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  1. More information about "Cargo Convoy Event"

    $20.00

    Cargo Convoy Event

    The Cargo Convoy plugin creates a Cargo Ship with three different levels of defensive escorts.  In addition to this, the Cargo ship is equipped with a samsite, an autoturret, and a raidable door. If any of the escort ship's captains dies, that ship will stop. If the someone kills the Cargo ship's captain, the Cargo will stop, and if the PveMode plugin is enabled, they will become the owner of the event.
    Supports the PveMode plugin.
    Console Commands:
    ccstart (random difficult event started)
    ccstart.easy
    ccstart.medium
    ccstart.hard
    ccstop

    Video:
    Config:
    { "Plugin version": { "Major": 1, "Minor": 0, "Patch": 0 }, "Automatic event start": true, "Minimum time for event start": 3600.0, "Maximum time for event start": 7200.0, "Duration of the event": 3600.0, "Warning messages before event start": 300.0, "Warning messages before event end": 300.0, "Facepunch cargoship event enabled?": false, "Chat icon": 0, "Event Locked crates hack time": 900.0, "Autoturret setting Easy difficult": { "Health": 200.0, "Weapon ShortName": "smg.2", "Ammo ShortName": "ammo.pistol", "Number of ammo": 5000 }, "Autoturret setting Medium difficult": { "Health": 300.0, "Weapon ShortName": "rifle.lr300", "Ammo ShortName": "ammo.rifle", "Number of ammo": 5000 }, "Autoturret setting Hard difficult": { "Health": 400.0, "Weapon ShortName": "rifle.ak", "Ammo ShortName": "ammo.rifle", "Number of ammo": 5000 }, "Medium difficult door setting.": { "Door SkinID (0 - default, TugBoat and Medium difficult only use Sheet Metal Door skinID, Hard difficult only use Armored Door skinID! )": 1443957299, "Door Health": 250.0 }, "Hard difficult door setting.": { "Door SkinID (0 - default, TugBoat and Medium difficult only use Sheet Metal Door skinID, Hard difficult only use Armored Door skinID! )": 1130245250, "Door Health": 1000.0 }, "TugBoat door setting.": { "Door SkinID (0 - default, TugBoat and Medium difficult only use Sheet Metal Door skinID, Hard difficult only use Armored Door skinID! )": 1447958101, "Door Health": 250.0 }, "Elit crates setting on Easy difficult": { "Delete the Rust loottable loot?": false, "Add custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } }, "Elit crates setting on Medium difficult": { "Delete the Rust loottable loot?": false, "Add custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } }, "Locked crates setting on Medium difficult": { "Delete the Rust loottable loot?": false, "Add custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } }, "Elit crates setting on Hard difficult": { "Delete the Rust loottable loot?": false, "Add custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } }, "Locked crates setting on Hard difficult": { "Delete the Rust loottable loot?": false, "Add custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } }, "Elit crates setting on TugBoats": { "Delete the Rust loottable loot?": false, "Use custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } }, "Setting the Captains": { "Name": "Captain", "Health": 300.0, "Attack Range Multiplier": 1.0, "Target Memory Duration [sec.]": 20.0, "Scale damage": 0.7, "Aim Cone Scale": 1.5, "Sense Range": 0.0, "Wear items": [ { "ShortName": "shoes.boots", "SkinID (0 - default)": 2454376365 }, { "ShortName": "burlap.trousers", "SkinID (0 - default)": 3027295270 }, { "ShortName": "burlap.shirt", "SkinID (0 - default)": 3027301658 }, { "ShortName": "burlap.gloves", "SkinID (0 - default)": 2454377972 }, { "ShortName": "hat.boonie", "SkinID (0 - default)": 3112171056 } ], "Belt items": [ { "ShortName": "syringe.medical", "Amount": 3, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" } ] }, "Setting the EASY Npc's": { "Name": "Cargo Soldier", "Health": 125.0, "Attack Range Multiplier": 4.0, "Target Memory Duration [sec.]": 20.0, "Scale damage": 0.7, "Aim Cone Scale": 1.5, "Sense Range": 150.0, "Wear items": [ { "ShortName": "shoes.boots", "SkinID (0 - default)": 800967386 }, { "ShortName": "pants", "SkinID (0 - default)": 