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Craft

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Everything posted by Craft

  1. Please add language files, thanks
  2. Craft

    Wonder Island

    Great map, looking forward to a discount
  3. Craft

    report error

    OK THX
  4. Craft

    Raidable Bases

    me too
  5. Craft

    report error

    Failed to call hook 'OnEntityBuilt' on plugin 'IMRGEntityControl v3.1.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.IMRGEntityControl.OnEntityBuilt (Planner planner, UnityEngine.GameObject go) [0x00000] in <5622a884bf5a44fa92cb721cce6e8e38>:0 at Oxide.Plugins.IMRGEntityControl.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00146] in <5622a884bf5a44fa92cb721cce6e8e38>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0
  6. Craft

    Raidable Bases

    Turrets have a chance to not spawn weapons "Auto Turrets": { "Aim Cone": 5.0, "Wait To Power On Until Event Starts": false, "Minimum Damage Modifier": 1.0, "Maximum Damage Modifier": 1.0, "Start Health": 1000.0, "Sight Range": 30.0, "Double Sight Range When Shot": false, "Set Hostile (False = Do Not Set Any Mode)": true, "Requires Power Source": false, "Remove Equipped Weapon": false, "Random Weapons To Equip When Unequipped": [ "rifle.ak" ] },
  7. Craft

    8 TEAMS 1 SURVIVE

    Great map, but just looking at the pictures, it seems that some places are too deserted?
  8. How many prefabricated parts are there in this map?
  9. Changed Status from Pending to Not a Bug Changed Fixed In to 1.0.9
  10. I tested it several times, and there is no related problem. I suspect that there is a problem with your data file. Please try to delete the data-QuickMenu file after uninstalling the plugin. If the problem is not resolved, please try to backup the config-QuickMenu file and delete it. and reload the plugin try
  11. ok i will fix it as soon as possible
  12. Craft

    loot zip

    Changed Status from Pending to Not a Bug Changed Fixed In to 1.0.7
  13. Craft

    loot zip

    You are totally free to use your own loot, mine is just for reference
  14. please use english
  15. Craft

    60 RaidableBases

    It has been fixed in the new version, thank you for your feedback
  16. Craft

    60 RaidableBases

    Hello, please set in the plugin configuration: empty the chest before spawning loot: true
  17. Craft

    60 RaidableBases

    Hello, my loot multiplier is 3x, if you are a 5x server, you can increase the amount of loot appropriately
  18. Changed Status from Gremlins to Closed
  19. Craft

    CustomUI

    OK
  20. Craft

    CustomUI

    where?
  21. Craft

    Raidable Bases

    Locking players now has issues, sometimes bases don't lock players. Sometimes after player A is locked, player B raids the base again, and A will pop out of the base area, and the ownership of the base will become B. The same is true for the purchased base
  22. Craft

    60 RaidableBases

    3x
  23. Craft

    60 RaidableBases

    I don't understand what you mean, if you want to let players have more supplies, then you need to manually change the loot table, or contact nivex for consultation
  24. Craft

    60 RaidableBases

    I was careless, updated, thank you
  25. Craft

    60 RaidableBases

    Updated, in this version I reviewed every base, be it difficulty classification or trap, works fine
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