Hawkhill
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Everything posted by Hawkhill
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After update it seems to be working fine. Ive been checking peoples chickencoops all over the map.... All works..... No eggs left behind in the Hatch or Production spot..... They all get placed in the box as intended. Thanks for the help.
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Will do. Thanks for looking into this
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When i removed the eggs from production and hatch..... it started producing again So it seems like sometimes eggs gets stuck in the production field aswell and wont get transfered to the small box..... and then causing it to stop.
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Here it seems like te production has stopped randomly with the players affected........ Have no idea what causing it to stop working. Just found a player with 2 chickencoops now..... none of them are producing eggs.....
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Thanks.... I will also try to monitor it on my server and report back to you if it happends again. Edit: I can also mention that 2 of the players that reported the production issue dont connect pipes to the chickencoops...... they collect the eggs from the small boxes that are attached to the chickencoops.... I have 4 chickencoops connected that are connected with pipes and transfer the eggs to seperate boxes. Never been any issues for me.
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Sorry for not explaining good enough. Some players has reported that their chickens produce no eggs at all.... At saturday, one of the players on my server had total 4 chicken coops...... only 2 of them produced eggs.... When he removed the broken ones and placed them again, it was fine. One day later, none of his coops were producing eggs.... All of them had 4 chickens inside, food, water and where happy. So they should have produced eggs.... I havent experienced this myself..... Other thing that i have experienced on my own chickencoops: Chickens are producing eggs like normal, but now and then they place a couple of eggs in the hatching spot instead of transfering them to the box. I have to manually pick them up from there..... This isnt a big deal tho since they still produce eggs like normal. Hope this makes more clear......
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Ive got reports from atleast 3 different players this weekend that their chickencoops has stopped producing eggs. The chickens has food and water. and are happy. The issue got resolved after they removed the coop and replaced it.... but for one player it has happend multiple times. For me it works like normal, except sometimes a couple of eggs gets stuck in the "Hatch" field, but thats not a big deal as long as they are producing eggs. UltimateIndustrialFarm.json
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Its working fine for me aswell except sometimes 2-4 eggs gets stuck in the "Hatch" field even when i got 4 chickens in the coop. But they are still producing eggs as normal and are sent to the box after a few seconds.... The few eggs that are stuck in the hatch field i need to manually remove from there. Atleast 3 other players have reported to me that the chickens have stopped completely producing eggs....
- 189 comments
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- #industrial storage adaptor
- #expand storage adaptor
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(and 37 more)
Tagged with:
- #industrial storage adaptor
- #expand storage adaptor
- #farming automation
- #dung composer
- #horse dung collector
- #splitter
- #composter split
- #auto split
- #chicken coop
- #hitch & trough
- #beehive
- #furnace
- #drop box
- #planter box
- #small generator
- #composter
- #mixing table
- #cooking workbench
- #recycler
- #auto turret
- #sam site
- #flame turret
- #shotgun trap
- #snow machine
- #chicken coop auto pet
- #chicken coop sunlight
- #beehive customization
- #beehive growth rate
- #beehive production speed
- #beehive production multiplier
- #beehive xp increase
- #eggs production speed
- #industrial conveyor customization
- #industrial customization
- #planter box automatic seeding
- #planter box automatic harvest
- #special seeds
- #seeds
- #eggs auto hatching
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- 189 comments
-
- #industrial storage adaptor
- #expand storage adaptor
-
(and 37 more)
Tagged with:
- #industrial storage adaptor
- #expand storage adaptor
- #farming automation
- #dung composer
- #horse dung collector
- #splitter
- #composter split
- #auto split
- #chicken coop
- #hitch & trough
- #beehive
- #furnace
- #drop box
- #planter box
- #small generator
- #composter
- #mixing table
- #cooking workbench
- #recycler
- #auto turret
- #sam site
- #flame turret
- #shotgun trap
- #snow machine
- #chicken coop auto pet
- #chicken coop sunlight
- #beehive customization
- #beehive growth rate
- #beehive production speed
- #beehive production multiplier
- #beehive xp increase
- #eggs production speed
- #industrial conveyor customization
- #industrial customization
- #planter box automatic seeding
- #planter box automatic harvest
- #special seeds
- #seeds
- #eggs auto hatching