681804489 }, { "ShortName": "hoodie", "SkinID (0 - default)": 963496340 }, { "ShortName": "burlap.gloves", "SkinID (0 - default)": 0 }, { "ShortName": "wood.armor.pants", "SkinID (0 - default)": 0 }, { "ShortName": "wood.armor.jacket", "SkinID (0 - default)": 0 }, { "ShortName": "bucket.helmet", "SkinID (0 - default)": 2929522461 } ], "Belt items": [ { "ShortName": "smg.thompson", "Amount": 1, "SkinID (0 - default)": 0, "Mods": [ "weapon.mod.flashlight", "weapon.mod.holosight" ], "Ammo": "" }, { "ShortName": "pistol.m92", "Amount": 1, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" }, { "ShortName": "syringe.medical", "Amount": 3, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" } ] }, "Setting the MEDIUM Npc's": { "Name": "Cargo Soldier", "Health": 200.0, "Attack Range Multiplier": 4.0, "Target Memory Duration [sec.]": 20.0, "Scale damage": 0.7, "Aim Cone Scale": 1.5, "Sense Range": 150.0, "Wear items": [ { "ShortName": "shoes.boots", "SkinID (0 - default)": 3251246600 }, { "ShortName": "pants", "SkinID (0 - default)": 3246192739 }, { "ShortName": "hoodie", "SkinID (0 - default)": 3246191692 }, { "ShortName": "burlap.gloves", "SkinID (0 - default)": 0 }, { "ShortName": "roadsign.kilt", "SkinID (0 - default)": 3260691772 }, { "ShortName": "roadsign.jacket", "SkinID (0 - default)": 3260693328 }, { "ShortName": "coffeecan.helmet", "SkinID (0 - default)": 3260694842 } ], "Belt items": [ { "ShortName": "smg.mp5", "Amount": 1, "SkinID (0 - default)": 0, "Mods": [ "weapon.mod.flashlight", "weapon.mod.holosight" ], "Ammo": "" }, { "ShortName": "syringe.medical", "Amount": 3, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" } ] }, "Setting the HARD Npc's": { "Name": "Cargo Soldier", "Health": 350.0, "Attack Range Multiplier": 4.0, "Target Memory Duration [sec.]": 20.0, "Scale damage": 0.7, "Aim Cone Scale": 1.5, "Sense Range": 180.0, "Wear items": [ { "ShortName": "shoes.boots", "SkinID (0 - default)": 2936561559 }, { "ShortName": "pants", "SkinID (0 - default)": 2933205831 }, { "ShortName": "hoodie", "SkinID (0 - default)": 2933205232 }, { "ShortName": "burlap.gloves", "SkinID (0 - default)": 2936561057 }, { "ShortName": "roadsign.kilt", "SkinID (0 - default)": 1624102935 }, { "ShortName": "metal.plate.torso", "SkinID (0 - default)": 2601631390 }, { "ShortName": "metal.facemask", "SkinID (0 - default)": 2601630796 } ], "Belt items": [ { "ShortName": "rifle.lr300", "Amount": 1, "SkinID (0 - default)": 0, "Mods": [ "weapon.mod.flashlight", "weapon.mod.holosight" ], "Ammo": "" }, { "ShortName": "rocket.launcher", "Amount": 1, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" }, { "ShortName": "syringe.medical", "Amount": 3, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" } ] }, "NPC Turret Damage Multiplier": 1.0, "Messages setting": { "GameTip message": "Cargo Convoy Inbound", "Message before the event starts.": "<color=#ff0000>Cargo Convoy</color> will start soon", "Message before the event stop.": "Cargo Convoy will end soon!!", "Message when someone stopped Cargo Convoy": "Someone stopped the Cargo Convoy", "Start message": "Cargo Convoy Event start! Kill the <color=#2296ff>Cargo Captain</color> to stop the cargo convoy and you will be the event owner", "Stop message": "Cargo Convoy Event end!", "Map marker name": "Cargo Convoy", "Map marker radius": 0.6, "Color": { "r": 1.0, "g": 0.0, "b": 0.0 } }, "PVE Mode Setting (only for users PveMode plugin)": { "Use PveMode plugin?": false, "Non owner can loot the crates?": false, "Non owner can loot the Npc's?": false, "Non owner can damage Npc's?": false, "Non owner can be attacked by Npc's?": false, "Non owner, can you enter the event zone?": false, "Allow a player who has an active cooldown of the Event Owner to enter the event zone?": true, "The time that the Event Owner may not be inside the event zone.": 300, "The time until the event owner can return to the event zone.": 60, "Block the RestoreUponDeath plugin in the event zone.": true, "After all this time, an event owner can be an event owner again.": 86400.0, "Darkening the sphere.": 15 } }  
  2. More information about "Armored Train"

