Jump to content

BigBroGamerUK's Wishlist

  1. More information about "Water Treatment Showdown Event"

    $20.00

    Water Treatment Showdown Event

    The Water Treatment Event plugin transforms the Water Treatment Monument into a high-stakes adventure. This event introduces a series of challenges, including zombie hordes, military defenses, and a dramatic escape sequence.
     
    Overview
    Event Details Location: Water Treatment Monument
    Event Trigger: An explosion occurs following experimental activities within the monument, resulting in the infestation of zombies in the main building.
    Security Measures To add a layer of difficulty, the monument is secured by:
    Bradley APC Guards: Armed personnel stationed at key points. Snipers: Positioned to cover strategic locations.  
    Player Objectives
    Acquire the Loot: Players must infiltrate the main building to retrieve valuable loot.
    Escape Before the Nuke: After securing the loot, an F15 jet will approach and drop a nuclear bomb, causing radiation to spread across the monument. Players must evacuate the area before the nuke detonates.
     
    Configuration Options
    Server owners can customize the event settings, such as:
    Zombie Density: Adjust the number of zombies in the main building. Guard Strength: Modify the health and equipment of the guards and snipers. Timing: Set the duration between loot acquisition and the nuke drop. Activation: The event can be triggered manually or set to run on a schedule. Sam Sites: On/Off And Several others see below for configuration example  
    Integrations
    You can assign rewards using:
    Economics ServerRewards SkillTree You can also send message using GUI Announcements 
     
     
    Dependencies Required
    NPC Spawn
     
    Console Commands
    wtestart  This manually trigger the start of the event
    wtestop  Force to stop  the event
     
    Chat Commands
    /wtestart  This manually trigger the start of the event
    /wtestop  Force to stop  the event
     
    Permissions to run the console commands
    watertreatmentevent.admin 
     
    Hooks of the Event
    OnWaterTreatmentEventStart    //Triggered when Event Start
    OnWaterTreatmentEventEnded //Triggered when Event Finished
     