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Hi! Im running a PvE server and using the plugins PvE settings..... Today something strange happend...... A player attacked the convoy. Then another player sniped the last NPC and became the owner of the event and prevented the player that stopped the convoy from getting the loot. Both players was outside the eventzone when it happend. But the one that stopped the convoy should have become the owner of the event, and the other player shouldnt have been able to do damage at all to the convoy NPC's. Here is my settings: "PVE Mode Setting": { "Use the PVE mode of the plugin? [true/false]": true, "The owner will immediately be the one who stopped the convoy": true, "If a player has a cooldown and the event has NO OWNERS, then he will not be able to interact with the event? [true/false]": false, "If a player has a cooldown, and the event HAS AN OWNER, then he will not be able to interact with the event, even if he is on a team with the owner? [true/false]": false, "Allow only the owner or his teammates to loot crates? [true/false]": true, "Display the name of the event owner on a marker on the map? [true/false]": true, "The amount of damage that the player has to do to become the Event Owner": 50.0, "Damage coefficients for calculate to become the Event Owner.": { "Npc": 1.0, "Bradley": 2.0, "Helicopter": 2.0, "Turret": 1.0 }, "Can the non-owner of the event loot the crates? [true/false]": false, "Can the non-owner of the event hack locked crates? [true/false]": false, "Can the non-owner of the event loot NPC corpses? [true/false]": false, "Can an Npc attack a non-owner of the event? [true/false]": false, "Can Bradley attack a non-owner of the event? [true/false]": false, "Can Turret attack a non-owner of the event? [true/false]": false, "Can Helicopter attack a non-owner of the event? [true/false]": false, "Can the non-owner of the event do damage to Bradley? [true/false]": false, "Can the non-owner of the event deal damage to the NPC? [true/false]": false, "Can the non-owner of the event do damage to Helicopter? [true/false]": false, "Can the non-owner of the event do damage to Turret? [true/false]": false, "Allow the non-owner of the event to enter the event zone? [true/false]": false, "Allow a player who has an active cooldown of the Event Owner to enter the event zone? [true/false]": true, "The time that the Event Owner may not be inside the event zone [sec.]": 300, "The time until the end of Event Owner status when it is necessary to warn the player [sec.]": 60, "Prevent the actions of the RestoreUponDeath plugin in the event zone? [true/false]": true, "The time that the player can`t become the Event Owner, after the end of the event and the player was its owner [sec.]": 0.0 },
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Ive been using only this in config for setting up wipe time: wipeUnixTimestampOverride "1764874800" WipeStatus plugin was also showing the time from this setting.
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Thanks! Ill try the first option and see if that works. By loosing the ingame vanilla wipe date...... u mean the Unix Timestamp that counts down and starts the wipe event ? If thats the case..... Is it this option i use instead? "Custom wipe dates list(empty to use default). Format: yyyy-MM-dd HH:mm. Example: 2024-10-25 13:00": [], And do i just add the dates like this? [ "2025-12-04 20:00", "2025-12-18 20:00", "2026-01-01 20:00" ],
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One question before i buy this plugin..... Does this work together with these skin plugins: XSkinMenu / XBuildingSkinMenu by Monster ? I use those plugins for items and buildingskins on my server now, but have only been able to make the ugly default wallpapers work after facepunch added the wallpaper tool instead of crafting wallpapers.
- 63 comments
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- #wallpaper
- #wall
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(and 5 more)
Tagged with:
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Sorry for late reply.... I dont know what OS the server is running.... Im renting it from Pinehosting. and it checks for updates / updating every server restart. Other plugins im using works fine. Its just this one that wont load proper after the server restarts. The weird thing is that i cant find any errors in console after restart on this plugin. But in rust admin rcon thingy it comes up with the error on the screenshot.. When i manually load the plugin, everything works like it shoud.
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After each server restart, the plugin wont load. Have to manually type in console oxide.reload WipeStatus Then everything works fine until next restart.
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- 165 comments
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- 1
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- #customizablequests
- #dezlife
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(and 5 more)
Tagged with:
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HI DezLife! Ive just started playing around with this plugin. Great plugin by the way. Ive got some ideas for quests that had been fun to create, but im not sure if thats possible. Is it possible to create custom NPC's where i can place inside monuments and can set up delivery quests to? Here are some of my ideas: - Deliver drilling equipment to a NPC at Oilrig - Deliver Anti Rad Pills to a NPC in Millitary Tunnels. - Deliver some electrical components to a NPC in Powerplant Other thing: Is it possible to create quests with multiple objectives? For example deliver multiple types of berries to get the reward.
- 165 comments
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- #customizablequests
- #dezlife
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(and 5 more)
Tagged with:
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- 297 comments
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- 297 comments
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Hi! Some players struggles sometimes in the biggest nightmare bases to find the remaining loot and spend alot of time looking for it. Often there is a furnace with 1 charcoal or something they are missing. Possible to get a command with cooldown for example that they can type and get a hint where to look? Maybe remove looted boxes? Other thing. I sometime use Hobo Barrels for decoration around the bases. Possible to prevent raw meat beeing placed there?
