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Hakkai

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Everything posted by Hakkai

  1. Hakkai

    The Oxide Map

    current version: the harbor area has floating mountain formations all around and a player forwarded me this fall-through-spot on the map
  2. is the example config in the details still up to date? it looks different for me.
  3. Hakkai

    Raidable Bases

    use an editor like notepad++ to select a folder where to replace all the configs for this setting. its not more work if you have a tool for it
  4. Hakkai

    Raidable Bases

    for about 3-4 days the mod either loads or does not with the server-restart. when calling "rbe" it says "The grid is loading; please wait until it has finished." and never finishes that. we run a procedural map currently and it worked reliably in the first week. any idea what causes this?
  5. Hakkai

    Raidable Bases

    was there a change with the loot-distribution for vending-machines? it seems that those are not beeing zerod before loot distribution. its simply the content from the copypaste files. which is too much and not intended for our rbe. Any way to change that? Cannot find a setting in the config for this.
  6. true, cool crossover
  7. Hakkai

    Raidable Bases

    some of our rbe-bases stop spawning in, there is this error in one of the defektive ones:
  8. Hakkai

    Staumauer Island

    the nobuild-zones are mandatory for the vanilla monuments. For custom monuments we can change it as we please. Also the Tunnel Entrance Prefab is coming with a nobuild-Zone around 5 meters in all directions from it, which cannot be removed.
  9. Hakkai

    Staumauer Island

    thanks for the request. i will add them to the screenshots
  10. Hakkai

    Staumauer Island

    It is 1 K in mapsize. thanks i will put more info on the description-page
  11. Hakkai

    Road Bradley

    05:03 [Error] Error while compiling RoadBradley: 'PhoneController' does not contain a definition for 'PositionToGridCoord' | Line: 2040, Pos: 108 the mod does not work any longer
  12. its a custom monument which the mods do not pick up. if the mod doenst allow for you to manually set up routes etc, there wont be any. Also the rivers dont work, you cant drink from them and alltogether they dont do water stuff. For the price of the map, thats bad.
  13. wev had this issue in the past, but not anymore for the last 6 month, when we changed the box to cost something instead of a free of charge spawn. if i remember correctly we also changed something about the permissions
  14. Hakkai

    Road Bradley

    does anyone know why i now cannot loot my bradley kills anymore?
  15. Hakkai

    Raidable Bases

    thanks as always for your great support. will try this next
  16. Hakkai

    Raidable Bases

    The bots around the raidable bases now drop tons of the new guns, can i remove those items in a loottable for bots? where do i look?
  17. that is the prefab count for this map? would be great if that was in the description text.
  18. Hakkai

    NpcRaiders

    is there an option for how far away the mlrs will come from? currently they spawn too close to use sams against them.
  19. would it be possible to add a profile for botrespawn? because we already use that mod. i hope we wont have to buy different bot-mods for every map soon.
  20. also, is there a way to put costs to claiming the box? as you can put anything in, its currently an easy way to get large boxes for free.
  21. we have increased ridable hors-spawns. but that is a server-setting, not a mod. I have gotten notifications from other players, that they have to wait for the nightly server restart for the collector to work. thats very likeley due to the reload of all mods when the server starts. Also it doesnt seem to be always the case, that the collector is not initially starting to work - i cant really make much sense of this issue myself. I assumed that every server that uses this mod, had the same minor issue with this. But since players already know how to deal with the issue, its not that big of a deal.
  22. the default group has the permission AutoDungCollector.use, AutoDungCollector.give and yes, the newly dropped dung did not get pulled into the boxes until a mod-reload
  23. hi, thers an issue with the dungcollector not working right after placing it. i have to always do a oxide reload on the mod to make it start collecting. which obviously cannot do normal players. is there a fix to this?
  24. Hakkai

    Kits

    That i do not manually sort players into one of the 3 classes/roles because that would mean that they would have to tell me which of the 3 classes/roles they want to play for the wipe. They would have to be automatically added to that oxide.permissions.group when clicking one of the 3 classes/roles. I actually dont think that this would be a good idea, because this would have to be reverted at the end of the wipe so that they wont have 2 classes/roles the next wipe. The whole Idea i initially formulated should not go this oxide-permissions route, that we have discusses latly. I posted the idea on here (chaoscode) incase this mod does not cover it:
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