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Hawkhill

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Everything posted by Hawkhill

  1. Hawkhill

    Failed to call hook....

    Posted your sollution in the support section of HealthyGuns on uMod. See if the author will update it. Thanks for your help
  2. Hawkhill

    Failed to call hook....

    Seems like it works fine.
  3. Hawkhill

    Failed to call hook....

    Both values are set to true already. In HealthyGuns plugin..... Do i just add this line? if (container == null || container.inventory == null) return;
  4. Hawkhill

    Failed to call hook....

    Hi! After updating both NPC Spawn and BetterNpc, i got spammed in console with hook error from the HealthyGuns plugin. This happends each time BetterNpc is reloaded. BetterNpc / NpcSpawn seems to be working fine tho. [BetterNpc] Plugin loading progress at 58% [BetterNpc] Plugin loading progress at 74% [BetterNpc] Plugin loading progress at 82% [BetterNpc] Plugin loading progress at 85% [BetterNpc] Plugin loading progress at 90% [BetterNpc] Plugin loading progress at 92% [BetterNpc] All spawn groups have been successfully filled! [BetterNpc] Plugin loading progress at 96% [BetterNpc] All puzzles have been successfully reset! [BetterNpc] Completed plugin initialization successfully! Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.HealthyGuns.RepairContainerContents (LootContainer container) [0x00006] in <083f0d1587ac4198bcf3deb91854aa16>:0 at Oxide.Plugins.HealthyGuns+<>c__DisplayClass4_0.<OnLootSpawn>b__0 () [0x00000] in <083f0d1587ac4198bcf3deb91854aa16>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <15f61ddda771464d8246ebdce8ff4811>:0
  5. Hawkhill

    RoamTasks

    Failed to call hook 'OnPlayerSleep' on plugin 'RoamTasks v1.1.5' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Game.Rust.Cui.CuiHelper.DestroyUi (BasePlayer player, System.String elem) [0x00035] in <38ad9b9134cb4e8cbf75dd4b921d2ce2>:0 at Oxide.Plugins.RoamTasks.DestroyUiElements (BasePlayer player) [0x00000] in <083f0d1587ac4198bcf3deb91854aa16>:0 at Oxide.Plugins.RoamTasks.OnPlayerSleep (BasePlayer player) [0x0001a] in <083f0d1587ac4198bcf3deb91854aa16>:0 at Oxide.Plugins.RoamTasks.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0046e] in <083f0d1587ac4198bcf3deb91854aa16>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0 Failed to call hook 'OnPlayerSleep' on plugin 'RoamTasks v1.1.5' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Game.Rust.Cui.CuiHelper.DestroyUi (BasePlayer player, System.String elem) [0x00035] in <38ad9b9134cb4e8cbf75dd4b921d2ce2>:0 at Oxide.Plugins.RoamTasks.DestroyUiElements (BasePlayer player) [0x00000] in <083f0d1587ac4198bcf3deb91854aa16>:0 at Oxide.Plugins.RoamTasks.OnPlayerSleep (BasePlayer player) [0x0001a] in <083f0d1587ac4198bcf3deb91854aa16>:0 at Oxide.Plugins.RoamTasks.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0046e] in <083f0d1587ac4198bcf3deb91854aa16>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0 This comes up in console when restarting server
  6. .cs file says version 2.11.0 But update log here on codefling says 2.11.1 Forgot to change version number before release?
  7. Hawkhill

    Erratic flying

    Any progress on this?
  8. Working fine now after last update of plugin. Thanks
  9. Error while compiling StaticLootables: Invalid expression term '[' | Line: 43, Pos: 35
  10. Hawkhill

    Raidable Bases

    Thanks for the answer! I will give it a try
  11. Hawkhill

    Raidable Bases

    Hi! Is there a way i can enable the new Space Station HQM building skin? Would be cool to use on raidbases.
  12. Hi! Great plugin! Love it! Been testing it a couple of days now and found 2 issues so far. 1. Sail boat for 2km dont work. It counts up to 2km, but no reward is given when complete. It just keep going above 2km. 2. Ride horses doesent count up at all.... Attached a screenshot of my config. Keep up the good work! Merry Christmas.
  13. Hawkhill

    Wipe Status

    Wouldnt it be better to use steam workshop id for images?
  14. Hawkhill

    Events Manager

    Hi! I have a weird issue with the Cargoship event. sometimes 2 cargoships spawn and they glitch into eachother when docking at harbor. I also have Harbor Event on my server. I have set up in Eventsmanager that the normal facepunch Cargoship event shouldnt spawn at the same time. If i disable spawning of the cargoship event in server config with cargoship.event_enabled “false" Then the cargoship wont spawn at all. Even when ive set up a schedule in Eventsmanager when its suppose to start. So for me it seems like if i have cargoship.event_enabled “true” set in server config, The server will spawn one, and Eventsmanager will also spawn one when its sceduled to do so..... Other events i run on server i have turned off automatic event starts in the plugins and let only Events Manager handle it... But somehow the normal cargoship event stops if i disable it. How do i fix this?
  15. Hawkhill

    RoamTasks

    Hi! I just bought this plugin and are currently working with the config. Scientist kill.... I use BetterNPC / NPC Spawn plugin and got different npc's all around the map. Do i need to add the name of each of them to make them count as Scientist Kill? Edit: I figured it out..... Better NPC counts as scientists Other thing..... How do i move the event UI further up? I got Magic Panel bars right above the actionbars. Tried to move the Magic Panel bars up, but it looks weird with a big open space when there is no roams going on. Would be awesome if i could get the Roam Task UI on top of the Magic Panel
  16. After update it seems to be working fine. Ive been checking peoples chickencoops all over the map.... All works..... No eggs left behind in the Hatch or Production spot..... They all get placed in the box as intended. Thanks for the help.
  17. Will do. Thanks for looking into this
  18. When i removed the eggs from production and hatch..... it started producing again So it seems like sometimes eggs gets stuck in the production field aswell and wont get transfered to the small box..... and then causing it to stop.
  19. Here it seems like te production has stopped randomly with the players affected........ Have no idea what causing it to stop working. Just found a player with 2 chickencoops now..... none of them are producing eggs.....
  20. Thanks.... I will also try to monitor it on my server and report back to you if it happends again. Edit: I can also mention that 2 of the players that reported the production issue dont connect pipes to the chickencoops...... they collect the eggs from the small boxes that are attached to the chickencoops.... I have 4 chickencoops connected that are connected with pipes and transfer the eggs to seperate boxes. Never been any issues for me.
  21. Sorry for not explaining good enough. Some players has reported that their chickens produce no eggs at all.... At saturday, one of the players on my server had total 4 chicken coops...... only 2 of them produced eggs.... When he removed the broken ones and placed them again, it was fine. One day later, none of his coops were producing eggs.... All of them had 4 chickens inside, food, water and where happy. So they should have produced eggs.... I havent experienced this myself..... Other thing that i have experienced on my own chickencoops: Chickens are producing eggs like normal, but now and then they place a couple of eggs in the hatching spot instead of transfering them to the box. I have to manually pick them up from there..... This isnt a big deal tho since they still produce eggs like normal. Hope this makes more clear......
  22. Ive got reports from atleast 3 different players this weekend that their chickencoops has stopped producing eggs. The chickens has food and water. and are happy. The issue got resolved after they removed the coop and replaced it.... but for one player it has happend multiple times. For me it works like normal, except sometimes a couple of eggs gets stuck in the "Hatch" field, but thats not a big deal as long as they are producing eggs. UltimateIndustrialFarm.json
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