Search the Community
Showing results for tags 'io'.
-
Version 1.1.1
154 downloads
The underground bunker "4F7C" is perfectly camouflaged and easily blends into its surroundings. This is a completely autonomous bunker in which one or more of your players can live and grow weed! This bunker is the best place to live! At the entrance there is a truck, a couple of barrels of fuel, simple square boxes, and a generator. The entrance itself has a large gate sliding to the sides, in order to open them the player will need to start the generator standing outside and hidden by the bush, the player should not have any difficulties finding it (a wire from the bunker gate leads to the generator). If the player is lucky, then he will be able to find a fuse in the boxes, because without it it will not be possible to open the gate, in addition to the running generator, the player needs to insert a fuse. After the doors of the first gate are open, the player will be able to get inside even in a car of any size (4 modular car will be able to enter the bunker and leave without scratches) It's dark inside, there is a littered mine with a wagon left there, a couple of ores that the player can farm, a couple of square boxes and a couple of fuel barrels. Now, when the player is in the middle of the way to the bunker, he needs to start another generator and as soon as it starts in the tunnel leading to the bunker, the lights will turn on. Next, the player will have to move even deeper, there will be a gate and another fusebox. At this point, the player can build this buffer zone separating the entrance to the underground bunker and the underground tunnel. After the player inserts the last fuse, the second gate will open and he will be able to get inside the bunker. In the bunker, the first thing the player enters into the garage, where there are 2 car lifts, they are always running. Next, the player enters the corridor from which the greenhouse is visible through the glass, in the greenhouse, the player, by starting the generator, will be able to use the control panel to turn on/off automatic irrigation, which itself will pump water and water the beds, heating and lighting the bunker, as well as controlling the gate and lighting in tunnel. The bunker does not end there, further behind 2 more doors there will be an ice cave, where the player can build a house. There is also a well-hidden narrow tunnel from which you can get into a small cave and build a house hoping that no one will find it. Prefab Count: 2021 (+- 15 prefabs depending on the biome) After purchase, 3 versions of the bunker will become available to you: - Adapted outside and inside for the desert - Adapted outside and inside for the forest - Adapted outside and inside for the winter In the readme file there will be a link to the video, repeating which step by step you can install this bunker minimally harming the relief of your map and place it beautifully. It takes less than 3 minutes (if you've never used an editor) From the outside, the bunker looks like the last picture in the gallery above, it is very compact on the outside and you can easily place it wherever you want. If you like this, then you can also look at our previous product: GreenHouse (Click) The placement of the bunker is as simple as possible and if you suddenly have any difficulties - feel free to write to us! Or any questions.. always write! for any reason! We will be happy to answer! (!) Dll extension is required! Oxide.Ext.RustEdit.dll (!) What is it? >> https://www.rustedit.io/threads/rustedit-oxide-umod-extension.695/$12.00 -
Version 1.1.0
30 downloads
This is a huge metallurgical plant, is a Tier 3 monument, has puzzles, npc and elite crates. This semi-abandoned plant is surrounded by a rusty and leaky fence behind which there are many railroad tracks and various wagons. The territory is completely overgrown, you can get lost in it. Outside, you will find barrels and simple crates, in some wagons and corners, you can get to the NPC. Inside the plant, there are also npc and simple crates, but here you can also find a couple of green crates In addition, there is a not very difficult puzzle during the passage of which you will need to overcome parkour through the pipes to get to the fuse box, and the player will find green and elite boxes. The monument has the necessary modifiers of heights, splat and topology. ~PrefabsCount: 5700$15.00 -
Version 1.1.0
57 downloads
