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jaybee3

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Everything posted by jaybee3

  1. jaybee3

    Error on Compile

    Getting this error: Failed to compile: 'IndustrialCrafter' does not contain a definition for 'inventory' and no accessible extension method 'inventory' accepting a first argument of type 'IndustrialCrafter' could be found (are you missing a using directive or an assembly reference?) | Line: 829, Pos: 93
  2. jaybee3

    The Offering

    If we wanted to say "turn off" True PVE (and turn it into PVP mode) when the Offering was complete. Would you have an example of how that could be achieved?
  3. jaybee3

    Issue since today's update

    Failed to compile: 'HiddenValue>' does not contain a definition for 'Where' and no accessible extension method 'Where' accepting a first argument of type 'HiddenValue>' could be found (are you missing a using directive or an assembly reference?) | Line: 3182, Pos: 70
  4. jaybee3

    Quality Crafting

    Where can we find the paid version with more perks as alluded to in the google docs?
  5. Is there a command to wipe progress for player/all and/or onwipe?
  6. FYI: Talking NPC Vehicles is broken as of this wipe Failed to compile: 'IFuelSystem' does not contain a definition for 'GetFuelContainer' and no accessible extension method 'GetFuelContainer' accepting a first argument of type 'IFuelSystem' could be found (are you missing a using directive or an assembly reference?) | Line: 593, Pos: 92
  7. jaybee3

    IFuel System

    07/04 20:16:17 | Error while compiling SkillTree: 'IFuelSystem' does not contain a definition for 'nextFuelCheckTime' and no accessible extension method 'nextFuelCheckTime' accepting a first argument of type 'IFuelSystem' could be found (are you missing a using directive or an assembly reference?) | Line: 6816, Pos: 58
  8. jaybee3

    Quality Crafting

    The only ones that add anything other than the players would be the ones that handle bots - Botrespawn and TalkingNpc
  9. jaybee3

    Quality Crafting

    Players have had issues seeing stars after death. LIke they won't turn up at all until they've not only restarted Rust but their PC too. Also this has been flooding the console recently: [UiEngineFramework] UI ERROR: True True False False
  10. jaybee3

    Custom Loot

    So I'll be able to differentiate loot in crates at Launch versus Excav versus the biomes?
  11. jaybee3

    Skill Tree

    Config option for Roguelike to not reset prestige levels?
  12. jaybee3

    Professions

    Any way to split out the xp requirements for the crafting professions? Or would you recommend tweaking the component costs to suit? Also is there anyway for /showitems to show the tier of the items. Common complaint from players is they have no clue what they can or cannot craft off the bat One more point: If tax is used, it would be good if Weaponsmiths at level 1 could still craft the higher tier gear for the tax amount (like all other players) rather than just being blocked from crafting. It sets them back versus others, as they grind out their levels. Last point, as we use skilltree as well and the professions are tied to skilltree tree perms, it would be great if when they changed job there was an option to either keep or refund the tree's skill points, as the tree is then locked to them.
  13. jaybee3

    Phone

    Can the PhoneUI buttons be controlled by perm? or are all shown?
  14. jaybee3

    Professions

    Ah in the permissiong group created for the Profession! That's pretty cool.
  15. We're playing Roguelike, is there any chance these could drop on player death (when configured to reset them) with a configurable % of their total xp?
  16. Is it possible to add a cost to withdraw from the box? It sounds great for wipe persistent storage, so would love them to amass scrap/currency in the next wipe before they pull things from the box
  17. jaybee3

    Professions

    Any way to lock Skilltree's Mining, Woodcutting and Skinning trees unless you have the appropriate job?
  18. jaybee3

    Phone

    Does the new UI pop up with any phone? e.g. monuments and static phones too or is it just with the mobile one?
  19. I dragged and dropped your config into the default one, but the Rewards didn't show up in /cl until I changed them in the config to look like the default ones ("commands" to "Command rewards...." and "items" to "Item Rewards" I got them working by changing them, so it's no worries and more of an FYI. Got this to work by matching what the default config I had from loading the plugin. My presumption is that the config structure has changed between the version you were working on and now? Default config fresh load - Note rewards block naming convention is different Your config file: Here's the card config sections updated with those values: https://pastebin.com/T5khNuKy
  20. jaybee3

