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Merxa

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Everything posted by Merxa

  1. Merxa

    WTrading

    I don't see the point in duplicating messages to support. I looked there, people there have the same problems as me, from your solution, wait for the plugin update. Okay, let's wait.
  2. Merxa

    WTrading

    Discord extension v3.1.5
  3. Merxa

    WTrading

    And also, when I open a trade using /trade, select a player (all have permissions), a request comes to him, the inventory opens, just the inventory, without the GUI plugin, and at that moment I get a message that the trade is cancelled, and by me. It is no longer possible to close the GUI with the list of players by clicking on the cross.
  4. Merxa

    WTrading

    The thing is, I use the Discord extension, I have other plugins that use this extension, like Rustcord.
  5. Merxa

    WTrading

    Error while compiling WTradingDiscord: 'IPromise<List<DiscordChannel>>' does not contain a definition for 'GetAwaiter' and no accessible extension method 'GetAwaiter' accepting a first argument of type 'IPromise<List<DiscordChannel>>' could be found (are you missing a using directive or an assembly reference?) | Line: 65, Pos: 49
  6. Merxa

    Admin Eye

    The best plugin for logs. Responsive developer. Everything is super, take it, you won't regret it!
  7. Открывается профиль игроков, но не получается логи посмотреть, ошибка в консоли Failed to call hook 'cmd_MENU_ADMIN_EYE_PROFILE' on plugin 'AdminEye v1.2.3' (Exception: Preventing NetWrite buffer from growing too large (requiredLength=5803050)) at Network.NetWrite.EnsureCapacity (System.Int32 spaceRequired) [0x0009b] in <1f368512668c4b9d8254b02c0bfb6742>:0 at Network.NetWrite.Write (System.Byte[] buffer, System.Int32 offset, System.Int32 count) [0x00000] in <1f368512668c4b9d8254b02c0bfb6742>:0 at Network.NetWrite.BytesWithSize (System.Byte[] b, System.Int32 length, System.Boolean variableLength) [0x00042] in <1f368512668c4b9d8254b02c0bfb6742>:0 at Network.NetWrite.BytesWithSize (System.IO.MemoryStream val, System.Boolean variableLength) [0x00021] in <1f368512668c4b9d8254b02c0bfb6742>:0 at Network.NetWrite.String (System.String val, System.Boolean variableLength) [0x00082] in <1f368512668c4b9d8254b02c0bfb6742>:0 at (wrapper remoting-invoke-with-check) Network.NetWrite.String(string,bool) at NetworkWriteEx.WriteObject[T] (Network.NetWrite write, T obj) [0x001e3] in <e290579a707c4f0aa15acd572e147f36>:0 at BaseEntity.ClientRPCWrite[T] (Network.NetWrite write, T arg) [0x00000] in <e290579a707c4f0aa15acd572e147f36>:0 at BaseEntity.ClientRPC[T1] (RpcTarget target, T1 arg1) [0x0002b] in <e290579a707c4f0aa15acd572e147f36>:0 at Oxide.Game.Rust.Cui.CuiHelper.AddUi (BasePlayer player, System.String json) [0x00036] in <17c007484dd74f36b6a40dce3a53261a>:0 at Oxide.Game.Rust.Cui.CuiHelper.AddUi (BasePlayer player, System.Collections.Generic.List`1[T] elements) [0x00008] in <17c007484dd74f36b6a40dce3a53261a>:0 at Oxide.Plugins.AdminEye.cmd_MENU_ADMIN_EYE_PROFILE (ConsoleSystem+Arg arg) [0x00838] in <d1d25003c6004de2adfdd3f3b42437dc>:0 at Oxide.Plugins.AdminEye.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x01d3d] in <d1d25003c6004de2adfdd3f3b42437dc>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <d82f1fa409f84967ab685a3dbdd116ae>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d646191a355d43a6b3ab36b7ee14c740>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d646191a355d43a6b3ab36b7ee14c740>:0
  8. I have already done everything and wrote to the author about this
  9. Found two bugs. From the ru lang file, the translation of difficulties works only for notifications. From the en lang file, the translation works for markers on the map. It works strangely.
  10. How i can translate text in marker name on map? I tried all the options, but the difficulty level names are still in English. I'm attaching a screenshot, it has the word Easy, that's exactly what I can't change. It would also be nice to remove the [PVP] text
  11. Merxa

    Detective Stewie

    Turret in bandit camp attack Stewie
  12. Calling hook CanStackItem resulted in a conflict between the following plugins: StackModifier - True (Boolean), FurnaceUpgrades (False (Boolean))
  13. Use last version 2.0.3 and console send error [Warning] Calling hook CanStackItem resulted in a conflict between the following plugins: StackModifier - True (Boolean), FurnaceUpgrades (False (Boolean))
  14. Merxa

    My Homes

    I use my own number of teleportations home in Nteleportation. In the default plugin there are 5 of them, when I increase the limit, the number goes into a negative value. Correct me please.
  15. Merxa

    My Homes

    How long do we have to wait for the update?
  16. Merxa

    More than 3 points at home

    Hi, I beg you, solve the problem with the display of more than three points of the house, the players are very waiting for when I add a plugin to the server. Let me remind you of the problem when you finish more than three points of the house, the list of houses becomes empty, as well as the cooldown timers disappear
  17. Merxa

    My Homes

    i made buttons TP to Outpost and bandit, but, need scroll for list home, if add more than 3 homes point, home list becomes empty
  18. Merxa

    My Homes

    If i create home with command of NTeleportation, in GUI home list clear. Or, if i create more then 3 homes, gui home list is clear AND Need buttons tp to outpost and bandit!! PLZ!!!
  19. Merxa

    My Homes

    Players have more than 5 teleportations home available, but only 5 are displayed in the UI. When more than 5 teleportations home are used, the number in the interface is displayed in a negative value. And yes, a teleport to the outpost and the bandit camp by default would be great.
  20. Error while compiling PortableRecycler: No overload for method 'StartWrite' takes 1 arguments | Line: 451, Pos: 31 in console
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