    $29.99

    Armored Train

    New Year Update
    The  New Year  is coming and I have prepared for you a new preset customization for the train!After installing the update, customization will be automatically applied to all cars in the configuration of the armored train. To disable this, make the "Customization preset" parameter empty in the config.
    You can also disable the customization of certain wagons or change the customization of the NPCs in the file oxide/data/ArmoredTrain/NewYear
    New Year's map from the video:    
    Halloween Update
    Have you already prepared your server for Halloween?
    On the eve of the Halloween Rust update, I have prepared for customization of all armored train cars.
    After installing the update, customization will be automatically applied to all cars in the configuration of the armored train. To disable this, make the "Customization preset" parameter empty in the config.

    This plugin will add an armored train to your server, which can travel both in the subway and by rail.
    It can consist of any number of wagons. A helicopter can accompany it.
    Bradley, npc, turrets, simsites can be installed on the train.
    The plugin allows you to create any number of train presets, for which the order of wagons, the helicopter preset, the probability of spawn and the duration of patrolling can be specified. Each wagon or locomotive can be configured separately. Any speed can be set by the locomotive.If there is no spawn of trains on the surface on your custom map, read the section "Custom spawn points”
    Custom spawn points
    If you are using a custom map in which there are no spawn trains on the surface, but there is a railway, then for the train to work on the surface, you need to add custom spawn points of the train.
    Instruction:
    Stand at the point where you want the train to spawn Enter the command /atrainpoint If you receive a message that a point has been created, enable "Use custom spawn coordinates [true/false]” in config For correct operation, it is recommended to create several spawn points of the train
     
    Chat commands (only for administrators)
    /atrainstart– launches the event in a random configuration /atrainstartunderground - forcibly launches an event underground /atrainstartaboveground - forcibly launches an event aboveground /atrainstart <trainPresetName> –   launches the event in the <trainPresetName> configuration /atrainstartunderground  <trainPresetName> /atrainstartaboveground  <trainPresetName> /atrainstop– stops the event /atrainpoint– creates a custom spawn point of the train in your position  
    Console commands (RCON only)
    atrainstart– launches the event in a random configuration atrainstartunderground - forcibly launches an event underground atrainstartaboveground - forcibly launches an event aboveground atrainstart <trainPresetName> –   launches the event in the <trainPresetName> configuration atrainstartunderground <trainPresetName> atrainstartaboveground <trainPresetName> atrainstop – stops the event  
    Config
    en  –  example of plugin configuration in English ru  –  example of plugin configuration in Russian  
    Dependencies (optional, not required)
    True PVE PveMode GUI Announcements Notify DiscordMessages AlphaLoot CustomLoot Economics Server Rewards IQEconomic Api
    bool  IsArmoredTrainActive() bool  StopArmoredTrain() bool  StartArmoredTrainEvent() bool  EndArmoredTrainEvent() bool IsTrainBradley(uint netID)   bool IsTrainHeli(uint netID)   bool IsTrainCrate(uint netID)   bool IsTrainSamSite(uint netID)   bool IsTrainWagon(uint netID)   bool IsTrainTurret(uint netID)   Vector3 ArmoredTrainLocomotivePosition()  
    Hooks
    OnArmoredTrainEventStart OnArmoredTrainEventStop  
    Contact me in Discord: Adem#955

  3. More information about "Basements"

    $29.99

    Basements

    Basements lets players build underground rooms beneath their bases. Place a hatch on your foundation and dig straight down into a hidden basement with walls, ceilings, and full building privileges. Great for stashing loot, setting up secret bunkers, or just adding extra space.

    Readme Link - Click Here for Instruction and Documentation
    👆Highly recommend reading the FAQ section!
    BUILD
    Build basements easily from your tool cupboard. Just place an entrance to get started. 

    EXPAND
    Expand your basement by drilling underground. But don't forget to bring a headlamp - its dark down there!