In short, this plugin turns low grade, crude oil and diesel into a liquid, which forces players to use jugs, bota bags and bottles to interact with fuel. Based on this, we can introduce new features such as fuel splashing, refining crude oil in regular purifiers or building autonomous refining factories using powered water purifiers and pumps! Also players can get their fuel from Oxum's Gas Station. 1. Introducing Liquid Fuel This plugin introduces 3 new liquids: Low Grade, Crude Oil and Diesel. 1 ml of the liquid represents 1 respecting "vanilla" item. Vanilla fuel is completely replaced by its liquid form. All items, vehicles, weapons and deployables now use liquid fuel. Players need to use liquid containers in order to get and store fuel. 2. Getting fuel There are several ways players can get fuel From Oxum's Gas Station Gas pumps now contain a bit of low grade inside them. Players can come to gas station and loot them. You can modify behaviour of this in the configuration file. From Red Oil Barrels Just like the regular old red barrels, players can get fuel from them, but they need to have free liquid containers inside their inventory. But players should be careful, because this plugin introduces gas explosions. From Pump Jacks. Since pump jacks now only farm crude oil, this plugin adds an option to increase crude oil production rates, see [3. Looting] Aditional Crude Oil in pumpjack configuration option. All drop rates are configurable. 2.1 Commands There are several chat and console commands so players, admins and other plugins could give liquid fuel. Chat commands: /buylowgrade /buycrudeoil /buydiesel these chat commands require liquidfuel.buyfuel permission liquidfuel.freefuel permission gives fuel for free Admin console commands: givefuel <1 - LGF , 2 - Crude Oil l, 3 - Diesel > <amount> <player name> 3. Refining Crude Oil This plugin completely rethinks the way players refine their crude oil. Old oil refineries become non-existent the second you load the plugin, which makes players use purifiers. Players are able to refine the fuel at their base almost immediately after starting out. They use regular water purifiers, that run on campfires, these purifier are slower and refine at a slower pace. Mid-game way to get fuel is to place a powered water purifier. By default, it refines faster and more efficiently, producing more low grade. Also, all purifiers have a input/output slots for connecting them to barrels or other purifiers. This allows players to build complicated autonomous fuel refining factories, which I find very interesting. Remember, speed and refining rates are configurable, so you can balance it the way you see it! 4. Fuel Splashing Now players can splash and then ignite fuel anywhere and in any pattern they wish. This allows players to raid bases, use it in PvP, create interesting trap contraptions and much more! 5. XM42 Flamethrower It was removed from the plugin, since it was added in vanilla Rust. 6. Explosions Red fuel barrels now explode when they are ignited or shot. Players should carefully farm oil barrels using tools, because one shot can initiate a chain reaction of explosions of other neighbouring oil barrels and can easily kill them. Also, fuel wagons now have a chance of exploding when hit with something flammable. You can change the projectiles and the explosion chance in the configuration file. 7. Crafting Crafting with liquid fuel is quite easy - to craft low grade you just need to have a liquid container in your inventory to store the crafted fuel inside, to craft something with low grade, you need to have a liquid container with enough fuel inside it. 7.2 Crafting with mixing table mixing low grade is done as before, by placing cloth and fat, players can get fuel, it's just in liquid form mixing recipes that require low grade are done by placing a liquid container in place of low grade. 8. Localization Built-in localization: English Russian But you can always add your own or change existing ones by modifying files in /oxide/lang/{your_language}/LiquidFuel.json 9. Configuration LiquidFuel's configuration is quite easy to understand and work with. Here is the example of the configuration file. It is located in /oxide/config/LiquidFuel.json { "[1. Prices] Low Grade Fuel Amount": 300, "[1. Prices] Low Grade Fuel Price (set value to 0 to make it free, use ServerRewards or Economics as a shortname to use RP points or Economics balance respectively)\"": { "ShortName": "scrap", "Amount": 50, "SkinID": 0 }, "[1. Prices] Crude Oil Amount": 150, "[1. Prices] Crude Oil Price (set value to 0 to make it free, use ServerRewards or Economics as a shortname to use RP points or Economics balance respectively)\"": { "ShortName": "scrap", "Amount": 75, "SkinID": 0 }, "[1. Prices] Diesel Amount": 10, "[1. Prices] Diesel Price (set value to 0 to make it free, use ServerRewards or Economics as a