    BotReSpawn

    Love Botrespawn and have been using it for many years. Just had a couple of questions: Any chance we could get: Lke a BiomeBeach so we can have beach spawn NPCs that brutalise players with rocks? The option to not not give all clothing or belt items. But a selection? If the NPC is fully kitted, instead of dropping all or nothing, maybe just their hoodie, or hoodie and face mask, say?
  21. Head Bags produced when using the Skinning Knife would they come under skinning or is it a separate mechanic?
  22. Just need to update your default config in the folder. In the rewards block: "commands" -> "Command rewards [Left: command. Right: description] [{id}: steam id. {name}: player name]" "items" -> "Item rewards"
    Great work dude - this is out the box a load of extra content for Collection Log and it's all good to go. Love it! Would love to see some Raidbase trading cards that I can add to their respective loot tables.
  23. jaybee3

    Skill Tree

    Is there a perm for the Team tree? I'm getting the following when trying to add manually and PermissionsManager isn't detecting it. Perhaps a Server Restart is needed to resolve?
  24. Failed to call hook 'DoLevel' on plugin 'SkillTree v1.4.13' (FormatException: Index (zero based) must be greater than or equal to zero and less than the size of the argument list.) at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000f9] in <694551e795764b938030a3128fac2b36>:0 at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <694551e795764b938030a3128fac2b36>:0 at System.String.Format (System.String format, System.Object arg0, System.Object arg1) [0x00009] in <694551e795764b938030a3128fac2b36>:0 at Oxide.Plugins.SkillTree.HandleUltimateToggle (BasePlayer player, Oxide.Plugins.SkillTree+Buff buff, Oxide.Plugins.SkillTree+PlayerInfo pi) [0x00694] in <a104147ab26e41cf93d1ed99ef391b38>:0 at Oxide.Plugins.SkillTree.LevelUpNode (BasePlayer player, System.String tree, System.String name) [0x006f2] in <a104147ab26e41cf93d1ed99ef391b38>:0 at Oxide.Plugins.SkillTree.DoLevel (ConsoleSystem+Arg arg) [0x00031] in <a104147ab26e41cf93d1ed99ef391b38>:0 at Oxide.Plugins.SkillTree.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x07d3f] in <a104147ab26e41cf93d1ed99ef391b38>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <cd7231f30b444d86bc6cca8a53cdd2ea>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <cd7231f30b444d86bc6cca8a53cdd2ea>:0 Failed to call hook 'OnPlayerConnected' on plugin 'SkillTree v1.4.13' (FormatException: Index (zero based) must be greater than or equal to zero and less than the size of the argument list.) at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000f9] in <694551e795764b938030a3128fac2b36>:0 at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <694551e795764b938030a3128fac2b36>:0 at System.String.Format (System.String format, System.Object arg0, System.Object arg1) [0x00009] in <694551e795764b938030a3128fac2b36>:0 at Oxide.Plugins.SkillTree.HandleUltimateToggle (BasePlayer player, Oxide.Plugins.SkillTree+Buff buff, Oxide.Plugins.SkillTree+PlayerInfo pi) [0x00694] in <a104147ab26e41cf93d1ed99ef391b38>:0 at Oxide.Plugins.SkillTree.UpdateInstancedData (BasePlayer player) [0x00ea4] in <a104147ab26e41cf93d1ed99ef391b38>:0 at Oxide.Plugins.SkillTree.HandleNewConnection (BasePlayer player) [0x00012] in <a104147ab26e41cf93d1ed99ef391b38>:0 at Oxide.Plugins.SkillTree.OnPlayerConnected (BasePlayer player) [0x00000] in <a104147ab26e41cf93d1ed99ef391b38>:0 at Oxide.Plugins.SkillTree.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x05491] in <a104147ab26e41cf93d1ed99ef391b38>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <cd7231f30b444d86bc6cca8a53cdd2ea>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <cd7231f30b444d86bc6cca8a53cdd2ea>:0 Along side the two hooks throwing issues there /strike says the following but doesn't give binos:
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