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  1. More information about "Submersible Pump"

    $5.00

    Submersible Pump

    RUST Plugin Test Server
    TEST MY PLUGINS THERE!
    connect play.thepitereq.ovh:28050

    Submersible Pump plugin helps manage river resources on your server.
    It allows players to place a water pump with fresh water anywhere on the map.
    The water output can be adjusted using the WaterWorks plugin by nivex.
     

     

    You can build your farm anywhere on the map. Customizable pump crafting and allows you to place pumps on foundations. Configurable height limits. Can be set to work on WaterBases.  

    /pump - Plugin help command. /pump craft - Crafting submersible pump. givepump - Gives submersible pump to your inventory. (Console Command)  

    submersiblepump.use  – Allows you to craft and place submersible pump. (Needs to be enabled in config) submersiblepump.give  – Allows you using givepump command.  

    { "Misc - Require Permission": false, "Misc - Pump Item Name": "Submersible Pump", "Misc - Pump Ground Check": true, "Misc - Allow Placing On Water Level": false, "Misc - Allow Hammer Hit Pickup": true, "Limit - Default Pump Limit (0, to disable)": 0, "Limit - Permission Limits": { "submersiblepump.admin": 100, "submersiblepump.vip": 5 }, "Craft - Enable Pump Craft": true, "Craft - Chat Command": "pump", "Craft - Require Blueprint For Pump": true, "Craft - Required Workbench Level (0-3)": 2, "Craft - Pump Craft Cost": [ { "Item Shortname": "metal.fragments", "Item Amount": 1000, "Item Skin": 0 }, { "Item Shortname": "gears", "Item Amount": 10, "Item Skin": 0 }, { "Item Shortname": "metalpipe", "Item Amount": 20, "Item Skin": 0 } ] }
  2. More information about "Portals Plus"

    $10.00 $6.00

    Portals Plus

    PortalsPlus adds the ability to have portal for player to monuments or teammates
     
    Permissions
    PortalsPlus.admin - needed to get portal placements when creating new portals at monuments with command /makeportal PortalsPlus.monumentuse - needed to alow monument to monument portal  
    Commands
    giveportal <playername/ID> - console command to give players portal makeportal - spawn portal to get position and rotation relative to monument to add to config (this is not a spawn for portal use command)) Videos
     
