": 250 }, "Life Duration (minutes)": 15.0, "Damage multiplier": 1.0, "Use kit (clothing)": true, "Kit ID": [] }, "Scientist Settings": { "Spawn chance (0-100)": 100, "Min NPC Spawn Amount": 1, "Max NPC Spawn Amount": 3, "Max Roam Distance": 15, "Prefix (Title)": "Scientist", "Health (HP)": 250, "Life Duration (minutes)": 15.0, "Damage multiplier": 1.5, "Use kit (clothing)": true, "Kit ID": [ "npc-heavy1" ] } }
    $8.50
  6. Krungh Crow

    Error on plugin

    if you have a list of other bradley plugins running i can try test some stuff out thx for the reports
  7. last update was not a update for their behaviour but still doing some tests
  8. using any customNPC plugins that replaces npc's ?
  9. seems to be totaly random aswel
  10. Changed Status from Pending to Closed
  11. E does nothing but P is the standard key to use the menu
  12. ill check but works nicely on my servers
  13. still looking into this might have to rewrite behaviour
  14. Changed Status from Pending to Closed
  15. Krungh Crow

    hook error

    Changed Status from Pending to Closed Changed Fixed In to 1.3.3
  16. Krungh Crow

    NRE error as follows

    weird
  17. either the one with scarecrow or the ranged scientist not both
  18. same config is used for both plugin versions
  19. Krungh Crow

    Error on plugin

    was this during cooldown ?
  20. Npckits maybe ?
  21. installed another npc related plugin that had a patch out recently ?
  22. Krungh Crow

    Running Huntsmen

    Installed any new npc related plugins ? Or updated other npc plugins ?
  23. yes but to make a general plugin usage of coffing lootpanel then restrict max size
  24. Essyer to edit lootcontainer and use different lootpanel like for coffin then reduce it to the slots you want since this has the biggest inv size
  25. Krungh Crow

    Eggs

    can be done but needs a big recode for it
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