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Everything posted by Hakkai
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might be just that the skin id had to be changed, as we use the extendedcrafting mod which requires the correct skin-id. The info text on the last change only provides the skin id of the small box.
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the mod also gives errors on compile. ingame the windows opens but nothing else happens. any fix?
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previous wipe the mod still worked, but since yesterdays fp-force-patch it doesnt pick up poop anymore. do we have to change something to the config?
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{ "Name": "DeployableNature", "Author": "imthenewguy", "Plugin version": "1.0.31", "Link to plugin": "https://codefling.com/plugins/deployable-nature", "Marketplace": "Codefling", "Ignore": false }, has already a new version but it doesnt get detected by the updatechecker. I think there are other mods that are also not read correctly.
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did you find a fix to that? I assume you use the bradley mod for monuments? mine also just keep shooting at npcs but do not kill them
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- 8 comments
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- #custom map
- #custom monuments
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(and 3 more)
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- 8 comments
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- 1
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- #custom map
- #custom monuments
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(and 3 more)
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For a few weeks we have this issue with our rbe, where some signs and spinning wheels are beeing moved to the terrain. This doesnt happen for all, just for some. In the copypaste File they are correctly placed. Any idea how to get this fixed? In the attached Pictures, the one with the green Bots is the rbe where some spinning wheels are falsly on the terrain. the one without the bots is the copypaste where the wheels are correctly placed on the building
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- 8 comments
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- 1
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- #custom map
- #custom monuments
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(and 3 more)
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05:03 [Error] Error while compiling RoadBradley: 'PhoneController' does not contain a definition for 'PositionToGridCoord' | Line: 2040, Pos: 108
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the ticked can be closed. server is up and the map running it.
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it might have been a different issue and not related to the map.
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crashes at startup with nullreference error.
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this is the hospital: thers also spots where you fall through at the cemetry. also normal mountain areas you fall through when thers a tunnel just a meter below the terrain.
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Unloaded plugin Auto Hover v2.0.0 by Sapnu Puas#3696 (02:05:00) | KeyNotFoundException: The given key 'minicopter.entity' was not present in the dictionary. ...
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- 5 comments
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- #answer
- #kingstown
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Hi can we specify how high up the mlrs spawns? Currently they spawn inside the bases already making it impossible to defend with samsites.
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you now have to put a code and get zaped in the process. i think the mod is broken. im not in a team and killed it alone and now cant loot it