    Config
    { "Use Teamate Portals": true, "Use LastDeath Portals": true, "Use Monument Portals": true, "Monument To Monument Cooldown time (Seconds)": 30.0, "Use Monument to Monument Portals": true, "Monument Portals": { "Launch Site": { "Monument Portal Active?": true, "Position Corrected": { "x": 211.0, "y": 9.2, "z": 97.1 }, "Rotation Corrected": 89.77 }, "Airfield": { "Monument Portal Active?": true, "Position Corrected": { "x": -142.3, "y": 0.2, "z": -112.0 }, "Rotation Corrected": 89.49 }, "The Dome": { "Monument Portal Active?": true, "Position Corrected": { "x": -1.05, "y": 19.83, "z": -5.2 }, "Rotation Corrected": 197.38 }, "Junkyard": { "Monument Portal Active?": true, "Position Corrected": { "x": -46.5, "y": 11.32, "z": 11.7 }, "Rotation Corrected": 195.0 }, "Radtown": { "Monument Portal Active?": true, "Position Corrected": { "x": 34.3, "y": 1.0, "z": -17.6 }, "Rotation Corrected": 181.0 }, "Water Treatment Plant": { "Monument Portal Active?": true, "Position Corrected": { "x": -4.35, "y": 60.35, "z": 69.1 }, "Rotation Corrected": 0.321 }, "Bandit Camp": { "Monument Portal Active?": true, "Position Corrected": { "x": 44.0, "y": 7.0, "z": -31.7 }, "Rotation Corrected": 135.34 }, "Power Plant": { "Monument Portal Active?": true, "Position Corrected": { "x": -74.5, "y": 18.25, "z": 15.4 }, "Rotation Corrected": -90.0 }, "Outpost": { "Monument Portal Active?": true, "Position Corrected": { "x": -24.4, "y": 0.12, "z": -29.9 }, "Rotation Corrected": 90.0 }, "Military Tunnel": { "Monument Portal Active?": true, "Position Corrected": { "x": -53.96, "y": 8.9, "z": -6.2 }, "Rotation Corrected": 180.0 }, "Missile Silo": { "Monument Portal Active?": true, "Position Corrected": { "x": 62.142, "y": 39.996, "z": -16.69 }, "Rotation Corrected": 99.037 }, "Large Fishing Village": { "Monument Portal Active?": true, "Position Corrected": { "x": -26.926, "y": 2.065, "z": -20.859 }, "Rotation Corrected": 358.677 }, "Sewer Branch": { "Monument Portal Active?": true, "Position Corrected": { "x": -35.453, "y": 19.747, "z": -37.653 }, "Rotation Corrected": 73.628 }, "Ferry Terminal": { "Monument Portal Active?": true, "Position Corrected": { "x": -3.0, "y": 10.874, "z": -61.2 }, "Rotation Corrected": 180.0 }, "Arctic Research Base": { "Monument Portal Active?": true, "Position Corrected": { "x": 2.45, "y": 5.4, "z": 6.2 }, "Rotation Corrected": 357.405 }, "Ranch": { "Monument Portal Active?": true, "Position Corrected": { "x": 4.2, "y": 3.037, "z": 24.0 }, "Rotation Corrected": 179.0 }, "Large Barn": { "Monument Portal Active?": true, "Position Corrected": { "x": 3.872, "y": 9.022, "z": -3.73 }, "Rotation Corrected": 359.736 }, "Satellite Dish": { "Monument Portal Active?": true, "Position Corrected": { "x": 10.615, "y": 0.2, "z": -0.979 }, "Rotation Corrected": 90.741 }, "Giant Excavator Pit": { "Monument Portal Active?": true, "Position Corrected": { "x": -92.618, "y": 1.165, "z": -48.787 }, "Rotation Corrected": 316.17 } }, "Max Monument Portal Rows (6 max)": 6, "Enable PortalItem world spawns?": true, "Drop Settings": [ { "Object Short prefab name": "crate_elite", "Minimum item to drop": 1, "Maximum item to drop": 1, "Item Drop Chance": 7.0 }, { "Object Short prefab name": "codelockedhackablecrate", "Minimum item to drop": 1, "Maximum item to drop": 1, "Item Drop Chance": 9.0 }, { "Object Short prefab name": "crate_ammunition", "Minimum item to drop": 1, "Maximum item to drop": 1, "Item Drop Chance": 5.0 } ] }  
     
    Lang File
    { "NoPerm": "You dont have the Perms to use this", "NoAdminPerm": "Admin Permission needed for this command", "Rejectbutton": "Reject", "Acceptbutton": "Accept", "RejectMessage": "{playername} Rejected your Request", "RaycastFail": "Target Has something in the way for portal to spawn", "ActivePortalMessage": "There is a active portal for you already", "NoMon": "Monument to Monument is turned of in config , Sorry." }  
    Example of console output
    [Portals Plus] Outpost : Position Correction = X: -19.588f, Y: 0.141f, Z: 30.933f : Rotation Correction = X: 0.000f, Y: 267.224f, Z: 0.000f  
     
    Future Plans
    more portal aplications
  3. More information about "RustCuiEditor - Visual CUI creator"

    $39.99 $25.99

    RustCuiEditor - Visual CUI creator

    Rust CUI Editor
    Visual Interface Designer for Rust
    Stop writing UI code blindly. Design your CUI interfaces visually and export ready-to-use code in seconds.
     

