igraes's Wishlist
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NpcRaiders
They will raid your base tell they find the tc or the time set in the config runs out or you kill all npc waves.
Only People authorized on the tc they are going after can kill the npc and only the npc can attack them.
You can use kits plugin from umod to kit them with clothing and guns See config example below.
Perms are set in config per raid type.
Permissions
npcraiders.use - Needed to use /raidme chat command.
npcraiders.admin - Needed to use /raidme reload chat command.
npcraiders.nocooldown - Disable the setting of your cooldown.
npcraiders.nocost - Disable the being charged.
Chat Command
/raidme - Will show raid help menu.
/raidme buy - Will show raid buy help menu and costs.
/raidme buy <type> - To start raid of the type.
/raidme reload player <playerName> = Will cancel there raid event.
/raidme reload all - Will cancel all events.
/raidme terrain - Get Terrain name your standing on.
/raidme loot - Generate a loot profile with all the items in your inventory
Loot Profiles
/raidme loot add <profileName> - Create or add more items to a profile
/raidme loot clear <profileName> - Clear all information from a profile
When you create a loot profile you will need to edit its datafile and set the min and max amount of items to give.. There you can change other min/max for item ammounts default is 1 to Amount when created
Config BuyType
ByTypes can be "Itemid" , "ServerRewards", or "Economics"
Default is scrap "-932201673"
Config.RewardType
RewardType can be "Itemid" , "ServerRewards", "Economics" , or "kit"
Config.AutoTurretDamage
"AutoTurretDamage": 0.0 - Disable targeting the npc.
"AutoTurretDamage": 1.0 - Full damage to the npc / Range is 0.0 to 1.0.
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Military Checkpoints
By Code Brothers in Plugins
Establish dynamic military control points across your Rust server with tactical checkpoint deployments. Military Checkpoints delivers armed guard forces and defensive infrastructure to strategic locations, creating high-stakes combat zones that challenge players to breach fortified positions.
Watch as military forces establish a defensive perimeter complete with armed scientists and protective barriers. Players must eliminate all defending forces to claim access to the checkpoint's secured loot and resources.
Features
Spawn checkpoints on raods
Armed Scientists with defensive AI behavior
Configurable deployment radius and guard count
Automated checkpoint spawning with time intervals
Randomt selection
Automatic cleanup and despawn system
Performance-optimized spawn validation
Admin commands for manual control
Fully customizable configuration values
Chat Commands (Admin Only)
/checkpoint - Manually spawn a Military Checkpoint at a random location
Permissions
militarycheckpoints.admin - Required to manually spawn checkpoints and access admin commands
Configuration
{ "Plugin Enabled": true, "Checkpoint Settings": { "Cleanup Delay After Clear (seconds)": 300.0, "Barricade Prefabs": [ "assets/prefabs/deployable/barricades/barricade.concrete.prefab", "assets/prefabs/deployable/barricades/barricade.sandbags.prefab" ], "Min Barricades Per Checkpoint": 6, "Max Barricades Per Checkpoint": 8 }, "Scientist Settings": { "Min Scientists": 3, "Max Scientists": 6, "Scientist Health": 100.0, "Scientist Prefab": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_roam.prefab", "Scientist Sense Range": 50.0, "Scientist Target Lost Range": 60.0, "Scientist Attack Range Multiplier": 1.5, "Scientist Max Roam Distance": 50.0 }, "Loot Settings": { "Min Regular Crates": 2, "Max Regular Crates": 4, "Locked Crate Chance (0.0 - 1.0)": 0.25, "Military Crate Prefab": "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab" }, "Spawn Settings": { "Max Active Checkpoints": 5, "Spawn Interval (seconds)": 600.0, "Min Distance Between Checkpoints": 200.0, "Road Detection Radius": 10.0 }, "UI Settings": { "Main Color (RGBA)": "0.1 0.1 0.1 0.95", "Panel Color (RGBA)": "0.15 0.15 0.15 0.9", "Button Color (RGBA)": "0.25 0.45 0.25 1", "Button Hover Color (RGBA)": "0.35 0.55 0.35 1", "Text Color (RGBA)": "0.9 0.9 0.9 1", "Success Color (RGBA)": "0.3 0.7 0.3 1", "Danger Color (RGBA)": "0.7 0.3 0.3 1" } } Default values are balanced for tactical gameplay and server performance.
