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Krungh Crow

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Everything posted by Krungh Crow

  1. Version 1.0.2

    729 downloads

    Sharks are hungry they eat anything, and when u kill and open up their belly you can find all sorts of items maybe a supplysignal. 3 loot profiles and a chance to get a couple of license plates. Features : Simple 3 category loot lists through config. 50% chance to get license plates otherwise a couple of roadsigns. Compatible with gather multiplier plugins (will cancel the injected items from being multiplied). Option to give a supply signal on each shark corpse. Configurable categories color and name. Set the max and minimum when using gathermultiplier like GatherManager and Zlevels Permissions : sharkloot.chat : Permission to use the /sharkloot commands Commands : /shark info : Shows plugin info/version/author (Or any info edited in the language file). /shark loot : Sums up the loot that would possibly be injected in the shark. Configuration : max supply signals and max plates will cap the amount of them you would get when using gather multiplier plugins. { "Plugin Settings": { "Debug (true/false)": false, "Show Chat messages": true, "Prefix": "[<color=orange>Shark Loot</color>] : ", "Add a supply signal to loot": true, "max supply signals": 1, "max Plates (roadsigns & License plates": 3 }, "Junk Items Custom category name": "Regular", "Junk Category color": "green", "min Junk Items": 1, "max Junk Items": 3, "Junk Items": [ "speargun.spear", "speargun", "smallwaterbottle", "sign.wooden.small", "tarp", "beachtowel", "boogieboard" ], "Clothing Items Custom category name": "Dive Gear", "Clothing Category color": "#4A95CC", "min Clothing Items": 1, "max Clothing Items": 3, "Clothing Items": [ "diving.fins", "diving.mask", "diving.tank", "diving.wetsuit" ], "Car Parts Custom category name": "Car Tuning", "Car Parts Category color": "red", "min Car Items": 1, "max Car Parts": 3, "Car Parts": [ "carburetor1", "crankshaft1", "piston1", "sparkplug1", "valve1", "carburetor2", "crankshaft2", "piston2", "sparkplug2", "valve2", "carburetor3", "crankshaft3", "piston3", "sparkplug3", "valve3" ] } Localisation : English language file included to use a different language just make a new file in the language folder. { "FoundSignal": "You found {0} Shark Reward Signal the shark didn't digest yet", "Info": "\nWhen chopping up the shark corpse you can get various items that the shark had for dinner\n<color=green>Available Commands</color> :\n<color=green>/shark info</color> : Shows info on version/author and commands\n<color=green>/shark loot</color> : Lists what you can find in a sharks belly", "InvalidInput": "<color=red>Please enter a valid command!</color>", "ItemsFound": "Items found inside sharks", "Version": "Version : V", "NoPermission": "<color=green>You do not have permission to use this command!</color>", "DroppedSignal": "You found {0} Shark Reward Signal but it dropped as your inventory was full" }
    Free
  2. Krungh Crow

    Eggs

    glad u like it future updates will most likely have a cap set through config for each egg type so regular eggs could be set to max 5 bronze 3 silver 2 gold 1 incase users want to have a gather multiplier cap set diffrently
  3. Krungh Crow

    Eggs

    { "Main config": { "Debug": true }, "Egg injection Settings": { "Chance on Egg Injection (0-100)": 50.0, "Chance on Regular Egg (0-100)": 60.0, "Chance on Bronze Egg (0-100)": 30.0, "Chance on Silver Egg (0-100)": 20.0, "Chance on Golden Egg (0-100)": 10.0, "Default Egg": "easter.paintedeggs" } } Current randomisation setup default egg would be if all the random triggers per egg type would be skipped so the default egg will be injected If within the set injection rates next step to avoid gather mulipliers if installed default egg = subject to change (codewise)
  4. Krungh Crow

    Eggs

    Its harvested so the x2 multiplier is in effect. I can add more functionality to it tho once i get home from work
  5. Krungh Crow

    Eggs

    I will add a chance drop this week
  6. Krungh Crow

    Eggs

    Ah yes cheers Maelep (note to myself dont make plugins 5 mins before going bed). fixed it in 1.1.0 + randomised eggs (skulls and bones are from a diffrent plugin)
  7. Krungh Crow