    TRAVERSE
    Place multiple entryways, building out your labyrinth of tunnels beneath your base. 


    DECORATE
    All deployables, electricity, and storage items can be placed in your basement. Take advantage of your new space!

    RAID
    Nothing is safe in Rust, including your basement. If all the entrances are destroyed, then the basement is too. Any loot below will float to the surface. Protect the entrance at all costs!

  4. More information about "Custom Recycle"

    $10.00

    Custom Recycle

    RUST Plugin Test Server
    TEST MY PLUGINS THERE!
    connect play.thepitereq.ovh:28050

    Custom Recycle plugin expands the possibilities of RUST recycler recipes.
    You can customize and remove existing recipes, and add new ones, even for non-recyclable items.
    Additionally, you can add levels to your recycler to increase its speed.
    The only limit with this plugin is your imagination!
     

     

    Edit existing recycler recipes and add your own. Disable RUST's default recipes. Set editable chances for custom recipe items. Change the speed of the recycler. Place and pick up the recycler. Set custom recycle amounts with levels. A RUST-themed level UI. Supports currency plugins. Level progress is saved when the recycler is picked up.  

    giverecycler <userId> - Gives you or player (if ID is set) an placeable recycler. (From player console - requires permission)  

    customrecycle.give - Required to use giverecycler command from player console.  

    ImageLibrary plugin is required ONLY when Recycler Levels are enabled.
    When you have problems like DOUBLE RECYCLER PLACING try CHANING ITEM NAME in configuration!
     

    { "Override Custom Skinned Items With Steam Icons (no URLs needed)": false, "Recycler Speed (5 = Default)": 5.0, "Recycler Speed Permissions": { "customrecycle.admin": 1.0, "customrecycle.vip": 4.0 }, "Require Permission To Place": false, "Placed Recycler Amount Permissions": { "customrecycle.admin": 1000, "customrecycle.default": 1, "customrecycle.vip": 3 }, "Recycler Item Name": "Recycler", "Allow Placing Only On Floor": false, "Allow Placing On Tug Boat": false, "Enable Better Amount Accuracy (More Calculations)": true, "Allow Pickup Recycler To Everyone Authed": true, "Disabled Vanilla Recipes": [ "axe.salvaged", "box.wooden.large" ], "Recycler Levels - Enable": true, "Recycler Levels - Save Levels On Pickup In Name": false, "Recycler Levels - Enable For No Owner": false, "Recycler Levels - Money Plugin (0 - None, 1 - Economics, 2 - ServerRewards, 3 - ServerRewards)": 0, "Recycler Levels - Money Plugin Currency (If ShoppyStock Is Used)": "rp", "Recycler Levels": [ { "Recycler Stack Percentage Per Tick": 0.15, "Custom Recycle Chance Multiplier": 1.0, "Next Level Currency Cost (0 to disable)": 1000, "Required For Next Level": [ { "Item Shortname": "wood", "Item Skin": 0, "Item Amount": 1000, "Icon URL": "" }, { "Item Shortname": "stones", "Item Skin": 0, "Item Amount": 1000, "Icon URL": "" } ] }, { "Recycler Stack Percentage Per Tick": 0.2, "Custom Recycle Chance Multiplier": 1.0, "Next Level Currency Cost (0 to disable)": 1000, "Required For Next Level": [ { "Item Shortname": "wood", "Item Skin": 0, "Item Amount": 3000, "Icon URL": "" }, { "Item Shortname": "stones", "Item Skin": 0, "Item Amount": 3000, "Icon URL": "" } ] } ], "Custom Recyclables - Show Level Bonus": true, "Custom Recyclables - Allow Only In Placed Recyclers": false, "Custom Recyclables (Shortname or SkinID)": { "2483299228": { "Give Default Output": true, "Custom Output Items": [ { "Item Shortname": "coal", "Item Chance (0-100)": 50.0, "Minimum Item Amount": 1, "Maximum Item Amount": 1, "Item Skin": 2550800428, "Item Display Name": "Golden Jackhammer Body" }, { "Item Shortname": "coal", "Item Chance (0-100)": 50.0, "Minimum Item Amount": 1, "Maximum Item Amount": 1, "Item Skin": 2550800641, "Item Display Name": "Golden Jackhammer Drill" } ] }, "metal.refined": { "Give Default Output": true, "Custom Output Items": [ { "Item Shortname": "metal.fragments", "Item Chance (0-100)": 100.0, "Minimum Item Amount": 50, "Maximum Item Amount": 100, "Item Skin": 0, "Item Display Name": "" } ] }, "rifle.ak": { "Give Default Output": true, "Custom Output Items": [ { "Item Shortname": "techparts", "Item Chance (0-100)": 100.0, "Minimum Item Amount": 1, "Maximum Item Amount": 2, "Item Skin": 0, "Item Display Name": "" }, { "Item Shortname": "scrap", "Item Chance (0-100)": 100.0, "Minimum Item Amount": 30, "Maximum Item Amount": 70, "Item Skin": 0, "Item Display Name": "" } ] } } }
  5. More information about "Survival Arena"

