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Knightstalker

Posted

Just installed this. Do the guards spawn at every brads on the map? im running monument brads and convoy, sure theres an option to disable spawn for convoy which it is disabled, but im getting guards spawn at all other brads, Is this correct? also when i change the crate spawn amounts they always stay on spawning 3 despite my config showing 7

rrex

Posted

7 minutes ago, Knightstalker said:

Just installed this. Do the guards spawn at every brads on the map? im running monument brads and convoy, sure theres an option to disable spawn for convoy which it is disabled, but im getting guards spawn at all other brads, Is this correct? also when i change the crate spawn amounts they always stay on spawning 3 despite my config showing 7

yes they spawn for all brads for me too

chuck norris

Posted

Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object)

at PlayerInventory.Strip () [0x00000] in <88494672f618461baadc325d785a8629>:0

at Oxide.Plugins.BradleyGuards+<SpawnDriver>c__AnonStorey1.<>m__0 () [0x001f2] in <cfd7e4f60b8341e4b4f03e68261a398e>:0

at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <bae5f1223fce49c493b01571c99dce02>:0

(21:05:06) | Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object)

at PlayerInventory.Strip () [0x00000] in <88494672f618461baadc325d785a8629>:0

at Oxide.Plugins.BradleyGuards+<SpawnGuards>c__AnonStorey2.<>m__0 () [0x001f2] in <cfd7e4f60b8341e4b4f03e68261a398e>:0

at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <bae5f1223fce49c493b01571c99dce02>:0

Father

Posted

broken?  Error while compiling: BradleyGuards.cs(620,41): error CS0115: `Oxide.Plugins.BradleyGuards.TakeCoverState.StateThink(float)' is marked as an override but no suitable method found to override

  • Administrator
Steenamaroo

Posted

I think you're looking for the BradleyGuards from uMod @Father
This isn't the same plugin.

Rust Admin

Posted

Why is it so difficult to change the name of this plugin?  

Even the version numbers are the same.  No wonder there is confusion.

  • Like 3
  • Confused 1
Billionaire

Posted

Hello, there is a problem with the plugin. When the bradley is destroyed, the wreckage of it does not remain. It despawns. When I remove the plugin, no worries, the wreckage of the bradley remains.

Taracmeden

Posted (edited)

What loot container is used for the loot for the guards?

Edited by Taracmeden
LizardMods

Posted

On 11/9/2022 at 8:45 AM, Gbutome said:

Hello, there is a problem with the plugin. When the bradley is destroyed, the wreckage of it does not remain. It despawns. When I remove the plugin, no worries, the wreckage of the bradley remains.

you might have the mlrs rockets drooping after the Bradly is defeated. those rocked absolutely destroy every thang. try disabling them in the config. 

  • Like 1
Wajeeh Agbariya

Posted

(23:43:11) | Failed to call hook 'OnEntityDeath' on plugin 'BradleyGuards v1.4.5' (NullReferenceException: Object reference not set to an instance of an object)

at Oxide.Plugins.BradleyGuards.SpawnGuardAndMount (Oxide.Plugins.BradleyGuards+GuardSetting settings, UnityEngine.Vector3 position, UnityEngine.Vector3 eventPos) [0x00052] in <e28fb9a025054bd393c2a183d738848b>:0

at Oxide.Plugins.BradleyGuards.SpawnGuards () [0x000b0] in <e28fb9a025054bd393c2a183d738848b>:0

at Oxide.Plugins.BradleyGuards.SpawnEvent () [0x000a2] in <e28fb9a025054bd393c2a183d738848b>:0

at Oxide.Plugins.BradleyGuards.OnAPCDeath (BradleyAPC bradley) [0x00038] in <e28fb9a025054bd393c2a183d738848b>:0

at Oxide.Plugins.BradleyGuards.OnEntityDeath (BradleyAPC bradley, HitInfo info) [0x00000] in <e28fb9a025054bd393c2a183d738848b>:0

at Oxide.Plugins.BradleyGuards.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00251] in <e28fb9a025054bd393c2a183d738848b>:0

at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0

at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0

at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0

getting this error for the plugin

pookins

Posted

9 hours ago, Wajeeh Agbariya said:

