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10 minutes ago, Alter Ego said:

looks good
anybody using it?

and - is there a possibility to use ServerRewards for winners?

Hello there!

ServerRewards is not supported just yet, though it is on my to-do list for future updates.
And to answer your first question, it is currently running on a community server named Dickaroo, as well as my server, LRB.

In the near future I'll be releasing a whole new feature to the plugin, which also includes fixes for minor issues discovered by users. Stay tuned.

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Does this always generate in the same location?
I run a PVE server, so the traps would be rendered harmless(with my general settings) unless I can put this in a zone that lets the traps do their thing.

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5 minutes ago, thepiercedweirdo said:

Does this always generate in the same location?
I run a PVE server, so the traps would be rendered harmless(with my general settings) unless I can put this in a zone that lets the traps do their thing.

Hey there, @thepiercedweirdo!

They always spawn at the player's location, with a vertical offset of 250 meters high (by default, it's configurable), it's up in the sky. Multiple games can take place as they are stacked on top of eachother, relative to the floor count.

The traps are all functional and very much deadly due to ZoneManager zone and TruePVE exclusion that aMAZEing's temporarily creating. Everything's automatic as it should be.

If you encounter any odd occurances, please let me know.

Edited by Raul-Sorin Sorban
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i tested it on your server
looks really good, and makes fun

i added you on steam to talk about some thoughts

 

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Hi m8, thanks for this nice plugin.
think its possible to have scrap as payment/reward?

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1 hour ago, 2ic said:

Hi m8, thanks for this nice plugin.
think its possible to have scrap as payment/reward?

Hey there, @2ic!

You can define any type of reward (item list) for players to receive in the Exit Storage loot container. 

"Loot": {
  "EntranceSignFormat": "START",
  "EntranceStorageLoot": [],
  "EntranceStorageSkinId": 0,
  "ExitSignFormat": "FINISH\nGood job, {0}!",
  "ExitStorageLoot": [
  {
    "ShortName": "scrap",
    "MinAmount": 500,
    "MaxAmount": 1000
  }
  ],
  "ExitStorageSkinId": 0
}

The MinAmount and MaxAmount is the range of the random amount (of Scrap in this instance) which will be inserted in the Exit Storage container. If you set the MaxAmount to 0, it will only take MinAmount (the exact number).

FYI: If you want to search a specific item to add to the loot table, please go to this website, search it and copy the exact text of the "Short Name" column, then paste it in the ShortName section in the JSON configuration. You can add multiple items in the loot table as well.

"Loot": {
  "EntranceSignFormat": "START",
  "EntranceStorageLoot": [],
  "EntranceStorageSkinId": 0,
  "ExitSignFormat": "FINISH\nGood job, {0}!",
  "ExitStorageLoot": [
  {
    "ShortName": "scrap",
    "MinAmount": 500,
    "MaxAmount": 1000
  },
  {
    "ShortName": "bleach",
    "MinAmount": 10,
    "MaxAmount": 0
  }
  ],
  "ExitStorageSkinId": 0
}

The loot containers are configurable per floor. So every floor can have completely different loot tables.
Please check out the configuration example in the description tab of the plugin for more insight.

 

Thank you for the question! If you have any other, I'm more than happy to respond. I hope this helped.

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Not sure if I'm missing it in the config but, How do you add multiple floors?
Also is there a way I can add my own mazes to the mix or is it all auto generated? 
Is there a way to make it so you don't loose your clothes and inventory? I run a learn to play PvE server with Restore upon death if someone dies. Is there a way to make it so they can still die but not loose everything?

Edited by TwoShoes
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6 hours ago, TwoShoes said:

Not sure if I'm missing it in the config but, How do you add multiple floors?
Also is there a way I can add my own mazes to the mix or is it all auto generated? 
Is there a way to make it so you don't loose your clothes and inventory? I run a learn to play PvE server with Restore upon death if someone dies. Is there a way to make it so they can still die but not loose everything?

Hello there, @TwoShoes!

The mazes are fully auto-generated, but you can use the API to create temporary buildings (which doesn't start a game) and just creates the building.