    Backlog
    Animation scene when the event start Improve FX  Animation scene when the event ends Trigger hooks for other developers Different Awards for the winners  PVE Mode   
    Configuration
    { "Event Start every [sec]": 7200.0, "Duration of the event [sec]": 2400.0, "Warning time before the Event Spawn [sec]": 120.0, "Warning time before the Event Ends [sec]": 400.0, "Time after player loot the hackable crate to end the event and drop the nukes, this need to be lower than Warning time before the event ends [sec]": 240.0, "Amount of Zombies around the crates": 8, "Guards Settings": { "Name": "Guardian", "Health": 150.0, "Roam Range": 8.0, "Kit, remember that this decrease the performance": "", "Chase Range": 100.0, "Attack Range Multiplier": 2.0, "Sense Range": 85.0, "Target Memory Duration [sec.]": 30.0, "Scale damage": 0.4, "Aim Cone Scale": 1.0, "Detect the target only in the NPC's viewing vision cone? [true/false]": false, "Vision Cone": 135.0, "Speed": 7.5, "Disable radio effects? [true/false]": false, "Is this a stationary NPC? [true/false]": false, "Remove a corpse after death? (it is recommended to use the true value to improve performance) [true/false]": true, "Wear items": [ { "ShortName": "hoodie", "SkinID (0 - default)": 941172099 }, { "ShortName": "shoes.boots", "SkinID (0 - default)": 869007492 }, { "ShortName": "roadsign.jacket", "SkinID (0 - default)": 2803024010 }, { "ShortName": "coffeecan.helmet", "SkinID (0 - default)": 2803024592 }, { "ShortName": "pants", "SkinID (0 - default)": 1313091292 } ], "Belt items": [ { "ShortName": "rifle.lr300", "Amount": 1, "SkinID (0 - default)": 0, "Mods": [ "weapon.mod.flashlight" ], "Ammo": "" }, { "ShortName": "syringe.medical", "Amount": 5, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" }, { "ShortName": "grenade.f1", "Amount": 1, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" } ] }, "Snipers Settings": { "Name": "Silent Death", "Health": 150.0, "Roam Range": 20.0, "Kit, remember that this decrease the performance": "", "Chase Range": 100.0, "Attack Range Multiplier": 2.0, "Sense Range": 85.0, "Target Memory Duration [sec.]": 30.0, "Scale damage": 0.4, "Aim Cone Scale": 1.0, "Detect the target only in the NPC's viewing vision cone? [true/false]": false, "Vision Cone": 135.0, "Speed": 7.5, "Disable radio effects? [true/false]": false, "Is this a stationary NPC? [true/false]": false, "Remove a corpse after death? (it is recommended to use the true value to improve performance) [true/false]": true, "Wear items": [ { "ShortName": "hoodie", "SkinID (0 - default)": 3031048156 }, { "ShortName": "shoes.boots", "SkinID (0 - default)": 2511111623 }, { "ShortName": "jacket", "SkinID (0 - default)": 3023836945 }, { "ShortName": "pants", "SkinID (0 - default)": 3031050852 }, { "ShortName": "metal.facemask", "SkinID (0 - default)": 3037689021 } ], "Belt items": [ { "ShortName": "rifle.bolt", "Amount": 1, "SkinID (0 - default)": 562396268, "Mods": [ "weapon.mod.flashlight" ], "Ammo": "" }, { "ShortName": "syringe.medical", "Amount": 5, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" } ] }, "Discord Webhook URL": "", "Activate PVE Mode where only the event owner can access to the event": false, "Elite crate amount to spawn [0-3]": 3, "Hackable crate amount to spawn [0-2]": 2, "Activate verbose debug mode": false, "Spawn Bradley in the event": true, "Spawn Snipers in the event": true, "Spawn Guards in the event": true, "Spawn Zombies in the event": true, "Spawn Sam Sites in the event": true, "Add Radiation when the F15 drop the nuke": true, "Create explosion in the main building when the event start": true, "Rewards Settings, you can activate more than one at the same time": { "Economics": { "Enable": false, "RewardForLootHackableCrate": 200, "RewardForDestroyBradley": 2000 }, "Reward Points (RP)": { "Enable": false, "RewardForLootHackableCrate": 200, "RewardForDestroyBradley": 2000 }, "Skill Tree XP": { "Enable": false, "RewardForLootHackableCrate": 200, "RewardForDestroyBradley": 1000 } }, "Vending Mark title for the event": "Water Treatment Plant Showdown", "Vending Mark title to show owner of the event": "Owner: {0}", "Vending Mark title to show the time left of the event": "{0} time left", "Notification Settings": { "Send missions details to the players?": true, "Message system to use? Please use one of the supported one [Chat|GUIAnnouncement]": "Chat", "Chat message configuration": { "Icon to use for messages": 76561199486270644, "Message Prefix Size": 13, "Message Prefix Color": "#d06c31", "Message Color": "#FFFFFF", "Message Size": 13 }, "GUIAnnouncement message configuration": { "banner Tint Color": "0.1 0.1 0.1 0.7", "text Color": "1 1 1" }, "Message Prefix Text": "[The Water Treatment Plant Showdown]" } }  
     
    Spanish (Argentinian) Translations
     
    { "StartingEvent": "Actividad inusual detectada en la Planta de Tratamiento de Agua. Se aconseja reconocimiento para posibles oportunidades.", "StartedEvent": "Alerta máxima: Presencia de guardias confirmada en la Planta de Tratamiento de Agua. La inteligencia sugiere que están protegiendo activos críticos. Proceda con precaución.", "EndingEvent": "Actualización: Las fuerzas de Cobalt están iniciando la retirada de la Planta de Tratamiento de Agua. La ventana de oportunidad se está cerrando.", "EndEvent": "Operación completa: Planta de Tratamiento de Agua liberada de la ocupación de Cobalt. Área asegurada para la adquisición de recursos.", "PlayerEnteringTheZone": "{0}, la zona está amenazada debido a un incidente en los experimentos de Cobalt. La situación es volátil e impredecible. Ejerce extrema precaución en tu aproximación.", "KilledBradley": "{0} y su equipo destruyo a Bradley", "AlertOfNuke": "Advertencia Urgente: ¡Se detectó un jet F15 con amenaza nuclear en la Planta potabilizadora! Evacuar inmediatamente para evitar la exposición a radiación letal." }  
     
    Icons for Server HUD 
          
    Thank you @Dead Nasty for the designs 
     
     
     
