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Everything posted by 8bit
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When I turn off Build_Craft in SkillTree true to false for the whole tree, the issues no longer happen, are there some values that I am missing that should be changed to work with other plugins like crafting controller? So far this is the only thing I have still been able to find that about 2-3 players suffer from these issues but when I turn off BUild_Craft in SkillTree.json we have no more issues. Hope this helps
- 1,669 comments
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- #leveling
- #progression
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Nothing has specifically said it is a Skill Tree issue its just the coincidence when the crating stuff changed it changes and when i wiped 2 players ST data and gave them points they both on different servers put pints back and started getting the issue of not being able to craft and the skipping save I mentioned skipping saving entity playername and ID - because save cache is 0 at the moment i just can't figure out what it could be as I've unloaded everything reinstalled and just short of a fresh install cant wrap my head around why this is kicking players and causing permanent crafting even NTeleportation with can craft and teleport wont work tsill says they are crafting and cant TP crafting controller is uninstalled sorry to think it's your plugin all i really seen was a coincidence and came here to ask Thank You. This only happens with a fewplayers not all the players just a select few Saving complete[Shop] Player [REDACTED] bought items for $3$: [ITEM-1348540784] wall.frame.garagedoorx1(DN: , SKIN: 0)[x1].[event] assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab[Skill Tree] Saving player data for 8 players.[Skill Tree] Finished saving player data.Skipping saving entity [REDACTED] - because savecache is 0Skipping saving entity [REDACTED] - because savecache is 0Saved 98,054 ents, cache(0.15), write(0.07), disk(0.02), navmesh(0.00).Saving complete[REDACTED] has spawned[Skill Tree] Saving player data for 8 players.[Skill Tree] Finished saving player data.Skipping saving entity [REDACTED] - because savecache is 0Skipping saving entity [REDACTED] - because savecache is 0Saved 98,061 ents, cache(0.15), write(0.06), disk(0.02), navmesh(0.00).Saving complete[Skill Tree] Saving player data for 8 players.[Skill Tree] Finished saving player data.Skipping saving entity [REDACTED] - because savecache is 0Skipping saving entity [REDACTED] - because savecache is 0Saved 98,064 ents, cache(0.15), write(0.06), disk(0.02), navmesh(0.00).Saving complete[Skill Tree] Saving player data for 8 players.[Skill Tree] Finished saving player data.Skipping saving entity [REDACTED] - because savecache is 0Skipping saving entity [REDACTED] - because savecache is 0Saved 98,085 ents, cache(0.15), write(0.06), disk(0.02), navmesh(0.00).Saving complete[REDACTED] has spawned
- 1,669 comments
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- #leveling
- #progression
- (and 19 more)
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So I tried a bunch of things every plugin is up to date I turned off the Build_Craft section of the SkillTree and they can log in and craft now after I wiped the ST data gave them points when they loaded all the points back they started having issues again with crafting and invalid packet client ready, Ive been told the stone sense skill is causing people to disconnect as well. I also have noticed a bug with Kits by killyou started kicking my players when they used kits but I fixed that issue however wasnt sure if maybe something was related between the 2 I uninstalled crafting controller and still the issue persists but I also unloaded ST and still saw the spam error in my console but the closest thing I see is when they put their points back the issue comes back. IDK if this helps or just wasted more time sorry if it wasted time Thank You for the help everyone.
- 1,669 comments
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- #leveling
- #progression
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It seems to be every time SkillTree saves it gives me that error message and its the only error message I see, they are unable to craft the whole time after relog reinstall and restart, I managed to fix it for one player on a separate server but that was just unloading plugin restarted server and he validated and reinstalled the game and that worked the other 2 have restarted and reinstalled but did not work with the same unload plugin restart server and validate then log in they were still both unable to craft. sorry its vague been going through rabbit holes that say delete sleeping bags and stuff lol. Thank You for your time..
- 1,669 comments
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- #leveling
- #progression
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- 1,669 comments
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- #leveling
- #progression
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- 1,170 comments
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- #loot
- #customloot
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- 1,669 comments
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- #leveling
- #progression
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Imgur no longer allowed in the UK Imgur access in the United Kingdom From September 30, 2025, access to Imgur from the United Kingdom is no longer available. UK users will not be able to log in, view content, or upload images. Imgur content embedded on third-party sites will not display for UK users. The images do not load and pop up a large picture that says image no longer available in This region, is there a fix coming for this or should i change the pictures manually?
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im getting this error also. is there some log i could look at to help find out whats happening at the time of the error ?
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- 37 comments
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- 1
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- #restart
- #autorestart
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(and 5 more)
Tagged with:
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After patch it cant read Server Reward Points. Also seeing Economics is not able to be to also from the discussions page.
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- 861 comments
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- #shop
- #shop ui
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(and 26 more)
Tagged with:
- #shop
- #shop ui
- #store
- #market
- #server rewards
- #gui shop
- #custom items
- #rust shop
- #mevent
- #market system
- #marketplace
- #buy
- #sell
- #in game
- #economics
- #humannpc
- #market and magazine
- #gui
- #money exchange
- #rust shop plugin
- #shop system
- #best shop
- #best rust shop
- #shop items
- #shop mevent
- #shop in menu
- #shop gui
- #halloween
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I did not see the config was updated in the changelog please close -thanks susrust.com
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IQTurret was compiled successfully in 1481ms Fallback handler could not load library RustDedicated_Data/MonoBleedingEdge/x86_64/data-0x55abd6f52ac0.so [IQTurret] Logs: #832545 | Language file loaded successfully Failed to call hook 'OnServerInitialized' on plugin 'IQTurret v1.9.18' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.IQTurret.OnServerInitialized () [0x00084] in <64d6528a26ce4136be97d9825056587a>:0 at Oxide.Plugins.IQTurret.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x003b7] in <64d6528a26ce4136be97d9825056587a>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <cd7231f30b444d86bc6cca8a53cdd2ea>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <cd7231f30b444d86bc6cca8a53cdd2ea>:0 Loaded plugin IQTurret v1.9.18 by Mercury still no go
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you may close this ticket.... switch to a provider that allows us to add files to rust_dedidcated/managed.. so we are disabling the sandbox with a blank file called "oxide.disable-sandbox"
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we have tried on the second host now, and still no go for /loottable GUI to pop up... fyi i would do it manually but one of the host will not let us alter in that directory for security purposes
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when we load the nosandbox plug in.... and recompiled loottables with 1.0.25 we had 1.0.23 working great /loottable gui woreked great now we cant get /loottable gui to come up unknown command... we have recompiled every plugin and started multiple times
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same deal no ui loaded and same error as peeps below... we have no carbon or other stuff
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our new map works great. it was just a bad seed
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we will be wiping to new seed on feb2. i will let you know. thanks for the response
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BTW we tested this with only this plugin loaded.