    What is this?
    Rust CUI Editor is a desktop application for creating Rust game UI (CUI) interfaces using a visual drag-and-drop editor. Instead of writing dozens of lines of CuiHelper code and constantly reloading your plugin to see the result, you design everything visually and get clean, working code instantly.
    Video demonstration 2.0.0 Version (At the moment the version is already newer with new features)
     
    Elements
    Panel
    Image (URL/sprite)
    Label (with outline)
    Button
    InputField
    ScrollView
    Countdown
    Draggable
    Slot
    NeedsCursor / NeedsKeyboard
    Layout
    Horizontal Layout Group
    Vertical Layout Group
    Grid Layout Group
    Content Size Fitter
    LayoutElement
    Visual
    Drag elements on canvas
    Resize with 8 handles
    Multi-selection
    Marquee select
    Anchor/offset system
    Element rotation
    Inline text editing
    Element locking
    Alignment
    Left / Center / Right
    Top / Middle / Bottom
    Stretch to parent
    Match Width/Height
    Distribute evenly
     
    🆕 Find & Replace
    Search and replace element properties across the entire project at once. No need to click through each element manually.
    ► Search by text content, color value, sprite, or material
    ► Filter results by element type
    ► Replace single matches or all at once
    ► Full undo support for bulk replacements
     
    🆕 Inspect Element
    Dedicated inspection window for any selected element. Shows all properties in structured form alongside the raw CUI JSON output.
    ► All component properties in one place
    ► Raw CUI JSON with one-click copy
    ► Useful for debugging and quick exports
    ► Opens with shortcut or right-click menu
     
    🆕 Snapshots
    Save named project states at any point and restore them without losing your current work. Snapshots are completely separate from undo history.
    ► Create named snapshots before risky changes
    ► Restore any snapshot at any time — current work is preserved
    ► Stored in a .snapshots folder next to the project file
    ► Independent from undo/redo stack
     
    🆕 Wrap in Parent
    You've built a header with a label and a close button, then realize you forgot to add a background panel behind them. Select all elements, right-click, Wrap in Parent — done. Nothing moves.
    ► Works with any selection of elements
    ► New parent is sized to the bounding box of the selection
    ► All anchors recalculate automatically
    ► Wrap into Panel, Button, Image, or ScrollView
     
    🆕 Themes
    Dark Theme
    Default dark interface.
    Easy on the eyes during long sessions.
    Light Theme
    Full light mode across all panels,
    dialogs, and overlays. Toggle in settings.
     
    🆕 Plugin Import
    Load CUI elements directly from an existing .cs plugin source file. The parser reconstructs the full element tree for visual editing.
    ► Parses CuiHelper and CuiElementContainer patterns
    ► Resolves local variables and string constants
    ► Handles loops and repeated element generation
    ► Substitutes lang message references with preview text
    ► Works on any Oxide/Carbon plugin file
     
    🆕 Built-in Reference
    A built-in help system with searchable articles covering the entire CUI system. No need to leave the editor to look something up.
    ► Articles for every element type and property
    ► Covers layers, ScrollView, blur materials, anchors, offsets, fonts
    ► Shortcut reference with all editor hotkeys
    ► Live demo canvas inside each article
    ► One-click "Add to project" from any example
     
    🆕 Performance Rewrite
    Canvas
    GPU rendering
    Scene bitmap cache
    Static layer cache
    SKPicture cache
    SKPaint pooling (50+ allocs/frame saved)
    Text layout cache
    Typeface cache
    Pan without full re-render
    Element Tree
    Debounced rebuild on rapid changes
    Bulk update batching
    Fast flat selection cache O(n)
    ThumbnailBrush cache
    Detach() memory leak fixed
    Color Picker
    Real-time updates while dragging
    Only the affected element redraws
    No full scene invalidation
     

     
    🆕 Live Preview
    See your UI exactly as it appears in-game, right inside the editor. Every element is fully rendered with correct Rust scaling, colors, sprites, and fonts. No need to reload your plugin to check the result.
    Rendering
    Panels & Images
    Labels with fonts
    Rich Text support
    Sprite tinting
    FadeIn / FadeOut
    Interactive
    Button hover & press
    ScrollView with inertia
    Elastic bounce
    Auto-hiding scrollbars
    Live Countdown
    Drag & Drop
    Draggable elements
    Slot filter matching
    MoveToAnchor snap
    Element swapping
    KeepOnTop z-order
    Tools
    Element Inspector
    Grid overlay
    Outlines view
    Auto-sync with editor
    Screenshot to PNG
    All CuiDraggableComponent properties are supported in preview: LimitToParent, MaxDistance, AllowSwapping, DropAnywhere, DragAlpha, ParentPadding, ParentLimitIndex, AnchorOffset, and more.
    ► Pick up Draggable elements and drop them into Slots
    ► Filter matching ensures only compatible elements snap
    ► Swap elements between occupied slots
    ► Inspector overlay shows element info on hover (shortcut: I)
    ► Grid and outline overlays for layout debugging (G / O)
    ► Background selector: dark, light, or any game screenshot
    ► Auto-sync keeps preview updated as you edit
    ► Export preview as PNG screenshot (S)
     
    🆕 Smart Hook Generation
    When your project uses Draggable or Slot elements, the export automatically generates ready-to-use hook methods with proper logic:
    ► OnCuiDraggableDrag with if/switch blocks for each draggable
    ► OnCuiDraggableDropped with switch by slot name
    ► Comments with accepted elements and filter values
    ► Works in both Snippet and Plugin export modes
     
    🆕 Developer Tools
    Professional plugin development toolkit with four dedicated tabs:
    Plugin Settings
    Author & version
    Chat/console commands
    Auto-show hooks
    Permissions list
    Plugin references
    Generate Unload
    Lang System
    Multi-language support
    Visual translation table
    Per-element lang keys
    lang.GetMessage() export
    Canvas preview
    ImageLibrary
    Image key/URL table
    Per-element ImageLib key
    GetImage() helper
    Auto OnServerInitialized
    Auto plugin reference
    Templates
    Reusable code templates
    Custom method generation
    Placeholder system
    Per-project settings

    🆕 Localization System
    Full multi-language support for your plugins. Assign lang keys to any text element, manage translations visually, and export with automatic lang.GetMessage() calls.
    ► Add unlimited languages (en, ru, de, fr, etc.)
    ► Visual translation table - edit all strings in one place
    ► Toggle between raw text and lang key per element
    ► Canvas shows resolved translations in real-time
    ► Exported code includes full LoadDefaultMessages with all languages

    🆕 ImageLibrary Integration
    Manage image assets directly in the editor. Define image keys and URLs, assign them to elements, and get clean export code with automatic ImageLibrary loading.
    ► Image key/URL table in Dev Tools
    ► ImageLib Key property on Image elements
    ► Export generates GetImage() helper method
    ► Plugin export auto-adds OnServerInitialized with image loading
    ► Automatic [PluginReference] ImageLibrary in export

    🆕 Syntax Highlighting
    ► C# syntax highlighting in Export window
    ► JSON syntax highlighting in Export window
    ► Color-coded keywords, strings, numbers, comments
    ► Optimized for large code blocks

    🆕 SVG Design Import
    Import your designs directly from professional design tools:
    Figma
    export to SVG and import
    Illustrator
    Adobe AI/SVG support
    Inkscape
    free vector editor
    Any SVG
    standard format
    ► Automatic source detection optimizes parsing for each tool
    ► Smart layer hierarchy preservation
    ► Automatic element type detection (btn_, lbl_, img_, panel_)
    ► Correct parent-child coordinate conversion
     
    🆕 Figma Plugin & Tools
    New "Tools" folder included with the editor:
    ► CuiHelper Plugin for Figma - export designs directly to C# code
    ► Sample SVG designs - ready-to-import examples for testing and learning
    ► Documentation - setup guide for Figma plugin
     