Notes
This plugin creates authentic military checkpoint encounters that blend seamlessly with Rust's combat mechanics. Perfect for servers seeking territorial PvP hotspots and contested loot zones.
Feedback, suggestions, and feature requests are always welcome.
Created by CodeBrothers
Check out our other work on Codefling
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Ferry Terminal Event
Want to spice up the Ferry Terminal location on your map? Look no further! Captors have taken hostages and are going to execute them if they cannot enslave them. Liberate the hostages while waves of backup arrive Johnny Blaze style on their motorcycles. They will be relentless and merciless. It's recommended that you bring a friend or two for this one!
Description
The event will begin with a notification that captors have taken hostages and will be trying to take them away to enslave them from the Ferry Terminal monument.
First you will want to dispatch as many of the enemies on site as possible without alerting them of your intent or presence. Once you are ready though, alarms will be sounded and they will attempt to call for backup.
Once the backup begins coming on motorcycle they will continue to send units to keep you from liberating the hostages, or execute them as opposed to letting you get them to freedom!
Each hostage will have a small radius and a configurable countdown will begin as you work on releasing them from their shackles. Once freed you will still need to escort them to a ferry nearby, and they will thank you by opening a hackable crate for you.
There are indicators that help highlight important event items such as the hostages. The configuration file gives plenty of options to customize the event, from NPCs, timers, rewards, and plenty of other options like integration with plugins you already own, in game UI, and more!
Dependencies (optional, not required)
True PVE Pve Mode GUI Announcements Notify Discord Messages Alpha Loot Custom Loot NTeleportation Economics Server Rewards IQEconomic XPerience Kits Better Npc Monument Owner
Chat commands (only for administrators)
/ftstart - start the event
/ftstop - end the event
/ftpos - determining the position coordinates for changing the location of NPCs and crates. It should write in the configuration (Attention! The event must be started, the current position of the administrator in relation to the monument is read)
Console commands (RCON only)
ftstart - start the event
ftstop - end the event
Plugin Config
en - example of plugin configuration in English ru - example of plugin configuration in Russian
Hooks
void OnFerryTerminalEventStart(Vector3 pos, float radius) – called when the event starts
void OnFerryTerminalEventEnd() – called when the event ends
void OnFerryTerminalEventWinner(ulong winnerId) – called at the end of the event, where the winnerId is the player who did more actions to complete the event
My Discord: kpuctajl
Join the Mad Mappers Discord here!
Check out more of my work here!
- #ferry terminal
- #ch47
- (and 25 more)
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Team Finder - LFM/LFG
TeamFinder adds a clean, in-game Looking For Group / Looking For Members system to your Rust server.
Players can post LFG listings when they’re solo, and team leaders can post LFM listings to recruit. Everything runs through an intuitive UI: browse listings, open player request details, invite, request to join, and manage incoming requests, all without needing repetitive lfg chat spam.
Key Features
📰LFG + LFM Listings
LFG (Looking for Group): solo players post a listing with a description. These listings are public and team leaders can easily invite players. LFM (Looking for Members): team leaders post a listing tied to their current team. Solo players can submit an invite request along with a short description. 🔗Simple UI Workflow
Full UI with a main listings panel + side panel for invite request management. Filters: All / LFG / LFM Click a listing to view: Player name + avatar Listing type tag (LFG/LFM) Full description 💌Invite & Request System
LFG listings: team leaders can directly send a team invite. LFM listings: solo players can request an invite to join that team. Optional request note (short message) included with join requests. 👮Built-In Safety Rules / Cleanups
Players can’t request invites if they’re already in a team. Players can’t be invited/request if they already have a pending Rust team invite. If a player joins a team, their other pending join requests are cleaned up automatically Invalid LFM listings (disbanded teams) are auto-removed when detected. When team leader changes, the listing ownership is moved to new leader. 🔔Reminders & Notifications
Audible invites reminders for: Players with pending team invites Leaders with pending join requests Configurable reminder interval. Chat message when a LFG/LFM request is posted. 🎨Editable UI
customize colors for: panels frames row borders buttons tags (LFG/LFM) input fields scrollbar elements and more via the config Localization All UI content neatly arranged in the lang file, allowing for easy translation. ________________________________________________________________
Permissions
teamfinder.admin - Required to run clear commands and remove other player's listings.
Chat Commands
/lfg - Opens the Party Finder. This command can be changed, and multiple commands added within the config file.
/lfg.clear - Admin command to clear ALL LFG listings
/lfm.clear - Admin command to clear ALL LFMlistings
________________________________________________________________
Default config is created and should meet the needs of most servers.
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Ultimate Leaderboard (+WEB Editor)
Introducing UltimateLeaderboard, the most advanced and comprehensive leaderboard system designed for Rust servers! Elevate your server competitive spirit by tracking an extensive range of player statistics—everything from kills and deaths to resources gathered, items crafted, structures built, and more. Featuring a sleek, customizable user interface and seamless integration with popular plugins, UltimateLeaderboard is the perfect addition to engage your players and showcase their achievements.
⭐ Features of Ultimate Leaderboard
Track a wide variety of player statistics, including kills, deaths, resources gathered, items crafted, structures built, and more. Fully customizable leaderboard—choose which stats to display and tailor it to your server unique style. Intuitive and visually appealing user interface for players to view their stats and compare rankings. Seamless integration with plugins like ServerPanel for enhanced displays, and Notify/UINotify for in-game alerts. Flexible data storage options: choose between JSON, SQLite, or MySQL to suit your server needs. Two reward systems: post-wipe awards that give actual items, kits, and money to top players when they connect, plus an optional companion plugin UltimateLeaderboardTop for real-time privilege management based on current rankings. Custom Titles system that automatically displays achievement-based chat titles for top performers (requires BetterChat plugin). Optimized for high performance, ensuring smooth operation even with large player bases and extensive data. Configurable templates. Optional real-time database updates for integrations (e.g., Discord Bot).
🖼️ Showcase
Fullscreen Template
ServerPanel V1 (V1.1)
ServerPanel V2
📨 Video Overview
🎮 Commands
/leaderboard or /stats - Opens the leaderboard interface for players to view stats and rankings. /leaderboard <steamid> - Opens another player's profile (requires ultimateleaderboard.profile permission). /leaderboard.hide - Allows players to hide themselves from the leaderboard (requires ultimateleaderboard.hide.self permission). leaderboard.manage hide <steamid> - Console command to hide a player from the leaderboard (server console only). leaderboard.wipe - Console command to reset all leaderboard data (server console only). leaderboard.migrate <migration_id> - Console command to perform database migrations (server console only). Available:
— leaderboard.migrate 1 adds HiddenFromLeaderboard column to PlayerStats table (upgrade from v1.1.7 to v1.1.8)
— leaderboard.migrate 2 migrates BodyHits data to the new format (upgrade to v1.5.10) leaderboard.find.short.prefab <search_term> - Console command to search for prefabs containing the specified search term (server console only). Useful for finding correct prefab names for configuration. leaderboard.manage - Console command to manage player statistics (server console only). Use leaderboard.manage help for detailed usage information.
🛡️ Permissions
ultimateleaderboard.use - grants players access to leaderboard commands and interface. ultimateleaderboard.profile - allows players to view other players' profiles using the leaderboard command. ultimateleaderboard.hide.self - allows players to hide themselves from the leaderboard using the /leaderboard.hide command.
⚙️ Web Config Editor
Easily manage your UltimateLeaderboard settings with our web-based configuration editor. This tool allows you to adjust plugin configurations through a user-friendly interface, eliminating the need to manually edit files on your server.
P.S. To access the web config editor, you must be part of the "UltimateLeaderboard" group in our Discord server. Join us at https://discord.gg/mevent and request the group to get started.
📚 FAQ
Q: How do I install UltimateLeaderboard?
A: Download the UltimateLeaderboard.cs file, place it in your oxide/plugins directory, and restart your server or reload the plugin using the Oxide command oxide.reload UltimateLeaderboard.
Q: Can I choose which statistics to track and display?