Beware though: Upon reloading the plugin, the maze generated with the API will be wiped & it is not saved within the server data (which means when you restart the server, any of the maze generated objects won't be reloaded). I might add the possibility of allowing consistent existence of generated mazes through the API if anyone's interested in that.

To add multiple floors, you can follow this example:

"test":{
   "DisplayName":"Test",
   "DisplayDescription":"A test ran my administrators or developers for specific reasons.",
   "Size":5,
   "Disabled":false,
   "Group":"default",
   "EnableInvites":true,
   "RespawnOnFloorWherePlayerDied":true,
   "HostMaximumLives":5,
   "HelperMaximumLives":3,
   "Rewards":{
      "Currency (0 = Economics, 1 = ServerRewards - balance is divided by 100)":0,
      "Completion Depositing Balance":100,
      "Door Unlocking Depositing Balance":5,
      "Losing Withdrawal Balance":50,
      "Leaving Withdrawal Balance":10
   },
   "Floors":[
      {
         "EnableLanterns":true,
         "Posters":{
            "Urls (Must be an accessible direct download link to an image - PNG or JP[E]G)":[
               
            ],
            "PosterSpawnChanceAmount":5,
            "PosterSpawnChanceTimes":2
         },
         "Doors":{
            "DoorChanceAmount":5,
            "DoorChanceTimes":2,
            "DoorMaximumAmount":5,
            "GiftStorageChanceAmount":5,
            "GiftStorageChanceTimes":2,
            "GiftStorageSkinId":1222289196,
            "WrapGifts":true,
            "GiftLoot":[
               {
                  "ShortName":"scrap",
                  "MinAmount":100,
                  "MaxAmount":500
               }
            ]
         },
         "Traps":{
            "EnableLandMines":true,
            "EnableGunTraps":true,
            "EnableBearTraps":true,
            "EnableFog (Works only if Halloween mode is enabled)":false,
            "GunTrapAmmoChanceAmount":5,
            "GunTrapAmmoChanceTimes":2,
            "GunTrapAmmoAmount":64,
            "LandMineChanceAmount":5,
            "LandMineChanceTimes":2,
            "BearTrapChanceAmount":5,
            "BearTrapChanceTimes":2
         },
         "Blocks":{
            "RugSkinId":0,
            "EntranceWallTier":2,
            "ExitWallTier":2,
            "WallTier":1,
            "WallFrameTier":1,
            "FoundationTier":1,
            "FloorTier":1
         },
         "Loot":{
            "EntranceSignFormat":"START",
            "EntranceStorageLoot":[
               {
                  "ShortName":"wood",
                  "MinAmount":1,
                  "MaxAmount":0
               }
            ],
            "EntranceStorageSkinId":0,
            "ExitSignFormat":"FINISH\nGood job, {0}!",
            "ExitStorageLoot":[
               {
                  "ShortName":"wood",
                  "MinAmount":1,
                  "MaxAmount":0
               }
            ],
            "ExitStorageSkinId":0
         }
      },
      {
         "EnableLanterns":false,
         "Posters":{
            "Urls (Must be an accessible direct download link to an image - PNG or JP[E]G)":[
               "https://i.redd.it/cbcz02c3wlv51.jpg",
               "https://i.redd.it/xhyxowes0gv51.jpg",
               "https://i.redd.it/y30leeu81lv51.jpg",
               "https://i.redd.it/qbo7ot73ojv51.jpg",
               "https://i.redd.it/78v3jj30hjv51.jpg"
            ],
            "PosterSpawnChanceAmount":5,
            "PosterSpawnChanceTimes":2
         },
         "Doors":{
            "DoorChanceAmount":5,
            "DoorChanceTimes":2,
            "DoorMaximumAmount":5,
            "GiftStorageChanceAmount":5,
            "GiftStorageChanceTimes":2,
            "GiftStorageSkinId":787732534,
            "WrapGifts":true,
            "GiftLoot":[
               {
                  "ShortName":"scrap",
                  "MinAmount":100,
                  "MaxAmount":500
               }
            ]
         },
         "Traps":{
            "EnableLandMines":true,
            "EnableGunTraps":true,
            "EnableBearTraps":true,
            "EnableFog (Works only if Halloween mode is enabled)":false,
            "GunTrapAmmoChanceAmount":5,
            "GunTrapAmmoChanceTimes":2,
            "GunTrapAmmoAmount":64,
            "LandMineChanceAmount":5,
            "LandMineChanceTimes":2,
            "BearTrapChanceAmount":5,
            "BearTrapChanceTimes":2
         },
         "Blocks":{
            "RugSkinId":0,
            "EntranceWallTier":4,
            "ExitWallTier":4,
            "WallTier":3,
            "WallFrameTier":3,
            "FoundationTier":3,
            "FloorTier":4
         },
         "Loot":{
            "EntranceSignFormat":"START",
            "EntranceStorageLoot":[
               {
                  "ShortName":"wood",
                  "MinAmount":1,
                  "MaxAmount":0
               }
            ],
            "EntranceStorageSkinId":0,
            "ExitSignFormat":"FINISH\nGood job, {0}!",
            "ExitStorageLoot":[
               {
                  "ShortName":"wood",
                  "MinAmount":1,
                  "MaxAmount":0
               }
            ],
            "ExitStorageSkinId":0
         }
      }
   ]
}

