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Everything posted by Craft
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Is mandatory settings fun?
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If you don't understand UI aesthetic design, don't make so many mandatory settings. Or go learn David UI and see what aesthetics are
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Players are used to displaying UI on the right side of the screen, and the previous UI has material support, which is beautiful. What kind of fucking mandatory settings do you update
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When players plunder stronghold supplies, do not let the UI display on the loot, players cannot plunder items!! When the loot is low, players can still solve it by moving the UI. If the loot is 48 spaces, can players move the UI to the left side of the screen? Since the UI update, I have been very dissatisfied with it. Why does a UI have to have so many mandatory settings
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Changed Status from Pending to Not a Bug Changed Fixed In to 1.1.0
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At present, I work normally
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| IMR .dll Verification failed. Please install the newest version of the IMR Tools Package and the newest version of IMRGEntityControl. If you are still having trouble after that feel free to contact IMR Games (by creating a Suppport Request) on the website you bought this plugin from. Please be sure to supply the below information should contacting IMR Games be necessary: System.Exception: Verify Core TactiToolsCore ---> Oxide.TactiDllPluginLoader.DllVerifyException: Member Reference Add (RID: 972) in [Unknown Parent] not found string Oxide.Game.Rust.Cui.CuiElementContainer.Add(Oxide.Game.Rust.Cui.CuiPanel,string,string) at Oxide.TactiDllPluginLoader.Verify.VerifyAssemblyInternal (System.Reflection.Assembly assem, System.String assemPath) [0x00200] in <e6bbb30db9e34d2d86b76f76b745a156>:0 at Oxide.TactiDllPluginLoader.Verify.<VerifyCore>g__Verify|5_0 (System.String name) [0x00066] in <e6bbb30db9e34d2d86b76f76b745a156>:0 --- End of inner exception stack trace --- at Oxide.TactiDllPluginLoader.Verify.<VerifyCore>g__Verify|5_0 (System.String name) [0x00084] in <e6bbb30db9e34d2d86b76f76b745a156>:0 at Oxide.TactiDllPluginLoader.Verify.VerifyCore () [0x00014] in <e6bbb30db9e34d2d86b76f76b745a156>:0 at Oxide.TactiDllPluginLoader.Verify.VerifyAssembly (System.Reflection.Assembly assem, System.String assemPath, System.String plName) [0x00007] in <e6bbb30db9e34d2d86b76f76b745a156>:0 (09:43:38) | Could not load plugin IMRGEntityControl (Exception: .dll Verification Failed. Please see line above plugin initialize message) at Oxide.TactiDllPluginLoader.Verify.VerifyAssembly (System.Reflection.Assembly assem, System.String assemPath, System.String plName) [0x00071] in <e6bbb30db9e34d2d86b76f76b745a156>:0 at Oxide.Core.Plugins.TactiDllPluginLoader.GetPlugin (System.String filename) [0x00066] in <e6bbb30db9e34d2d86b76f76b745a156>:0
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- 99 comments
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- #barricade
- #ch47
- (and 26 more)
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In addition, can you add APC support? You can set the number of APCs and heli
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I think heli should not patrol the airport with time limit, but follow the incident from beginning to end
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Yes, I want it to exist only for events
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I observed that HELI went to other places after patrolling at the airport for a few minutes. Can I let it only patrol at the airport?
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Changed Status from Pending to Closed Changed Fixed In to 1.1.0
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- 23 comments
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- 1
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- #uipanel
- #quickmenu
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(and 4 more)
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Hello, this plug-in is not responsible for spawn vehicles. You need to use the plug-in VehicleLicense to spawn vehicles, and then write the command in the menu