A: Yes! The plugin allows you to customize tracked statistics and leaderboard displays via the configuration file. You can enable or disable specific stats like kills, resources, or events to suit your server.
Q: What data storage options are available?
A: UltimateLeaderboard supports JSON, SQLite, and MySQL. You can select your preferred storage method in the config file, offering flexibility for small or large servers.
Q: How do I set up the awards system?
A: In the configuration file, define award categories (e.g., most kills, top gatherer) and their criteria. The plugin will automatically track and assign awards to top players based on your settings.
Q: Where can I configure the UI?
A: UI is now template-driven. Use configurable templates stored at oxide/data/UltimateLeaderboard/Templates.
Q: What happens to the data on a server wipe?
A: By default, data wipes with a new save file, but you can disable this in the config (Wipe data on new save) to persist stats across wipes if desired.
Q: How do I add UltimateLeaderboard to the ServerPanel menu?
A: Follow these simple steps:
1. Open ServerPanel menu in-game and click "+ADD CATEGORY" button
2. Set these exact parameters:
Type: Plugin Plugin Name: UltimateLeaderboard Plugin Hook: API_OpenPlugin 3. Click "SAVE" button to create the category
Q: I see black images with Rust logo or get error 429 when loading images. What should I do?
A: These issues occur when there are problems downloading images from the internet. The UltimateLeaderboard plugin sends images to ImageLibrary but is not responsible for the downloading process itself. Error 429 typically occurs due to rate limits imposed by image hosting services like Imgur (see HTTP 429 documentation for more details). To fix this, enable Offline Image Mode which will use local images instead:
Enable the mode in config: Open "oxide/config/UltimateLeaderboard.json" (or "carbon/config/UltimateLeaderboard.json" for Carbon) Set "Enable Offline Image Mode": true Set up the images: Create folder "TheMevent" in "oxide/data" (or "carbon/data" for Carbon) Download PluginsStorage (click "CODE" → "Download ZIP") Extract the ZIP and copy all contents to the "TheMevent" folder Reload the plugin: Type o.reload UltimateLeaderboard (Oxide) or c.reload UltimateLeaderboard (Carbon) Note: If you want to add your own custom images, place them in the "TheMevent" folder and reference them with the "TheMevent/" prefix. For example: "TheMevent/Icon1.png", "TheMevent/MyCustomIcon.jpg", etc.
Q: What's the difference between UltimateLeaderboard awards and UltimateLeaderboardTop?
A: UltimateLeaderboardTop is a companion plugin that automatically manages player privileges based on leaderboard positions.
Main Plugin Awards: Gives actual rewards (kits, money, commands) to top players after wipe - rewards are given once when player connects. UltimateLeaderboardTop: Continuously manages privileges (VIP groups, permissions) as players enter/exit top positions in real-time. To display awards in UI while using UltimateLeaderboardTop:
Configure awards in UltimateLeaderboard config Configure awards in UltimateLeaderboardTop config Set "Automatically give rewards after the wipe": false Q: Can UltimateLeaderboardTop give items/kits to players?
A: No, UltimateLeaderboardTop is designed only for reversible actions (permissions, groups, etc.). Since items can't be taken back from players when they leave top positions, item rewards are not supported. Use the main plugin's awards system for item rewards instead.
Q: How do I configure rewards for top players?
A: There are two reward systems available:
UltimateLeaderboard Awards (Post-Wipe Rewards):
Configure in the main plugin's config file under "Awards Settings":
Set award categories (e.g., "Most Kills", "Top Gatherer") Define criteria: loot type, prefab, and minimum amount required Set rewards: commands to execute (give items, kits, money, etc.) Awards are given once when top players connect after a wipe UltimateLeaderboardTop (Real-time Privileges):
Configure in UltimateLeaderboardTop.json:
Set leaderboard types to monitor (kills, points, playtime, etc.) Define top positions (1st, 2nd, 3rd, etc.) Configure "Enter place commands" (given when player reaches position) Configure "Exit place commands" (executed when player loses position) Use for permissions, groups, temporary privileges Example UltimateLeaderboardTop configuration:
{ "Loot type": "Kill", "Prefab": "kills", "Places settings": { "1": { "Enter place commands": ["o.usergroup add %steamid% vip"], "Exit place commands": ["o.usergroup remove %steamid% vip"] } } } Q: What are Custom Titles and how do they work?