shortname to use RP points or Economics balance respectively)\"": { "ShortName": "scrap", "Amount": 100, "SkinID": 0 }, "[2. Entity Fuel Tanks] Max interaction distance (m)": 4.0, "[2. Entity Fuel Tanks] Fuel tank stack limits": { "fuel_storage_scrapheli": 1000, "fuel_storage_attackheli": 1000, "fuel_storage": 500, "fuelstorage": 20, "engine": 20, "crudeoutput": 5000, "crate_fuel": 100, "modular_car_fuel_storage": 250, "snowmobilefuelstorage": 250, "submarinefuelstorage": 250, "tugboat fuel_storage": 250, "workcart_fuel_storage": 250, "locomotive_fuel_storage": 250, "wagon_storage_fuel": 2500, "coaling_tower_fuel_storage.entity": 5000, "flameturret.deployed": 250, "tunalight.deployed": 250, "lantern.deployed": 250, "carvable.pumpkin": 100, "jackolantern.happy": 100, "jackolantern.angry": 100, "chineselantern.deployed": 250, "skylantern.deployed": 250, "skylantern.skylantern.red": 250, "skylantern.skylantern.green": 250, "skylantern.skylantern.orange": 250, "skylantern.skylantern.purple": 250, "fogmachine": 500, "snowmachine": 500 }, "[3. Looting] Minumum of Low Grade Fuel in red barrel": 5, "[3. Looting] Maximum of Low Grade Fuel in red barrel": 9, "[3. Looting] Minumum of Crude Oil in red barrel": 15, "[3. Looting] Maximum of Crude Oil in red barrel": 19, "[3. Looting] Minumum of Diesel per diesel barrel": 1, "[3. Looting] Maximum of Diesel per diesel barrel": 1, "[3. Looting] Aditional Crude Oil in pumpjack": 3, "[3.1. Looting Oxum's Gas Station] Enable gas pumps in Oxum's Gas Station (true/false)": true, "[3.1. Looting Oxum's Gas Station] Max interaction distance": 2.0, "[3.1. Looting Oxum's Gas Station] Raycasting interval (higher number results in better performance, but slower UI)": 0.2, "[3.1. Looting Oxum's Gas Station] Minimum gas refill time (minutes)": 2.0, "[3.1. Looting Oxum's Gas Station] Maximum gas refill time (minutes)": 5.0, "[3.1. Looting Oxum's Gas Station] Minimum Low Grade Fuel": 15, "[3.1. Looting Oxum's Gas Station] Maximum Low Grade Fuel": 40, "[4. Refineries] Regular purifier purification ratio (per 1 crude oil)": 1, "[4. Refineries] Powered purifier purification ratio (per 1 crude oil)": 3, "[4. Refineries] Regular purifier purification speed (per minute)": 24, "[4. Refineries] Powered purifier purification speed (per minute)": 60, "[5. Fuel splashing] Enable fuel splashing (true/false)": true, "[5. Fuel splashing] Minimum burn time (seconds)": 20.0, "[5. Fuel splashing] Maximum burn time (seconds)": 25.0, "[5. Fuel splashing] Fire damage radius (m)": 0.2, "[5. Fuel splashing] Fire damage (per second)": 5.0, "[5. Fuel splashing] Delay between igniting next fuel path node (seconds)": 0.1, "[5. Fuel splashing] Fuel spent per second of splashing": 15, "[5. Fuel splashing] Fuel path decay time (seconds)": 180.0, "[6. XM42 Flamethrower] Price": { "ShortName": "scrap", "Amount": 500, "SkinID": 0 }, "[6. XM42 Flamethrower] Item Name": "XM42 Flamethrower", "[6. XM42 Flamethrower] Fuel capacity": 150, "[6. XM42 Flamethrower] Damage per second": 90, "[7. Explosions] Fuel wagon explosion chance": 0.2, "[7. Explosions] Projectiles that initiate fuel wagon explosion": [ "riflebullet_fire", "pistolbullet_fire", "riflebullet_explosive" ], "[7. Explosions] Red barrel explosion damage": 60, "[8. Misc] Fuel poisoning amount": 15.0 } 10. API This plugin exposes the following API methods: // Type: 1 - LGF; 2 - Crude Oil; 3 - Diesel Item CreateFuel(int type, int amount) -> Returns the stack of the requested fuel 11. Notes Because this plugin quite drastically changes Rust world and items, it is not recommended to install/uninstall this plugin mid-wipe. Even though it preserves its state after reloads, it's not recommended to unload the plugin for long periods of time. 12. Credits Thanks to @Nikita and @kyrich for helping me with testing and video production.$18.99 -
Version 1.0.0
123 downloads
this is a free educational file to learn about rust io (rustedit electricity) it will teach you the basics of learning how to make stuff like this your self and more it also shows how to use the big nuclear silo door, has several fully functional circuits for several different doors that could also be used for puzzles, there is a circuit for auto lights to turn on lights at night please make sure to properly install rustedit dll on your server or none of this will work download here: https://github.com/k1lly0u/Oxide.Ext.RustEdit feel free to message me for helpFree- 1 comment
-
- 4
-
- #educational
- #io
-
(and 1 more)
Tagged with:
-
Version 5.0.0
26 downloads
