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LazyPVE

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Everything posted by LazyPVE

  1. Mentioned the wipe issue 6 months ago ..... thank you for fixing.... better late than never I guess
  2. LazyPVE

    Bank Heist

    I'll take back what I said, this update may be harder to setup bank(wich is really a pain in the a** compared to before) but it brings a request I made earlier in 2023. I can now setup multiple doors for a single bank. This is game changing for my prefabs ideas. Thank you Fox. 🫶
  3. Version say 1.0.6 but download give 1.0.4 When loading the ZoneSell.cs, all map marker from other plugin are removed from the map.(like RaidableBase marker)
  4. Can anyone confirm me this is still working. Doesn't seem to work anymore on my server
  5. LazyPVE

    Bank Heist

    We try to use new banks prefab every wipe we use BankHeist 😔
  6. LazyPVE

    Bank Heist

    It's honestly 1000x more complicated now to set a bank. I don't think I will go thru this process every wipe. I really don't understand what was the motivation behind these people requests. Bank Heist was an independant plugin, user friendly, quick and easy to set. I feel bad saying that, I know you probably worked hard on it during your holidays and it really piss me off someone asked you to do that to your baby. You should have take this time for yourself and your family because it didn't need any modification as it was. ❤️BANK HEIST WAS PERFECT💔
  7. map password isn't working on Winter edition
  8. LazyPVE

    Bank Heist

    I also had no issue with the UI we had before. It was working perfectly.😶 AND was so easy to use.
  9. Same for me, the plugin do something to other plugin using zone manager. In this case Hotel
  10. "GroupServerWipePersistent" not working ?
  11. LazyPVE

    IQCases

    An option to wipe DataPlayerTakeGiftCase.json on new map save would be amazing!
  12. LazyPVE

    Chest Stacks

    Boxes are acting weardly on the new Tugboat when stacked 😛
  13. LazyPVE

    Bank Heist

    If you also use BetterNpc, you prob have 'remove other npcs' to true somewhere close to yourr heist
  14. LazyPVE

    BankCell

    Market is not. As far as I know items from plugins like EpicLoot or ItemPerk were loosing name and skin once a player buy them from the market. Also when trying to sell an item from the player inventory you can't see images/custom name of items.
  15. LazyPVE

    BankCell

    Does it support custom skins, with custom names. Otherwise it is useless. We have too many of your plugins we can't use so I'm asking before I buy now.
  16. Yes, it's needed.... honestly. Team, tc auth, anything.
  17. LazyPVE

    Trading Platform

    I am trying to know that too. Won't buy if it doesn't support custom items/skins/names. Would be useless for us.
  18. Loaded plugin PortableLocker v1.2.6 by Raul-Sorin Sorban Failed to run command '/pl' on plugin 'PortableLocker'. (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.PortableLocker.GetLocker (BasePlayer player) [0x00044] in :0 at Oxide.Plugins.PortableLocker.OpenLocker (BasePlayer player, System.String[] args) [0x000ae] in :0 at Oxide.Plugins.PortableLocker.m__0 (BasePlayer player, System.String command, System.String[] args) [0x00000] in :0 at Oxide.Game.Rust.Libraries.Command+ChatCommand.HandleCommand (BasePlayer sender, System.String name, System.String[] args) [0x0001b] in :0 Posted in 'Support' but I know some of y'all doesn't use this section much
  19. LazyPVE

    Fail to run command

    Failed to run command '/pl' on plugin 'PortableLocker'. (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.PortableLocker.GetLocker (BasePlayer player) [0x00044] in :0 at Oxide.Plugins.PortableLocker.OpenLocker (BasePlayer player, System.String[] args) [0x000ae] in :0 at Oxide.Plugins.PortableLocker.m__0 (BasePlayer player, System.String command, System.String[] args) [0x00000] in :0 at Oxide.Game.Rust.Libraries.Command+ChatCommand.HandleCommand (BasePlayer sender, System.String name, System.String[] args) [0x0001b] in :0 at Oxide.Game.Rust.Libraries.Command.HandleChatCommand (BasePlayer sender, System.String name, System.String[] args) [0x00015] in :0 at Oxide.Game.Rust.RustCore.IOnPlayerCommand (BasePlayer basePlayer, System.String message) [0x000db] in :0
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