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Everything posted by jaybee3
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Getting this error: Failed to compile: 'IndustrialCrafter' does not contain a definition for 'inventory' and no accessible extension method 'inventory' accepting a first argument of type 'IndustrialCrafter' could be found (are you missing a using directive or an assembly reference?) | Line: 829, Pos: 93
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- 30 comments
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- #community goal
- #commands
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Failed to compile: 'HiddenValue>' does not contain a definition for 'Where' and no accessible extension method 'Where' accepting a first argument of type 'HiddenValue>' could be found (are you missing a using directive or an assembly reference?) | Line: 3182, Pos: 70
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- 8 comments
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- 2
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- #collecting
- #item
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FYI: Talking NPC Vehicles is broken as of this wipe Failed to compile: 'IFuelSystem' does not contain a definition for 'GetFuelContainer' and no accessible extension method 'GetFuelContainer' accepting a first argument of type 'IFuelSystem' could be found (are you missing a using directive or an assembly reference?) | Line: 593, Pos: 92
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07/04 20:16:17 | Error while compiling SkillTree: 'IFuelSystem' does not contain a definition for 'nextFuelCheckTime' and no accessible extension method 'nextFuelCheckTime' accepting a first argument of type 'IFuelSystem' could be found (are you missing a using directive or an assembly reference?) | Line: 6816, Pos: 58
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- 222 comments
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- 1,253 comments
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- #leveling
- #progression
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Any way to split out the xp requirements for the crafting professions? Or would you recommend tweaking the component costs to suit? Also is there anyway for /showitems to show the tier of the items. Common complaint from players is they have no clue what they can or cannot craft off the bat One more point: If tax is used, it would be good if Weaponsmiths at level 1 could still craft the higher tier gear for the tax amount (like all other players) rather than just being blocked from crafting. It sets them back versus others, as they grind out their levels. Last point, as we use skilltree as well and the professions are tied to skilltree tree perms, it would be great if when they changed job there was an option to either keep or refund the tree's skill points, as the tree is then locked to them.
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I dragged and dropped your config into the default one, but the Rewards didn't show up in /cl until I changed them in the config to look like the default ones ("commands" to "Command rewards...." and "items" to "Item Rewards" I got them working by changing them, so it's no worries and more of an FYI. Got this to work by matching what the default config I had from loading the plugin. My presumption is that the config structure has changed between the version you were working on and now? Default config fresh load - Note rewards block naming convention is different Your config file: Here's the card config sections updated with those values: https://pastebin.com/T5khNuKy
- 6 comments
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- 1
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- #collection log
- #tradable cards
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Love Botrespawn and have been using it for many years. Just had a couple of questions: Any chance we could get: Lke a BiomeBeach so we can have beach spawn NPCs that brutalise players with rocks? The option to not not give all clothing or belt items. But a selection? If the NPC is fully kitted, instead of dropping all or nothing, maybe just their hoodie, or hoodie and face mask, say?
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- 8 comments
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- #collecting
- #item
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(and 7 more)
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- 6 comments
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- #collection log
- #tradable cards
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(and 1 more)
Tagged with:
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- 6 comments
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- 1
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- #collection log
- #tradable cards
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(and 1 more)
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- 1,253 comments
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- #leveling
- #progression
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Failed to call hook 'DoLevel' on plugin 'SkillTree v1.4.13' (FormatException: Index (zero based) must be greater than or equal to zero and less than the size of the argument list.) at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000f9] in <694551e795764b938030a3128fac2b36>:0 at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <694551e795764b938030a3128fac2b36>:0 at System.String.Format (System.String format, System.Object arg0, System.Object arg1) [0x00009] in <694551e795764b938030a3128fac2b36>:0 at Oxide.Plugins.SkillTree.HandleUltimateToggle (BasePlayer player, Oxide.Plugins.SkillTree+Buff buff, Oxide.Plugins.SkillTree+PlayerInfo pi) [0x00694] in <a104147ab26e41cf93d1ed99ef391b38>:0 at Oxide.Plugins.SkillTree.LevelUpNode (BasePlayer player, System.String tree, System.String name) [0x006f2] in <a104147ab26e41cf93d1ed99ef391b38>:0 at Oxide.Plugins.SkillTree.DoLevel (ConsoleSystem+Arg arg) [0x00031] in <a104147ab26e41cf93d1ed99ef391b38>:0 at Oxide.Plugins.SkillTree.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x07d3f] in <a104147ab26e41cf93d1ed99ef391b38>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <cd7231f30b444d86bc6cca8a53cdd2ea>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <cd7231f30b444d86bc6cca8a53cdd2ea>:0 Failed to call hook 'OnPlayerConnected' on plugin 'SkillTree v1.4.13' (FormatException: Index (zero based) must be greater than or equal to zero and less than the size of the argument list.) at System.Text.StringBuilder.AppendFormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x000f9] in <694551e795764b938030a3128fac2b36>:0 at System.String.FormatHelper (System.IFormatProvider provider, System.String format, System.ParamsArray args) [0x00023] in <694551e795764b938030a3128fac2b36>:0 at System.String.Format (System.String format, System.Object arg0, System.Object arg1) [0x00009] in <694551e795764b938030a3128fac2b36>:0 at Oxide.Plugins.SkillTree.HandleUltimateToggle (BasePlayer player, Oxide.Plugins.SkillTree+Buff buff, Oxide.Plugins.SkillTree+PlayerInfo pi) [0x00694] in <a104147ab26e41cf93d1ed99ef391b38>:0 at Oxide.Plugins.SkillTree.UpdateInstancedData (BasePlayer player) [0x00ea4] in <a104147ab26e41cf93d1ed99ef391b38>:0 at Oxide.Plugins.SkillTree.HandleNewConnection (BasePlayer player) [0x00012] in <a104147ab26e41cf93d1ed99ef391b38>:0 at Oxide.Plugins.SkillTree.OnPlayerConnected (BasePlayer player) [0x00000] in <a104147ab26e41cf93d1ed99ef391b38>:0 at Oxide.Plugins.SkillTree.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x05491] in <a104147ab26e41cf93d1ed99ef391b38>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <cd7231f30b444d86bc6cca8a53cdd2ea>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <cd7231f30b444d86bc6cca8a53cdd2ea>:0 Along side the two hooks throwing issues there /strike says the following but doesn't give binos: