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Wajeeh Agbariya's Wishlist

  1. More information about "Battle Pass"

    $33.00

    Battle Pass

    Your players have a great opportunity to spend time completing different missions to get rewards! The list of possibilities is incredible: In-game Events. Fights with players. Farming, Raidings, Crafting or taking action in Custom Events(The list of supported plugins will be below), and much more!

     
     
    Description:
    Welcome to a world of unforgettable adventures that BattlePass can provide your users! This plugin has 30 levels that will entertain players in different ways. Let us plunge you deeper into the great atmosphere we have prepared for you!
     
    How does it work?
    You will get XP for accomplishing different goals, such as destroying the helicopter, raiding, and killing players, bots, or animals. Leveling up is also possible in a more peaceful way, too. For example, you can craft items, open boxes, and farm barrels and collect farm resources. Also, don’t forget that you can easily change parameters in the config file. Feel free to change the amount of XP awarded for missions.
     
    What is the specialty of our BattlePass?
    Support for custom events. The plugin interface looks like it was made by the game developers. Better performance. Detailed configuration of all actions in the config. The plugin has a system of permissions that will allow your server to receive additional earnings. You can configure players' access to rewards. You can also add different multipliers of getting EXP for different privileges. The reward system supports custom items and teams. Level 1 can have multiple rewards. You can change all the texts in the Lang file.  
    Dependencies (optional, not required)
    Arctic Base Event Satellite Dish Event Junkyard Event Plant Event Air Event Harbor Event Water Event Boss Monster Plugin Config
    en - example of plugin configuration in English ru - example of plugin configuration in Russian
      My Discord: CASHR#6906
    Join the Mad Mappers Discord  here!
    Check out more of my work here!
  2. More information about "Traffic Drivers"

    $30.00

    Traffic Drivers

    Tired of driving on abandoned roads in Rust? Traffic Drivers adds AI-driven vehicles with armed companions ready to defend their drivers. Customize everything from vehicle setups to AI behavior, making each road feel more dynamic and unpredictable!
     
    Features:
    🚗 Dynamic AI Traffic
     • AI-powered vehicles patrol Rust’s roads with armed drivers and companions.
     • Customizable AI reactions – decide how they respond to attacks!
     • Companions will fiercely protect their driver.

    💥 High-Speed Combat & Encounters
     • Bots fight back when their vehicle is attacked.
     • Drivers can temporarily accelerate when under fire.
     • Setup damage rates, loot tables, and AI health settings.

    🔧 Full Vehicle Customization
     • Choose vehicle modules – add storage, engines, and protection.
     • Set fuel limits or enable infinite fuel.
     • Adjust max speed, destroy rules, and car respawn times.
     • Optional locks for security

    💰 Loot & Rewards System
     • Configure loot inside storage modules – control drop rates and item amounts.
     • Customize driver & companion inventory – weapons, clothes, and other supplies.
      
    ⚙ Spawn Control
     • Set limits on active traffic vehicles.
     • Adjust minimum road length
     • Configure auto-destruction for stuck cars.
     • Prevent AI from attacking friendly drivers and companions.
      
    Total Customization & Control:

    🛠 Vehicle Presets:
     • Select modules (cockpit, storage, engine types).
     • Adjust fuel, speed, engine durability, and others.
     • Define loot contents inside storage modules.

    🎯 Driver & Companion AI:
     • Set driver names, health, appearance, and clothing.
     • Configure damage resistance and response to attacks.
     • Equip companions with custom armor, health, and weapons to protect their driver.
      
    📺 See It in Action! Watch the Video
    📃 Configuration:
    {   "Vehicle presets": {     "3-х модульный транспорт": {       "Modules": [         "vehicle.1mod.engine",         "vehicle.1mod.storage",         "vehicle.1mod.cockpit.with.engine"       ],       "Add codelock?": false,       "Add door lock?": false,       "Engine parts tier (0-3, 0 to spawn without parts)": 3,       "Fuel amount (-1 for max amount)": -1,       "Water amount for fuel tank (not necessary, -1 for max amount)": 0,       "Max speed": 10.0,       "Enable infinite fuel": true,       "Driver preset name (leave blank to spawn random driver)": "",       "Destroy car after driver death?": false,       "Block access to engine parts?": true,       "Destroy engine parts after driver death?": true,       "Loot in Storage Module": {         "Add loot to Storage Module": true,         "Loot": [           {             "Item shortname": "wood",             "Item skin": 0,             "Item name (not necessary)": null,             "Spawn chance": 100.0,             "Item amount": {               "Minimum": 1000.0,               "Maximum": 10000.0             }           },           {             "Item shortname": "stones",             "Item skin": 0,             "Item name (not necessary)": null,             "Spawn chance": 100.0,             "Item amount": {               "Minimum": 5000.0,               "Maximum": 50000.0             }           }         ]       }     }   },   "Driver presets": {     "Водитель Ярик": {       "Display driver name": "Водитель Ярик",       "Bot skin (0 - random)": 0,       "Bot health": {         "Minimum": 100.0,         "Maximum": 150.0       },       "Bot loot": [         {           "Item name": null,           "Item shortname": "rifle.ak",           "Item skin": 0,           "Spawn chance": 100.0,           "Item amount": {             "Minimum": 1.0,             "Maximum": 1.0           },           "Target container (main, belt, wear)": "belt"         },         {           "Item name": null,           "Item shortname": "hatchet",           "Item skin": 0,           "Spawn chance": 100.0,           "Item amount": {             "Minimum": 1.0,             "Maximum": 1.0           },           "Target container (main, belt, wear)": "main"         }       ],       "Driver will be moving with default speed (1) or will be increase max. speed for a while (2) when attacked?": 2,       "Damage receive rate": 0.5,       "Clothes": [         {           "Item shortname": "hazmatsuit",           "Item skin": 0         }       ],       "Companion": {         "Spawn companion for driver? (he will shoot and protect him)": true,         "Display companion name": "Компаньон-защитник",         "Companion health": {           "Minimum": 100.0,           "Maximum": 150.0         },         "Clothes": [           {             "Item shortname": "attire.banditguard",             "Item skin": 0           }         ],         "Damage receive rate": 0.5,         "Damage rate": 2.0       }     }   },   "Limits, spawn and interaction setup": {     "Maximum amount of cars": {       "Minimum": 1.0,       "Maximum": 5.0     },     "Minimum road width": 100,     "After how many seconds destroy stuck car?": 60.0,     "Delay between spawn next car": 5,     "Prevent bots from attacking drivers and companions?": true   } }  
  3. More information about "Airfield Event"

    $19.99 $14.99

    Airfield Event

    Adds an airfield event to your server! A cargo plane lands on the airfield and drops airdrops, boxes. Strong NPCs, Bradley and a patrol helicopter will protect the crates
    You can also set up custom loot using the "SimpleLootTable" plugin

    Features:
    Easy to set up. Excellent customization options in the config
    Commands(admin only):
    afestart - force the event to start
    afestop - cause the event to end
    afefast - quick landing of a cargo plane, for testing settings
    afe_addcustom - adds a custom landing place for a cargo plane. You must stand on level ground and look in the direction where the cargo plane will move(do not forget to set in the config file "Use a custom place to land a cargo plane": true)
    Hooks:
     
    void AirfieldEventStarted() // called when the event starts
    {
    }
    void AirfieldEventEnded() // called when the event has ended
    {
    }
     
    AirfieldEvent config:
    { "PVE mode (crates can only be looted by the player who first dealt damage to the NPC)": false, "Time after which the owner of the event will be deleted if he left the dome or left the server (for PVE mode)": 300, "Give event ownership to the owner's teammates if he is no longer the owner. Only if teammates are within the event radius (for PVE mode)": true, "Radius for event(for PVE mode)": 380, "Create a dome for PVE mode": false, "Dome transparency (the higher the value, the darker the dome, recommended 4)": 4, "Dome offset": { "x": 0.0, "y": 0.0, "z": 30.0 }, "Message when a player enters the event dome(only for PVE mode if there is a dome)": "You have entered the Airfield Event", "Message when the event owner leaves the event dome (only for PVE mode if there is a dome)": "Return to the event dome, otherwise after 300 seconds you will no longer be the owner of this event", "Do not allow other players into the event(only for PVE mode if there is a dome)": false, "Message when a player is ejected from the event dome(only for PVE mode if there is a dome)": "You cannot be here, you are not the owner of this event", "Allow admin to be in event dome (only for PVE mode if there is a dome)": true, "Triggering an event by timer (disable if you want to trigger the event only manually)": true, "Time to event start(in seconds, minimum 900)": 3900, "Random time to event start": false, "Minimum time to event start(in seconds, minimum 900)": 900, "Maximum time to event start(in seconds)": 10800, "Minimum number of online players to trigger an event": 1, "Drops amount(number of cargo spawns after plane landing, maximum 10)": 3, "Crates amount(spawn every cargo drop)": 1, "Crate simple loot table name(plugin SimpleLootTable is required)": "", "Minimum number of items in a crate(plugin SimpleLootTable is required)": 0, "Maximum number of items in a crate(plugin SimpleLootTable is required)": 0, "Remove crates after being looted by a player(in seconds)": 300, "Extend the duration of the event if the NPCs were attacked(if there is less time left, then increase to the set time(in seconds))": 600, "Crates lifetime(in seconds). The crate will not be destroyed if it has been activated": 3600, "Crates timer(in seconds)": 900, "Airdrops amount(spawn every cargo drop)": 1, "Airdrop simple loot table name(plugin SimpleLootTable is required)": "", "Minimum number of items in an airdrop(plugin SimpleLootTable is required)": 0, "Maximum number of items in an airdrop(plugin SimpleLootTable is required)": 0, "Airdrops lifetime(in seconds)": 3600, "NPCs amount(spawn every cargo drop)": 0, "NPCs lifetime(in seconds)": 3600, "NPCs type(NPCs prefab, experimental setting, it is not known how the NPCs will behave) 0 - tunneldweller; 1 - underwaterdweller; 2 - excavator; 3 - full_any; 4 - lr300; 5 - mp5; 6 - pistol; 7 - shotgun; 8 - heavy; 9 - junkpile_pistol; 10 - oilrig; 11 - patrol; 12 - peacekeeper; 13 - roam; 14 - roamtethered; 15 - bandit_guard; 16 - cargo; 17 - cargo_turret_any; 18 - cargo_turret_lr300; 19 - ch47_gunner": 8, "NPCs health(0 - default)": 0, "NPCs damage multiplier": 1.0, "NPCs accuracy(the lower the value, the more accurate, 0 - maximum accuracy)": 2.0, "NPCs attack range": 75.0, "Radius of chasing the player(NPCs will chase the player as soon as he comes closer than the specified radius, must be no greater than the attack range)": 60.0, "Minimum distance to NPC damage": 75.0, "Message if the player attacks far away NPCs": "NPC is too far away, he doesn't take damage", "Forcibly immobilize an NPC": false, "Method of distribution of kits for NPCs(1 - sequentially, 2 - repeating, 3 - randomly)": 1, "List of kits for NPC(requires Kits plugin)": [ "kit1", "kit2", "kit3" ], "Default displayName for NPC(for SimpleKillFeed/DeathNotes plugin)": "Airfield NPC", "List of displayNames for each NPC(for SimpleKillFeed/DeathNotes plugin)": [ "Airfield NPC1", "Airfield NPC2", "Airfield NPC3" ], "Event message(if empty, no message will be displayed)": "Airfield event started", "Event end message(if empty, no message will be displayed)": "Airfield event ended", "Landing message(displayed when the cargo plane has landed)": "Cargoplane landed at Airfield", "Patrol helicopter spawn chance (0 - 100%)": 50, "Call the helicopter only after activating the hackable crate": false, "How long the helicopter will patrol the airfield (in minutes)": 5, "Helicopter damage multiplier": 1.0, "Helicopter health": 10000.0, "Helicopter main rotor health": 900.0, "Helicopter tail rotor health": 500.0, "The patrol helicopter will not patrol the airfield if it has found a target": true, "Make helicopter fly away after end of patrol time": false, "Spawns a helicopter right on the airfield(if false, then the helicopter will arrive from afar in a few seconds)": false, "Helicopter patrol range": 150, "Event marker on the map(will spawn a marker immediately after the start of the event)": false, "If true, spawn the marker only after the plane lands": false, "Event marker name": "Airfield event", "Event marker lifetime(in seconds)": 3600, "Event marker transparency(0-1)": 0.75, "Event marker radius": 0.5, "Event marker color.R(0-1)": 1.0, "Event marker color.G(0-1)": 0.0, "Event marker color.B(0-1)": 0.0, "Use a custom place to land a cargo plane": false, "Custom place position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Custom place rotation": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Use custom navmesh (enable if using custom airfield and getting NPC navmesh error)": false, "BradleyAPC spawn chance (0 - 100%)": 0, "BradleyAPC lifetime(in seconds)": 3600, "BradleyAPC bullet damage": 7.0, "BradleyAPC health": 1000.0, "Use Notify plugin for messages": false, "Type notify for 'Message when a player enters the event dome'(only for Notify plugin)": 0, "Type notify for 'Message when the event owner leaves the event dome'(only for Notify plugin)": 0, "Type notify for 'Message when a player is ejected from the event dome'(only for Notify plugin)": 0, "Type notify for 'Message if the player attacks far away NPCs'(only for Notify plugin)": 0, "Type notify for 'Event message'(only for Notify plugin)": 0, "Type notify for 'Event end message'(only for Notify plugin)": 0, "Type notify for 'Landing message'(only for Notify plugin)": 0 }  
  4. More information about "Deployable Nature"