The Floors: [ part is an array, meaning you can add more than one configuration per floor. You can just copy and paste the first configuration then configure it accordingly.

The forced respawning and inventory wipe will be fixed in the next update which will happen soon, sorry about that.

I have tested this just now in my testing server (using Restore Upon Death by k1lly0u plugin) and with the restoreupondeath.admin permission, I am not losing any percentage of the loot when dying to gun-traps, landmines and/or bear traps.

 

I hope this helped. Thank you for checking my plugin out!

Edited by Raul-Sorin Sorban
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So I tested with restoreupondeath.admin with the settings at 0.0.0 and still loose everything when you die from a trap 😕 I even had players test it with restoreupondeath.admin and they also loose everything

Edited by TwoShoes
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4 hours ago, TwoShoes said:

So I tested with restoreupondeath.admin with the settings at 0.0.0 and still loose everything when you die from a trap 😕 I even had players test it with restoreupondeath.admin and they also loose everything

Do they lose their inventory if they die in different ways than when playing a game in aMAZEingPro? Being shot at by someone or falling.

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7 hours ago, TwoShoes said:

No only in the maze traps when they die do they loose everything 

Ok, will do my best to try to replicate that specific issue if I can. There might be other inventory management plugins that might interfere in some way that I did not test with yet, hence why only having Restore Upon Death by k1lly0u tested and having the correct result might not or doesn't seem to be enough.

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I had to remove the plugin as it causes way to much lag on the server when populating the maze. I'm running a dedicated dual I7 64 gb ram 1tb ssd ..

 

Edited by TwoShoes
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I have same problem with inventory loss. Yes RestoreUponDeath works with admin permission, but i don't want always that they are restoring. Only want to restore when playing maze game.

Edited by Robin Hellberg
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Suggestion

Add a Min/Max drop for items in the containers. Not per item. But for the contents in the container. So each door and exit box won't be full of loot every time. Add a little variety.

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1 hour ago, thepiercedweirdo said:

Suggestion

Add a Min/Max drop for items in the containers. Not per item. But for the contents in the container. So each door and exit box won't be full of loot every time. Add a little variety.

Noted.

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Hello.
I would like you to tell me as much as you can understand.
I installed the mod according to the installation procedure, but I can't find the configuration file, mode file, or Grimston file.
Is this something you can make yourself?

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3 minutes ago, Rara Mini said:

Hello.
I would like you to tell me as much as you can understand.
I installed the mod according to the installation procedure, but I can't find the configuration file, mode file, or Grimston file.
Is this something you can make yourself?

Hello there! Thank you for your question. 

The modes and Grimston configurations are within the main configuration file of the plugin. When you first load up the plugin and the config is generated, you'll notice that by the way the config file is structured. In the documentation they're split apart in chunks so they're better explained.

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