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Everything posted by Craft
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Two settings have confused me, thank you for answering them
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I guess the plugin generated the same item repeatedly?
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{ "Shortname": "ducttape", "Amount": 3, "Amount Randomizer Amount (+and -)": 1, "Always Include Chance (0-100)": 100.0, "Max Always Includes Per Loot (0 to disable)": 0, Skin: 2433594063, Display Name:, "Chance": 1, Additional Items: [] }, It will show 11 in the box!
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I am now setting up { "Shortname": "ducttape", "Amount": 1, "Amount Randomizer Amount (+and -)": 0, "Always Include Chance (0-100)": 100.0, "Max Always Includes Per Loot (0 to disable)": 0, Skin: 2433594063, Display Name:, "Chance": 1, Additional Items: [] }, It will show 2 or 3 in the box { "Shortname": "ducttape", "Amount": 2, "Amount Randomizer Amount (+and -)": 1, "Always Include Chance (0-100)": 100.0, "Max Always Includes Per Loot (0 to disable)": 0, Skin: 2433594063, Display Name:, "Chance": 1, Additional Items: [] }, It will show 4 in the box
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That means their quantity settings need to be equal, right? Additionally, I have set: "Lot - Min. Items Per Crate": 4, "Lot - Max. Items Per Crate": 5, There may be 3 or 7 items in the box
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"Loot - Presets": { "putong": { "Loot - Min. Crates": 4, "Loot - Max. Crates": 4, "Loot - Min. Items Per Crate": 4, "Loot - Max. Items Per Crate": 5, "Loot - Loot Table": [ { "Shortname": "explosive.timed", "Amount": 1, "Amount Randomizer Amount (+ and -)": 0, "Always Include Chance (0-100)": 0.0, "Max Always Includes Per Loot (0 to disable)": 0, "Skin": 0, "Display Name": "", "Chance": 1, "Additional Items": [] }, { "Shortname": "metal.refined", "Amount": 500, "Amount Randomizer Amount (+ and -)": 0, "Always Include Chance (0-100)": 0.0, "Max Always Includes Per Loot (0 to disable)": 0, "Skin": 0, "Display Name": "", "Chance": 2, "Additional Items": [] }, { "Shortname": "ducttape", "Amount": 1, "Amount Randomizer Amount (+ and -)": 2, "Always Include Chance (0-100)": 100.0, "Max Always Includes Per Loot (0 to disable)": 0, "Skin": 2774571740, "Display Name": "", "Chance": 1, "Additional Items": [] }, { "Shortname": "ducttape", "Amount": 1, "Amount Randomizer Amount (+ and -)": 2, "Always Include Chance (0-100)": 100.0, "Max Always Includes Per Loot (0 to disable)": 0, "Skin": 2433594063, "Display Name": "", "Chance": 1, "Additional Items": [] }, { "Shortname": "ammo.rifle.explosive", "Amount": 128, "Amount Randomizer Amount (+ and -)": 0, "Always Include Chance (0-100)": 0.0, "Max Always Includes Per Loot (0 to disable)": 0, "Skin": 0, "Display Name": "", "Chance": 1, "Additional Items": [] }, { "Shortname": "ammo.rifle.hv", "Amount": 128, "Amount Randomizer Amount (+ and -)": 0, "Always Include Chance (0-100)": 0.0, "Max Always Includes Per Loot (0 to disable)": 0, "Skin": 0, "Display Name": "", "Chance": 1, "Additional Items": [] }, { "Shortname": "ammo.rifle", "Amount": 128, "Amount Randomizer Amount (+ and -)": 0, "Always Include Chance (0-100)": 0.0, "Max Always Includes Per Loot (0 to disable)": 0, "Skin": 0, "Display Name": "", "Chance": 1, "Additional Items": [] }, { "Shortname": "weapon.mod.small.scope", "Amount": 1, "Amount Randomizer Amount (+ and -)": 0, "Always Include Chance (0-100)": 0.0, "Max Always Includes Per Loot (0 to disable)": 0, "Skin": 0, "Display Name": "", "Chance": 1, "Additional Items": [] }, { "Shortname": "blueberries", "Amount": 20, "Amount Randomizer Amount (+ and -)": 0, "Always Include Chance (0-100)": 0.0, "Max Always Includes Per Loot (0 to disable)": 0, "Skin": 0, "Display Name": "", "Chance": 1, "Additional Items": [] }, { "Shortname": "techparts", "Amount": 20, "Amount Randomizer Amount (+ and -)": 0, "Always Include Chance (0-100)": 60.0, "Max Always Includes Per Loot (0 to disable)": 0, "Skin": 0, "Display Name": "", "Chance": 1, "Additional Items": [] }, { "Shortname": "pistol.prototype17", "Amount": 1, "Amount Randomizer Amount (+ and -)": 0, "Always Include Chance (0-100)": 