(23:43:11) | Failed to call hook 'OnEntityDeath' on plugin 'BradleyGuards v1.4.5' (NullReferenceException: Object reference not set to an instance of an object)

at Oxide.Plugins.BradleyGuards.SpawnGuardAndMount (Oxide.Plugins.BradleyGuards+GuardSetting settings, UnityEngine.Vector3 position, UnityEngine.Vector3 eventPos) [0x00052] in <e28fb9a025054bd393c2a183d738848b>:0

at Oxide.Plugins.BradleyGuards.SpawnGuards () [0x000b0] in <e28fb9a025054bd393c2a183d738848b>:0

at Oxide.Plugins.BradleyGuards.SpawnEvent () [0x000a2] in <e28fb9a025054bd393c2a183d738848b>:0

at Oxide.Plugins.BradleyGuards.OnAPCDeath (BradleyAPC bradley) [0x00038] in <e28fb9a025054bd393c2a183d738848b>:0

at Oxide.Plugins.BradleyGuards.OnEntityDeath (BradleyAPC bradley, HitInfo info) [0x00000] in <e28fb9a025054bd393c2a183d738848b>:0

at Oxide.Plugins.BradleyGuards.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00251] in <e28fb9a025054bd393c2a183d738848b>:0

at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0

at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0

at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0

getting this error for the plugin

What's New in Version 1.4.6   

Released July 18

FandangoChristmas

Posted

On 9/19/2022 at 1:47 AM, Rust Admin said:

Why is it so difficult to change the name of this plugin?  

Even the version numbers are the same.  No wonder there is confusion.

This one is original , the other is a ripoff of this one. The umod version needs to be taken down or name changed.

Watcher

Posted (edited)

25 minutes ago, FandangoChristmas said:

This one is original , the other is a ripoff of this one. The umod version needs to be taken down or name changed.

The Umod version is a different version, its working in a total different way!
And the Umod version is already updated and this one isn't!

 

Edited by Watcher
  • Sad 1
  • Moderator
Mals

Posted

8 minutes ago, Watcher said:

The Umod version is a different version, its working in a total different way!
And the Umod version is already updated and this one isn't!

 

Same name, different author name, apparently a different plugin.

FandangoChristmas

Posted

14 minutes ago, Watcher said:

The Umod version is a different version, its working in a total different way!
And the Umod version is already updated and this one isn't!

 

Of course it is, it is a different site and dev. This one is the better choice to use. The dev on Umod used the name this one was using, that is why you are confused.

DeutscherRitterPlatz

Posted (edited)

For the admins getting the error: "Compile Error: BradleyGuards.cs(172,34): Error CS1501: No overload for method 'Init' takes '14' arguments".

Open the plugin with Notepad++ and search for "npc.Brain.Senses.Init" and replaced

npc.Brain.Senses.Init(npc, 5f, 140f, 140f, -1f, true, false, true, 60f, false, false, false, EntityType.Player, false);

with

npc.Brain.Senses.Init(npc, npc.Brain, 5f, 140f, 140f, -1f, true, false, true, 60f, false, false, false, EntityType.Player, false);

Then the plugin should work again.

Edited by MeinRust
  • Love 3
Neon68

Posted

I have problems and need help!!!

Compile Error: BradleyGuards.cs(172,34): Error CS1501: No overload for method 'Init' takes '14' arguments

 

Greetings from Neon68

Server: PvE-Urlaub 

DeutscherRitterPlatz

Posted

48 minutes ago, Neon68 said:

I have problems and need help!!!

Compile Error: BradleyGuards.cs(172,34): Error CS1501: No overload for method 'Init' takes '14' arguments

 

Greetings from Neon68

Server: PvE-Urlaub 

Here's a little fix,

On 12/2/2022 at 3:03 PM, MeinRust said:

For the admins getting the error: "Compile Error: BradleyGuards.cs(172,34): Error CS1501: No overload for method 'Init' takes '14' arguments".

Open the plugin with Notepad++ and search for "npc.Brain.Senses.Init" and replaced

npc.Brain.Senses.Init(npc, 5f, 140f, 140f, -1f, true, false, true, 60f, false, false, false, EntityType.Player, false);

with

npc.Brain.Senses.Init(npc, npc.Brain, 5f, 140f, 140f, -1f, true, false, true, 60f, false, false, false, EntityType.Player, false);

Then the plugin should work again.

 

  • Love 2
gomaz

Posted (edited)

1

Edited by gomaz
Papanator

Posted

On 12/3/2022 at 9:48 PM, MeinRust said:

Here's a little fix,

 

Error while compiling: BradleyGuards.cs(3,0): error CS1525: Unexpected symbol `npc'

FandangoChristmas

Posted

On 12/3/2022 at 5:48 PM, MeinRust said:

Here's a little fix,

 

Thank you! It compiles and works again!!! Sadly Its looking like this plugin is dead though. I might have to start using the imposter version from Umod, but I would love to keep using this original plugin.

Dad Frog

Posted

Hello
could there be an option to remove the flames on the crates?

Watcher

Posted

We need a new update for the wipe!

Error while compiling: BradleyGuards.cs(843,33): error CS1501: No overload for method `GetWaterDepth' takes `2' arguments

  • Like 1
Paul H.

Posted

Hello,
how do I have to change the config so that only the NPCs appear but no rockets or anything else falls from the sky?

Geralldo.RuLey

Posted

51 minutes ago, Paul H. said:

Hello,
how do I have to change the config so that only the NPCs appear but no rockets or anything else falls from the sky?

I think you can disable it on event setting, hard mode, napalm support, etc

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