A: Custom Titles automatically display achievement-based titles in chat for top players. For example, top killers get "[Killer]" title, top builders get "[Builder]" title, etc. Requires BetterChat plugin to work. Titles are updated automatically based on leaderboard positions and can be configured with priority system and limits.
Q: Why don't I see my statistics updated immediately on the leaderboard?
A: The leaderboard is cached and refreshes periodically (configurable interval) to minimize server load and ensure optimal performance. This means statistics may take a few minutes to appear on the leaderboard after the action is performed. The caching system helps maintain smooth server operation even with large player bases and extensive statistics tracking.
Q: How can I track multiple similar items or entities with one statistic?
A: You can combine multiple prefabs using the pipe symbol | in the prefab field. For example, to track all types of scientists as one "NPC Kills" statistic, use: npc_tunneldweller|npc_underwaterdweller|scientistnpc_arena|scientistnpc_bradley. This is useful for grouping similar items, resources, or entities into a single tracked category.
Q: How do I find the correct prefab names for items, entities, or events?
A: There are several ways to find prefab names:
In-game console command: Use leaderboard.find.short.prefab <search_term> in the server console to search for prefabs containing your search term. For example: leaderboard.find.short.prefab scientist will show all prefabs containing "scientist". F1 console spawn command: In-game, open F1 console and use the spawn command to see available entity prefabs. Type spawn followed by part of the name to see matching options. Item shortnames: For items, use their shortname (e.g., "stones", "metal.ore", "wood"). You can find these by examining items in your inventory or using item-related commands. Plugin documentation: Check the "Custom Prefabs" and "Available Loot Types" sections in this plugin's description for comprehensive lists of supported prefabs and loot types. Q: How can I output the sum of all values by type of statistics (for example, all kills, all loot collected)?
A: Use the prefab total_sum for the desired LootType. For example, to show the total number of all player kills, specify the LootType Kill and the prefab total_sum in the column or block settings. It works for any type: Kill, Gather, Craft, Event, and others.
Q: How does the leaderboard scoring system work?
A: The leaderboard uses a points-based scoring system. Points are earned from in-game actions, and each action has:
Loot Type - The category of action (e.g., Kill, Gather, Construction, Craft, Event) Prefab/Short Name - The specific item or entity (e.g., "kills", "stones", "helicopter", "supply_drop") Score Value - The points awarded for this action (configured in Loot Settings) When a player performs an action:
The plugin looks up the score for that action type + prefab combination Multiplies the score by the action value (usually 1 per action) Adds it to the player's total Points Example scores (from config):
Player kills: +1.0 point per kill Deaths: -1.0 point per death Gathering stone: +0.1 point per stone Supply drop looted: +3.0 points Bradley crate: +5.0 points Helicopter kill: +15.0 points Bradley kill: +10.0 points How to become top player:
Perform actions that have scores configured in Loot Settings Accumulate the most total Points The leaderboard ranks players by their Points value (or other tracked stats) Q: What award types are available and how do I configure them?
A: UltimateLeaderboard supports 8 award types:
Command - Execute console commands. Supports %steamid% placeholder. Use | to separate multiple commands.
Example: "Command (%steamid%)": "inventory.giveto %steamid% rifle.ak 1|oxide.usergroup add %steamid% vip" Kit - Give kits from Kits plugin. Requires Kits plugin to be loaded.
Example: "Type": "Kit", "Kit Name": "vip_starter" ServerRewards - Add reward points. Requires ServerRewards plugin.
Example: "Type": "ServerRewards", "Amount": 1000 Economics - Deposit money via Economics plugin.
Example: "Type": "Economics", "Amount": 5000 BankSystem - Deposit money to player's bank account.
Example: "Type": "BankSystem", "Amount": 2500 GameStores - Add balance via GameStoresRUST plugin.
Example: "Type": "GameStores", "Amount": 100 MoscowOVH - Add balance via RustStore plugin (Moscow OVH integration).