    🆕 Smart Resize Mode
    Default Mode
    Resize by changing Anchor values
    Perfect for responsive layouts that
    scale with screen size
    Shift + Resize
    Resize by changing Offset values
    Perfect for pixel-perfect positioning
    Orange handles indicate active mode
     
    🆕 Inline Text Editing
    ► Double-click any text element to edit it directly on canvas
    ► No need to switch to the property panel, just click and type
    ► Press Enter or click outside to confirm changes
     
    Guides, Grid & Smart Snapping
    ► Draggable guides from rulers
    ► Customizable grid with snap
    ► Smart guides - auto-snap to edges
    ► Distance indicators while dragging
     
    Multiple Backgrounds
    Preview your UI on actual game screenshots:
    Game view Inventory Loot container Crafting Map Transparent
    Export Formats
    Generate ready-to-use code in three formats:
    C# (CuiHelper)
    container.Add(new CuiPanel { RectTransform = { AnchorMin = "0.3 0.3", AnchorMax = "0.7 0.7" }, Image = { Color = "0.1 0.1 0.1 0.9" } }, "Overlay", "MyPanel"); JSON
    [{ "name":"MyPanel", "parent":"Overlay", "components":[...] }] Full Plugin
    Complete .cs file with:
    • using statements
    • class definition
    • commands & permissions
    • Lang & ImageLib integration
    • all UI code
     
    Import Existing Code
    Already have CUI code? Import it!
    ► Paste JSON array
    ► Paste C# CuiHelper code
    ► Import from PSD files
    ► Import from SVG files (Figma, Illustrator, Inkscape)
    ► Import from .cs plugin source files
    The editor parses your code and recreates all elements for visual editing.
     
    Project Management
    ► Save/Load project files
    ► Multiple tabs for different projects
    ► Recent projects with thumbnails
    ► Per-project settings
    ► Close confirmation for unsaved changes
     
    Property Editor
    Full control over every element property:
    ► Position (anchors + offsets)
    ► Colors with Rust format (0-1 RGBA)
    ► Fonts and text alignment
    ► Sprite/material selection
    ► Outline settings
    ► Fade in/out animations
    ► Button commands
    ► Input field parameters
    ► ScrollView settings
    ► Rotation and pivot point
     
     
    Element Hierarchy
    ► Layer-based structure (Overlay, Hud, HudMenu)
    ► Parent-child relationships
    ► Drag & drop reordering
    ► Visibility toggle
    ► Lock elements to prevent accidental edits
    ► Rename with double-click
    ► Hover a tree node to highlight it on canvas
     
    Additional Tools
    Measure Tool
    measure distances on canvas
    Style Picker
    copy style between elements
    Sprite Library
    browse Rust sprites
    Color Picker
    Rust format preview
     
    Quality of Life
    ► Unlimited undo/redo
    ► Copy/paste/duplicate elements
    ► Copy/paste style
    ► Keyboard shortcuts for everything
    ► Multiple preset resolutions
    ► Smooth multiplicative zoom
    ► Auto-fit canvas to window
    ► Dark and light themes
    ► English & Russian localization
    ► Automatic update notifications
     
    System Requirements
    ► Windows 10/11
    ► .NET 8.0 Runtime (bundled)
    Installation
    1. Download and extract the archive
    2. Run RustCUIEditor.exe
    3. Start creating!
     
    Questions or support issues?
    Contact me via CodeFling messages.











  4. More information about "Servycore.io - Drag-and-Drop Website Builder, Account Linking, Leaderboards & More"

    $5.91

    Servycore.io - Drag-and-Drop Website Builder, Account Linking, Leaderboards & More

    🚀 Servycore.io: The All-in-One Platform for Gaming Communities
    ServyCore empowers game server owners to build stunning community websites with our drag-and-drop page builder. Integrate account linking, leaderboards, support tickets, a Tebex store, and more — all in one place.
     
    🔗 Explore Everything We Offer For a complete breakdown of all features, technical specifications, and platform capabilities, please visit our official website: https://servycore.io
     
    ⚠️ IMPORTANT: PURCHASING VIA CODEFLING
    This purchase is for a 1-month Basic Subscription. To complete your purchase or for any sales inquiries, you MUST contact me on our Discord.
     
    ✨ Everything you need in one platform
    By subscribing, you unlock the powerful tools needed to manage and grow your community:
    Advanced Page Builder: Create unlimited custom pages with 15+ content blocks (Headings, videos, cards, accordions). Deep Account Linking: Connect Discord, Steam, and Twitch with automatic role management and group checks. Player Leaderboards: Track kills, K/D ratio, playtime, raids, and resources with full per-wipe history. Integrated Support System: Professional ticket system with categories, staff responses, and Discord notifications. Tebex Store Integration: Sell packages and subscriptions directly through your website. Custom Branding: Professional presence with Custom Domain support and Custom CSS styling. High Limits: Manage up to 10,000 linked players across 10 different game servers.  
    🛠️ Get Started in Under 10 Minutes
    Create: Sign up and create your project in seconds. Customize: Use our visual admin panel to build your site layout. Connect: Link your servers via Plugin, RCON, or Pterodactyl. Launch: Watch your player base grow with integrated tools.  
    🎮 Compatible Games
    Seamless integration and command execution for:
    Rust ARK: Survival Evolved CS:GO • Garry's Mod 7 Days to Die Pterodactyl connection  
    💬 Other Satisfied Users
    "ServyCore’s been amazing for Rustadia. It makes it super easy for our players to link their Discord and Steam accounts—gets them into the right groups and verifies everything seamlessly. Honestly, it’s the perfect solution if you’re running Rust servers and want a smooth, secure onboarding process." — Liam from Rustadia
    "I have to say that this linking system is the gold standard! The website is so easy to use and getting this set up was so easy. Now I have a professional site for my players." — BetterDeadThanZed from RustyOldGamers
    "Support is 10/10, System is 10/10. I’ve used multiple systems and ServyCore is by far the easiest to use." — Drxp from Mercy Rust

    🔄 Rebranding Note
    Please note that ServyCore is the new identity of Social Link. We have rebranded to better reflect our mission: providing the essential "core" foundation for gaming "servers." All legacy features are still here, now joined by a massive suite of new community management tools.

  5. More information about "MultiEvents (Pack 3) - Plugin sold separately. Bundle available."

    $7.95 $5.95

    MultiEvents (Pack 3) - Plugin sold separately. Bundle available.

    MultiEvents Expansion Pack 3 adds 5 additional events with rare item mechanics, helicopter combat, underwater lab battles, and resource gathering. Requires the base MultiEvents plugin.
     

     
    🏆 Included Events
    This expansion pack includes 5 diverse events with unique mechanics and seasonal appeal:
    Corn Collector - Gather as much corn as you can. Peaceful farming alternative to combat events. Gold Rush - Gather ores and trees with a chance to get rare items. Combines resource gathering with rare item discovery mechanics. Mushroom Madness - Collect as many mushrooms as you can before time runs out. Race across the map to find mushroom spawns. NPC Underwater Lab - Kill scientists in the dangerous underwater lab monument. Navigate flooded areas and eliminate NPCs. Patrol Helicopter Hit - Deal damage to the Patrol Helicopter. Points awarded based on damage dealt to the helicopter.  
    🔧 Requirements
    Requires the base MultiEvents plugin Copy files to MultiEvents directory and reload the plugin Pre-configured with rare item tables and ready to use  
    📚 FAQ
    Q: Do I need the base MultiEvents plugin?
    A: Yes, this expansion pack requires the base MultiEvents plugin.
    Q: How do rare items work?
    A: Players have a configurable chance to receive rare items when gathering ores and wood in Gold Rush event.
    Q: Can I customize rare item drop rates?
    A: Yes, all rare item chances and types are fully configurable through the visual editor.
     
    🧪 TEST SERVER
    Join our test server to try these events!
    connect 194.147.90.239:28015  

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