  2. More information about "Supermarket Event"

    $20.00

    Supermarket Event

    A new event that takes place at the Supermarket monument, made for beginners on your server
     
     

     
    Description
    The event begins with a message in the chat that soon a merchant who sells valuable cargo will arrive at a Supermarket on your island. The merchant and their guards with trained dogs appear around the supermarket.
    Players then have the opportunity to rob the Merchant in order to get all the Supermarket loot for themselves. As soon as the players begin to attack the Merchant, an armored helicopter arrives there with additional security and a Debt Collector. The Debt Collector enters the Supermarket and begins the process of collecting his loot and the Merchant for evacuation. If the player manages to kill all the guards outside the supermarket before the end of this process, then he can enter and loot.
    There are several more guards, the Merchant and the Debt Collector waiting for the player. The Merchant and the Debt Collector need to be eliminated to get the most valuable loot that they wanted to evacuate. There are also several loot crates inside the Supermarket to be looted. If the Merchant and or the Debt Collector survive, they will fly away in the armored helicopter and the player will not receive the juicy loot they were dealing.
    In the plugin configuration, it is possible to configure all timers, the guards outside the supermarket, inside the Supermarket, Debt Collector guards, and guard dogs patrolling outside the Supermarket. The Merchant and Debt Collector can also be configured as well. A list of all the loot crates inside the supermarket, map marker, event icons on the players screen, and more are all able to be adjusted in the config file.
     
    Dependencies (optional, not required)
    True PVE PveMode GUI Announcements Notify Discord Messages AlphaLoot CustomLoot NTeleportation Economics Server Rewards IQEconomic XPerience Kits Better Npc Monument Owner  
    Chat commands (only for administrators)
    /supermarketstart - start the event
    /supermarketstop - end the event
     
    Console commands (RCON only)
    supermarketstart - start the event
    supermarketstop - end the event
     
    Plugin Config
    en - example of plugin configuration in English ru - example of plugin configuration in Russian  
    Hooks
    void OnSupermarketEventStart(Vector3 pos, float radius) – called when the event starts
    void OnSupermarketEventEnd() – called when the event ends
    void OnSupermarketEventWinner(ulong winnerId) – called at the end of the event, where the winnerId is the player who did more actions to complete the event
     
    My Discord: kpuctajl
    Join the Mad Mappers Discord here!
    Check out more of my work here!
  3. More information about "Triangulation"

    $30.00

    Triangulation

    Welcome to a new arctic event where players will need to brave the arctic biome to deal with packs of aggressive feral animals!
     

    Description
    The event begins with a chat warning explaining that scientists studying the arctic area of the island have been attacked by vicious animals and need to quickly be evacuated. Since leaving in such a hurry, they left their drilling rig behind, which extracts a lot of profitable resources, currently the location of the rig is not known. Players are able to find and use this rig, since it is left unguarded, but first they have to find it's location. The team left behind three signal receivers at different locations on the island. The player needs to scan each of them sequentially. This won't be as easy as it sounds, utilizing the signal receivers seems to be a big part of what is aggravating the packs of animals nearby that led to the attack. The animals seem so crazed by the signal receivers running that they will attack and try to destroy them when the players use them to triangulate the location of the drilling rig. Players should protect the receivers if they have any hopes to retrieve the location of the rig, they will need to use all three receivers to find it. The rig will need quite a few batteries to run, players should loot these after running each scan. To incentivize keeping these scanners running, loot is provided with each successful scan of the area. The more health each scanner has upon completing the scan the more batteries will be received as a reward. The more batteries are in the rig, the longer it will run and the richer the reward will be in the end.
    In the plugin configuration you can change almost anything you can think of, the loot in each location, the signal receivers and drillig rig parameters, timers, attack waves, animal configuration, and almost any customization you can think of will be found in the config file. Put on some warm clothing and head out to meet the new challenge!
     