This cave is designed to build a base inside it Building Radiation Loot Spawn Total prefabs - Easy install in map Prefab is now much neater Prefab is easier to install on the map and it takes up less space. Increased the number of prefabs to 2771 The eyes of the skull are steel with gold edging Added electrics and controlled lighting Added a pentagram indicating the player's approach to the cave Added the ability to include Tesla coils in the spikes at the top of the prefab. To do this, I installed a button inside the prefab.Electricity works for 5 seconds and its recharge is 15 seconds.Players will not be able to spam with electricity$9.99 -
Version 1.0.1
755 downloads
Total objects 2211. This is a prefab for building, perfect for playing with a clan. The cave is filled with a gloomy atmosphere and at night it will look very beautiful The monument is not noisy and is atmospherically lit at night. The monument is easy to install on the mapFree-
- 2
-
- #cave
- #electrical
-
(and 7 more)
Tagged with:
-
Version 2.1.0
42 downloads
This will allow map makers to create their own unique style of the main monuments by adding or modifying the prefabs. Big thanks to all from KBEdits for the work on helping to make these prefabs. Due to the size of the monument, its been uploaded by itself on a map, after its been fully tested it will also be created as a prefab. Whats on the map Complete IO Puzzle, Game Radiation Zones and Loot Spawn Points same as standard Satellite that can be modified by the user to suit their needs. Original version of Satellite and broken version. The original version on the side can me moved with movement snap of 10 when selected and overlays on the broken version, when creating a prefab overlay the original and then when placed on the map use the original for the prefab modifiers and then delete the original. If you notice anything missing or out of place please let us know via pm or on our Discord. Left in a map for users to create their own prefabs. Tested on Live server. (May) Tested on RustEdit v-1-1-37 Prefab count 500. We ask that you leave in the text saying Supplied by Knockcree and Codefling.com as a way of helping support us. If you need any help or more info then feel free to join our Discord https://discord.gg/3DYPGMxG5s$9.95-
- 1
-
- #satellite-dish
- #broken
- (and 9 more)
-
Version 1.0.1
305 downloads
"AET - Reactive Target Auto Generator" lets you place up to 20 reactive targets with random triggered automatic up-/and down-mechanism. Useable for targeting practice courses and similar prefabs. No need to wire up something. Just drag the reactive targets you want to use and place them wherever you want. The whole circuit is stored inside the prefab. No timer switches where needed. You can start the circuit by activating the simple switch. 20 small kickstart circuits trigger the random switches. And no, it´s not possible to integrate counters to this circuit, because the counters would count up every time a target goes down, independently of the target was shot or got down by the mechanism. DISCLAIMER: I do this stuff for free in my free time. But I try to help if you have troubles or anything went wrong. But please note that every IO-related prefab in RustEdit and Rust is subject to change. With every patch and update, things can be broken due to changes in the game system. Furthermore, not up to date files or false placement in RustEdit let occur issues. Please double-check if your client and server are up to date, you run the latest versions of Oxide and Oxide.Ext.RustEdit.dll, and if you did something wrong by placing the prefab before ask me for help order fixing. Thank you Demo Video:Free -
Version 1.0.1
391 downloads
7-segment dot matrix fontset with electrical inputs and 204 letters, numbers and special characters. Can be combined with your own circuits. Prefab count per 7-segment panel: ~60-70 To avoid performance drops because of the light effects, don´t write whole books with the fontset. Tested all letters at once without massive performance drops but always remember not all players have high end machines. Just drag & drop the fonts you want to use and connect your power source or circuit to the OR-switches, which are attached at the back of each panel. Each letter is saved as a seperate prefab for easy use. The panels can NOT be resized. Some expansions are planned or work in progress. Upcoming expansions will be part of an update and will be free for previous customers of the fontset. Planned and/or work in progress: Dot matrix IO fontset in lightblue optics DONE! Dot matrix IO fontset with reinforced glass DONE! additional RAND circuit to simulate flickering lights as plug & play circuit Dot matrix IO fontset as broken variant with flickering and broken lights Moving Textlights Demo Video:Free