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The Friendly Chap

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Everything posted by The Friendly Chap

  1. Lol. Can't wait...
    Combine this with the Static Lootables and you've remade the Worst Toilet in Scotland. Pog, Sir, pog. And regular updates.
  2. Could be a whole new plugin? "Zombie Gardeners"
    Good UK map, uses the landscape well.
    Cute, but flat. Edit: Watch this space. Project X
    Very useful map of the interactions between topoloyg biome and splat. Thank you.
    I see players playing Poker and chatting, divvying up the scrap and playing again. This encourages non-violent interaction on the server, so of course I love it 🙂
    "You Know, I Have One Simple Request, And That Is To Have Sharks With Frickin' Laser Beams Attached To Their Heads!" - Dr. Evil, 1997. It's perfect, no sea bass here.
    It's a whole new level of loot, and it keeps the players killing animals so I don't have to see Navmesh spam in the console. Delightful.
    Nice extension for the Bone Market system.
    If you have more than a few plugins from Codefling, this is mighty useful.
    Excellent. The sense of humour that shines through is great, the mod does what is says on the tin, and does it with style as well.
  3. Terrible I am Krungh, but I have yet another suggestion: Can a kitted Z be spawned on collecting pumpkins?
  4. I'd like a physical currency system that works with Economics and/or Server Rewards. It must have a gui button that pops up when the player is digging in thier inventory, and if clicked it should move the currency from the digital record, to a physical item. Gold Eggs. Then if the egg is cracked it returns the items to the players Economics/server reward account.
  5. Yeah, right now my players can buy scrap, and then flog it to the store for coin, but it's a ropey workaround.
  6. Is it possible to work with Economics so players can earn server currrency instead?
  7. Would be nice for Halloween, but not that much in a rush myself. Odd zombies surprising the player are a bit of a schtick on my server, so I'd use it all year. Ranged weapons being slow is fine, I don't expect the living dead to be able to count bullets or aim very well. Mostly I'd set them up with melee anyway. Separate profiles for each node type would be pretty awesome, so you could have Zs with appropriate to the node gear spawn.
  8. Can there be separate kits for each node type then? So a Sulfur Node will spawn a Sulfur Zombie? Also, can they use ranged weapons?
    This used to be stuck in one of Rob's maps, but I wanted it. Rob literally pulled it out and cleaned it up for me. Excellent service, and the prefab is very useful, especially if you have a smaller map. Beware the TWO Bradleys.
    Pretty awesome. Players love running into a Z wearing thier clothes, and those who see the flaming spawn of the Zs are fear sticken. Excellent.
    I love this spider. It's a little hard to fit in and not break the Rust aesthetic, but in a map where it works, BOY does it work. Turning a corner and starting this in the face...
    Stops the mega farms I was bugged by. Good.
  9. Version 1.0.0

    469 downloads

    A Simple Railway station with a side branch for spawning a Work cart. Creepy undead aesthetic with fog trees and tiny pond and easy to install with heights, splat and topology included.
    Free
  10. I would consider it a missed opportunity if I didn't throw my hat in the ring for the writing gig.
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