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Craft

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Everything posted by Craft

  1. Craft

    Return items

    When there is no tool cabinet authorization, the plugin will return items infinitely
  2. Craft

    error

    Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/engine_col" Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/ColliderWorld" HeliSignals was compiled successfully in 219ms [Heli Signals] INFO: Vanilla patrol Helicopter server event has been re-enabled Unloaded plugin Heli Signals v1.2.19 by ZEODE NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.HeliSignals+HeliComponent.OnDestroy () [0x000b3] in <4611e67e02d94bbfa76598066f4bbe48>:0 NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.HeliSignals+HeliComponent.OnDestroy () [0x000b3] in <4611e67e02d94bbfa76598066f4bbe48>:0 NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.HeliSignals+HeliComponent.OnDestroy () [0x000b3] in <4611e67e02d94bbfa76598066f4bbe48>:0 NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.HeliSignals+HeliComponent.OnDestroy () [0x000b3] in <4611e67e02d94bbfa76598066f4bbe48>:0 NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.HeliSignals+HeliComponent.OnDestroy () [0x000b3] in <4611e67e02d94bbfa76598066f4bbe48>:0 NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.HeliSignals+HeliComponent.OnDestroy () [0x000b3] in <4611e67e02d94bbfa76598066f4bbe48>:0 Fallback handler could not load library D:/Server2/rustds/RustDedicated_Data/MonoBleedingEdge/data-000002413E9C0020.dll [Heli Signals] INFO: Vanilla patrol Helicopter server event is disabled Loaded plugin Heli Signals v1.2.19 by ZEODE NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.HeliSignals+HeliSignalComponent.SignalAborted () [0x00032] in <4611e67e02d94bbfa76598066f4bbe48>:0 at Oxide.Plugins.HeliSignals+HeliSignalComponent.CustomExplode () [0x00034] in <4611e67e02d94bbfa76598066f4bbe48>:0
  3. Craft

    error

    finity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/engine_col" Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/ColliderWorld" Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter" Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/tail_rotor_col" | Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/main_rotor_col" | Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/engine_col" | Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/ColliderWorld" | Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter" | Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/tail_rotor_col" Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/main_rotor_col" Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/engine_col" Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/ColliderWorld" |nfinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter" |Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/tail_rotor_col" |Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/main_rotor_col" Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/engine_col"
  4. Craft

    ObjectLimiter

    I think it is unnecessary to restrict teams or clans, as it is easy for players to bypass the restrictions when leaving the team. Simply limit Entity groups for each player
  5. Craft

    ObjectLimiter

    Take a look at this, just check the prefabrication
  6. Craft

    ObjectLimiter

    Can all planting boxes use one physical group? Can limit the total number of entity groups
  7. Craft

    clone

    Consider optional settings to clone all during the cloning period?
  8. Errors will occur randomly, and no one can accurately determine where the problem lies. I suggest adding debugging error codes
  9. NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Oxide.Plugins.HeliSignals+HeliComponent.ReturnHeliToPlayer () [0x00053] in <33692fadf34141a481e8903a06b8c612>:0 at Oxide.Plugins.HeliSignals+HeliComponent.Update () [0x00057] in <33692fadf34141a481e8903a06b8c612>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Oxide.Plugins.HeliSignals+HeliComponent.ReturnHeliToPlayer () [0x00053] in <33692fadf34141a481e8903a06b8c612>:0 at Oxide.Plugins.HeliSignals+HeliComponent.Update () [0x00057] in <33692fadf34141a481e8903a06b8c612>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Oxide.Plugins.HeliSignals+HeliComponent.ReturnHeliToPlayer () [0x00053] in <33692fadf34141a481e8903a06b8c612>:0 at Oxide.Plugins.HeliSignals+HeliComponent.Update () [0x00057] in <33692fadf34141a481e8903a06b8c612>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Oxide.Plugins.HeliSignals+HeliComponent.ReturnHeliToPlayer () [0x00053] in <33692fadf34141a481e8903a06b8c612>:0 at Oxide.Plugins.HeliSignals+HeliComponent.Update () [0x00057] in <33692fadf34141a481e8903a06b8c612>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Oxide.Plugins.HeliSignals+HeliComponent.ReturnHeliToPlayer () [0x00053] in <33692fadf34141a481e8903a06b8c612>:0 at Oxide.Plugins.HeliSignals+HeliComponent.Update () [0x00057] in <33692fadf34141a481e8903a06b8c612>:0
  10. Craft

