
Hawkhill
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Everything posted by Hawkhill
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- 63 comments
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- #recycler
- #industrial
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- 5 comments
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- #explosive
- #explode
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- 31 comments
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- 63 comments
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- #recycler
- #industrial
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- 31 comments
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I didnt know that i could change it in the config..... Works fine now after i changed it to use large backpack instead of parachute.
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Thanks for a great plugin. Got a sugguestion for a change. Could you add in config so we can turn off that the chickens require petting and sunlight? Feeding and Water is ok to have turned on.... And maybe increase how much water that can be stored. Add a permission based multiplier for increasing the egg production? Edit: I also figured out a strange bug. Sometimes i struggle to get the eggs out of the box. I open it and its empty..... I must close it and look at the box at different places to get eggs out of it...... May it be because ive added a codelock to it? If thats the case, could you add a option in the configfile that restricts access unless you are autorized on cupboard?
- 31 comments
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Hi! Figured out today that the jetpack causes alot of errors and for some players get kicked when looking at a weaponrack while jetpack is equipped. Its the parachute that makes the bug..... Maybe you should consider changing the jetpack to use backpack instead of parachute?
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- 63 comments
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- #recycler
- #industrial
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(and 2 more)
Tagged with:
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- 63 comments
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- #recycler
- #industrial
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(and 2 more)
Tagged with:
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Hi! This have bothered me for a while now. Appears when challenges are active. This error is from boar challenge. Failed to call hook 'OnEntityKill' on plugin 'CustomChallenges v1.5.1' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.CustomChallenges.OnEntityKill (BaseNetworkable Entity) [0x0000a] in <70b3636cda3f4f8ab43df5fac4235e04>:0 at Oxide.Plugins.CustomChallenges.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0034c] in <70b3636cda3f4f8ab43df5fac4235e04>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <9c80d821d00a44c9a24497c73ad2d20d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d646191a355d43a6b3ab36b7ee14c740>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d646191a355d43a6b3ab36b7ee14c740>:0 Have edited the .cs file and added the item id for blood instead of the default item rewards since i cannot do that in the config. Second thing: When players complete raidable bases, they often get boar or bear kill registered in the scoreboard without killing any. Its also possible to get Bear kill by destroying a Bear Rug. Last thing: Could you add support for killing Chickens and Stags and picking up the new SunFlower, Orchid, Roses and Wheat? Tried to add them to the config but didnt work. CustomChallenges.json
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- 226 comments
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- 226 comments
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Hi Ive noticed a couple of things. - Spooky Speaker doesent turn get turned on anymore. Like to use them in nightmare bases along with smoke and spiderwebs to make a creepy atmosphere. - Torches that is placed in torchholders wont get added when the raidbase spawns. Works fine when i just paste the base with the paste command. - Skin i have added for chairs doesent get into raidbase. Works fine when i just paste the base with the paste command. Other thing.... did you add so sprinklers works without connecting water, just like with electricity in the new version? Or do i need to add that in again when i update?
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Awesome plugin with easy config! I have been annoyed of twig bases all over the map on my PvE server for some time now. Many players log on and testing the server, and builds an small starterbase in twig and logs off..... the base remains in twig the entire wipe. This plugin solves the problem by making twig gradually decay over 3 hours..... You can also prevent players from repairing the twig, so the only way to save the building is to upgrade it. You can also make the plugin automaticly upgrade existing twig bases that belongs to offline players to wood to prevent them from decaying. No complaints from players because they loose their bases after you install this plugin. This feature should have been enabled by default, but you have time to enable it and reload plugin before bases breaks. 10/10!