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Everything posted by Craft
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All problems have been solved Changed Status from Pending to Closed Changed Fixed In to 1.1.0
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Each button can be set color. They do not use RGB format. I will tell you the correct way to use it
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You can't use five-star evaluation to threaten my support for button color, which is very impolite
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I still don't understand your first question You mean the color of the button? Or what?
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Of course, don't worry. You can collect more suggestions and update them together
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Now I want to configure: players are not allowed to modify the purchase/sales quantity
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I have modified the code near 1365 lines. I set the number and button to account for 50% respectively. I have modified the character limit of the input box so that it can display all
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And I hope it can be configured: players are not allowed to modify the number of purchases/sales
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More than 10000, 100000 and million items will not be displayed. I think the overall UI can be slightly enlarged to make room for the quantity display
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I don't understand your question
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- 23 comments
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- #uipanel
- #quickmenu
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- 23 comments
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- 1
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- #uipanel
- #quickmenu
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(and 4 more)
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- 22 comments
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- 1
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- #bases
- #raidablebase
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(and 5 more)
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- 22 comments
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- #bases
- #raidablebase
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(and 5 more)
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Please add language files, thanks
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Failed to call hook 'OnEntityBuilt' on plugin 'IMRGEntityControl v3.1.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.IMRGEntityControl.OnEntityBuilt (Planner planner, UnityEngine.GameObject go) [0x00000] in <5622a884bf5a44fa92cb721cce6e8e38>:0 at Oxide.Plugins.IMRGEntityControl.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00146] in <5622a884bf5a44fa92cb721cce6e8e38>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0
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Turrets have a chance to not spawn weapons "Auto Turrets": { "Aim Cone": 5.0, "Wait To Power On Until Event Starts": false, "Minimum Damage Modifier": 1.0, "Maximum Damage Modifier": 1.0, "Start Health": 1000.0, "Sight Range": 30.0, "Double Sight Range When Shot": false, "Set Hostile (False = Do Not Set Any Mode)": true, "Requires Power Source": false, "Remove Equipped Weapon": false, "Random Weapons To Equip When Unequipped": [ "rifle.ak" ] },
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- 6 comments
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- #event
- #competition
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(and 2 more)
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- 5 comments
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- #rust custom map
- #rust premium map
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