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Everything posted by jaybee3
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- 37 comments
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- #community goal
- #commands
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(and 3 more)
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- 12 comments
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- 2
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- #collecting
- #item
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(and 7 more)
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FYI: Talking NPC Vehicles is broken as of this wipe Failed to compile: 'IFuelSystem' does not contain a definition for 'GetFuelContainer' and no accessible extension method 'GetFuelContainer' accepting a first argument of type 'IFuelSystem' could be found (are you missing a using directive or an assembly reference?) | Line: 593, Pos: 92
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- 226 comments
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- 1,526 comments
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- #leveling
- #progression
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Any way to split out the xp requirements for the crafting professions? Or would you recommend tweaking the component costs to suit? Also is there anyway for /showitems to show the tier of the items. Common complaint from players is they have no clue what they can or cannot craft off the bat One more point: If tax is used, it would be good if Weaponsmiths at level 1 could still craft the higher tier gear for the tax amount (like all other players) rather than just being blocked from crafting. It sets them back versus others, as they grind out their levels. Last point, as we use skilltree as well and the professions are tied to skilltree tree perms, it would be great if when they changed job there was an option to either keep or refund the tree's skill points, as the tree is then locked to them.
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I dragged and dropped your config into the default one, but the Rewards didn't show up in /cl until I changed them in the config to look like the default ones ("commands" to "Command rewards...." and "items" to "Item Rewards" I got them working by changing them, so it's no worries and more of an FYI. Got this to work by matching what the default config I had from loading the plugin. My presumption is that the config structure has changed between the version you were working on and now? Default config fresh load - Note rewards block naming convention is different Your config file: Here's the card config sections updated with those values: https://pastebin.com/T5khNuKy
- 6 comments
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- 1
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- #collection log
- #tradable cards
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(and 1 more)
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Love Botrespawn and have been using it for many years. Just had a couple of questions: Any chance we could get: Lke a BiomeBeach so we can have beach spawn NPCs that brutalise players with rocks? The option to not not give all clothing or belt items. But a selection? If the NPC is fully kitted, instead of dropping all or nothing, maybe just their hoodie, or hoodie and face mask, say?
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- 12 comments
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- #collecting
- #item
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(and 7 more)
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- 6 comments
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- #collection log
- #tradable cards
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(and 1 more)
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- 6 comments
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- 1
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- #collection log
- #tradable cards
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(and 1 more)
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- 1,526 comments
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- #leveling
- #progression
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Have an issue with the Raiding tree: All fine until you take the ultimate skill But when you log back in, two skills disappear - Skill points are still unavailable, but the respec cost has been adjusted. The skills don't reappear once you've respec'd either - until you log off and log back in. The tree is default with no perms associated with it. The only thing i can think of is these two skills in the config are underneath (in order) the ultimate? "Raiding": { "enabled": true, "Minimum level to unlock": 0, "Minimum points to unlock": 0, "Points required to unlock tier 2 nodes": 5, "Points required to unlock tier 3 nodes": 10, "Points required to unlock the ultimate": 25, "nodes": { "Trap Evader": { "Permission required to show this node": null, "enabled": true, "max_level": 5, "tier": 1, "value_per_buff": 0.1, "buff_info": { "Key": "Trap_Damage_Reduction", "Value": "Percentage" }, "icon_url": "https://www.dropbox.com/s/lr88azap541gn7s/Trappingly%20Challenged.v1.png?dl=1", "skin": 2928072989, "permissions": null }, "Mine Sweeper": { "Permission required to show this node": null, "enabled": true, "max_level": 5, "tier": 1, "value_per_buff": 0.1, "buff_info": { "Key": "Trap_Damage_Increase", "Value": "Percentage" }, "icon_url": "https://www.dropbox.com/s/j35nvrjiyg7wadl/Trap_Damage_Increase.v1.png?dl=1", "skin": 2928093322, "permissions": null }, "Blast Suit": { "Permission required to show this node": null, "enabled": true, "max_level": 5, "tier": 2, "value_per_buff": 0.2, "buff_info": { "Key": "Personal_Explosive_Reduction", "Value": "Percentage" }, "icon_url": "https://www.dropbox.com/s/szg0pp5ow0fi11r/Personal_Explosive_Reduction.v1.png?dl=1", "skin": 2928111784, "permissions": null }, "Demolition": { "Permission required to show this node": null, "enabled": true, "max_level": 5, "tier": 3, "value_per_buff": 0.02, "buff_info": { "Key": "Double_Explosion_Chance", "Value": "Percentage" }, "icon_url": "https://www.dropbox.com/s/wk8xom6d7ab09jw/Double_Explosion_chance.v1.png?dl=1", "skin": 2928137975, "permissions": null }, "Pressed Explosive": { "Permission required to show this node": null, "enabled": true, "max_level": 5, "tier": 3, "value_per_buff": 0.1, "buff_info": { "Key": "Explosion_Radius", "Value": "Percentage" }, "icon_url": "https://www.dropbox.com/s/nk89h8chtl4svx1/Explosion_Radius.v1.png?dl=1", "skin": 2928169093, "permissions": null }, "Master Thief": { "Permission required to show this node": null, "enabled": true, "max_level": 5, "tier": 3, "value_per_buff": 0.02, "buff_info": { "Key": "Lock_Picker", "Value": "Percentage" }, "icon_url": "https://www.dropbox.com/s/pcuy6jo1q567p9b/Lock_Picker.png?dl=1", "skin": 2928793256, "permissions": null }, "Rain hellfire": { "Permission required to show this node": null, "enabled": true, "max_level": 1, "tier": 4, "value_per_buff": 1.0, "buff_info": { "Key": "Raiding_Ultimate", "Value": "IO" }, "icon_url": "https://www.dropbox.com/s/tfn326c3pnhyri4/Raiding_Ultimate.v1.png?dl=1", "skin": 2929679053, "permissions": null }, "Reliable Explosive": { "Permission required to show this node": null, "enabled": true, "max_level": 5, "tier": 2, "value_per_buff": 0.2, "buff_info": { "Key": "Dudless_Explosive", "Value": "Percentage" }, "icon_url": "https://www.dropbox.com/s/rrxxt78hu2r0vb4/Dudless_Explosive.png?dl=1", "skin": 2930484526, "permissions": null }, "Perceptive": { "Permission required to show this node": null, "enabled": true, "max_level": 5, "tier": 3, "value_per_buff": 0.2, "buff_info": { "Key": "Trap_Spotter", "Value": "Percentage" }, "icon_url": "https://www.dropbox.com/s/as74z7rjlfiwy98/Druideskill_27_nobg.v1.png?dl=1", "skin": 3012262421, "permissions": null } } }
- 1,526 comments
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- #leveling
- #progression
- (and 19 more)
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- 178 comments
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- 1
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- #monuments lock
- #lock monument
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(and 3 more)
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Helicopter associated with Sputnik seems unkillable since May update (both versions) - you can kill both rotors but she still flies. When you reduce the HP of the body to 0, she enters her death animation, but immediately resurrects with full hp and starts flying close to or underground. Video of what happens here: Normal helicopters behave ok still. PVE Mode settings are false Heli config: ... "Helicopters are constantly in aggressive mode": false ... "Heli presets": [ { "Name": "heli_1", "HP": 20000.0, "HP of the main rotor": 1200.0, "HP of tail rotor": 750.0, "Numbers of crates": 3, "Flying height": 50.0, "Bullet speed": 200.0, "Bullet Damage": 12.0, "The distance to which the helicopter can move away from the sputnik": 100.0 } ],