    $15.00

    Deployable Nature

    Adds 53 new deployable items to your server!. Custom item collection system. Players can obtain these items while cutting trees, mining rocks and collecting plants. Includes a built in market that can be accessed via a chat command or a HumanNPC. Each base item can be configured to allow for a wide variety of placement options/restrictions. A large amount of configuration options are available for each item. Adjustable placement options while holding shift. Items can be picked up by holding a hammer, looking at the deployed entity and pressing your mouse3 button (scroll wheel button).  
     

    deployablenature.admin - Required to use the giveprefab command.
    deployablenature.market.chat - Required to use the market chat command.
    deployablenature.ignore.restrictions - Allows a player to deploy items without restriction (TC etc).
    deployablenature.gather - Required for players to obtain drops while gathering.
    deployablenature.use - Required to deploy nature items.
    deployablenature.free - allows access to the nature market for free.
    There is also the option to create groups via the config, which will receive discounts in the market based on the value assigned to them.
    Example:
     
    "Permissions that will receive a discount on the store cost when purchasing [1.0 is full price]. Prefix with deployablenature.": { "deployablenature.vip": 0.5 }, This would give players with the deployablenature.vip permission a discount of 50% off of the market price.
     

    Command: giveprefab
    Parameters: <skin id> <quantity>
    Example: /giveprefab 2609145017 100 - spawns the user 100x medium clutter rocks"
    Permission: deployablenature.admin
    Command: naturemarket
    Permission: deployablenature.market.chat
    Command: dnpickup
    Permission: None
    Command: giveprefab (console)
    Parameters:  <player id/name> <skin id> <quantity>
    Example: /giveprefab "new guy" 2609145017 100 - spawns the user 100x medium clutter rocks for new guy"
    Permission: deployablenature.admin
    Console Command: dnkillentities - wipes all nature entities from the map.
    Parameters:  <optional parameter: true> - this wipes the data after the command executes. If not used, the nature items will respawn on plugin reload.
    Example: dnkillentities or dnkillentities  true.
    Permission: deployablenature.admin if running from player console.
    Console Command: dnkillentitiesforplayer - wipes all nature entities from the map for the specified player
    Parameters:  <player name/id>
    Example: dnkillentitiesforplayer "new guy" - would delete all entities for the player whose name contained "new guy".
    Permission: deployablenature.admin if running from player console.
    Console Command: dnpurge - enables purge mode, wiping all entities from the map (does not delete data), and preventing them from spawning on server start/being deployed by players while active. Automatically resets to false on server wipe.
    Parameters:  <true/false>
    Example: dnpurge true - would enable purge mode.
    Permission: deployablenature.admin if running from player console.
     

