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Hawkhill

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Everything posted by Hawkhill

  1. Hawkhill

    Raidable Bases

    So it has nothing to do with RB?
  2. Hawkhill

    Raidable Bases

    Now after forcewipe, me and other players on my server is experiencing that the blue default wallpaper appears on some walls when damaging them..... It has no impact on the raid itself, but just looks stupid.... Any idea what may cause this?
  3. Strange... ive had this issue for a long time now. Now with the big update of the plugin, i deleted both config and datafiles.....Cant understand what may cause this, since its saving other user settings to the datafile, but not the choosen building skins for each tier
  4. The Building Skin i choose still dont get saved. Every time i log out of server and back in, the buildingskins are set back to default. Everything else like wallpapers, color of container skin and hammer settings gets saved. Here is from the datafile on me. Deleted all datafiles and old config before i installed the new version you released.
  5. Hawkhill

    XSkinMenu

    That did the trick.... Thx for answer
  6. Hawkhill

    XSkinMenu

    Seems like i made a "BoBo" in the XSkins config.... "Generate/Check and add new skins added by developers [ For example, a skin for hazmatsuit ]": false, Skins didnt get added
  7. Hawkhill

    XSkinMenu

    Hi! Im wondering if i can get the skin id's for: - Large Planter / Triangle Planter - Railroad Skin - Toolcupboard - Retro / Shockbyte Skin - Lunar Wall Frame Inlay Skins - Industrial Wall Light Red, Green, Blue - High External Stone Wall and Gate - Adobe
  8. Hawkhill

    Basements

    Is there any way to get freshwater to the basement? I was thinking of using the basement for plant farming for example.... Then i would need to get a good flow of water down there for the planterboxes. Edit: Just figured out that you cannot expand the basement outside the foundations of your base. Then most of my ideas wont work. Small cozy RP Base above ground with big basement with farm, storage and stuff
  9. Hi! Great program! Makes it way easier to edit the loot tables! But i figured out something now. It removes the new armor module slot settings from the config file that nivex added recently. { "armor module slots": { "min": 1, "max": 1 },
  10. Hawkhill

    Failed to call hook....

    So...... how is it going? Any plans for update?
  11. Hawkhill

    Raidable Bases

    Great! Do i still need to edit the plugin file to make the armorslots work? Even after i set stacksize 1 in loot tables? loot.Tables.Add(new(ti.shortname, stack, stack, ti.skin, ti.isBlueprint, ti.probability, ti.stacksize, ti.name, ti.text, ti.hasPriority, ti.slots) { isSplit = stacks.Length > 1 }); Nevermind.... I read more carefully what you wrote..... I change stacksize to 1 and the .cs file and give it a try. Also gonna set the stacksizes in the stacksize plugin i use to 1 in the affected items. Hazmat suits for example use to stack on my server.
  12. Hawkhill

    Raidable Bases

    isnt it just to set "stacksize": 1 instead of "stacksize": -1 on the items that has armor slot?
  13. Hawkhill

    Raidable Bases

    @nivex Thanks for adding the armor module slots.... Im currently configurating it in the loot tables and have a question. I have set up stacking so weapons / armor and stuff stacks in the lootboxes, but will be splitted up when players looting them to their inventory. Will the armor module slots on gear break if they stack? Do i need to set stacksize to 1 on these items?
  14. Hawkhill

    Horse Lock

    Plugin needs update @ZEODE
  15. Hawkhill

    Raidable Bases

    Yes if possible
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