    Dependencies Required
    AnimalSpawn  
    Dependencies (optional, not required)
    TruePVE GUI Announcements Notify Discord Messages NTeleportation Economics Server Rewards IQEconomic XPerience  
    Chat commands (only for administrators)
    /tstart - start the event
    /tstop - end the event
     
    Console commands (RCON only)
    tstart - start the event
    tstop - end the event
     
    Plugin Config
    en - example of plugin configuration in English ru - example of plugin configuration in Russian  
    Hooks
    void OnTriangulationStart() – called when the event starts
    void OnTriangulationEnd() – called when the event ends
    void OnTriangulationWinner(ulong winnerId) – called at the end of the event, where the winnerId is the player who did more actions to complete the event
    void OnTriangulationReceiverSpawn(Vector3 pos, float radius) - called when the signal receiver spawn on the map
    void OnTriangulationDrillSpawn(Vector3 pos, float radius) - called when the drilling rig spawn on the map
     
    My Discord: kpuctajl
    Join the Mad Mappers Discord here!
    Check out more of my work here!
  4. More information about "Quest System"

    $33.99

    Quest System

    XDQuest: A comprehensive and customizable quest system for your RUST server!
    XDQuest is a powerful and flexible plugin that introduces a comprehensive and dynamic quest system into your game world.
    With 31 different types of missions available for players, the possibilities are almost limitless.
    Players receive various rewards for completing missions, adding even more incentive to accomplish tasks.
    At the moment, this is the largest and only quest system available!
    XDQuest is your key to creating endless adventures in the world of RUST.
     
    List of features:
    (The description briefly outlines the functionality and includes screenshots.)

    Interactive website for creating quests:
    XDQuest-Creater - On my website, you can easily and quickly create quests. Forget about manually editing JSON files — my user-friendly interface will make the quest creation process simple and enjoyable!
    The plugin offers four types of rewards:
    Items Blueprints Custom items Commands It integrates perfectly with various economic systems, and also supports Skill Tree and ZLevels.

    List of missions
    Mission setup
    Reward setup Detailed instructions and settings on the website:
    XDQuest-Creater - My website features clear and informative instructions that will help you configure the plugin and master all types of missions.
    You will gain access to it immediately after purchasing the plugin.

    Discover the simplest and most effective way to configure using my guide!
    Beautiful and modern UI:
    The stylish and intuitive interface makes using XDQuest simple and enjoyable.
    There is a mini-quest list that allows your players to remotely track the progress of their missions.

    UI
    UI
    Mini quest list
    Example of UI customization
    (Rusty Wasteland PvE)
    Capabilities and NPC settings:
    NPCs have their own voice-overs; currently, they can respond to the user on 4 triggers:
    1.Greetings
    2.Farewells
    3.Task acceptance
    4.Task completion You can also upload and use your own sounds for any of these 4 triggers, and the website will assist you with this as well. Dress your NPC however you like and create a unique appearance for them. There is an option to change the location of the NPC. Your NPC resides in a unique dwelling created in accordance with their character and backstory. Available types of missions:
    Currently, there are 24 different types of tasks available:
    (The types of missions are constantly being updated)
    (16 pre-set quests included)
    Command:
    Chat commands: /quest.saveposition - saves a custom position (available only to administrators). /quest.saveposition.outpost - saves a custom position within the bounds of a peaceful town (available only to administrators). /quest.tphouse - teleport to a building (available only to administrators). Console commands: xdquest.stat - publishes statistics. xdquest.player.reset [steamid64] - Clears all of a player's missions and everything associated with them. Configuration:

    Discord - DezLife
    Website editor - xdquest.skyplugins.ru

  5. More information about "Treasure Chest"

    $10.00

    Treasure Chest

    Unlock the secrets of treasure hunting in the world of Rust with the "Treasure Chest" plugin. This feature-rich plugin allows server owners to create custom loot experiences for their players by introducing unique treasure chests, each with its own set of surprises and rewards.

    News:
    You can now change skin and display name of chest .
    You can change for each chest custom stack size.
    Small UI changes.

    4 custom chests : Green, Blue, Red, Gold
     
    Customizable Loot Chests:
    The plugin allows server administrators to define multiple types of Treasure Chests, each with its own set of loot items.
    Chests can be enabled or disabled individually, giving administrators fine-grained control over the available loot.
    Create loot tables for each chest, specifying the items, skins,quantities, and probabilities players will find inside.

    Chest Spawning:
    Treasure Chests are spawned in the game world based on predefined containers and chances .
    Admins can chose containers where will Treasure Chest spawn ,with spawn chance .

