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Craft

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Everything posted by Craft

  1. Craft

    Item disappearing

    Many players have responded to me The bag is empty and the item has disappeared
  2. Craft

    limits reached

    I have no ill intentions Why does every new author get seriously ill?
  3. Craft

    limits reached

    me too
  4. Craft

    Movement Speed

    Performance issues?
  5. Craft

    Entity Group

    This plugin is no longer updated, you can refer to its configuration file
  6. Craft

    Entity Group

    There are many repetitive things in the game, such as rail planting boxes and regular planting boxes. Consider putting them in the same group and using the same restriction for both entities
  7. Craft

    Role Permission

    Invalid modification of permission name need lang
  8. Craft

    Tank move

    I fixed Bradley in one place with a hook, but the backend will output a lot of stuck logs. Can't this be turned off?
  9. Craft

    Tank move

    Is there a method to prohibit tank movement?
  10. Craft

    Return items

    When there is no tool cabinet authorization, the plugin will return items infinitely
  11. Craft

    error

    Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/engine_col" Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/ColliderWorld" HeliSignals was compiled successfully in 219ms [Heli Signals] INFO: Vanilla patrol Helicopter server event has been re-enabled Unloaded plugin Heli Signals v1.2.19 by ZEODE NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.HeliSignals+HeliComponent.OnDestroy () [0x000b3] in <4611e67e02d94bbfa76598066f4bbe48>:0 NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.HeliSignals+HeliComponent.OnDestroy () [0x000b3] in <4611e67e02d94bbfa76598066f4bbe48>:0 NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.HeliSignals+HeliComponent.OnDestroy () [0x000b3] in <4611e67e02d94bbfa76598066f4bbe48>:0 NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.HeliSignals+HeliComponent.OnDestroy () [0x000b3] in <4611e67e02d94bbfa76598066f4bbe48>:0 NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.HeliSignals+HeliComponent.OnDestroy () [0x000b3] in <4611e67e02d94bbfa76598066f4bbe48>:0 NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.HeliSignals+HeliComponent.OnDestroy () [0x000b3] in <4611e67e02d94bbfa76598066f4bbe48>:0 Fallback handler could not load library D:/Server2/rustds/RustDedicated_Data/MonoBleedingEdge/data-000002413E9C0020.dll [Heli Signals] INFO: Vanilla patrol Helicopter server event is disabled Loaded plugin Heli Signals v1.2.19 by ZEODE NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.HeliSignals+HeliSignalComponent.SignalAborted () [0x00032] in <4611e67e02d94bbfa76598066f4bbe48>:0 at Oxide.Plugins.HeliSignals+HeliSignalComponent.CustomExplode () [0x00034] in <4611e67e02d94bbfa76598066f4bbe48>:0
  12. Craft

    error

    finity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/engine_col" Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/ColliderWorld" Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter" Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/tail_rotor_col" | Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/main_rotor_col" | Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/engine_col" | Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/ColliderWorld" | Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter" | Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/tail_rotor_col" Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/main_rotor_col" Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/engine_col" Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/ColliderWorld" |nfinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter" |Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/tail_rotor_col" |Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/main_rotor_col" Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/engine_col"
  13. Craft

    ObjectLimiter

    I think it is unnecessary to restrict teams or clans, as it is easy for players to bypass the restrictions when leaving the team. Simply limit Entity groups for each player
  14. Craft

    ObjectLimiter

    Take a look at this, just check the prefabrication
  15. Craft

    ObjectLimiter

    Can all planting boxes use one physical group? Can limit the total number of entity groups
  16. Craft

    clone

    Consider optional settings to clone all during the cloning period?
  17. Errors will occur randomly, and no one can accurately determine where the problem lies. I suggest adding debugging error codes
  18. NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Oxide.Plugins.HeliSignals+HeliComponent.ReturnHeliToPlayer () [0x00053] in <33692fadf34141a481e8903a06b8c612>:0 at Oxide.Plugins.HeliSignals+HeliComponent.Update () [0x00057] in <33692fadf34141a481e8903a06b8c612>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Oxide.Plugins.HeliSignals+HeliComponent.ReturnHeliToPlayer () [0x00053] in <33692fadf34141a481e8903a06b8c612>:0 at Oxide.Plugins.HeliSignals+HeliComponent.Update () [0x00057] in <33692fadf34141a481e8903a06b8c612>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Oxide.Plugins.HeliSignals+HeliComponent.ReturnHeliToPlayer () [0x00053] in <33692fadf34141a481e8903a06b8c612>:0 at Oxide.Plugins.HeliSignals+HeliComponent.Update () [0x00057] in <33692fadf34141a481e8903a06b8c612>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Oxide.Plugins.HeliSignals+HeliComponent.ReturnHeliToPlayer () [0x00053] in <33692fadf34141a481e8903a06b8c612>:0 at Oxide.Plugins.HeliSignals+HeliComponent.Update () [0x00057] in <33692fadf34141a481e8903a06b8c612>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Oxide.Plugins.HeliSignals+HeliComponent.ReturnHeliToPlayer () [0x00053] in <33692fadf34141a481e8903a06b8c612>:0 at Oxide.Plugins.HeliSignals+HeliComponent.Update () [0x00057] in <33692fadf34141a481e8903a06b8c612>:0
  19. Craft

    Global Sales

    Can we add a list to exclude them from Global Sales Alternatively, sales can be conducted by category
  20. Craft

    NULL

    This is a phenomenon caused by the same problem, why do I have to open a new one? Why did you close it when the problem was not resolved?
  21. Craft

    NULL

    Because empty references cannot obtain coins, can't you test it?
  22. Craft

    NULL

    Players often say that they cannot obtain coins
  23. Craft

    NULL

    The error randomly appears, I cannot provide more details, only the server reports an error
  24. Craft

    NULL

    06:46 [Info] Loaded plugin Heli Signals v1.2.19 by ZEODE

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