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Iftebinjan

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Everything posted by Iftebinjan

  1. Iftebinjan

    Vehicle protection

    There is also another possibility that if any vehicle is inside of your building area then you can damage the vehicle, I think you both are trying to damage the vehicle inside of your building area. But outside of your building area you cant damage vehicles if you have Vehicle damage turned off
  2. Iftebinjan

    Vehicle protection

    its hard to replicate this situation on my test server, one other way you can give more info with this command, that would help me figure out the issue, in console paste this command `spdebug` then try give damage to vehicles and see the console log and copy or screenshot and provide that here. its a hard and time consuming task mayhbe but it will help me understand the situation and have a fix for it. TO DISABLE THE CONSOLE LOG output paste the command again & it should stop the debug messages If you both can do this, Thanks @Somescrub @MrDuck14
  3. Iftebinjan

    custom weapons

    Send the custom shooter plugin link, i will check if its compatable
  4. Hey it might be from a Configuration error. Please check your monument config or reset the config; that should fix this. If not fixed reach out to me.
  5. Hey, it was a work in progress, and will be added on the next update. i forgot to update this in the ticket
  6. Hey I fixed the Spikes trap, you said Pitchfork can damage players? Can you explain how?
  7. https://github.com/k1lly0u/Oxide.Ext.RustEdit
  8. checking.
  9. Iftebinjan

    ARTIC EVENT BLOCK

    Hey, in general rules make sure to set Allow code lock raid to true or false
  10. Hello, you need to have RustEdit.dll extenstion in your server.
  11. Iftebinjan

    Wallpaper UI

    Fixed on the next update
  12. Also there is other way to fix this, since you have setup custom zonemanager for monuments, you can disable the "Enable PVP On Event? It will automatically create a zone and enable PVP on the zone then remove the zone when event ends. (Require: ZoneManager & (SimplePVE or TruePVE))" to false in the oxide/data/MonumentEvent/ file I will be updating soon.
  13. It seems the name convention is the reason, we both named it the same name. i changed it now in my plugin soon updatting
  14. Iftebinjan

    some problems

    testing
  15. Iftebinjan

    Multiple Events running

    Hey, based on the config its not possible to start 2 3 events on the server unless you are manually starting the events with commands. Please check if you have set up Event automation with commands on other plugins.
  16. hey, please update when you are wiping the map or server. So you just have to remove the Oxide/Data/FurnaceUpgrdes/ folder & the Oxide/plugins/FurnaceUpgrades.cs and place this updated plugin. There should be any complications or error this way
  17. Iftebinjan

    Vehicle protection

    do you have any vehicle plugin? which might be conflicting with simplepve rules. Can you check if you have any vehicle plugin or not let me know
  18. Iftebinjan

    Blocking Mini Sharing

    Will be testing this ASAP
  19. Iftebinjan

    Vehicle protection

    Make sure that you dont have the SimplePVE.Admindamage permission assign to yourself
  20. Iftebinjan

    Vebding Machines

    I think the player vending machines are accessible to shop Are you having issues like player cant access other player vending machine and purchase?
  21. I will be testing this asap
  22. As of right now /checkplayer command doesnt send webhook notification to discord, it only shows in-game player logger score. I will add some command for testing purposes.
  23. Iftebinjan

    Problems

    Hey, it might be they entered the event with out the /join command or directly get inside of the event, Thats might be the reason of this behaviour. If you can test this few more times, and see if this still recurring again. Let me know
  24. Please send your config and data file though dm or open a ticket, or you can also contact me on discord https://discord.gg/CSrWnHYHfm
  25. Iftebinjan

    OnEntityTakeDamage

    Go to config and change this to true, OnEntityTakeDamage Return Value = true
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