    Permission:
    treasurechest.itemloot.givechest  // to be able to use give command 

    Commands :
    Command:  /givechest "display name" quantity
    Command : /givechestto <player ID/name> <display name> <quantity>   //  example /givechestto copek green chest 5
    Console Command : givechestto <player ID/name> <display name> <quantity>  // example  givechestto copek green chest 5

    For opening virtualy chest to balance loot :
    ConsoleCommand : chestsim <lootTable> <number of chests>  // with this you will see in game console
    ConsoleCommand : chestsimr <lootTable> <number of chests>   // with this you will see in rcon console

    Configuration:
    The "Treasure Chest" plugin is highly configurable, allowing you to create a truly unique loot system on your Rust server. Customize everything from the items inside chests to the chance of finding them.
    Usage:
    Set up your custom treasure chests with the desired loot.
    Let players uncover the riches by interacting with these chests.
    Admins can distribute chests as rewards or for special events,and more.

    Configuration:
    The "Treasure Chest" plugin is highly configurable, allowing you to create a truly unique loot system on your Rust server. Customize everything from the items inside chests to the chance of finding them.
    Config Example:
        "Enabled - true/false , if false chest will not spawn in PrefabPaths",
        "CustomStackSize - now you can change stack size of each chest",
        "You can change skin and display name of each chest",
        "MinChestAmount/MaxCHestAmount - how much items player will get from chest ",
        "CooldownSeconds - how much seconds will player need to wait to open another chest",
        "You can add more items to loottable",
        "Economy: here you put item or plugin",
        "PluginName: economics or serverrewards",
        "If you use plugin ,shortname and skinId will be showed in Ui as item for economy,you will not get that item you will get balance of plugin",
        "IsBlueprint - if true you will get bp of that item",
        "Min/MaxAmount - quantity of that item (you can put min/max - to same number (1),so its min and max 1 quantity of that item)",
        "Probability - from 0.0 (0%) to 1.0 (100%) chance to get that item",
        "command : /givechest display name quantity; example /givechest green chest 5",
        "Spawns - PrefabPath (chose where will chest spawn),SpawnChance (0-100 ,chance to spawn chest in that prefab)",
        "Dont put same prefabpath for more type of chests,for each chest use different prefabpath",
        "Opening effect : if empty its disabled,you can change opening effect to something else"
    "Chests": [
        {
     Enabled = true,
    "CustomStackSize": 100,
    ItemDisplayName = "Green Chest",
    ItemShortname = "xmas.present.large",
    LootBoxSkinID = 3038475567,
    MinChestAmount = 1,
    MaxChestAmount = 2,
    LootTable = "greenchest",
    "CooldownSeconds": 60,
    LootTables = new Dictionary<string, List<LootTableItem>>
    {
        ["greenchest"] = new List<LootTableItem>
        {
            new LootTableItem
            {
                "Economy": "Plugin",
                "PluginName": "Economics",
                "Shortname": "rock",
                "MaxAmount": 5,
                "MinAmount": 1,
                "Probability": 1.0,
                "SkinID": 2108583966,
                "DisplayName": "EcoMoney",
                "IsBlueprint": false
              },
              {
                "Economy": "Plugin",
                "PluginName": "ServerRewards",
                "Shortname": "wood",
                "MaxAmount": 300,
                "MinAmount": 100,
                "Probability": 1.0,
                "SkinID": 0,
                "DisplayName": "",
                "IsBlueprint": false
              },
              {
                "Economy": "Item",
                "PluginName": null,
                "Shortname": "stones",
                "MaxAmount": 300,
                "MinAmount": 100,
                "Probability": 1.0,
                "SkinID": 0,
                "DisplayName": "",
                "IsBlueprint": false
              }
        }
    },
          "Spawns": [
            {
              "PrefabPath": "assets/bundled/prefabs/radtown/crate_normal_2.prefab", // where can "green chest" spawn
              "SpawnChance": 50.0 // chance to spawn in that crate_normal_2
            }
          ]
        },

    Get ready to surprise and engage your players with a loot system that goes beyond the ordinary. Unleash the treasures of Rust with the "Treasure Chest" plugin!
1.6m

Downloads

Total number of downloads.

7.7k

Customers

Total customers served.

115.4k

Files Sold

Total number of files sold.

2.3m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.