Example: "Type": "MoscowOVH", "Amount": 50
💻 Custom Prefabs
UltimateLeaderboard supports advanced custom prefabs for granular statistics tracking and display:
total_play_time - Total playtime (in seconds) current_playtime - Current session duration kdr - Kill/Death ratio points - Internal points system longest_kill_distance - Longest kill distance record total_hits - Total player hits total_resources - Total resources gathered total_items_crafted - Items crafted events_won - Event victories structures_built - Structures built upgrades_performed - Building upgrades name/nickname - Player display name formatted_total_playtime - Human-readable playtime (Xd Xh Xm) kd - K/D formatted as "Kills/Deaths" favorite_resource - Most gathered resource favorite_crafted_item - Most crafted item favorite_event - Most won event favorite_building_material - Preferred building material favorite_weapon - Most used weapon total_quests_completed - Total completed quests total_sum - Sum of all values for the selected LootType. For example, using total_sum with LootType Kill will show the total number of all kills for the player (across all kill categories). Works for any LootType: Kill, Gather, Craft, Event, etc.
📊 Available Loot Types
None Construction Medical Event
Available prefabs: Convoy Sputnik Caravan GasStationEvent AirEvent SatDishEvent Triangulation WaterEvent HarborEvent FerryTerminalEvent ArcticBaseEvent JunkyardEvent SupermarketEvent PowerPlantEvent ArmoredTrainEvent SurvivalArena KillBoss PaintballTeam PaintballFFA GunGame ZombieInfection TugboatPirates SpaceEvent AbandonedBase DungeonEvent FlyingCargoEvent AirfieldEvent Gather Kill
Available custom prefabs: helisignals_{skin} - Tracks helicopter kills from HeliSignals (e.g., "helisignals_2920175997") bradleydrops_{skin} - Tracks bradley kills from BradleyDrops (e.g., "bradleydrops_2905355269") roadbradley_{profile} - Tracks bradley kills from RoadBradley (e.g., "roadbradley_easy") helicopter - Tracks helicopter kills Custom NPC support: horde_npc - For NPCs from ZombieHorde plugin raidbase_npc - For NPCs from Raidable Bases plugin For NPCs from NpcSpawn use NPC name as key (BossMonster, BetterNpc, NPCs from events, etc.) Other entity prefabs can be found in-game by using the "spawn" command in the F1 console Consume Raid Death
Available custom prefabs: Custom NPC support: horde_npc - For NPCs from ZombieHorde plugin raidbase_npc - For NPCs from Raidable Bases plugin For NPCs from NpcSpawn use NPC name as key (BossMonster, BetterNpc, NPCs from events, etc.) Craft Crate LootItems Fishing Puzzle
Available prefabs: keycard_1 keycard_2 keycard_3 Custom Upgrade ShotFired ExplosiveUsed RecycleItem BodyHits WeaponUsed RaidableBases
Available prefabs: easy medium hard expert nightmare Economy
Available prefabs: ShoppyStock Economics IQEconomic Quest EconomyBalance
Available prefabs: Economics ServerRewards BankSystem IQEconomic Gambling
Available prefabs: BlackjackDeposit BlackjackWon SlotDeposit SlotWon PockerDeposit PockerWon WheelDeposit WheelWon SkillTree
Available prefabs: xp - Experience points earned level - Skill tree level reached Trivia MixingTable
📡 API for Developers
UltimateLeaderboard provides a comprehensive API for developers to integrate with other plugins and extend functionality:
📊 Methods
JArray API_GetUltimateLeaderboardUsers(int offset, int limit, int? columnIndex = null) - Get leaderboard users with pagination float API_GetPlayerStat(ulong playerId, string lootType, string shortname) - Get specific player statistic bool API_IsHiddenFromLeaderboard(ulong playerId) - Check if player is hidden from leaderboard void API_OnItemGather(ulong player, string shortname, int amount) - Add gather statistics for a player void API_OnEventWin(ulong userID, string eventName, int amount = 1) - Record event wins for a player 🎣 Hooks
void OnUltimateLeaderboardContent(BasePlayer player, string categoryType, CuiElementContainer container) - Called when displaying custom category content void OnUltimateLeaderboardCached() - Called when leaderboard data is cached and ready- #ultimateleaderboard
- #leaderboard
- (and 20 more)