0.0, "Max Always Includes Per Loot (0 to disable)": 0, "Skin": 0, "Display Name": "", "Chance": 1, "Additional Items": [ { "Shortname": "ammo.pistol", "Amount": 20, "Skin": 0, "Display Name": "" } ] } ] }, Console error: (21:28:23) | [RoadBradley] Couldn't create item with shortname ducttape. This item doesn't exist! (21:28:23) | Creating item with less than 1 amount! (Duct Tape) (21:28:23) | [RoadBradley] Couldn't create item with shortname ducttape. This item doesn't exist! (21:28:23) | Creating item with less than 1 amount! (Duct Tape) (21:28:23) | [RoadBradley] Couldn't create item with shortname ducttape. This item doesn't exist! (21:28:23) | Creating item with less than 1 amount! (Duct Tape) (21:28:23) | [RoadBradley] Couldn't create item with shortname ducttape. This item doesn't exist! (21:30:50) | Creating item with less than 1 amount! (Duct Tape) (21:30:50) | [RoadBradley] Couldn't create item with shortname ducttape. This item doesn't exist! (21:30:50) | Creating item with less than 1 amount! (Duct Tape) (21:30:50) | [RoadBradley] Couldn't create item with shortname ducttape. This item doesn't exist! (21:30:50) | Creating item with less than 1 amount! (Duct Tape) (21:30:50) | [RoadBradley] Couldn't create item with shortname ducttape. This item doesn't exist! (21:30:50) | Creating item with less than 1 amount! (Duct Tape) (21:30:50) | [RoadBradley] Couldn't create item with shortname ducttape. This item doesn't exist! (21:30:50) | Creating item with less than 1 amount! (Duct Tape) (21:30:50) | [RoadBradley] Couldn't create item with shortname ducttape. This item doesn't exist! (21:30:50) | Creating item with less than 1 amount! (Duct Tape) (21:30:50) | [RoadBradley] Couldn't create item with shortname ducttape. This item doesn't exist!
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- 23 comments
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- #uipanel
- #quickmenu
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(and 4 more)
Tagged with:
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- 23 comments
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- #uipanel
- #quickmenu
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(and 4 more)
Tagged with:
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Players will report an error every time they raid the base System.NullReferenceException: Object reference not set to an instance of an object at BaseAIBrain.Think (System.Single delta) [0x000b4] in <3e15ca7896a1410db6d120bc00d1300d>:0 at BaseAIBrain.DoThink () [0x0000d] in <3e15ca7896a1410db6d120bc00d1300d>:0 at HumanNPC.ServerThink (System.Single delta) [0x0001a] in <3e15ca7896a1410db6d120bc00d1300d>:0 at NPCPlayer.ServerThink_Internal () [0x0000d] in <3e15ca7896a1410db6d120bc00d1300d>:0 at HumanNPC.TryThink () [0x00000] in <3e15ca7896a1410db6d120bc00d1300d>:0 at AIThinkManager.DoProcessing (ListHashSet`1[T] process, System.Single budgetSeconds, System.Int32& last) [0x00014] in <3e15ca7896a1410db6d120bc00d1300d>:0 (02:30:55) | System.NullReferenceException: Object reference not set to an instance of an object at BaseAIBrain.Think (System.Single delta) [0x000b4] in <3e15ca7896a1410db6d120bc00d1300d>:0 at BaseAIBrain.DoThink () [0x0000d] in <3e15ca7896a1410db6d120bc00d1300d>:0 at HumanNPC.ServerThink (System.Single delta) [0x0001a] in <3e15ca7896a1410db6d120bc00d1300d>:0 at NPCPlayer.ServerThink_Internal () [0x0000d] in <3e15ca7896a1410db6d120bc00d1300d>:0 at HumanNPC.TryThink () [0x00000] in <3e15ca7896a1410db6d120bc00d1300d>:0 at AIThinkManager.DoProcessing (ListHashSet`1[T] process, System.Single budgetSeconds, System.Int32& last) [0x00014] in <3e15ca7896a1410db6d120bc00d1300d>:0
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Also, create a separate loot table for each difficulty level?
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TooManyBradleys No language code Also, increase the number of callable calls for VIPs?
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There is no way to reproduce the bug, and only that player appears, which is a headache If I find a way to reproduce the bug, I will let you know
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The base randomly appears with no UI, which can destroy the base, cannot place objects, and has no rewards