    You most likely won't need the below information, but it is here for more advanced users.
    Prefab Types
    0: Rock 1: Tree 2: Bush 3: Animal  
    Tree Types
    0: None 1: Palm 2: Oak 3: Swamp 4: Birch 5: Beech 6: Pine 7: Cacti 8: Snow  
    Bush Types
    0: None 1: Willow 2: Willow_snow 3: Spice 4: Spice_snow 5: Creosote 6: Berries 7: Mushrooms  
    Example config
    https://pastebin.com/E5duDqtf
     
    API
    public bool IsDeployableNature(BaseEntity entity) Returns if an entity is a DeployableNature entity that has the prevent_gather attribute.
  5. More information about "Personal Animal"

    $30.00

    Personal Animal

    Bring these intelligent animal companions to your server! They can fight, gather resources, carry supplies, and even be ridden. Choose from various customizable animals: bear, boar, chicken, deer, or wolf!
     
    Features:
    ✔ Resource Gathering & Looting
    • Collect essential resources like wood, stone, and ore.
    • Automatically gather resources within 50 meters using auto-pickup.
    • Loot crates and boxes for valuable items.
    ✔ A True Companion
    • Command your animal to attack enemies, structures, or objects.
    • Ride your animal for faster travel.
    • Store items in the animal’s inventory (configurable up to 36 slots).
    • Keep your companion healthy with a nutrition system that restores health.

    Total Customization & Control
    🎯 Animal Settings
    • Select your preferred animal: Bear, Boar, Chicken, Deer, or Wolf.
    • Configure max health, respawn time, and combat abilities.
    • Adjust damage rates, player interactions, and looting permissions.
    🛠 User-Friendly Controls & UI
    • Assign commands with a customizable buttons.
    • Display 3D arrows over targets for better visibility.
    • Fully customize the GUI layout, colors, and refresh rate.
    • Blacklist specific items from your animal’s inventory bag.
    🍖 Feeding System
    • Enable nutrition settings to maintain your animal’s health.
    • Configure health restoration values for different food items.
      