    Global Sales

    Can we add a list to exclude them from Global Sales Alternatively, sales can be conducted by category
  11. Craft

    NULL

    This is a phenomenon caused by the same problem, why do I have to open a new one? Why did you close it when the problem was not resolved?
  12. Craft

    NULL

    Because empty references cannot obtain coins, can't you test it?
  13. Craft

    NULL

    Players often say that they cannot obtain coins
  14. Craft

    NULL

    The error randomly appears, I cannot provide more details, only the server reports an error
  15. Craft

    NULL

    06:46 [Info] Loaded plugin Heli Signals v1.2.19 by ZEODE
  16. Craft

    NULL

    1.2.19
  17. Craft

    NULL

    NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Oxide.Plugins.HeliSignals+HeliComponent.ReturnHeliToPlayer () [0x00053] in <be03e4f040264006a27942ead3e456de>:0 at Oxide.Plugins.HeliSignals+HeliComponent.Update () [0x00057] in <be03e4f040264006a27942ead3e456de>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Oxide.Plugins.HeliSignals+HeliComponent.ReturnHeliToPlayer () [0x00053] in <be03e4f040264006a27942ead3e456de>:0 at Oxide.Plugins.HeliSignals+HeliComponent.Update () [0x00057] in <be03e4f040264006a27942ead3e456de>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Oxide.Plugins.HeliSignals+HeliComponent.ReturnHeliToPlayer () [0x00053] in <be03e4f040264006a27942ead3e456de>:0 at Oxide.Plugins.HeliSignals+HeliComponent.Update () [0x00057] in <be03e4f040264006a27942ead3e456de>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Oxide.Plugins.HeliSignals+HeliComponent.ReturnHeliToPlayer () [0x00053] in <be03e4f040264006a27942ead3e456de>:0 at Oxide.Plugins.HeliSignals+HeliComponent.Update () [0x00057] in <be03e4f040264006a27942ead3e456de>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Oxide.Plugins.HeliSignals+HeliComponent.ReturnHeliToPlayer () [0x00053] in <be03e4f040264006a27942ead3e456de>:0 at Oxide.Plugins.HeliSignals+HeliComponent.Update () [0x00057] in <be03e4f040264006a27942ead3e456de>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Oxide.Plugins.HeliSignals+HeliComponent.ReturnHeliToPlayer () [0x00053] in <be03e4f040264006a27942ead3e456de>:0 at Oxide.Plugins.HeliSignals+HeliComponent.Update () [0x00057] in <be03e4f040264006a27942ead3e456de>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Oxide.Plugins.HeliSignals+HeliComponent.ReturnHeliToPlayer () [0x00053] in <be03e4f040264006a27942ead3e456de>:0 at Oxide.Plugins.HeliSignals+HeliComponent.Update () [0x00057] in <be03e4f040264006a27942ead3e456de>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Oxide.Plugins.HeliSignals+HeliComponent.ReturnHeliToPlayer () [0x00053] in <be03e4f040264006a27942ead3e456de>:0 at Oxide.Plugins.HeliSignals+HeliComponent.Update () [0x00057] in <be03e4f040264006a27942ead3e456de>:0
  18. Craft

    NULL

    NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Oxide.Plugins.HeliSignals+HeliComponent.ReturnHeliToPlayer () [0x00053] in <be03e4f040264006a27942ead3e456de>:0 at Oxide.Plugins.HeliSignals+HeliComponent.Update () [0x00057] in <be03e4f040264006a27942ead3e456de>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Oxide.Plugins.HeliSignals+HeliComponent.ReturnHeliToPlayer () [0x00053] in <be03e4f040264006a27942ead3e456de>:0 at Oxide.Plugins.HeliSignals+HeliComponent.Update () [0x00057] in <be03e4f040264006a27942ead3e456de>:0
  19. Craft

    mess

    This map design is a mess, I request a refund
  20. Sorry, I misread. You cannot change their location. I will update them when I have time
  21. Changed Status from Pending to Not a Bug Changed Fixed In to 1.1.1
  22. Hello, you can set everything in the configuration
  23. Changed Status from Pending to Closed Changed Fixed In to 1.1.1
  24. Please upload your configuration file
  25. Craft

    Errors that occur after updates

    Has anyone fixed this?
1.8m

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