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  1. Hey there. Just have to say that everyone loves the map. I regret not buying it sooner. A player did point out one possible issue. Not sure if it's map side or a rustedit.dll glitch. But the mining outpost at Q14 does not spawn any loot. There's also floating foliage between the building and the bridge. I don't know if that was supposed to be removed or if it's missing prefabs. But I figured I should point that out as well.
  2. This is a great addition to the plugin. The less commands a user has to type in the better. Just one suggestion though. Maybe move the position of the description under the Lives information. It's a bit cramped under the level name. Or possibly position a text field in the empty space to the right of all the information.
  3. Caught this in console on server load Failed to run a 10.00 timer in 'SafeSleep v1.0.0' (InvalidCastException: Specified cast is not valid.) at Oxide.Plugins.SafeSleep.MoveToSafezone (BasePlayer player) [0x00025] in <747dbf5dacd8495db91ee0a4d4d70aae>:0 at Oxide.Plugins.SafeSleep.CheckDisconnectTime (BasePlayer player) [0x00053] in <747dbf5dacd8495db91ee0a4d4d70aae>:0 at Oxide.Plugins.SafeSleep.<OnServerInitialized>m__0 () [0x00050] in <747dbf5dacd8495db91ee0a4d4d70aae>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <ec05e0208c9149bb
  4. I have several loot managers that have the name as an entry. They're a pretty sloppy layout though. I like how clean yours is. There's also plugins with loot tables that allow for custom loot with these option as well. I'm going on a wild assumption since I know nothing at all about coding. But maybe this plugin has something that will be helpful. https://umod.org/plugins/general-item-modifier It lets you change the names and skins of vanilla items. Maybe the name changing aspect will be useful.
  5. Would it be possible to add in a couple more lines? Name and SkinID. This will allow for adding "custom loot" to CustomLoot. Standard config "grenade.beancan": { "probability": 0, "name": null, "SkinID": 0, "minStack": 1, "maxStack": 1, "blueprintChancePercent": 0 }, Custom item "grenade.beancan": { "probability": 0, "name": "Molotov Coctail", "SkinID": 1972822423, "minStack": 1, "maxStack": 1, "blueprintChancePercent": 0 }, I totally understand
  6. Does this always generate in the same location? I run a PVE server, so the traps would be rendered harmless(with my general settings) unless I can put this in a zone that lets the traps do their thing.
  7. The road next to the outpost has some really bad terrain issues next to it. Also could stand to have some barns added to it
  8. I found something really unusual Not sure if it's intentional or not.
  9. thepiercedweirdo


    Hey there @Death I'm getting this error in console on connect. Failed to run a 0.20 timer in 'BPUnlock v1.0.4' (ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index) at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <fb001e01371b4adca20013e0ac763896>:0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <fb001e01371b4adca20013e0ac763896>:0 at Oxide.Plugins.BPUnlock+<UpdatePlayer
  10. There's a lot of recycler plugins out there. Some are more similar than others. I've gotten maybe 3 or 4 over the years. Most are pretty much the same. They just have one thing over the others that attracted me to them.
  11. I've got browser notifications activated as well as watching the discord updates feed. My only other email is a gmail account which is a festering cesspool of spam. I only keep it because it's my play store account. I'll just wait to see if there's a fix for live and watch the current options
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