    Useful Commands:
    ✅ /panimal – Spawn or despawn your animal.
    ✅ /panimal follow – Have your animal follow you.
    ✅ /panimal health – Check your animal’s current health.
    ✅ /panimal auto-pickup enable/disable – Turn resource auto-collection on or off.
    ✅ /panimal where – Locate your animal on the map.
    📺 See It in Action! Watch the Video
    📃 Configuration:
    {   "Controls setup": {     "Which button will assign tasks to the animal, attack / collect, etc. (MIDDLE_MOUSE, SECOND_MOUSE, E, RELOAD, SPRINT)": "MIDDLE_MOUSE",     "Range of action of the assignment button": 25.0,     "Display 3D arrows over a target?": true,     "Arrow display duration": 2   },   "GUI setup": {     "How many seconds to update the GUI?": 6,     "Panel layer (Hud, Overlay, Overall, Hud.Menu, Under)": "Overlay",     "Panel position": {       "type": "RectTransform",       "anchormin": "1 1",       "anchormax": "1 1",       "offsetmin": "-170 -104",       "offsetmax": "-10 -10"     },     "Second position of the panel (used if the player has a personal bot)": {       "type": "RectTransform",       "anchormin": "0.0 0.0",       "anchormax": "1.0 1.0",       "offsetmin": "0.0 0.0",       "offsetmax": "0.0 0.0"     },     "1 panel color": "#7f8c8d",     "2 panel color": "#bdc3c7",     "Health bar color": "#2ecc71",     "Shortcut buttons": []   },   "Setting up personal animals by permission": {     "personalanimal.wolf": {       "The name of the animal to be selected through the command when spawning": "wolf",       "Animal type (bear, boar, chicken, stag, wolf, polar-bear)": "wolf",       "Maximum health": 200,       "Animal spawn cooldown": 10.0,       "Addons setup": {         "Enable the ability to ride an animal?": true,         "Add a bag to an animal to store resources?": true,         "Number of available slots in the bag (maximum 36)": 12       },       "Functions setup": {         "Can the animal attack objects?": true,         "Can an animal loot boxes?": true,         "Can the animal pick up resources?": true,         "Does the animal have to defend itself?": true,         "Should the animal protect the owner?": true,         "Can an animal collect resources within a radius of 50 meters? (/panimal auto-collect)": true       },       "Damage, interactions and loot setup": {         "Animal damage rate": 2.0,         "Damage rate receive for an animal": 1.0,         "Can the animal damage players?": true,         "Can players damage the animal?": true,         "Despawn animal corpse after death?": false,         "Setting up resource pickup rates": {           "stones": 5.0         },         "Black list of items that cannot be put in the bag": [           "rocket.launcher"         ]       },       "Nutrition setup": {         "Turn on the animal feeding system?": true,         "Setting health for food eaten": {           "corn": 5.0         }       }     },     "personalanimal.bear": {       "The name of the animal to be selected through the command when spawning": "bear",       "Animal type (bear, boar, chicken, stag, wolf, polar-bear)": "bear",       "Maximum health": 200,       "Animal spawn cooldown": 10.0,       "Addons setup": {         "Enable the ability to ride an animal?": true,         "Add a bag to an animal to store resources?": true,         "Number of available slots in the bag (maximum 36)": 12       },       "Functions setup": {         "Can the animal attack objects?": true,         "Can an animal loot boxes?": true,         "Can the animal pick up resources?": true,         "Does the animal have to defend itself?": true,         "Should the animal protect the owner?": true,         "Can an animal collect resources within a radius of 50 meters? (/panimal auto-collect)": true       },       "Damage, interactions and loot setup": {         "Animal damage rate": 2.0,         "Damage rate receive for an animal": 1.0,         "Can the animal damage players?": true,         "Can players damage the animal?": true,         "Despawn animal corpse after death?": false,         "Setting up resource pickup rates": {           "stones": 5.0         },         "Black list of items that cannot be put in the bag": [           "rocket.launcher"         ]       },       "Nutrition setup": {         "Turn on the animal feeding system?": true,         "Setting health for food eaten": {           "corn": 5.0         }       }     },     "personalanimal.boar": {       "The name of the animal to be selected through the command when spawning": "boar",       "Animal type (bear, boar, chicken, stag, wolf, polar-bear)": "boar",       "Maximum health": 200,       "Animal spawn cooldown": 10.0,       "Addons setup": {         "Enable the ability to ride an animal?": true,         "Add a bag to an animal to store resources?": true,         "Number of available slots in the bag (maximum 36)": 12       },       "Functions setup": {         "Can the animal attack objects?": true,         "Can an animal loot boxes?": true,         "Can the animal pick up resources?": true,         "Does the animal have to defend itself?": true,         "Should the animal protect the owner?": true,         "Can an animal collect resources within a radius of 50 meters? (/panimal auto-collect)": true       },       "Damage, interactions and loot setup": {         "Animal damage rate": 2.0,         "Damage rate receive for an animal": 1.0,         "Can the animal damage players?": true,         "Can players damage the animal?": true,         "Despawn animal corpse after death?": false,         "Setting up resource pickup rates": {           "stones": 5.0         },         "Black list of items that cannot be put in the bag": [           "rocket.launcher"         ]       },       "Nutrition setup": {         "Turn on the animal feeding system?": true,         "Setting health for food eaten": {           "corn": 5.0         }       }     },     "personalanimal.chicken": {       "The name of the animal to be selected through the command when spawning": "chicken",       "Animal type (bear, boar, chicken, stag, wolf, polar-bear)": "chicken",       "Maximum health": 200,       "Animal spawn cooldown": 10.0,       "Addons setup": {         "Enable the ability to ride an animal?": true,         "Add a bag to an animal to store resources?": true,         "Number of available slots in the bag (maximum 36)": 12       },       "Functions setup": {         "Can the animal attack objects?": true,         "Can an animal loot boxes?": true,         "Can the animal pick up resources?": true,         "Does the animal have to defend itself?": true,         "Should the animal protect the owner?": true,         "Can an animal collect resources within a radius of 50 meters? (/panimal auto-collect)": true       },       "Damage, interactions and loot setup": {         "Animal damage rate": 2.0,         "Damage rate receive for an animal": 1.0,         "Can the animal damage players?": true,         "Can players damage the animal?": true,         "Despawn animal corpse after death?": false,         "Setting up resource pickup rates": {           "stones": 5.0         },         "Black list of items that cannot be put in the bag": [           "rocket.launcher"         ]       },       "Nutrition setup": {         "Turn on the animal feeding system?": true,         "Setting health for food eaten": {           "corn": 5.0         }       }     },     "personalanimal.stag": {       "The name of the animal to be selected through the command when spawning": "stag",       "Animal type (bear, boar, chicken, stag, wolf, polar-bear)": "stag",       "Maximum health": 200,       "Animal spawn cooldown": 10.0,       "Addons setup": {         "Enable the ability to ride an animal?": true,         "Add a bag to an animal to store resources?": true,         "Number of available slots in the bag (maximum 36)": 12       },       "Functions setup": {         "Can the animal attack objects?": true,         "Can an animal loot boxes?": true,         "Can the animal pick up resources?": true,         "Does the animal have to defend itself?": true,         "Should the animal protect the owner?": true,         "Can an animal collect resources within a radius of 50 meters? (/panimal auto-collect)": true       },       "Damage, interactions and loot setup": {         "Animal damage rate": 2.0,         "Damage rate receive for an animal": 1.0,         "Can the animal damage players?": true,         "Can players damage the animal?": true,         "Despawn animal corpse after death?": false,         "Setting up resource pickup rates": {           "stones": 5.0         },         "Black list of items that cannot be put in the bag": [           "rocket.launcher"         ]       },       "Nutrition setup": {         "Turn on the animal feeding system?": true,         "Setting health for food eaten": {           "corn": 5.0         }       }     },     "personalanimal.polarbear": {       "The name of the animal to be selected through the command when spawning": "polarbear",       "Animal type (bear, boar, chicken, stag, wolf, polar-bear)": "polar-bear",       "Maximum health": 400,       "Animal spawn cooldown": 10.0,       "Addons setup": {         "Enable the ability to ride an animal?": true,         "Add a bag to an animal to store resources?": true,         "Number of available slots in the bag (maximum 36)": 12       },       "Functions setup": {         "Can the animal attack objects?": true,         "Can an animal loot boxes?": true,         "Can the animal pick up resources?": true,         "Does the animal have to defend itself?": true,         "Should the animal protect the owner?": true,         "Can an animal collect resources within a radius of 50 meters? (/panimal auto-collect)": true       },       "Damage, interactions and loot setup": {         "Animal damage rate": 2.0,         "Damage rate receive for an animal": 1.0,         "Can the animal damage players?": true,         "Can players damage the animal?": true,         "Despawn animal corpse after death?": false,         "Setting up resource pickup rates": {           "stones": 5.0         },         "Black list of items that cannot be put in the bag": [           "rocket.launcher"         ]       },       "Nutrition setup": {         "Turn on the animal feeding system?": true,         "Setting health for food eaten": {           "corn": 5.0         }       }     }   },   "List of prefabs that the animal can loot (useful if the animal attacks loot instead of looting it)": [     "foodbox",     "vehicle_parts"   ] }  
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