    Eggs

    fixed in 1.0.2
  8. Krungh Crow

    Eggs

    All ? Let me cap that
  9. Krungh Crow

    Eggs

    Version 1.1.6

    1,119 downloads

    Injects a chicken with a random egg (Harvested from their corpses) you can upgrade using 10 of them in to bronze eggs then into silver and gold eggs. This is the start of a series of animal( roleplay ) Plugins. Features : Having a set chance to get a chicken corpse giving a egg. Eggs can be upgraded from regular to golden (easter egg system) using 10 eggs per grade. The eggs are limited to 1 egg per corpse ignoring the gathering multipliers from GatherManager and Zlevels. Option to disable chat messages when finding a egg through config. Eggs that can be found : Egg (Regular Egg) Bronze Egg Silver Egg Gold Egg Permissions : eggs.chat : Permission to use the /egg commands Commands : /egg info : Shows plugin info/version/author (Or any info edited in the language file about the event) Configuration : Debug is set to true by default (set to false if you dont want every action loggd to console) Chance on Egg Injection : The chance a chicken corpse is injected with a egg in % Chance on X Egg : Is the chance it will be this grade (if golden is not triggered it checks silver then bronze then regular) Default Egg : if none of the Egg grades where triggered it will use this egg.shortname. The following egg.shortnames can be used : easter.paintedeggs (This is used as a Regular Egg) easter.bronzeegg easter.silveregg easter.goldegg The custom names in CFG are shown on the item ! { "Main config": { "Debug": true, "Show Chat messages": true }, "Egg injection Settings": { "Chance on Egg Injection (0-100)": 100.0, "Chance on Regular Egg (0-100)": 50.0, "Chance on Bronze Egg (0-100)": 25.0, "Chance on Silver Egg (0-100)": 20.0, "Chance on Golden Egg (0-100)": 10.0, "Default Egg": "easter.paintedeggs" }, "Max eggs when using multiplier plugins": { "Max Regular Eggs": 4, "Max Bronze Eggs": 3, "Max Silver Eggs": 2, "Max Golden Eggs": 1 }, "Custom egg names (suggest to keep default)": { "Regular egg": "EGG", "Bronze egg": "BRONZE EGG", "Silver egg": "SILVER EGG", "Gold egg": "GOLD EGG" } } Localisation : English language file included to use a different language just make a new file in the language folder. The Egg name sin language file are used for the messages! { "EggRegular": "Egg", "EggBronze": "Bronze EGG", "EggSilver": "Silver EGG", "EggGold": "Gold EGG", "Info": "\n<color=green>Available Commands</color>\n<color=green>/egg info</color> : Shows info on version/author and commands", "InvalidInput": "<color=red>Please enter a valid command!</color>", "FoundEgg": "You found a <color=#4A95CC>{0}</color>", "Version": "Version : V", "NoPermission": "<color=green>You do not have permission to use that command!</color>" }
    Free
    works perfectly and simple nice plugin this makes the players lootrooms more organised then by using shelves only
  10. Krungh Crow

    SplitFix

    Version 1.0.1

    366 downloads

    Very basic plugin to make sure that skinned items do not get to lose their added skin when spliting stacks. (no config only a dev debug inside)
    Free
  11. you can disable the cooldown inside BradleyOptions config to use the LootDefender lock. But then u can still spam it. They both do diffrent things lootdefender locks the bradley components and chest to a player/team cooldown in bradleyoptions just makes u unable to damage the bradley when its respawned for x time
  12. np bud Just checked LootDefender has a hud activation in the cfg
  13. hud is not from my plugin maybe lootdefender ?
  14. Krungh Crow

    HuntsMan

    ye can ignore it for now allready debugging and testing new attempts ^^
  15. Krungh Crow

    HuntsMan

    seems the 1.1.7 version still has the issue
  16. Krungh Crow

    Custom Buttons

    might want to add a example button cause i know some dont like to use ingame ui editors
  17. yes to combine the 3 to work in tiers i need to partial rewrite them to make them function together. Wip (no eta tho). I try to keep payd plugins to a minimum since i do it for fun and not as a income. WalkingDead was a exception and more to sponsor Codefling
  18. Yes only for My version the current versions of BradleyGuards and BradleyOptions and BradleyTiers work together (my versions) using other plugins or the other BG version still need to do the changes. Since noone using a bradley in their plugin altering crate hp or loot is optioning the choice to use that function. same as base command (mostly /bradley) this should be restricted to a Core plugin like BradleyOptions. No renaming planned this one is released long before the other version. ps : changed the description notes for the BG and BO plugin references
  19. that's the current facepunch behavior . I am not that far to write a behavior for the animals themselves yet
  20. Krungh Crow

    Welcome Panel

    elements.Add(new CuiElement { Parent = "StockUI", Components = { new CuiRawImageComponent { Url = $"{configData.BackgroundImage}", Color = string.Format($"1 1 1 {configData.BckgrndAlpha}"), FadeIn = 0f }, new CuiRectTransformComponent { AnchorMin = $"0 0", AnchorMax = $"1 1" } } }); u can set a transparency on images ^^ i do it all the time let me lookup the code examples (see above block) its a setting in my garage plugin aswell
  21. Krungh Crow

    Welcome Panel

    i recently purchased it myself and i love it Thx @David. Could you add backgroundImage Transparency (alpha) so the background images are not that FULL and in my face ^^
  22. Krungh Crow

    Blank Map

    i made it disabling the broadcast for every machine and block broadcasting by players when they place and activate it (will disable all vendingmachine markers) then it will make them broadcast again on unload so no restart is needed
  23. Krungh Crow

    Blank Map

    just noticed the reply when i uploaded a mapblocker ^^. mine just does not remove all current markers ^^ smart one Does yours restore the old markers on unload or do you need to restart server ? @bmgjet

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