    $19.99

    Survival Arena

    Survival Arena is a plugin that spawns a Battle-royal style game, where players must scavenge for equipment and fight to the death, all while staying inside of a shrinking, non-radiated zone.
    The plugin spawns a large play area high in the sky and inherits the biome type from the ground below. This means that if the area is suspended above an arctic biome, all of the rocks, trees, logs and bushes will be spawned mirroring that biome type.
    Players are teleported into the center building when they join, and once the game begins, they must loot containers to gear up to survive. Players are returned to their original locations when they leave the event or respawn after dying at the event.
     
    Server owners can change or add loot profiles via the config. The plugin will select a random profile when the arena begins and fill the loot containers based on your specifications.
    It comes with 2 default loot profiles:
    Primitive - spears, melee weapons, bows, crossbows, burlap equipment, revolvers etc GunLoot - more modern weapons.  
    The plugin uses EventHelper to run automatically, handle joining and leaving, and will allow players to vote to start the game.
    Admins can also add additional trees, bushes, logs and loot spawns to the arena via command.
     
     

     
    Type: Chat Command: survivalarena Function: Sends the user the UI to start up the game. Loot profiles, spawn height and lobby time can be adjusted here before starting the game. Type: Chat/Console Command: startarena <heightMod> <lobbytime> <arenaName> <lootProfile> Function: Spawns and starts the game using the specified heightmod and lobbytime parameters. You can simply use the command with no parameters to start it using the default settings and a random arena/lootprofile. Type: Chat/Console Command: endarena Function: Ends any active games and despawns the arena. Type: Chat Command: spawnarena <name> Function: Spawns the arena, but does not start the game. Useful for debugging and development. Type: Chat Command: setcentrepoint Function: Sets the arena's new center point at the players location. Useful if you want to move the spawn so it has more biome variety. Be sure not to make it too high or too close to the ground. Type: Chat Command: survival Function: Used to join the game when the lobby is active. Type: Chat Command: saremove Function: Removes the tree, loot container, log or bush that the player is looking at. This will no longer spawn in future games. Type: Chat Command: addtree Function: adds a tree spawn at the players position. Type: Chat Command: addbush Function: adds a bush spawn at the players position. Type: Chat Command: addlog Function: adds a log spawn at the players position. Type: Chat Command: addloot Function: adds a loot spawn at the players position. Type: Chat Command: saleave Function: Leaves the event Type: Console/Chat Command: wipeoldarena Function: Wipes any entities that are at the same height or higher than the arena.
    survivalarena.admin
     
    If you wish to create your own arena, you may follow this tutorial here: https://youtu.be/BxmcjHjIJDU
    Please note that the map file name needs to contain survivalarena or it will not allow the getarena command to work. Also I will not be offering support for this, so use at your own risk.
     
    API
    Hook Calls
    void OnSurvivalArenaStart() - Called when the lobby starts. void OnSurvivalArenaEnd() - Called when the game is ending. void OnSurvivalArenaWin(BasePlayer player) - Called when a player wins the game. void OnEventLeave(BasePlayer player, string pluginName) - Called when a player leaves the event. object OnEventJoin(BasePlayer player, string pluginName) - Called when a player is attempting to join the event. Returning a string will prevent the player from joining and will print the string to them. void OnEventJoined(BasePlayer player, string pluginName) - Called when a player has successfully joined the arena. void OnPlayerItemsRestored(BasePlayer player) - called when a players items have been restored.  
    Hook Methods
    bool IsEventPlayer(BasePlayer player) - returns true or null if the player is an EventPlayer.
     
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